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    Searched refs:SetDebugName (Results 1 - 6 of 6) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
renderer11_utils.h 82 HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name);
122 SetDebugName(vs, name);
133 SetDebugName(gs, name);
144 SetDebugName(ps, name);
SwapChain11.cpp 178 d3d11::SetDebugName(mOffscreenTexture, "Offscreen back buffer texture");
213 d3d11::SetDebugName(mOffscreenRTView, "Offscreen back buffer render target");
223 d3d11::SetDebugName(mOffscreenSRView, "Offscreen back buffer shader resource");
255 d3d11::SetDebugName(mDepthStencilTexture, "Offscreen depth stencil texture");
265 d3d11::SetDebugName(mDepthStencilDSView, "Offscreen depth stencil view");
275 d3d11::SetDebugName(mDepthStencilSRView, "Offscreen depth stencil shader resource");
350 d3d11::SetDebugName(mBackBufferTexture, "Back buffer texture");
357 d3d11::SetDebugName(mBackBufferRTView, "Back buffer render target");
432 d3d11::SetDebugName(mBackBufferTexture, "Back buffer texture");
436 d3d11::SetDebugName(mBackBufferRTView, "Back buffer render target")
    [all...]
Blit11.cpp 198 d3d11::SetDebugName(mVertexBuffer, "Blit11 vertex buffer");
217 d3d11::SetDebugName(mPointSampler, "Blit11 point sampler");
236 d3d11::SetDebugName(mLinearSampler, "Blit11 linear sampler");
253 d3d11::SetDebugName(mScissorEnabledRasterizerState, "Blit11 scissoring rasterizer state");
258 d3d11::SetDebugName(mScissorDisabledRasterizerState, "Blit11 no scissoring rasterizer state");
278 d3d11::SetDebugName(mDepthStencilState, "Blit11 depth stencil state");
288 d3d11::SetDebugName(mQuad2DIL, "Blit11 2D input layout");
292 d3d11::SetDebugName(mQuad2DVS, "Blit11 2D vertex shader");
296 d3d11::SetDebugName(mDepthPS, "Blit11 2D depth pixel shader");
307 d3d11::SetDebugName(mQuad3DIL, "Blit11 3D input layout")
    [all...]
renderer11_utils.cpp 269 HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name)
Clear11.cpp 99 d3d11::SetDebugName(mVertexBuffer, "Clear11 masked clear vertex buffer");
115 d3d11::SetDebugName(mRasterizerState, "Clear11 masked clear rasterizer state");
PixelTransfer11.cpp 90 d3d11::SetDebugName(mParamsConstantBuffer, "PixelTransfer11 constant buffer");

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