1 /* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #define LOG_TAG "OpenGLRenderer" 18 #define ATRACE_TAG ATRACE_TAG_VIEW 19 20 #include <SkCanvas.h> 21 22 #include <utils/Trace.h> 23 #include <ui/Rect.h> 24 #include <ui/Region.h> 25 26 #include "Caches.h" 27 #include "Debug.h" 28 #include "DeferredDisplayList.h" 29 #include "DisplayListOp.h" 30 #include "OpenGLRenderer.h" 31 #include "utils/MathUtils.h" 32 33 #if DEBUG_DEFER 34 #define DEFER_LOGD(...) ALOGD(__VA_ARGS__) 35 #else 36 #define DEFER_LOGD(...) 37 #endif 38 39 namespace android { 40 namespace uirenderer { 41 42 // Depth of the save stack at the beginning of batch playback at flush time 43 #define FLUSH_SAVE_STACK_DEPTH 2 44 45 #define DEBUG_COLOR_BARRIER 0x1f000000 46 #define DEBUG_COLOR_MERGEDBATCH 0x5f7f7fff 47 #define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f 48 49 ///////////////////////////////////////////////////////////////////////////////// 50 // Operation Batches 51 ///////////////////////////////////////////////////////////////////////////////// 52 53 class Batch { 54 public: 55 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0; 56 virtual ~Batch() {} 57 virtual bool purelyDrawBatch() { return false; } 58 virtual bool coversBounds(const Rect& bounds) { return false; } 59 }; 60 61 class DrawBatch : public Batch { 62 public: 63 DrawBatch(const DeferInfo& deferInfo) : mAllOpsOpaque(true), 64 mBatchId(deferInfo.batchId), mMergeId(deferInfo.mergeId) { 65 mOps.clear(); 66 } 67 68 virtual ~DrawBatch() { mOps.clear(); } 69 70 virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) { 71 // NOTE: ignore empty bounds special case, since we don't merge across those ops 72 mBounds.unionWith(state->mBounds); 73 mAllOpsOpaque &= opaqueOverBounds; 74 mOps.add(OpStatePair(op, state)); 75 } 76 77 bool intersects(const Rect& rect) { 78 if (!rect.intersects(mBounds)) return false; 79 80 for (unsigned int i = 0; i < mOps.size(); i++) { 81 if (rect.intersects(mOps[i].state->mBounds)) { 82 #if DEBUG_DEFER 83 DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i].op, 84 mOps[i].state->mBounds.left, mOps[i].state->mBounds.top, 85 mOps[i].state->mBounds.right, mOps[i].state->mBounds.bottom); 86 mOps[i].op->output(2); 87 #endif 88 return true; 89 } 90 } 91 return false; 92 } 93 94 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { 95 DEFER_LOGD("%d replaying DrawBatch %p, with %d ops (batch id %x, merge id %p)", 96 index, this, mOps.size(), getBatchId(), getMergeId()); 97 98 status_t status = DrawGlInfo::kStatusDone; 99 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 100 for (unsigned int i = 0; i < mOps.size(); i++) { 101 DrawOp* op = mOps[i].op; 102 const DeferredDisplayState* state = mOps[i].state; 103 renderer.restoreDisplayState(*state); 104 105 #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 106 renderer.eventMark(op->name()); 107 #endif 108 logBuffer.writeCommand(0, op->name()); 109 status |= op->applyDraw(renderer, dirty); 110 111 #if DEBUG_MERGE_BEHAVIOR 112 const Rect& bounds = state->mBounds; 113 int batchColor = 0x1f000000; 114 if (getBatchId() & 0x1) batchColor |= 0x0000ff; 115 if (getBatchId() & 0x2) batchColor |= 0x00ff00; 116 if (getBatchId() & 0x4) batchColor |= 0xff0000; 117 renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom, 118 batchColor); 119 #endif 120 } 121 return status; 122 } 123 124 virtual bool purelyDrawBatch() { return true; } 125 126 virtual bool coversBounds(const Rect& bounds) { 127 if (CC_LIKELY(!mAllOpsOpaque || !mBounds.contains(bounds) || count() == 1)) return false; 128 129 Region uncovered(android::Rect(bounds.left, bounds.top, bounds.right, bounds.bottom)); 130 for (unsigned int i = 0; i < mOps.size(); i++) { 131 const Rect &r = mOps[i].state->mBounds; 132 uncovered.subtractSelf(android::Rect(r.left, r.top, r.right, r.bottom)); 133 } 134 return uncovered.isEmpty(); 135 } 136 137 inline int getBatchId() const { return mBatchId; } 138 inline mergeid_t getMergeId() const { return mMergeId; } 139 inline int count() const { return mOps.size(); } 140 141 protected: 142 Vector<OpStatePair> mOps; 143 Rect mBounds; // union of bounds of contained ops 144 private: 145 bool mAllOpsOpaque; 146 int mBatchId; 147 mergeid_t mMergeId; 148 }; 149 150 class MergingDrawBatch : public DrawBatch { 151 public: 152 MergingDrawBatch(DeferInfo& deferInfo, int width, int height) : 153 DrawBatch(deferInfo), mClipRect(width, height), 154 mClipSideFlags(kClipSide_None) {} 155 156 /* 157 * Helper for determining if a new op can merge with a MergingDrawBatch based on their bounds 158 * and clip side flags. Positive bounds delta means new bounds fit in old. 159 */ 160 static inline bool checkSide(const int currentFlags, const int newFlags, const int side, 161 float boundsDelta) { 162 bool currentClipExists = currentFlags & side; 163 bool newClipExists = newFlags & side; 164 165 // if current is clipped, we must be able to fit new bounds in current 166 if (boundsDelta > 0 && currentClipExists) return false; 167 168 // if new is clipped, we must be able to fit current bounds in new 169 if (boundsDelta < 0 && newClipExists) return false; 170 171 return true; 172 } 173 174 /* 175 * Checks if a (mergeable) op can be merged into this batch 176 * 177 * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is 178 * important to consider all paint attributes used in the draw calls in deciding both a) if an 179 * op tries to merge at all, and b) if the op can merge with another set of ops 180 * 181 * False positives can lead to information from the paints of subsequent merged operations being 182 * dropped, so we make simplifying qualifications on the ops that can merge, per op type. 183 */ 184 bool canMergeWith(const DrawOp* op, const DeferredDisplayState* state) { 185 bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text || 186 getBatchId() == DeferredDisplayList::kOpBatch_ColorText; 187 188 // Overlapping other operations is only allowed for text without shadow. For other ops, 189 // multiDraw isn't guaranteed to overdraw correctly 190 if (!isTextBatch || op->hasTextShadow()) { 191 if (intersects(state->mBounds)) return false; 192 } 193 const DeferredDisplayState* lhs = state; 194 const DeferredDisplayState* rhs = mOps[0].state; 195 196 if (!MathUtils::areEqual(lhs->mAlpha, rhs->mAlpha)) return false; 197 198 // Identical round rect clip state means both ops will clip in the same way, or not at all. 199 // As the state objects are const, we can compare their pointers to determine mergeability 200 if (lhs->mRoundRectClipState != rhs->mRoundRectClipState) return false; 201 202 /* Clipping compatibility check 203 * 204 * Exploits the fact that if a op or batch is clipped on a side, its bounds will equal its 205 * clip for that side. 206 */ 207 const int currentFlags = mClipSideFlags; 208 const int newFlags = state->mClipSideFlags; 209 if (currentFlags != kClipSide_None || newFlags != kClipSide_None) { 210 const Rect& opBounds = state->mBounds; 211 float boundsDelta = mBounds.left - opBounds.left; 212 if (!checkSide(currentFlags, newFlags, kClipSide_Left, boundsDelta)) return false; 213 boundsDelta = mBounds.top - opBounds.top; 214 if (!checkSide(currentFlags, newFlags, kClipSide_Top, boundsDelta)) return false; 215 216 // right and bottom delta calculation reversed to account for direction 217 boundsDelta = opBounds.right - mBounds.right; 218 if (!checkSide(currentFlags, newFlags, kClipSide_Right, boundsDelta)) return false; 219 boundsDelta = opBounds.bottom - mBounds.bottom; 220 if (!checkSide(currentFlags, newFlags, kClipSide_Bottom, boundsDelta)) return false; 221 } 222 223 // if paints are equal, then modifiers + paint attribs don't need to be compared 224 if (op->mPaint == mOps[0].op->mPaint) return true; 225 226 if (op->getPaintAlpha() != mOps[0].op->getPaintAlpha()) return false; 227 228 if (op->mPaint && mOps[0].op->mPaint && 229 op->mPaint->getColorFilter() != mOps[0].op->mPaint->getColorFilter()) { 230 return false; 231 } 232 233 if (op->mPaint && mOps[0].op->mPaint && 234 op->mPaint->getShader() != mOps[0].op->mPaint->getShader()) { 235 return false; 236 } 237 238 /* Draw Modifiers compatibility check 239 * 240 * Shadows are ignored, as only text uses them, and in that case they are drawn 241 * per-DrawTextOp, before the unified text draw. Because of this, it's always safe to merge 242 * text UNLESS a later draw's shadow should overlays a previous draw's text. This is covered 243 * above with the intersection check. 244 * 245 * OverrideLayerAlpha is also ignored, as it's only used for drawing layers, which are never 246 * merged. 247 * 248 * These ignore cases prevent us from simply memcmp'ing the drawModifiers 249 */ 250 const DrawModifiers& lhsMod = lhs->mDrawModifiers; 251 const DrawModifiers& rhsMod = rhs->mDrawModifiers; 252 253 // Draw filter testing expects bit fields to be clear if filter not set. 254 if (lhsMod.mHasDrawFilter != rhsMod.mHasDrawFilter) return false; 255 if (lhsMod.mPaintFilterClearBits != rhsMod.mPaintFilterClearBits) return false; 256 if (lhsMod.mPaintFilterSetBits != rhsMod.mPaintFilterSetBits) return false; 257 258 return true; 259 } 260 261 virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) { 262 DrawBatch::add(op, state, opaqueOverBounds); 263 264 const int newClipSideFlags = state->mClipSideFlags; 265 mClipSideFlags |= newClipSideFlags; 266 if (newClipSideFlags & kClipSide_Left) mClipRect.left = state->mClip.left; 267 if (newClipSideFlags & kClipSide_Top) mClipRect.top = state->mClip.top; 268 if (newClipSideFlags & kClipSide_Right) mClipRect.right = state->mClip.right; 269 if (newClipSideFlags & kClipSide_Bottom) mClipRect.bottom = state->mClip.bottom; 270 } 271 272 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { 273 DEFER_LOGD("%d replaying MergingDrawBatch %p, with %d ops," 274 " clip flags %x (batch id %x, merge id %p)", 275 index, this, mOps.size(), mClipSideFlags, getBatchId(), getMergeId()); 276 if (mOps.size() == 1) { 277 return DrawBatch::replay(renderer, dirty, -1); 278 } 279 280 // clipping in the merged case is done ahead of time since all ops share the clip (if any) 281 renderer.setupMergedMultiDraw(mClipSideFlags ? &mClipRect : NULL); 282 283 DrawOp* op = mOps[0].op; 284 DisplayListLogBuffer& buffer = DisplayListLogBuffer::getInstance(); 285 buffer.writeCommand(0, "multiDraw"); 286 buffer.writeCommand(1, op->name()); 287 288 #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 289 renderer.eventMark("multiDraw"); 290 renderer.eventMark(op->name()); 291 #endif 292 status_t status = op->multiDraw(renderer, dirty, mOps, mBounds); 293 294 #if DEBUG_MERGE_BEHAVIOR 295 renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom, 296 DEBUG_COLOR_MERGEDBATCH); 297 #endif 298 return status; 299 } 300 301 private: 302 /* 303 * Contains the effective clip rect shared by all merged ops. Initialized to the layer viewport, 304 * it will shrink if an op must be clipped on a certain side. The clipped sides are reflected in 305 * mClipSideFlags. 306 */ 307 Rect mClipRect; 308 int mClipSideFlags; 309 }; 310 311 class StateOpBatch : public Batch { 312 public: 313 // creates a single operation batch 314 StateOpBatch(const StateOp* op, const DeferredDisplayState* state) : mOp(op), mState(state) {} 315 316 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { 317 DEFER_LOGD("replaying state op batch %p", this); 318 renderer.restoreDisplayState(*mState); 319 320 // use invalid save count because it won't be used at flush time - RestoreToCountOp is the 321 // only one to use it, and we don't use that class at flush time, instead calling 322 // renderer.restoreToCount directly 323 int saveCount = -1; 324 mOp->applyState(renderer, saveCount); 325 return DrawGlInfo::kStatusDone; 326 } 327 328 private: 329 const StateOp* mOp; 330 const DeferredDisplayState* mState; 331 }; 332 333 class RestoreToCountBatch : public Batch { 334 public: 335 RestoreToCountBatch(const StateOp* op, const DeferredDisplayState* state, int restoreCount) : 336 mOp(op), mState(state), mRestoreCount(restoreCount) {} 337 338 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { 339 DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount); 340 341 renderer.restoreDisplayState(*mState); 342 renderer.restoreToCount(mRestoreCount); 343 return DrawGlInfo::kStatusDone; 344 } 345 346 private: 347 // we use the state storage for the RestoreToCountOp, but don't replay the op itself 348 const StateOp* mOp; 349 const DeferredDisplayState* mState; 350 351 /* 352 * The count used here represents the flush() time saveCount. This is as opposed to the 353 * DisplayList record time, or defer() time values (which are RestoreToCountOp's mCount, and 354 * (saveCount + mCount) respectively). Since the count is different from the original 355 * RestoreToCountOp, we don't store a pointer to the op, as elsewhere. 356 */ 357 const int mRestoreCount; 358 }; 359 360 #if DEBUG_MERGE_BEHAVIOR 361 class BarrierDebugBatch : public Batch { 362 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { 363 renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER); 364 return DrawGlInfo::kStatusDrew; 365 } 366 }; 367 #endif 368 369 ///////////////////////////////////////////////////////////////////////////////// 370 // DeferredDisplayList 371 ///////////////////////////////////////////////////////////////////////////////// 372 373 void DeferredDisplayList::resetBatchingState() { 374 for (int i = 0; i < kOpBatch_Count; i++) { 375 mBatchLookup[i] = NULL; 376 mMergingBatches[i].clear(); 377 } 378 #if DEBUG_MERGE_BEHAVIOR 379 if (mBatches.size() != 0) { 380 mBatches.add(new BarrierDebugBatch()); 381 } 382 #endif 383 mEarliestBatchIndex = mBatches.size(); 384 } 385 386 void DeferredDisplayList::clear() { 387 resetBatchingState(); 388 mComplexClipStackStart = -1; 389 390 for (unsigned int i = 0; i < mBatches.size(); i++) { 391 delete mBatches[i]; 392 } 393 mBatches.clear(); 394 mSaveStack.clear(); 395 mEarliestBatchIndex = 0; 396 mEarliestUnclearedIndex = 0; 397 } 398 399 ///////////////////////////////////////////////////////////////////////////////// 400 // Operation adding 401 ///////////////////////////////////////////////////////////////////////////////// 402 403 int DeferredDisplayList::getStateOpDeferFlags() const { 404 // For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save 405 // the clip if we aren't recording a complex clip (and can thus trust it to be a rect) 406 return recordingComplexClip() ? 0 : kStateDeferFlag_Clip; 407 } 408 409 int DeferredDisplayList::getDrawOpDeferFlags() const { 410 return kStateDeferFlag_Draw | getStateOpDeferFlags(); 411 } 412 413 /** 414 * When an clipping operation occurs that could cause a complex clip, record the operation and all 415 * subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading 416 * the clip from deferred state, we play back all of the relevant state operations that generated 417 * the complex clip. 418 * 419 * Note that we don't need to record the associated restore operation, since operations at defer 420 * time record whether they should store the renderer's current clip 421 */ 422 void DeferredDisplayList::addClip(OpenGLRenderer& renderer, ClipOp* op) { 423 if (recordingComplexClip() || op->canCauseComplexClip() || !renderer.hasRectToRectTransform()) { 424 DEFER_LOGD("%p Received complex clip operation %p", this, op); 425 426 // NOTE: defer clip op before setting mComplexClipStackStart so previous clip is recorded 427 storeStateOpBarrier(renderer, op); 428 429 if (!recordingComplexClip()) { 430 mComplexClipStackStart = renderer.getSaveCount() - 1; 431 DEFER_LOGD(" Starting complex clip region, start is %d", mComplexClipStackStart); 432 } 433 } 434 } 435 436 /** 437 * For now, we record save layer operations as barriers in the batch list, preventing drawing 438 * operations from reordering around the saveLayer and it's associated restore() 439 * 440 * In the future, we should send saveLayer commands (if they can be played out of order) and their 441 * contained drawing operations to a seperate list of batches, so that they may draw at the 442 * beginning of the frame. This would avoid targetting and removing an FBO in the middle of a frame. 443 * 444 * saveLayer operations should be pulled to the beginning of the frame if the canvas doesn't have a 445 * complex clip, and if the flags (kClip_SaveFlag & kClipToLayer_SaveFlag) are set. 446 */ 447 void DeferredDisplayList::addSaveLayer(OpenGLRenderer& renderer, 448 SaveLayerOp* op, int newSaveCount) { 449 DEFER_LOGD("%p adding saveLayerOp %p, flags %x, new count %d", 450 this, op, op->getFlags(), newSaveCount); 451 452 storeStateOpBarrier(renderer, op); 453 mSaveStack.push(newSaveCount); 454 } 455 456 /** 457 * Takes save op and it's return value - the new save count - and stores it into the stream as a 458 * barrier if it's needed to properly modify a complex clip 459 */ 460 void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) { 461 int saveFlags = op->getFlags(); 462 DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount); 463 464 if (recordingComplexClip() && (saveFlags & SkCanvas::kClip_SaveFlag)) { 465 // store and replay the save operation, as it may be needed to correctly playback the clip 466 DEFER_LOGD(" adding save barrier with new save count %d", newSaveCount); 467 storeStateOpBarrier(renderer, op); 468 mSaveStack.push(newSaveCount); 469 } 470 } 471 472 /** 473 * saveLayer() commands must be associated with a restoreToCount batch that will clean up and draw 474 * the layer in the deferred list 475 * 476 * other save() commands which occur as children of a snapshot with complex clip will be deferred, 477 * and must be restored 478 * 479 * Either will act as a barrier to draw operation reordering, as we want to play back layer 480 * save/restore and complex canvas modifications (including save/restore) in order. 481 */ 482 void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* op, 483 int newSaveCount) { 484 DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount); 485 486 if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) { 487 mComplexClipStackStart = -1; 488 resetBatchingState(); 489 } 490 491 if (mSaveStack.isEmpty() || newSaveCount > mSaveStack.top()) { 492 return; 493 } 494 495 while (!mSaveStack.isEmpty() && mSaveStack.top() >= newSaveCount) mSaveStack.pop(); 496 497 storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH); 498 } 499 500 void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) { 501 /* 1: op calculates local bounds */ 502 DeferredDisplayState* const state = createState(); 503 if (op->getLocalBounds(state->mBounds)) { 504 if (state->mBounds.isEmpty()) { 505 // valid empty bounds, don't bother deferring 506 tryRecycleState(state); 507 return; 508 } 509 } else { 510 state->mBounds.setEmpty(); 511 } 512 513 /* 2: renderer calculates global bounds + stores state */ 514 if (renderer.storeDisplayState(*state, getDrawOpDeferFlags())) { 515 tryRecycleState(state); 516 return; // quick rejected 517 } 518 519 /* 3: ask op for defer info, given renderer state */ 520 DeferInfo deferInfo; 521 op->onDefer(renderer, deferInfo, *state); 522 523 // complex clip has a complex set of expectations on the renderer state - for now, avoid taking 524 // the merge path in those cases 525 deferInfo.mergeable &= !recordingComplexClip(); 526 deferInfo.opaqueOverBounds &= !recordingComplexClip() && mSaveStack.isEmpty(); 527 528 if (CC_LIKELY(mAvoidOverdraw) && mBatches.size() && 529 state->mClipSideFlags != kClipSide_ConservativeFull && 530 deferInfo.opaqueOverBounds && state->mBounds.contains(mBounds)) { 531 // avoid overdraw by resetting drawing state + discarding drawing ops 532 discardDrawingBatches(mBatches.size() - 1); 533 resetBatchingState(); 534 } 535 536 if (CC_UNLIKELY(renderer.getCaches().drawReorderDisabled)) { 537 // TODO: elegant way to reuse batches? 538 DrawBatch* b = new DrawBatch(deferInfo); 539 b->add(op, state, deferInfo.opaqueOverBounds); 540 mBatches.add(b); 541 return; 542 } 543 544 // find the latest batch of the new op's type, and try to merge the new op into it 545 DrawBatch* targetBatch = NULL; 546 547 // insertion point of a new batch, will hopefully be immediately after similar batch 548 // (eventually, should be similar shader) 549 int insertBatchIndex = mBatches.size(); 550 if (!mBatches.isEmpty()) { 551 if (state->mBounds.isEmpty()) { 552 // don't know the bounds for op, so add to last batch and start from scratch on next op 553 DrawBatch* b = new DrawBatch(deferInfo); 554 b->add(op, state, deferInfo.opaqueOverBounds); 555 mBatches.add(b); 556 resetBatchingState(); 557 #if DEBUG_DEFER 558 DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches"); 559 op->output(2); 560 #endif 561 return; 562 } 563 564 if (deferInfo.mergeable) { 565 // Try to merge with any existing batch with same mergeId. 566 if (mMergingBatches[deferInfo.batchId].get(deferInfo.mergeId, targetBatch)) { 567 if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op, state)) { 568 targetBatch = NULL; 569 } 570 } 571 } else { 572 // join with similar, non-merging batch 573 targetBatch = (DrawBatch*)mBatchLookup[deferInfo.batchId]; 574 } 575 576 if (targetBatch || deferInfo.mergeable) { 577 // iterate back toward target to see if anything drawn since should overlap the new op 578 // if no target, merging ops still interate to find similar batch to insert after 579 for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) { 580 DrawBatch* overBatch = (DrawBatch*)mBatches[i]; 581 582 if (overBatch == targetBatch) break; 583 584 // TODO: also consider shader shared between batch types 585 if (deferInfo.batchId == overBatch->getBatchId()) { 586 insertBatchIndex = i + 1; 587 if (!targetBatch) break; // found insert position, quit 588 } 589 590 if (overBatch->intersects(state->mBounds)) { 591 // NOTE: it may be possible to optimize for special cases where two operations 592 // of the same batch/paint could swap order, such as with a non-mergeable 593 // (clipped) and a mergeable text operation 594 targetBatch = NULL; 595 #if DEBUG_DEFER 596 DEFER_LOGD("op couldn't join batch %p, was intersected by batch %d", 597 targetBatch, i); 598 op->output(2); 599 #endif 600 break; 601 } 602 } 603 } 604 } 605 606 if (!targetBatch) { 607 if (deferInfo.mergeable) { 608 targetBatch = new MergingDrawBatch(deferInfo, 609 renderer.getViewportWidth(), renderer.getViewportHeight()); 610 mMergingBatches[deferInfo.batchId].put(deferInfo.mergeId, targetBatch); 611 } else { 612 targetBatch = new DrawBatch(deferInfo); 613 mBatchLookup[deferInfo.batchId] = targetBatch; 614 } 615 616 DEFER_LOGD("creating %singBatch %p, bid %x, at %d", 617 deferInfo.mergeable ? "Merg" : "Draw", 618 targetBatch, deferInfo.batchId, insertBatchIndex); 619 mBatches.insertAt(targetBatch, insertBatchIndex); 620 } 621 622 targetBatch->add(op, state, deferInfo.opaqueOverBounds); 623 } 624 625 void DeferredDisplayList::storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op) { 626 DEFER_LOGD("%p adding state op barrier at pos %d", this, mBatches.size()); 627 628 DeferredDisplayState* state = createState(); 629 renderer.storeDisplayState(*state, getStateOpDeferFlags()); 630 mBatches.add(new StateOpBatch(op, state)); 631 resetBatchingState(); 632 } 633 634 void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op, 635 int newSaveCount) { 636 DEFER_LOGD("%p adding restore to count %d barrier, pos %d", 637 this, newSaveCount, mBatches.size()); 638 639 // store displayState for the restore operation, as it may be associated with a saveLayer that 640 // doesn't have kClip_SaveFlag set 641 DeferredDisplayState* state = createState(); 642 renderer.storeDisplayState(*state, getStateOpDeferFlags()); 643 mBatches.add(new RestoreToCountBatch(op, state, newSaveCount)); 644 resetBatchingState(); 645 } 646 647 ///////////////////////////////////////////////////////////////////////////////// 648 // Replay / flush 649 ///////////////////////////////////////////////////////////////////////////////// 650 651 static status_t replayBatchList(const Vector<Batch*>& batchList, 652 OpenGLRenderer& renderer, Rect& dirty) { 653 status_t status = DrawGlInfo::kStatusDone; 654 655 for (unsigned int i = 0; i < batchList.size(); i++) { 656 if (batchList[i]) { 657 status |= batchList[i]->replay(renderer, dirty, i); 658 } 659 } 660 DEFER_LOGD("--flushed, drew %d batches", batchList.size()); 661 return status; 662 } 663 664 status_t DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) { 665 ATRACE_NAME("flush drawing commands"); 666 Caches::getInstance().fontRenderer->endPrecaching(); 667 668 status_t status = DrawGlInfo::kStatusDone; 669 670 if (isEmpty()) return status; // nothing to flush 671 renderer.restoreToCount(1); 672 673 DEFER_LOGD("--flushing"); 674 renderer.eventMark("Flush"); 675 676 // save and restore (with draw modifiers) so that reordering doesn't affect final state 677 DrawModifiers restoreDrawModifiers = renderer.getDrawModifiers(); 678 renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 679 680 if (CC_LIKELY(mAvoidOverdraw)) { 681 for (unsigned int i = 1; i < mBatches.size(); i++) { 682 if (mBatches[i] && mBatches[i]->coversBounds(mBounds)) { 683 discardDrawingBatches(i - 1); 684 } 685 } 686 } 687 // NOTE: depth of the save stack at this point, before playback, should be reflected in 688 // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly 689 status |= replayBatchList(mBatches, renderer, dirty); 690 691 renderer.restoreToCount(1); 692 renderer.setDrawModifiers(restoreDrawModifiers); 693 694 DEFER_LOGD("--flush complete, returning %x", status); 695 clear(); 696 return status; 697 } 698 699 void DeferredDisplayList::discardDrawingBatches(const unsigned int maxIndex) { 700 for (unsigned int i = mEarliestUnclearedIndex; i <= maxIndex; i++) { 701 // leave deferred state ops alone for simplicity (empty save restore pairs may now exist) 702 if (mBatches[i] && mBatches[i]->purelyDrawBatch()) { 703 DrawBatch* b = (DrawBatch*) mBatches[i]; 704 delete mBatches[i]; 705 mBatches.replaceAt(NULL, i); 706 } 707 } 708 mEarliestUnclearedIndex = maxIndex + 1; 709 } 710 711 }; // namespace uirenderer 712 }; // namespace android 713