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  /external/chromium_org/third_party/skia/include/gpu/gl/
GrGLConfig_chrome.h 15 // ANGLE creates a temp VB for vertex attributes not specified per-vertex.
18 // For RGBA teximage/readpixels ANGLE will sw-convert to/from BGRA.
21 // ANGLE can go faster if the entire fbo is read rather than a subrect
  /external/pixman/demos/
conical-test.c 38 double angle; local
43 angle = (0.5 / NUM_GRADIENTS + index / (double)NUM_GRADIENTS) * 720 - 180;
46 &c, pixman_double_to_fixed (angle), stops, NUM_STOPS);
  /external/skia/include/gpu/gl/
GrGLConfig_chrome.h 15 // ANGLE creates a temp VB for vertex attributes not specified per-vertex.
18 // For RGBA teximage/readpixels ANGLE will sw-convert to/from BGRA.
21 // ANGLE can go faster if the entire fbo is read rather than a subrect
  /frameworks/base/graphics/java/android/graphics/drawable/shapes/
ArcShape.java 24 * angle and sweeps clockwise, drawing slices of pie.
36 * @param startAngle the angle (in degrees) where the arc begins
37 * @param sweepAngle the sweep angle (in degrees). Anything equal to or
  /external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/
110.glsl 3 * 8.1 - Angle and Trigonometry Functions
15 float sin(float angle);
16 vec2 sin(vec2 angle);
17 vec3 sin(vec3 angle);
18 vec4 sin(vec4 angle);
20 float cos(float angle);
21 vec2 cos(vec2 angle);
22 vec3 cos(vec3 angle);
23 vec4 cos(vec4 angle);
25 float tan(float angle);
    [all...]
120.glsl 3 * 8.1 - Angle and Trigonometry Functions
15 float sin(float angle);
16 vec2 sin(vec2 angle);
17 vec3 sin(vec3 angle);
18 vec4 sin(vec4 angle);
20 float cos(float angle);
21 vec2 cos(vec2 angle);
22 vec3 cos(vec3 angle);
23 vec4 cos(vec4 angle);
25 float tan(float angle);
    [all...]
  /external/chromium_org/third_party/skia/src/pathops/
SkOpAngle.cpp 17 /* Angles are sorted counterclockwise. The smallest angle has a positive x and the smallest
18 positive y. The largest angle has a positive x and a zero y. */
31 /* quarter angle values for sector
35 1 x > 0, y > 0, x > y nearer horizontal angle
37 3 x > 0, y > 0, x == y 45 angle
39 5 x > 0, y > 0, x < y nearer vertical angle
147 // FIXME : once this is verified to work, remove one opposite angle call
284 // the original angle is too short to get meaningful sector information
536 const SkOpAngle* angle = this;
537 while ((angle = angle->fNext) != this)
752 SkOpAngle* angle = this; local
    [all...]
SkOpSegment.h 73 bool done(const SkOpAngle* angle) const {
74 return done(SkMin32(angle->start(), angle->end()));
129 int oppSign(const SkOpAngle* angle) const {
130 SkASSERT(angle->segment() == this);
131 return oppSign(angle->start(), angle->end());
146 int oppSum(const SkOpAngle* angle) const {
147 int lesser = SkMin32(angle->start(), angle->end())
    [all...]
SkPathOpsOp.cpp 42 // find first angle, initialize winding to computed fWindSum
43 const SkOpAngle* angle = segment->spanToAngle(*tIndex, *endIndex); local
44 if (!angle) {
47 const SkOpAngle* firstAngle = angle;
51 angle = angle->next();
52 SkASSERT(angle != firstAngle || !loop);
53 SkDEBUGCODE(loop |= angle == firstAngle);
54 segment = angle->segment();
55 winding = segment->windSum(angle);
    [all...]
  /external/mesa3d/src/glsl/builtins/profiles/
110.glsl 3 * 8.1 - Angle and Trigonometry Functions
15 float sin(float angle);
16 vec2 sin(vec2 angle);
17 vec3 sin(vec3 angle);
18 vec4 sin(vec4 angle);
20 float cos(float angle);
21 vec2 cos(vec2 angle);
22 vec3 cos(vec3 angle);
23 vec4 cos(vec4 angle);
25 float tan(float angle);
    [all...]
120.glsl 3 * 8.1 - Angle and Trigonometry Functions
15 float sin(float angle);
16 vec2 sin(vec2 angle);
17 vec3 sin(vec3 angle);
18 vec4 sin(vec4 angle);
20 float cos(float angle);
21 vec2 cos(vec2 angle);
22 vec3 cos(vec3 angle);
23 vec4 cos(vec4 angle);
25 float tan(float angle);
    [all...]
  /external/skia/src/pathops/
SkOpAngle.cpp 17 /* Angles are sorted counterclockwise. The smallest angle has a positive x and the smallest
18 positive y. The largest angle has a positive x and a zero y. */
31 /* quarter angle values for sector
35 1 x > 0, y > 0, x > y nearer horizontal angle
37 3 x > 0, y > 0, x == y 45 angle
39 5 x > 0, y > 0, x < y nearer vertical angle
147 // FIXME : once this is verified to work, remove one opposite angle call
284 // the original angle is too short to get meaningful sector information
536 const SkOpAngle* angle = this;
537 while ((angle = angle->fNext) != this)
752 SkOpAngle* angle = this; local
    [all...]
SkOpSegment.h 73 bool done(const SkOpAngle* angle) const {
74 return done(SkMin32(angle->start(), angle->end()));
129 int oppSign(const SkOpAngle* angle) const {
130 SkASSERT(angle->segment() == this);
131 return oppSign(angle->start(), angle->end());
146 int oppSum(const SkOpAngle* angle) const {
147 int lesser = SkMin32(angle->start(), angle->end())
    [all...]
SkPathOpsOp.cpp 42 // find first angle, initialize winding to computed fWindSum
43 const SkOpAngle* angle = segment->spanToAngle(*tIndex, *endIndex); local
44 if (!angle) {
47 const SkOpAngle* firstAngle = angle;
51 angle = angle->next();
52 SkASSERT(angle != firstAngle || !loop);
53 SkDEBUGCODE(loop |= angle == firstAngle);
54 segment = angle->segment();
55 winding = segment->windSum(angle);
    [all...]
  /external/eigen/Eigen/src/Geometry/
AngleAxis.h 19 * \brief Represents a 3D rotation as a rotation angle around an arbitrary 3D axis
73 /** Constructs and initialize the angle-axis rotation from an \a angle in radian
76 * \warning If the \a axis vector is not normalized, then the angle-axis object
79 inline AngleAxis(const Scalar& angle, const MatrixBase<Derived>& axis) : m_axis(axis), m_angle(angle) {}
80 /** Constructs and initialize the angle-axis rotation from a quaternion \a q. */
82 /** Constructs and initialize the angle-axis rotation from a 3x3 rotation matrix. */
86 Scalar angle() const { return m_angle; } function in class:Eigen::AngleAxis
87 Scalar& angle() { return m_angle; function in class:Eigen::AngleAxis
    [all...]
  /external/chromium_org/third_party/WebKit/Source/platform/audio/
Cone.cpp 57 // Angle between the source orientation vector and the source-listener vector
59 double angle = 180.0 * acos(dotProduct) / piDouble; local
60 double absAngle = fabs(angle);
62 // Divide by 2.0 here since API is entire angle (not half-angle)
  /external/chromium_org/third_party/angle/src/
angle.gypi 1 # Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
10 'angle_gen_path': '<(SHARED_INTERMEDIATE_DIR)/angle',
52 'action_name': 'Generate ANGLE Commit ID Header',
53 'message': 'Generating ANGLE Commit ID',
138 'action_name': 'ANGLE Post-Build Script',
  /frameworks/base/packages/InputDevices/res/values-sl/
strings.xml 6 <string name="keyboard_layout_english_uk_label" msgid="6664258463319999632">"angle?ka (Zdru?eno kraljestvo)"</string>
7 <string name="keyboard_layout_english_us_label" msgid="8994890249649106291">"angle?ka (ZDA)"</string>
8 <string name="keyboard_layout_english_us_intl" msgid="3705168594034233583">"angle?ka (ZDA), mednarodni slog"</string>
9 <string name="keyboard_layout_english_us_colemak_label" msgid="4194969610343455380">"angle?ka (ZDA), slog Colemak"</string>
10 <string name="keyboard_layout_english_us_dvorak_label" msgid="793528923171145202">"angle?ka (ZDA), slog Dvorak"</string>
  /external/chromium_org/third_party/WebKit/Source/core/svg/
SVGTransform.cpp 55 SVGTransform::SVGTransform(SVGTransformType transformType, float angle, const FloatPoint& center, const AffineTransform& matrix)
58 , m_angle(angle)
121 void SVGTransform::setRotate(float angle, float cx, float cy)
124 m_angle = angle;
130 m_matrix.rotate(angle);
134 void SVGTransform::setSkewX(float angle)
137 m_angle = angle;
140 m_matrix.skewX(angle);
143 void SVGTransform::setSkewY(float angle)
146 m_angle = angle;
    [all...]
  /external/chromium_org/third_party/angle/tests/
tests.gyp 1 # Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
71 '../src/angle.gyp:preprocessor',
97 '../src/angle.gyp:translator_static',
130 '../src/angle.gyp:libGLESv2',
131 '../src/angle.gyp:libEGL',
185 '../src/angle.gyp:libGLESv2',
186 '../src/angle.gyp:libEGL',
243 '../src/angle.gyp:libGLESv2',
244 '../src/angle.gyp:libEGL',
307 '../src/angle.gyp:libGLESv2'
    [all...]
  /external/chromium_org/third_party/skia/experimental/SkV8Example/
gears.js 88 function draw3DGear(ctx, angle, gear) {
91 ctx.rotate(angle);
94 ctx.rotate(-angle);
96 ctx.rotate(angle);
108 ctx.rotate(-angle);
111 function draw3DGearAt(ctx, angle, gear) {
114 draw3DGear(ctx, angle, gear);
  /external/skia/experimental/SkV8Example/
gears.js 88 function draw3DGear(ctx, angle, gear) {
91 ctx.rotate(angle);
94 ctx.rotate(-angle);
96 ctx.rotate(angle);
108 ctx.rotate(-angle);
111 function draw3DGearAt(ctx, angle, gear) {
114 draw3DGear(ctx, angle, gear);
  /external/chromium_org/third_party/angle/projects/samples/
multiple_draw_buffers.vcxproj 40 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
70 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
77 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
106 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
115 <ClCompile Include="..\..\samples\angle\multiple_draw_buffers\MultipleDrawBuffers.cpp"/>
118 <CustomBuild Include="..\..\samples\angle\multiple_draw_buffers\multiple_draw_buffers_vs.glsl">
120 <Command>call mkdir &quot;$(OutDir)&quot; 2&gt;nul &amp; set ERRORLEVEL=0 &amp; copy /Y &quot;..\..\samples\angle\multiple_draw_buffers\multiple_draw_buffers_vs.glsl&quot; &quot;$(OutDir)multiple_draw_buffers_vs.glsl&quot;</Command>
121 <Message>Copying angle/multiple_draw_buffers/multiple_draw_buffers_vs.glsl to $(OutDir)\multiple_draw_buffers_vs.glsl</Message>
124 <CustomBuild Include="..\..\samples\angle\multiple_draw_buffers\multiple_draw_buffers_copy_fs.glsl">
126 <Command>call mkdir &quot;$(OutDir)&quot; 2&gt;nul &amp; set ERRORLEVEL=0 &amp; copy /Y &quot;..\..\samples\angle\multiple_draw_buffers\multiple_draw_buffers_copy_fs.glsl&quot; &quot;$(OutDir)multiple_draw_buffer (…)
    [all...]
  /external/eigen/Eigen/src/Eigen2Support/Geometry/
AngleAxis.h 18 * \brief Represents a 3D rotation as a rotation angle around an arbitrary 3D axis
70 /** Constructs and initialize the angle-axis rotation from an \a angle in radian
73 inline AngleAxis(Scalar angle, const MatrixBase<Derived>& axis) : m_axis(axis), m_angle(angle) {}
74 /** Constructs and initialize the angle-axis rotation from a quaternion \a q. */
76 /** Constructs and initialize the angle-axis rotation from a 3x3 rotation matrix. */
80 Scalar angle() const { return m_angle; } function in class:Eigen::AngleAxis
81 Scalar& angle() { return m_angle; } function in class:Eigen::AngleAxis
110 /** \returns the inverse rotation, i.e., an angle-axis with opposite rotation angle *
    [all...]
  /external/eigen/unsupported/test/
matrix_power.cpp 43 T angle, c, s; local
49 angle = pow(10, (i-10) / 5.);
50 c = std::cos(angle);
51 s = std::sin(angle);
54 C = Apow(std::ldexp(angle,1) / M_PI);
64 T angle, ch = std::cosh((T)1); local
71 angle = std::ldexp(static_cast<T>(i-10), -1);
72 ch = std::cosh(angle);
73 ish = std::complex<T>(0, std::sinh(angle));
76 C = Apow(angle);
    [all...]

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1 2 3 4 5 67 8 91011>>