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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_
      6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_
      7 
      8 #include <string>
      9 #include "base/basictypes.h"
     10 #include "base/containers/hash_tables.h"
     11 #include "base/logging.h"
     12 #include "base/memory/ref_counted.h"
     13 #include "base/memory/scoped_ptr.h"
     14 #include "gpu/command_buffer/service/gl_utils.h"
     15 #include "gpu/command_buffer/service/shader_translator.h"
     16 #include "gpu/gpu_export.h"
     17 
     18 namespace gpu {
     19 namespace gles2 {
     20 
     21 // This is used to keep the source code for a shader. This is because in order
     22 // to emluate GLES2 the shaders will have to be re-written before passed to
     23 // the underlying OpenGL. But, when the user calls glGetShaderSource they
     24 // should get the source they passed in, not the re-written source.
     25 class GPU_EXPORT Shader : public base::RefCounted<Shader> {
     26  public:
     27   typedef ShaderTranslator::VariableInfo VariableInfo;
     28 
     29   void UpdateSource(const char* source) {
     30     source_.reset(source ? new std::string(source) : NULL);
     31   }
     32 
     33   void UpdateTranslatedSource(const char* translated_source) {
     34     translated_source_.reset(
     35         translated_source ? new std::string(translated_source) : NULL);
     36   }
     37 
     38   GLuint service_id() const {
     39     return service_id_;
     40   }
     41 
     42   GLenum shader_type() const {
     43     return shader_type_;
     44   }
     45 
     46   const std::string* source() const {
     47     return source_.get();
     48   }
     49 
     50   const std::string* translated_source() const {
     51     return translated_source_.get();
     52   }
     53 
     54   const std::string* signature_source() const {
     55     return signature_source_.get();
     56   }
     57 
     58   void SetStatus(
     59       bool valid, const char* log,
     60       ShaderTranslatorInterface* translator);
     61 
     62   const VariableInfo* GetAttribInfo(const std::string& name) const;
     63   const VariableInfo* GetUniformInfo(const std::string& name) const;
     64 
     65   // If the original_name is not found, return NULL.
     66   const std::string* GetAttribMappedName(
     67       const std::string& original_name) const;
     68 
     69   // If the hashed_name is not found, return NULL.
     70   const std::string* GetOriginalNameFromHashedName(
     71       const std::string& hashed_name) const;
     72 
     73   const std::string* log_info() const {
     74     return log_info_.get();
     75   }
     76 
     77   bool IsValid() const {
     78     return valid_;
     79   }
     80 
     81   bool IsDeleted() const {
     82     return service_id_ == 0;
     83   }
     84 
     85   bool InUse() const {
     86     DCHECK_GE(use_count_, 0);
     87     return use_count_ != 0;
     88   }
     89 
     90   // Used by program cache.
     91   const ShaderTranslator::VariableMap& attrib_map() const {
     92     return attrib_map_;
     93   }
     94 
     95   // Used by program cache.
     96   const ShaderTranslator::VariableMap& uniform_map() const {
     97     return uniform_map_;
     98   }
     99 
    100   // Used by program cache.
    101   const ShaderTranslator::VariableMap& varying_map() const {
    102     return varying_map_;
    103   }
    104 
    105   // Used by program cache.
    106   void set_attrib_map(const ShaderTranslator::VariableMap& attrib_map) {
    107     // copied because cache might be cleared
    108     attrib_map_ = ShaderTranslator::VariableMap(attrib_map);
    109   }
    110 
    111   // Used by program cache.
    112   void set_uniform_map(const ShaderTranslator::VariableMap& uniform_map) {
    113     // copied because cache might be cleared
    114     uniform_map_ = ShaderTranslator::VariableMap(uniform_map);
    115   }
    116 
    117   // Used by program cache.
    118   void set_varying_map(const ShaderTranslator::VariableMap& varying_map) {
    119     // copied because cache might be cleared
    120     varying_map_ = ShaderTranslator::VariableMap(varying_map);
    121   }
    122 
    123  private:
    124   typedef ShaderTranslator::VariableMap VariableMap;
    125   typedef ShaderTranslator::NameMap NameMap;
    126 
    127   friend class base::RefCounted<Shader>;
    128   friend class ShaderManager;
    129 
    130   Shader(GLuint service_id, GLenum shader_type);
    131   ~Shader();
    132 
    133   void IncUseCount();
    134   void DecUseCount();
    135   void MarkAsDeleted();
    136 
    137   int use_count_;
    138 
    139   // The shader this Shader is tracking.
    140   GLuint service_id_;
    141   // Type of shader - GL_VERTEX_SHADER or GL_FRAGMENT_SHADER.
    142   GLenum shader_type_;
    143 
    144   // True if compilation succeeded.
    145   bool valid_;
    146 
    147   // The shader source as passed to glShaderSource.
    148   scoped_ptr<std::string> source_;
    149 
    150   // The source the last compile used.
    151   scoped_ptr<std::string> signature_source_;
    152 
    153   // The translated shader source.
    154   scoped_ptr<std::string> translated_source_;
    155 
    156   // The shader translation log.
    157   scoped_ptr<std::string> log_info_;
    158 
    159   // The type info when the shader was last compiled.
    160   VariableMap attrib_map_;
    161   VariableMap uniform_map_;
    162   VariableMap varying_map_;
    163 
    164   // The name hashing info when the shader was last compiled.
    165   NameMap name_map_;
    166 };
    167 
    168 // Tracks the Shaders.
    169 //
    170 // NOTE: To support shared resources an instance of this class will
    171 // need to be shared by multiple GLES2Decoders.
    172 class GPU_EXPORT ShaderManager {
    173  public:
    174   ShaderManager();
    175   ~ShaderManager();
    176 
    177   // Must call before destruction.
    178   void Destroy(bool have_context);
    179 
    180   // Creates a shader for the given shader ID.
    181   Shader* CreateShader(
    182       GLuint client_id,
    183       GLuint service_id,
    184       GLenum shader_type);
    185 
    186   // Gets an existing shader info for the given shader ID. Returns NULL if none
    187   // exists.
    188   Shader* GetShader(GLuint client_id);
    189 
    190   // Gets a client id for a given service id.
    191   bool GetClientId(GLuint service_id, GLuint* client_id) const;
    192 
    193   void MarkAsDeleted(Shader* shader);
    194 
    195   // Mark a shader as used
    196   void UseShader(Shader* shader);
    197 
    198   // Unmark a shader as used. If it has been deleted and is not used
    199   // then we free the shader.
    200   void UnuseShader(Shader* shader);
    201 
    202   // Check if a Shader is owned by this ShaderManager.
    203   bool IsOwned(Shader* shader);
    204 
    205  private:
    206   friend class Shader;
    207 
    208   // Info for each shader by service side shader Id.
    209   typedef base::hash_map<GLuint, scoped_refptr<Shader> > ShaderMap;
    210   ShaderMap shaders_;
    211 
    212   void RemoveShader(Shader* shader);
    213 
    214   DISALLOW_COPY_AND_ASSIGN(ShaderManager);
    215 };
    216 
    217 }  // namespace gles2
    218 }  // namespace gpu
    219 
    220 #endif  // GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_
    221 
    222