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Searched
refs:SetDebugName
(Results
1 - 6
of
6
) sorted by null
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
renderer11_utils.h
82
HRESULT
SetDebugName
(ID3D11DeviceChild *resource, const char *name);
122
SetDebugName
(vs, name);
133
SetDebugName
(gs, name);
144
SetDebugName
(ps, name);
SwapChain11.cpp
178
d3d11::
SetDebugName
(mOffscreenTexture, "Offscreen back buffer texture");
213
d3d11::
SetDebugName
(mOffscreenRTView, "Offscreen back buffer render target");
223
d3d11::
SetDebugName
(mOffscreenSRView, "Offscreen back buffer shader resource");
255
d3d11::
SetDebugName
(mDepthStencilTexture, "Offscreen depth stencil texture");
265
d3d11::
SetDebugName
(mDepthStencilDSView, "Offscreen depth stencil view");
275
d3d11::
SetDebugName
(mDepthStencilSRView, "Offscreen depth stencil shader resource");
350
d3d11::
SetDebugName
(mBackBufferTexture, "Back buffer texture");
357
d3d11::
SetDebugName
(mBackBufferRTView, "Back buffer render target");
432
d3d11::
SetDebugName
(mBackBufferTexture, "Back buffer texture");
436
d3d11::
SetDebugName
(mBackBufferRTView, "Back buffer render target")
[
all
...]
Blit11.cpp
198
d3d11::
SetDebugName
(mVertexBuffer, "Blit11 vertex buffer");
217
d3d11::
SetDebugName
(mPointSampler, "Blit11 point sampler");
236
d3d11::
SetDebugName
(mLinearSampler, "Blit11 linear sampler");
253
d3d11::
SetDebugName
(mScissorEnabledRasterizerState, "Blit11 scissoring rasterizer state");
258
d3d11::
SetDebugName
(mScissorDisabledRasterizerState, "Blit11 no scissoring rasterizer state");
278
d3d11::
SetDebugName
(mDepthStencilState, "Blit11 depth stencil state");
288
d3d11::
SetDebugName
(mQuad2DIL, "Blit11 2D input layout");
292
d3d11::
SetDebugName
(mQuad2DVS, "Blit11 2D vertex shader");
296
d3d11::
SetDebugName
(mDepthPS, "Blit11 2D depth pixel shader");
307
d3d11::
SetDebugName
(mQuad3DIL, "Blit11 3D input layout")
[
all
...]
renderer11_utils.cpp
269
HRESULT
SetDebugName
(ID3D11DeviceChild *resource, const char *name)
Clear11.cpp
99
d3d11::
SetDebugName
(mVertexBuffer, "Clear11 masked clear vertex buffer");
115
d3d11::
SetDebugName
(mRasterizerState, "Clear11 masked clear rasterizer state");
PixelTransfer11.cpp
90
d3d11::
SetDebugName
(mParamsConstantBuffer, "PixelTransfer11 constant buffer");
Completed in 142 milliseconds