/external/chromium_org/third_party/skia/include/gpu/gl/ |
GrGLConfig_chrome.h | 15 // ANGLE creates a temp VB for vertex attributes not specified per-vertex. 18 // For RGBA teximage/readpixels ANGLE will sw-convert to/from BGRA. 21 // ANGLE can go faster if the entire fbo is read rather than a subrect
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/external/pixman/demos/ |
conical-test.c | 38 double angle; local 43 angle = (0.5 / NUM_GRADIENTS + index / (double)NUM_GRADIENTS) * 720 - 180; 46 &c, pixman_double_to_fixed (angle), stops, NUM_STOPS);
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/external/skia/include/gpu/gl/ |
GrGLConfig_chrome.h | 15 // ANGLE creates a temp VB for vertex attributes not specified per-vertex. 18 // For RGBA teximage/readpixels ANGLE will sw-convert to/from BGRA. 21 // ANGLE can go faster if the entire fbo is read rather than a subrect
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/frameworks/base/graphics/java/android/graphics/drawable/shapes/ |
ArcShape.java | 24 * angle and sweeps clockwise, drawing slices of pie. 36 * @param startAngle the angle (in degrees) where the arc begins 37 * @param sweepAngle the sweep angle (in degrees). Anything equal to or
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/external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/ |
110.glsl | 3 * 8.1 - Angle and Trigonometry Functions 15 float sin(float angle); 16 vec2 sin(vec2 angle); 17 vec3 sin(vec3 angle); 18 vec4 sin(vec4 angle); 20 float cos(float angle); 21 vec2 cos(vec2 angle); 22 vec3 cos(vec3 angle); 23 vec4 cos(vec4 angle); 25 float tan(float angle); [all...] |
120.glsl | 3 * 8.1 - Angle and Trigonometry Functions 15 float sin(float angle); 16 vec2 sin(vec2 angle); 17 vec3 sin(vec3 angle); 18 vec4 sin(vec4 angle); 20 float cos(float angle); 21 vec2 cos(vec2 angle); 22 vec3 cos(vec3 angle); 23 vec4 cos(vec4 angle); 25 float tan(float angle); [all...] |
/external/chromium_org/third_party/skia/src/pathops/ |
SkOpAngle.cpp | 17 /* Angles are sorted counterclockwise. The smallest angle has a positive x and the smallest 18 positive y. The largest angle has a positive x and a zero y. */ 31 /* quarter angle values for sector 35 1 x > 0, y > 0, x > y nearer horizontal angle 37 3 x > 0, y > 0, x == y 45 angle 39 5 x > 0, y > 0, x < y nearer vertical angle 147 // FIXME : once this is verified to work, remove one opposite angle call 284 // the original angle is too short to get meaningful sector information 536 const SkOpAngle* angle = this; 537 while ((angle = angle->fNext) != this) 752 SkOpAngle* angle = this; local [all...] |
SkOpSegment.h | 73 bool done(const SkOpAngle* angle) const { 74 return done(SkMin32(angle->start(), angle->end())); 129 int oppSign(const SkOpAngle* angle) const { 130 SkASSERT(angle->segment() == this); 131 return oppSign(angle->start(), angle->end()); 146 int oppSum(const SkOpAngle* angle) const { 147 int lesser = SkMin32(angle->start(), angle->end()) [all...] |
SkPathOpsOp.cpp | 42 // find first angle, initialize winding to computed fWindSum 43 const SkOpAngle* angle = segment->spanToAngle(*tIndex, *endIndex); local 44 if (!angle) { 47 const SkOpAngle* firstAngle = angle; 51 angle = angle->next(); 52 SkASSERT(angle != firstAngle || !loop); 53 SkDEBUGCODE(loop |= angle == firstAngle); 54 segment = angle->segment(); 55 winding = segment->windSum(angle); [all...] |
/external/mesa3d/src/glsl/builtins/profiles/ |
110.glsl | 3 * 8.1 - Angle and Trigonometry Functions 15 float sin(float angle); 16 vec2 sin(vec2 angle); 17 vec3 sin(vec3 angle); 18 vec4 sin(vec4 angle); 20 float cos(float angle); 21 vec2 cos(vec2 angle); 22 vec3 cos(vec3 angle); 23 vec4 cos(vec4 angle); 25 float tan(float angle); [all...] |
120.glsl | 3 * 8.1 - Angle and Trigonometry Functions 15 float sin(float angle); 16 vec2 sin(vec2 angle); 17 vec3 sin(vec3 angle); 18 vec4 sin(vec4 angle); 20 float cos(float angle); 21 vec2 cos(vec2 angle); 22 vec3 cos(vec3 angle); 23 vec4 cos(vec4 angle); 25 float tan(float angle); [all...] |
/external/skia/src/pathops/ |
SkOpAngle.cpp | 17 /* Angles are sorted counterclockwise. The smallest angle has a positive x and the smallest 18 positive y. The largest angle has a positive x and a zero y. */ 31 /* quarter angle values for sector 35 1 x > 0, y > 0, x > y nearer horizontal angle 37 3 x > 0, y > 0, x == y 45 angle 39 5 x > 0, y > 0, x < y nearer vertical angle 147 // FIXME : once this is verified to work, remove one opposite angle call 284 // the original angle is too short to get meaningful sector information 536 const SkOpAngle* angle = this; 537 while ((angle = angle->fNext) != this) 752 SkOpAngle* angle = this; local [all...] |
SkOpSegment.h | 73 bool done(const SkOpAngle* angle) const { 74 return done(SkMin32(angle->start(), angle->end())); 129 int oppSign(const SkOpAngle* angle) const { 130 SkASSERT(angle->segment() == this); 131 return oppSign(angle->start(), angle->end()); 146 int oppSum(const SkOpAngle* angle) const { 147 int lesser = SkMin32(angle->start(), angle->end()) [all...] |
SkPathOpsOp.cpp | 42 // find first angle, initialize winding to computed fWindSum 43 const SkOpAngle* angle = segment->spanToAngle(*tIndex, *endIndex); local 44 if (!angle) { 47 const SkOpAngle* firstAngle = angle; 51 angle = angle->next(); 52 SkASSERT(angle != firstAngle || !loop); 53 SkDEBUGCODE(loop |= angle == firstAngle); 54 segment = angle->segment(); 55 winding = segment->windSum(angle); [all...] |
/external/eigen/Eigen/src/Geometry/ |
AngleAxis.h | 19 * \brief Represents a 3D rotation as a rotation angle around an arbitrary 3D axis 73 /** Constructs and initialize the angle-axis rotation from an \a angle in radian 76 * \warning If the \a axis vector is not normalized, then the angle-axis object 79 inline AngleAxis(const Scalar& angle, const MatrixBase<Derived>& axis) : m_axis(axis), m_angle(angle) {} 80 /** Constructs and initialize the angle-axis rotation from a quaternion \a q. */ 82 /** Constructs and initialize the angle-axis rotation from a 3x3 rotation matrix. */ 86 Scalar angle() const { return m_angle; } function in class:Eigen::AngleAxis 87 Scalar& angle() { return m_angle; function in class:Eigen::AngleAxis [all...] |
/external/chromium_org/third_party/WebKit/Source/platform/audio/ |
Cone.cpp | 57 // Angle between the source orientation vector and the source-listener vector 59 double angle = 180.0 * acos(dotProduct) / piDouble; local 60 double absAngle = fabs(angle); 62 // Divide by 2.0 here since API is entire angle (not half-angle)
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/external/chromium_org/third_party/angle/src/ |
angle.gypi | 1 # Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. 10 'angle_gen_path': '<(SHARED_INTERMEDIATE_DIR)/angle', 52 'action_name': 'Generate ANGLE Commit ID Header', 53 'message': 'Generating ANGLE Commit ID', 138 'action_name': 'ANGLE Post-Build Script',
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/frameworks/base/packages/InputDevices/res/values-sl/ |
strings.xml | 6 <string name="keyboard_layout_english_uk_label" msgid="6664258463319999632">"angle?ka (Zdru?eno kraljestvo)"</string> 7 <string name="keyboard_layout_english_us_label" msgid="8994890249649106291">"angle?ka (ZDA)"</string> 8 <string name="keyboard_layout_english_us_intl" msgid="3705168594034233583">"angle?ka (ZDA), mednarodni slog"</string> 9 <string name="keyboard_layout_english_us_colemak_label" msgid="4194969610343455380">"angle?ka (ZDA), slog Colemak"</string> 10 <string name="keyboard_layout_english_us_dvorak_label" msgid="793528923171145202">"angle?ka (ZDA), slog Dvorak"</string>
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/external/chromium_org/third_party/WebKit/Source/core/svg/ |
SVGTransform.cpp | 55 SVGTransform::SVGTransform(SVGTransformType transformType, float angle, const FloatPoint& center, const AffineTransform& matrix) 58 , m_angle(angle) 121 void SVGTransform::setRotate(float angle, float cx, float cy) 124 m_angle = angle; 130 m_matrix.rotate(angle); 134 void SVGTransform::setSkewX(float angle) 137 m_angle = angle; 140 m_matrix.skewX(angle); 143 void SVGTransform::setSkewY(float angle) 146 m_angle = angle; [all...] |
/external/chromium_org/third_party/angle/tests/ |
tests.gyp | 1 # Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. 71 '../src/angle.gyp:preprocessor', 97 '../src/angle.gyp:translator_static', 130 '../src/angle.gyp:libGLESv2', 131 '../src/angle.gyp:libEGL', 185 '../src/angle.gyp:libGLESv2', 186 '../src/angle.gyp:libEGL', 243 '../src/angle.gyp:libGLESv2', 244 '../src/angle.gyp:libEGL', 307 '../src/angle.gyp:libGLESv2' [all...] |
/external/chromium_org/third_party/skia/experimental/SkV8Example/ |
gears.js | 88 function draw3DGear(ctx, angle, gear) { 91 ctx.rotate(angle); 94 ctx.rotate(-angle); 96 ctx.rotate(angle); 108 ctx.rotate(-angle); 111 function draw3DGearAt(ctx, angle, gear) { 114 draw3DGear(ctx, angle, gear);
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/external/skia/experimental/SkV8Example/ |
gears.js | 88 function draw3DGear(ctx, angle, gear) { 91 ctx.rotate(angle); 94 ctx.rotate(-angle); 96 ctx.rotate(angle); 108 ctx.rotate(-angle); 111 function draw3DGearAt(ctx, angle, gear) { 114 draw3DGear(ctx, angle, gear);
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/external/chromium_org/third_party/angle/projects/samples/ |
multiple_draw_buffers.vcxproj | 40 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
70 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
77 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
106 <AdditionalIncludeDirectories>..\..\include;..\..\samples\angle\sample_util;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
115 <ClCompile Include="..\..\samples\angle\multiple_draw_buffers\MultipleDrawBuffers.cpp"/>
118 <CustomBuild Include="..\..\samples\angle\multiple_draw_buffers\multiple_draw_buffers_vs.glsl">
120 <Command>call mkdir "$(OutDir)" 2>nul & set ERRORLEVEL=0 & copy /Y "..\..\samples\angle\multiple_draw_buffers\multiple_draw_buffers_vs.glsl" "$(OutDir)multiple_draw_buffers_vs.glsl"</Command>
121 <Message>Copying angle/multiple_draw_buffers/multiple_draw_buffers_vs.glsl to $(OutDir)\multiple_draw_buffers_vs.glsl</Message>
124 <CustomBuild Include="..\..\samples\angle\multiple_draw_buffers\multiple_draw_buffers_copy_fs.glsl">
126 <Command>call mkdir "$(OutDir)" 2>nul & set ERRORLEVEL=0 & copy /Y "..\..\samples\angle\multiple_draw_buffers\multiple_draw_buffers_copy_fs.glsl" "$(OutDir)multiple_draw_buffer (…) [all...] |
/external/eigen/Eigen/src/Eigen2Support/Geometry/ |
AngleAxis.h | 18 * \brief Represents a 3D rotation as a rotation angle around an arbitrary 3D axis 70 /** Constructs and initialize the angle-axis rotation from an \a angle in radian 73 inline AngleAxis(Scalar angle, const MatrixBase<Derived>& axis) : m_axis(axis), m_angle(angle) {} 74 /** Constructs and initialize the angle-axis rotation from a quaternion \a q. */ 76 /** Constructs and initialize the angle-axis rotation from a 3x3 rotation matrix. */ 80 Scalar angle() const { return m_angle; } function in class:Eigen::AngleAxis 81 Scalar& angle() { return m_angle; } function in class:Eigen::AngleAxis 110 /** \returns the inverse rotation, i.e., an angle-axis with opposite rotation angle * [all...] |
/external/eigen/unsupported/test/ |
matrix_power.cpp | 43 T angle, c, s; local 49 angle = pow(10, (i-10) / 5.); 50 c = std::cos(angle); 51 s = std::sin(angle); 54 C = Apow(std::ldexp(angle,1) / M_PI); 64 T angle, ch = std::cosh((T)1); local 71 angle = std::ldexp(static_cast<T>(i-10), -1); 72 ch = std::cosh(angle); 73 ish = std::complex<T>(0, std::sinh(angle)); 76 C = Apow(angle); [all...] |