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      1 // Copyright 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "cc/layers/delegated_renderer_layer_impl.h"
      6 
      7 #include "cc/base/scoped_ptr_vector.h"
      8 #include "cc/layers/quad_sink.h"
      9 #include "cc/layers/solid_color_layer_impl.h"
     10 #include "cc/quads/render_pass_draw_quad.h"
     11 #include "cc/quads/solid_color_draw_quad.h"
     12 #include "cc/test/fake_delegated_renderer_layer_impl.h"
     13 #include "cc/test/fake_layer_tree_host_impl.h"
     14 #include "cc/test/fake_layer_tree_host_impl_client.h"
     15 #include "cc/test/fake_output_surface.h"
     16 #include "cc/test/fake_proxy.h"
     17 #include "cc/test/fake_rendering_stats_instrumentation.h"
     18 #include "cc/test/geometry_test_utils.h"
     19 #include "cc/test/layer_test_common.h"
     20 #include "cc/test/render_pass_test_common.h"
     21 #include "cc/test/render_pass_test_utils.h"
     22 #include "cc/test/test_shared_bitmap_manager.h"
     23 #include "cc/test/test_web_graphics_context_3d.h"
     24 #include "cc/trees/layer_tree_host_impl.h"
     25 #include "cc/trees/layer_tree_impl.h"
     26 #include "cc/trees/single_thread_proxy.h"
     27 #include "testing/gtest/include/gtest/gtest.h"
     28 #include "ui/gfx/frame_time.h"
     29 #include "ui/gfx/transform.h"
     30 
     31 namespace cc {
     32 namespace {
     33 
     34 class DelegatedRendererLayerImplTest : public testing::Test {
     35  public:
     36   DelegatedRendererLayerImplTest()
     37       : proxy_(),
     38         always_impl_thread_and_main_thread_blocked_(&proxy_) {
     39     LayerTreeSettings settings;
     40     settings.minimum_occlusion_tracking_size = gfx::Size();
     41 
     42     host_impl_.reset(
     43         new FakeLayerTreeHostImpl(settings, &proxy_, &shared_bitmap_manager_));
     44     host_impl_->InitializeRenderer(
     45         FakeOutputSurface::Create3d().PassAs<OutputSurface>());
     46     host_impl_->SetViewportSize(gfx::Size(10, 10));
     47   }
     48 
     49  protected:
     50   FakeProxy proxy_;
     51   DebugScopedSetImplThreadAndMainThreadBlocked
     52       always_impl_thread_and_main_thread_blocked_;
     53   TestSharedBitmapManager shared_bitmap_manager_;
     54   scoped_ptr<LayerTreeHostImpl> host_impl_;
     55 };
     56 
     57 class DelegatedRendererLayerImplTestSimple
     58     : public DelegatedRendererLayerImplTest {
     59  public:
     60   DelegatedRendererLayerImplTestSimple()
     61       : DelegatedRendererLayerImplTest() {
     62     scoped_ptr<LayerImpl> root_layer = SolidColorLayerImpl::Create(
     63         host_impl_->active_tree(), 1).PassAs<LayerImpl>();
     64     scoped_ptr<LayerImpl> layer_before = SolidColorLayerImpl::Create(
     65         host_impl_->active_tree(), 2).PassAs<LayerImpl>();
     66     scoped_ptr<LayerImpl> layer_after = SolidColorLayerImpl::Create(
     67         host_impl_->active_tree(), 3).PassAs<LayerImpl>();
     68     scoped_ptr<FakeDelegatedRendererLayerImpl> delegated_renderer_layer =
     69         FakeDelegatedRendererLayerImpl::Create(host_impl_->active_tree(), 4);
     70 
     71     host_impl_->SetViewportSize(gfx::Size(100, 100));
     72     root_layer->SetBounds(gfx::Size(100, 100));
     73 
     74     layer_before->SetPosition(gfx::Point(20, 20));
     75     layer_before->SetBounds(gfx::Size(14, 14));
     76     layer_before->SetContentBounds(gfx::Size(14, 14));
     77     layer_before->SetDrawsContent(true);
     78     layer_before->SetForceRenderSurface(true);
     79 
     80     layer_after->SetPosition(gfx::Point(5, 5));
     81     layer_after->SetBounds(gfx::Size(15, 15));
     82     layer_after->SetContentBounds(gfx::Size(15, 15));
     83     layer_after->SetDrawsContent(true);
     84     layer_after->SetForceRenderSurface(true);
     85 
     86     delegated_renderer_layer->SetPosition(gfx::Point(3, 3));
     87     delegated_renderer_layer->SetBounds(gfx::Size(10, 10));
     88     delegated_renderer_layer->SetContentBounds(gfx::Size(10, 10));
     89     delegated_renderer_layer->SetDrawsContent(true);
     90     gfx::Transform transform;
     91     transform.Translate(1.0, 1.0);
     92     delegated_renderer_layer->SetTransform(transform);
     93 
     94     ScopedPtrVector<RenderPass> delegated_render_passes;
     95     TestRenderPass* pass1 = AddRenderPass(&delegated_render_passes,
     96                                           RenderPass::Id(9, 6),
     97                                           gfx::Rect(6, 6, 6, 6),
     98                                           gfx::Transform(1, 0, 0, 1, 5, 6));
     99     AddQuad(pass1, gfx::Rect(0, 0, 6, 6), 33u);
    100     TestRenderPass* pass2 = AddRenderPass(&delegated_render_passes,
    101                                           RenderPass::Id(9, 7),
    102                                           gfx::Rect(7, 7, 7, 7),
    103                                           gfx::Transform(1, 0, 0, 1, 7, 8));
    104     AddQuad(pass2, gfx::Rect(0, 0, 7, 7), 22u);
    105     AddRenderPassQuad(pass2, pass1);
    106     TestRenderPass* pass3 = AddRenderPass(&delegated_render_passes,
    107                                           RenderPass::Id(9, 8),
    108                                           gfx::Rect(0, 0, 8, 8),
    109                                           gfx::Transform(1, 0, 0, 1, 9, 10));
    110     AddRenderPassQuad(pass3, pass2);
    111     delegated_renderer_layer->SetFrameDataForRenderPasses(
    112         1.f, &delegated_render_passes);
    113 
    114     // The RenderPasses should be taken by the layer.
    115     EXPECT_EQ(0u, delegated_render_passes.size());
    116 
    117     root_layer_ = root_layer.get();
    118     layer_before_ = layer_before.get();
    119     layer_after_ = layer_after.get();
    120     delegated_renderer_layer_ = delegated_renderer_layer.get();
    121 
    122     // Force the delegated RenderPasses to come before the RenderPass from
    123     // layer_after.
    124     layer_after->AddChild(delegated_renderer_layer.PassAs<LayerImpl>());
    125     root_layer->AddChild(layer_after.Pass());
    126 
    127     // Get the RenderPass generated by layer_before to come before the delegated
    128     // RenderPasses.
    129     root_layer->AddChild(layer_before.Pass());
    130     host_impl_->active_tree()->SetRootLayer(root_layer.Pass());
    131   }
    132 
    133  protected:
    134   LayerImpl* root_layer_;
    135   LayerImpl* layer_before_;
    136   LayerImpl* layer_after_;
    137   DelegatedRendererLayerImpl* delegated_renderer_layer_;
    138 };
    139 
    140 TEST_F(DelegatedRendererLayerImplTestSimple, AddsContributingRenderPasses) {
    141   LayerTreeHostImpl::FrameData frame;
    142   EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
    143 
    144   // Each non-DelegatedRendererLayer added one RenderPass. The
    145   // DelegatedRendererLayer added two contributing passes.
    146   ASSERT_EQ(5u, frame.render_passes.size());
    147 
    148   // The DelegatedRendererLayer should have added its contributing RenderPasses
    149   // to the frame.
    150   EXPECT_EQ(4, frame.render_passes[1]->id.layer_id);
    151   EXPECT_EQ(1, frame.render_passes[1]->id.index);
    152   EXPECT_EQ(4, frame.render_passes[2]->id.layer_id);
    153   EXPECT_EQ(2, frame.render_passes[2]->id.index);
    154   // And all other RenderPasses should be non-delegated.
    155   EXPECT_NE(4, frame.render_passes[0]->id.layer_id);
    156   EXPECT_EQ(0, frame.render_passes[0]->id.index);
    157   EXPECT_NE(4, frame.render_passes[3]->id.layer_id);
    158   EXPECT_EQ(0, frame.render_passes[3]->id.index);
    159   EXPECT_NE(4, frame.render_passes[4]->id.layer_id);
    160   EXPECT_EQ(0, frame.render_passes[4]->id.index);
    161 
    162   // The DelegatedRendererLayer should have added its RenderPasses to the frame
    163   // in order.
    164   EXPECT_EQ(gfx::Rect(6, 6, 6, 6).ToString(),
    165             frame.render_passes[1]->output_rect.ToString());
    166   EXPECT_EQ(gfx::Rect(7, 7, 7, 7).ToString(),
    167             frame.render_passes[2]->output_rect.ToString());
    168 
    169   host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
    170   host_impl_->DidDrawAllLayers(frame);
    171 }
    172 
    173 TEST_F(DelegatedRendererLayerImplTestSimple,
    174        AddsQuadsToContributingRenderPasses) {
    175   LayerTreeHostImpl::FrameData frame;
    176   EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
    177 
    178   // Each non-DelegatedRendererLayer added one RenderPass. The
    179   // DelegatedRendererLayer added two contributing passes.
    180   ASSERT_EQ(5u, frame.render_passes.size());
    181 
    182   // The DelegatedRendererLayer should have added its contributing RenderPasses
    183   // to the frame.
    184   EXPECT_EQ(4, frame.render_passes[1]->id.layer_id);
    185   EXPECT_EQ(1, frame.render_passes[1]->id.index);
    186   EXPECT_EQ(4, frame.render_passes[2]->id.layer_id);
    187   EXPECT_EQ(2, frame.render_passes[2]->id.index);
    188 
    189   // The DelegatedRendererLayer should have added copies of its quads to
    190   // contributing RenderPasses.
    191   ASSERT_EQ(1u, frame.render_passes[1]->quad_list.size());
    192   EXPECT_EQ(gfx::Rect(0, 0, 6, 6).ToString(),
    193             frame.render_passes[1]->quad_list[0]->rect.ToString());
    194 
    195   // Verify it added the right quads.
    196   ASSERT_EQ(2u, frame.render_passes[2]->quad_list.size());
    197   EXPECT_EQ(gfx::Rect(0, 0, 7, 7).ToString(),
    198             frame.render_passes[2]->quad_list[0]->rect.ToString());
    199   EXPECT_EQ(gfx::Rect(6, 6, 6, 6).ToString(),
    200             frame.render_passes[2]->quad_list[1]->rect.ToString());
    201   ASSERT_EQ(1u, frame.render_passes[1]->quad_list.size());
    202   EXPECT_EQ(gfx::Rect(0, 0, 6, 6).ToString(),
    203             frame.render_passes[1]->quad_list[0]->rect.ToString());
    204 
    205   host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
    206   host_impl_->DidDrawAllLayers(frame);
    207 }
    208 
    209 TEST_F(DelegatedRendererLayerImplTestSimple, AddsQuadsToTargetRenderPass) {
    210   LayerTreeHostImpl::FrameData frame;
    211   EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
    212 
    213   // Each non-DelegatedRendererLayer added one RenderPass. The
    214   // DelegatedRendererLayer added two contributing passes.
    215   ASSERT_EQ(5u, frame.render_passes.size());
    216 
    217   // The layer's target is the RenderPass from layer_after_.
    218   EXPECT_EQ(RenderPass::Id(3, 0), frame.render_passes[3]->id);
    219 
    220   // The DelegatedRendererLayer should have added copies of quads in its root
    221   // RenderPass to its target RenderPass. The layer_after_ also adds one quad.
    222   ASSERT_EQ(2u, frame.render_passes[3]->quad_list.size());
    223 
    224   // Verify it added the right quads.
    225   EXPECT_EQ(gfx::Rect(7, 7, 7, 7).ToString(),
    226             frame.render_passes[3]->quad_list[0]->rect.ToString());
    227 
    228   // Its target layer should have a quad as well.
    229   EXPECT_EQ(gfx::Rect(0, 0, 15, 15).ToString(),
    230             frame.render_passes[3]->quad_list[1]->rect.ToString());
    231 
    232   host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
    233   host_impl_->DidDrawAllLayers(frame);
    234 }
    235 
    236 TEST_F(DelegatedRendererLayerImplTestSimple,
    237        QuadsFromRootRenderPassAreModifiedForTheTarget) {
    238   LayerTreeHostImpl::FrameData frame;
    239   EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
    240 
    241   // Each non-DelegatedRendererLayer added one RenderPass. The
    242   // DelegatedRendererLayer added two contributing passes.
    243   ASSERT_EQ(5u, frame.render_passes.size());
    244 
    245   // The DelegatedRendererLayer is at position 3,3 compared to its target, and
    246   // has a translation transform of 1,1. So its root RenderPass' quads should
    247   // all be transformed by that combined amount.
    248   gfx::Transform transform;
    249   transform.Translate(4.0, 4.0);
    250   EXPECT_TRANSFORMATION_MATRIX_EQ(
    251       transform, frame.render_passes[3]->quad_list[0]->quadTransform());
    252 
    253   // Quads from non-root RenderPasses should not be shifted though.
    254   ASSERT_EQ(2u, frame.render_passes[2]->quad_list.size());
    255   EXPECT_TRANSFORMATION_MATRIX_EQ(
    256       gfx::Transform(), frame.render_passes[2]->quad_list[0]->quadTransform());
    257   EXPECT_TRANSFORMATION_MATRIX_EQ(
    258       gfx::Transform(), frame.render_passes[2]->quad_list[1]->quadTransform());
    259   ASSERT_EQ(1u, frame.render_passes[1]->quad_list.size());
    260   EXPECT_TRANSFORMATION_MATRIX_EQ(
    261       gfx::Transform(), frame.render_passes[1]->quad_list[0]->quadTransform());
    262 
    263   host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
    264   host_impl_->DidDrawAllLayers(frame);
    265 }
    266 
    267 TEST_F(DelegatedRendererLayerImplTestSimple, RenderPassTransformIsModified) {
    268   LayerTreeHostImpl::FrameData frame;
    269   EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
    270 
    271   // The delegated layer has a surface between it and the root.
    272   EXPECT_TRUE(delegated_renderer_layer_->render_target()->parent());
    273 
    274   // Each non-DelegatedRendererLayer added one RenderPass. The
    275   // DelegatedRendererLayer added two contributing passes.
    276   ASSERT_EQ(5u, frame.render_passes.size());
    277 
    278   // The DelegatedRendererLayer is at position 9,9 compared to the root, so all
    279   // render pass' transforms to the root should be shifted by this amount.
    280   gfx::Transform transform;
    281   transform.Translate(9.0, 9.0);
    282 
    283   // The first contributing surface has a translation of 5, 6.
    284   gfx::Transform five_six(1, 0, 0, 1, 5, 6);
    285 
    286   // The second contributing surface has a translation of 7, 8.
    287   gfx::Transform seven_eight(1, 0, 0, 1, 7, 8);
    288 
    289   EXPECT_TRANSFORMATION_MATRIX_EQ(
    290       transform * five_six, frame.render_passes[1]->transform_to_root_target);
    291   EXPECT_TRANSFORMATION_MATRIX_EQ(
    292       transform * seven_eight,
    293       frame.render_passes[2]->transform_to_root_target);
    294 
    295   host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
    296   host_impl_->DidDrawAllLayers(frame);
    297 }
    298 
    299 TEST_F(DelegatedRendererLayerImplTestSimple, DoesNotOwnARenderSurface) {
    300   LayerTreeHostImpl::FrameData frame;
    301   EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
    302 
    303   // If the DelegatedRendererLayer is axis aligned and has opacity 1, then it
    304   // has no need to be a RenderSurface for the quads it carries.
    305   EXPECT_FALSE(delegated_renderer_layer_->render_surface());
    306 
    307   host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
    308   host_impl_->DidDrawAllLayers(frame);
    309 }
    310 
    311 TEST_F(DelegatedRendererLayerImplTestSimple, DoesOwnARenderSurfaceForOpacity) {
    312   delegated_renderer_layer_->SetOpacity(0.5f);
    313 
    314   LayerTreeHostImpl::FrameData frame;
    315   EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
    316 
    317   // This test case has quads from multiple layers in the delegated renderer, so
    318   // if the DelegatedRendererLayer has opacity < 1, it should end up with a
    319   // render surface.
    320   EXPECT_TRUE(delegated_renderer_layer_->render_surface());
    321 
    322   host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
    323   host_impl_->DidDrawAllLayers(frame);
    324 }
    325 
    326 TEST_F(DelegatedRendererLayerImplTestSimple,
    327        DoesOwnARenderSurfaceForTransform) {
    328   gfx::Transform rotation;
    329   rotation.RotateAboutZAxis(30.0);
    330   delegated_renderer_layer_->SetTransform(rotation);
    331 
    332   LayerTreeHostImpl::FrameData frame;
    333   EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
    334 
    335   // This test case has quads from multiple layers in the delegated renderer, so
    336   // if the DelegatedRendererLayer has opacity < 1, it should end up with a
    337   // render surface.
    338   EXPECT_TRUE(delegated_renderer_layer_->render_surface());
    339 
    340   host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
    341   host_impl_->DidDrawAllLayers(frame);
    342 }
    343 
    344 class DelegatedRendererLayerImplTestOwnSurface
    345     : public DelegatedRendererLayerImplTestSimple {
    346  public:
    347   DelegatedRendererLayerImplTestOwnSurface()
    348       : DelegatedRendererLayerImplTestSimple() {
    349     delegated_renderer_layer_->SetForceRenderSurface(true);
    350   }
    351 };
    352 
    353 TEST_F(DelegatedRendererLayerImplTestOwnSurface, AddsRenderPasses) {
    354   LayerTreeHostImpl::FrameData frame;
    355   EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
    356 
    357   // Each non-DelegatedRendererLayer added one RenderPass. The
    358   // DelegatedRendererLayer added two contributing passes and its owned surface
    359   // added one pass.
    360   ASSERT_EQ(6u, frame.render_passes.size());
    361 
    362   // The DelegatedRendererLayer should have added its contributing RenderPasses
    363   // to the frame.
    364   EXPECT_EQ(4, frame.render_passes[1]->id.layer_id);
    365   EXPECT_EQ(1, frame.render_passes[1]->id.index);
    366   EXPECT_EQ(4, frame.render_passes[2]->id.layer_id);
    367   EXPECT_EQ(2, frame.render_passes[2]->id.index);
    368   // The DelegatedRendererLayer should have added a RenderPass for its surface
    369   // to the frame.
    370   EXPECT_EQ(4, frame.render_passes[1]->id.layer_id);
    371   EXPECT_EQ(0, frame.render_passes[3]->id.index);
    372   // And all other RenderPasses should be non-delegated.
    373   EXPECT_NE(4, frame.render_passes[0]->id.layer_id);
    374   EXPECT_EQ(0, frame.render_passes[0]->id.index);
    375   EXPECT_NE(4, frame.render_passes[4]->id.layer_id);
    376   EXPECT_EQ(0, frame.render_passes[4]->id.index);
    377   EXPECT_NE(4, frame.render_passes[5]->id.layer_id);
    378   EXPECT_EQ(0, frame.render_passes[5]->id.index);
    379 
    380   // The DelegatedRendererLayer should have added its RenderPasses to the frame
    381   // in order.
    382   EXPECT_EQ(gfx::Rect(6, 6, 6, 6).ToString(),
    383             frame.render_passes[1]->output_rect.ToString());
    384   EXPECT_EQ(gfx::Rect(7, 7, 7, 7).ToString(),
    385             frame.render_passes[2]->output_rect.ToString());
    386 
    387   host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
    388   host_impl_->DidDrawAllLayers(frame);
    389 }
    390 
    391 TEST_F(DelegatedRendererLayerImplTestOwnSurface,
    392        AddsQuadsToContributingRenderPasses) {
    393   LayerTreeHostImpl::FrameData frame;
    394   EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
    395 
    396   // Each non-DelegatedRendererLayer added one RenderPass. The
    397   // DelegatedRendererLayer added two contributing passes and its owned surface
    398   // added one pass.
    399   ASSERT_EQ(6u, frame.render_passes.size());
    400 
    401   // The DelegatedRendererLayer should have added its contributing RenderPasses
    402   // to the frame.
    403   EXPECT_EQ(4, frame.render_passes[1]->id.layer_id);
    404   EXPECT_EQ(1, frame.render_passes[1]->id.index);
    405   EXPECT_EQ(4, frame.render_passes[2]->id.layer_id);
    406   EXPECT_EQ(2, frame.render_passes[2]->id.index);
    407 
    408   // The DelegatedRendererLayer should have added copies of its quads to
    409   // contributing RenderPasses.
    410   ASSERT_EQ(1u, frame.render_passes[1]->quad_list.size());
    411   EXPECT_EQ(gfx::Rect(0, 0, 6, 6).ToString(),
    412             frame.render_passes[1]->quad_list[0]->rect.ToString());
    413 
    414   // Verify it added the right quads.
    415   ASSERT_EQ(2u, frame.render_passes[2]->quad_list.size());
    416   EXPECT_EQ(gfx::Rect(0, 0, 7, 7).ToString(),
    417             frame.render_passes[2]->quad_list[0]->rect.ToString());
    418   EXPECT_EQ(gfx::Rect(6, 6, 6, 6).ToString(),
    419             frame.render_passes[2]->quad_list[1]->rect.ToString());
    420   ASSERT_EQ(1u, frame.render_passes[1]->quad_list.size());
    421   EXPECT_EQ(gfx::Rect(0, 0, 6, 6).ToString(),
    422             frame.render_passes[1]->quad_list[0]->rect.ToString());
    423 
    424   host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
    425   host_impl_->DidDrawAllLayers(frame);
    426 }
    427 
    428 TEST_F(DelegatedRendererLayerImplTestOwnSurface, AddsQuadsToTargetRenderPass) {
    429   LayerTreeHostImpl::FrameData frame;
    430   EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
    431 
    432   // Each non-DelegatedRendererLayer added one RenderPass. The
    433   // DelegatedRendererLayer added two contributing passes and its owned surface
    434   // added one pass.
    435   ASSERT_EQ(6u, frame.render_passes.size());
    436 
    437   // The layer's target is the RenderPass owned by itself.
    438   EXPECT_EQ(RenderPass::Id(4, 0), frame.render_passes[3]->id);
    439 
    440   // The DelegatedRendererLayer should have added copies of quads in its root
    441   // RenderPass to its target RenderPass.
    442   // The layer_after also adds one quad.
    443   ASSERT_EQ(1u, frame.render_passes[3]->quad_list.size());
    444 
    445   // Verify it added the right quads.
    446   EXPECT_EQ(gfx::Rect(7, 7, 7, 7).ToString(),
    447             frame.render_passes[3]->quad_list[0]->rect.ToString());
    448 
    449   host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
    450   host_impl_->DidDrawAllLayers(frame);
    451 }
    452 
    453 TEST_F(DelegatedRendererLayerImplTestOwnSurface,
    454        QuadsFromRootRenderPassAreNotModifiedForTheTarget) {
    455   LayerTreeHostImpl::FrameData frame;
    456   EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
    457 
    458   // Each non-DelegatedRendererLayer added one RenderPass. The
    459   // DelegatedRendererLayer added two contributing passes and its owned surface
    460   // added one pass.
    461   ASSERT_EQ(6u, frame.render_passes.size());
    462 
    463   // Because the DelegatedRendererLayer owns a RenderSurfaceImpl, its root
    464   // RenderPass' quads do not need to be translated at all.
    465   EXPECT_TRANSFORMATION_MATRIX_EQ(
    466       gfx::Transform(), frame.render_passes[3]->quad_list[0]->quadTransform());
    467 
    468   // Quads from non-root RenderPasses should not be shifted either.
    469   ASSERT_EQ(2u, frame.render_passes[2]->quad_list.size());
    470   EXPECT_TRANSFORMATION_MATRIX_EQ(
    471       gfx::Transform(), frame.render_passes[2]->quad_list[0]->quadTransform());
    472   EXPECT_TRANSFORMATION_MATRIX_EQ(
    473       gfx::Transform(), frame.render_passes[2]->quad_list[1]->quadTransform());
    474   ASSERT_EQ(1u, frame.render_passes[1]->quad_list.size());
    475   EXPECT_TRANSFORMATION_MATRIX_EQ(
    476       gfx::Transform(), frame.render_passes[1]->quad_list[0]->quadTransform());
    477 
    478   host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
    479   host_impl_->DidDrawAllLayers(frame);
    480 }
    481 
    482 class DelegatedRendererLayerImplTestTransform
    483     : public DelegatedRendererLayerImplTest {
    484  public:
    485   DelegatedRendererLayerImplTestTransform()
    486       : root_delegated_render_pass_is_clipped_(false),
    487         delegated_device_scale_factor_(2.f) {}
    488 
    489   void SetUpTest() {
    490     host_impl_->SetDeviceScaleFactor(2.f);
    491 
    492     scoped_ptr<LayerImpl> root_layer = LayerImpl::Create(
    493         host_impl_->active_tree(), 1);
    494     scoped_ptr<FakeDelegatedRendererLayerImpl> delegated_renderer_layer =
    495         FakeDelegatedRendererLayerImpl::Create(host_impl_->active_tree(), 2);
    496 
    497     host_impl_->SetViewportSize(gfx::Size(200, 200));
    498     root_layer->SetBounds(gfx::Size(100, 100));
    499 
    500     delegated_renderer_layer->SetPosition(gfx::Point(20, 20));
    501     delegated_renderer_layer->SetBounds(gfx::Size(75, 75));
    502     delegated_renderer_layer->SetContentBounds(gfx::Size(75, 75));
    503     delegated_renderer_layer->SetDrawsContent(true);
    504     gfx::Transform transform;
    505     transform.Scale(2.0, 2.0);
    506     transform.Translate(8.0, 8.0);
    507     delegated_renderer_layer->SetTransform(transform);
    508 
    509     ScopedPtrVector<RenderPass> delegated_render_passes;
    510 
    511     gfx::Size child_pass_content_bounds(7, 7);
    512     gfx::Rect child_pass_rect(20, 20, 7, 7);
    513     gfx::Transform child_pass_transform;
    514     child_pass_transform.Scale(0.8f, 0.8f);
    515     child_pass_transform.Translate(9.0, 9.0);
    516     gfx::Rect child_pass_clip_rect(21, 21, 3, 3);
    517     bool child_pass_clipped = false;
    518 
    519     {
    520       TestRenderPass* pass = AddRenderPass(
    521           &delegated_render_passes,
    522           RenderPass::Id(10, 7),
    523           child_pass_rect,
    524           gfx::Transform());
    525       SharedQuadState* shared_quad_state =
    526           pass->CreateAndAppendSharedQuadState();
    527       shared_quad_state->SetAll(child_pass_transform,
    528                                 child_pass_content_bounds,
    529                                 child_pass_rect,
    530                                 child_pass_clip_rect,
    531                                 child_pass_clipped,
    532                                 1.f,
    533                                 SkXfermode::kSrcOver_Mode,
    534                                 0);
    535 
    536       scoped_ptr<SolidColorDrawQuad> color_quad;
    537       color_quad = SolidColorDrawQuad::Create();
    538       color_quad->SetNew(shared_quad_state,
    539                          gfx::Rect(20, 20, 3, 7),
    540                          gfx::Rect(20, 20, 3, 7),
    541                          1u,
    542                          false);
    543       pass->AppendDrawQuad(color_quad.PassAs<DrawQuad>());
    544 
    545       color_quad = SolidColorDrawQuad::Create();
    546       color_quad->SetNew(shared_quad_state,
    547                          gfx::Rect(23, 20, 4, 7),
    548                          gfx::Rect(23, 20, 4, 7),
    549                          1u,
    550                          false);
    551       pass->AppendDrawQuad(color_quad.PassAs<DrawQuad>());
    552     }
    553 
    554     gfx::Size root_pass_content_bounds(100, 100);
    555     gfx::Rect root_pass_rect(0, 0, 100, 100);
    556     gfx::Transform root_pass_transform;
    557     root_pass_transform.Scale(1.5, 1.5);
    558     root_pass_transform.Translate(7.0, 7.0);
    559     gfx::Rect root_pass_clip_rect(10, 10, 35, 35);
    560     bool root_pass_clipped = root_delegated_render_pass_is_clipped_;
    561 
    562     TestRenderPass* pass = AddRenderPass(
    563         &delegated_render_passes,
    564         RenderPass::Id(9, 6),
    565         root_pass_rect,
    566         gfx::Transform());
    567     SharedQuadState* shared_quad_state = pass->CreateAndAppendSharedQuadState();
    568     shared_quad_state->SetAll(root_pass_transform,
    569                               root_pass_content_bounds,
    570                               root_pass_rect,
    571                               root_pass_clip_rect,
    572                               root_pass_clipped,
    573                               1.f,
    574                               SkXfermode::kSrcOver_Mode,
    575                               0);
    576 
    577     scoped_ptr<RenderPassDrawQuad> render_pass_quad =
    578         RenderPassDrawQuad::Create();
    579     render_pass_quad->SetNew(
    580         shared_quad_state,
    581         gfx::Rect(5, 5, 7, 7),  // quad_rect
    582         gfx::Rect(5, 5, 7, 7),  // visible_rect
    583         RenderPass::Id(10, 7),  // render_pass_id
    584         false,                  // is_replica
    585         0,                      // mask_resource_id
    586         child_pass_rect,        // contents_changed_since_last_frame
    587         gfx::RectF(),           // mask_uv_rect
    588         FilterOperations(),     // filters
    589         FilterOperations());    // background_filters
    590     pass->AppendDrawQuad(render_pass_quad.PassAs<DrawQuad>());
    591 
    592     scoped_ptr<SolidColorDrawQuad> color_quad;
    593     color_quad = SolidColorDrawQuad::Create();
    594     color_quad->SetNew(shared_quad_state,
    595                        gfx::Rect(0, 0, 10, 10),
    596                        gfx::Rect(0, 0, 10, 10),
    597                        1u,
    598                        false);
    599     pass->AppendDrawQuad(color_quad.PassAs<DrawQuad>());
    600 
    601     color_quad = SolidColorDrawQuad::Create();
    602     color_quad->SetNew(shared_quad_state,
    603                        gfx::Rect(0, 10, 10, 10),
    604                        gfx::Rect(0, 10, 10, 10),
    605                        2u,
    606                        false);
    607     pass->AppendDrawQuad(color_quad.PassAs<DrawQuad>());
    608 
    609     color_quad = SolidColorDrawQuad::Create();
    610     color_quad->SetNew(shared_quad_state,
    611                        gfx::Rect(10, 0, 10, 10),
    612                        gfx::Rect(10, 0, 10, 10),
    613                        3u,
    614                        false);
    615     pass->AppendDrawQuad(color_quad.PassAs<DrawQuad>());
    616 
    617     color_quad = SolidColorDrawQuad::Create();
    618     color_quad->SetNew(shared_quad_state,
    619                        gfx::Rect(10, 10, 10, 10),
    620                        gfx::Rect(10, 10, 10, 10),
    621                        4u,
    622                        false);
    623     pass->AppendDrawQuad(color_quad.PassAs<DrawQuad>());
    624 
    625     delegated_renderer_layer->SetFrameDataForRenderPasses(
    626         delegated_device_scale_factor_, &delegated_render_passes);
    627 
    628     // The RenderPasses should be taken by the layer.
    629     EXPECT_EQ(0u, delegated_render_passes.size());
    630 
    631     root_layer_ = root_layer.get();
    632     delegated_renderer_layer_ = delegated_renderer_layer.get();
    633 
    634     root_layer->AddChild(delegated_renderer_layer.PassAs<LayerImpl>());
    635     host_impl_->active_tree()->SetRootLayer(root_layer.Pass());
    636   }
    637 
    638   void VerifyRenderPasses(
    639       const LayerTreeHostImpl::FrameData& frame,
    640       size_t num_render_passes,
    641       const SharedQuadState** root_delegated_shared_quad_state,
    642       const SharedQuadState** contrib_delegated_shared_quad_state) {
    643     ASSERT_EQ(num_render_passes, frame.render_passes.size());
    644     // The contributing render pass in the DelegatedRendererLayer.
    645     EXPECT_EQ(2, frame.render_passes[0]->id.layer_id);
    646     EXPECT_EQ(1, frame.render_passes[0]->id.index);
    647     // The root render pass.
    648     EXPECT_EQ(1, frame.render_passes.back()->id.layer_id);
    649     EXPECT_EQ(0, frame.render_passes.back()->id.index);
    650 
    651     const QuadList& contrib_delegated_quad_list =
    652         frame.render_passes[0]->quad_list;
    653     ASSERT_EQ(2u, contrib_delegated_quad_list.size());
    654 
    655     const QuadList& root_delegated_quad_list =
    656         frame.render_passes[1]->quad_list;
    657     ASSERT_EQ(5u, root_delegated_quad_list.size());
    658 
    659     // All quads in a render pass should share the same state.
    660     *contrib_delegated_shared_quad_state =
    661         contrib_delegated_quad_list[0]->shared_quad_state;
    662     EXPECT_EQ(*contrib_delegated_shared_quad_state,
    663               contrib_delegated_quad_list[1]->shared_quad_state);
    664 
    665     *root_delegated_shared_quad_state =
    666         root_delegated_quad_list[0]->shared_quad_state;
    667     EXPECT_EQ(*root_delegated_shared_quad_state,
    668               root_delegated_quad_list[1]->shared_quad_state);
    669     EXPECT_EQ(*root_delegated_shared_quad_state,
    670               root_delegated_quad_list[2]->shared_quad_state);
    671     EXPECT_EQ(*root_delegated_shared_quad_state,
    672               root_delegated_quad_list[3]->shared_quad_state);
    673     EXPECT_EQ(*root_delegated_shared_quad_state,
    674               root_delegated_quad_list[4]->shared_quad_state);
    675 
    676     EXPECT_NE(*contrib_delegated_shared_quad_state,
    677               *root_delegated_shared_quad_state);
    678   }
    679 
    680  protected:
    681   LayerImpl* root_layer_;
    682   DelegatedRendererLayerImpl* delegated_renderer_layer_;
    683   bool root_delegated_render_pass_is_clipped_;
    684   float delegated_device_scale_factor_;
    685 };
    686 
    687 TEST_F(DelegatedRendererLayerImplTestTransform, QuadsUnclipped_NoSurface) {
    688   root_delegated_render_pass_is_clipped_ = false;
    689   SetUpTest();
    690 
    691   LayerTreeHostImpl::FrameData frame;
    692   EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
    693 
    694   const SharedQuadState* root_delegated_shared_quad_state = NULL;
    695   const SharedQuadState* contrib_delegated_shared_quad_state = NULL;
    696   VerifyRenderPasses(
    697       frame,
    698       2,
    699       &root_delegated_shared_quad_state,
    700       &contrib_delegated_shared_quad_state);
    701 
    702   // When the quads don't have a clip of their own, the clip rect is set to
    703   // the drawable_content_rect of the delegated renderer layer.
    704   EXPECT_EQ(delegated_renderer_layer_->drawable_content_rect().ToString(),
    705             root_delegated_shared_quad_state->clip_rect.ToString());
    706 
    707   // Even though the quads in the root pass have no clip of their own, they
    708   // inherit the clip rect from the delegated renderer layer if it does not
    709   // own a surface.
    710   EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
    711 
    712   gfx::Transform expected;
    713   // Device scale factor.
    714   expected.Scale(2.0, 2.0);
    715   // This is the transform from the layer's space to its target.
    716   expected.Translate(20, 20);
    717   expected.Scale(2.0, 2.0);
    718   expected.Translate(8.0, 8.0);
    719   // This is the transform within the source frame.
    720   // Inverse device scale factor to go from physical space to layer space.
    721   expected.Scale(0.5, 0.5);
    722   expected.Scale(1.5, 1.5);
    723   expected.Translate(7.0, 7.0);
    724   EXPECT_TRANSFORMATION_MATRIX_EQ(
    725       expected, root_delegated_shared_quad_state->content_to_target_transform);
    726 
    727   // The contributing render pass should not be transformed from its input.
    728   EXPECT_EQ(gfx::Rect(21, 21, 3, 3).ToString(),
    729             contrib_delegated_shared_quad_state->clip_rect.ToString());
    730   EXPECT_FALSE(contrib_delegated_shared_quad_state->is_clipped);
    731   expected.MakeIdentity();
    732   expected.Scale(0.8f, 0.8f);
    733   expected.Translate(9.0, 9.0);
    734   EXPECT_TRANSFORMATION_MATRIX_EQ(
    735       expected,
    736       contrib_delegated_shared_quad_state->content_to_target_transform);
    737 
    738   host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
    739   host_impl_->DidDrawAllLayers(frame);
    740 }
    741 
    742 TEST_F(DelegatedRendererLayerImplTestTransform, QuadsClipped_NoSurface) {
    743   root_delegated_render_pass_is_clipped_ = true;
    744   SetUpTest();
    745 
    746   LayerTreeHostImpl::FrameData frame;
    747   EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
    748 
    749   const SharedQuadState* root_delegated_shared_quad_state = NULL;
    750   const SharedQuadState* contrib_delegated_shared_quad_state = NULL;
    751   VerifyRenderPasses(
    752       frame,
    753       2,
    754       &root_delegated_shared_quad_state,
    755       &contrib_delegated_shared_quad_state);
    756 
    757   // Since the quads have a clip_rect it should be modified by delegated
    758   // renderer layer's draw_transform.
    759   // The position of the resulting clip_rect is:
    760   // (clip rect position (10) * inverse dsf (1/2) + translate (8)) *
    761   //     layer scale (2) + layer position (20) = 46
    762   // The device scale is 2, so everything gets doubled, giving 92.
    763   //
    764   // The size is 35x35 scaled by the device scale.
    765   EXPECT_EQ(gfx::Rect(92, 92, 70, 70).ToString(),
    766             root_delegated_shared_quad_state->clip_rect.ToString());
    767 
    768   // The quads had a clip and it should be preserved.
    769   EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
    770 
    771   gfx::Transform expected;
    772   // Device scale factor.
    773   expected.Scale(2.0, 2.0);
    774   // This is the transform from the layer's space to its target.
    775   expected.Translate(20, 20);
    776   expected.Scale(2.0, 2.0);
    777   expected.Translate(8.0, 8.0);
    778   // This is the transform within the source frame.
    779   // Inverse device scale factor to go from physical space to layer space.
    780   expected.Scale(0.5, 0.5);
    781   expected.Scale(1.5, 1.5);
    782   expected.Translate(7.0, 7.0);
    783   EXPECT_TRANSFORMATION_MATRIX_EQ(
    784       expected, root_delegated_shared_quad_state->content_to_target_transform);
    785 
    786   // The contributing render pass should not be transformed from its input.
    787   EXPECT_EQ(gfx::Rect(21, 21, 3, 3).ToString(),
    788             contrib_delegated_shared_quad_state->clip_rect.ToString());
    789   EXPECT_FALSE(contrib_delegated_shared_quad_state->is_clipped);
    790   expected.MakeIdentity();
    791   expected.Scale(0.8f, 0.8f);
    792   expected.Translate(9.0, 9.0);
    793   EXPECT_TRANSFORMATION_MATRIX_EQ(
    794       expected,
    795       contrib_delegated_shared_quad_state->content_to_target_transform);
    796 
    797   host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
    798   host_impl_->DidDrawAllLayers(frame);
    799 }
    800 
    801 TEST_F(DelegatedRendererLayerImplTestTransform, QuadsUnclipped_Surface) {
    802   root_delegated_render_pass_is_clipped_ = false;
    803   SetUpTest();
    804 
    805   delegated_renderer_layer_->SetForceRenderSurface(true);
    806 
    807   LayerTreeHostImpl::FrameData frame;
    808   EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
    809 
    810   const SharedQuadState* root_delegated_shared_quad_state = NULL;
    811   const SharedQuadState* contrib_delegated_shared_quad_state = NULL;
    812   VerifyRenderPasses(
    813       frame,
    814       3,
    815       &root_delegated_shared_quad_state,
    816       &contrib_delegated_shared_quad_state);
    817 
    818   // When the layer owns a surface, then its position and translation are not
    819   // a part of its draw transform.
    820   EXPECT_EQ(gfx::Rect(10, 10, 35, 35).ToString(),
    821             root_delegated_shared_quad_state->clip_rect.ToString());
    822 
    823   // Since the layer owns a surface it doesn't need to clip its quads, so
    824   // unclipped quads remain unclipped.
    825   EXPECT_FALSE(root_delegated_shared_quad_state->is_clipped);
    826 
    827   gfx::Transform expected;
    828   // This is the transform within the source frame.
    829   expected.Scale(1.5, 1.5);
    830   expected.Translate(7.0, 7.0);
    831   EXPECT_TRANSFORMATION_MATRIX_EQ(
    832       expected, root_delegated_shared_quad_state->content_to_target_transform);
    833 
    834   // The contributing render pass should not be transformed from its input.
    835   EXPECT_EQ(gfx::Rect(21, 21, 3, 3).ToString(),
    836             contrib_delegated_shared_quad_state->clip_rect.ToString());
    837   EXPECT_FALSE(contrib_delegated_shared_quad_state->is_clipped);
    838   expected.MakeIdentity();
    839   expected.Scale(0.8f, 0.8f);
    840   expected.Translate(9.0, 9.0);
    841   EXPECT_TRANSFORMATION_MATRIX_EQ(
    842       expected,
    843       contrib_delegated_shared_quad_state->content_to_target_transform);
    844 
    845   host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
    846   host_impl_->DidDrawAllLayers(frame);
    847 }
    848 
    849 TEST_F(DelegatedRendererLayerImplTestTransform, QuadsClipped_Surface) {
    850   root_delegated_render_pass_is_clipped_ = true;
    851   SetUpTest();
    852 
    853   delegated_renderer_layer_->SetForceRenderSurface(true);
    854 
    855   LayerTreeHostImpl::FrameData frame;
    856   EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
    857 
    858   const SharedQuadState* root_delegated_shared_quad_state = NULL;
    859   const SharedQuadState* contrib_delegated_shared_quad_state = NULL;
    860   VerifyRenderPasses(
    861       frame,
    862       3,
    863       &root_delegated_shared_quad_state,
    864       &contrib_delegated_shared_quad_state);
    865 
    866   // When the layer owns a surface, then its position and translation are not
    867   // a part of its draw transform. The clip_rect should be preserved.
    868   EXPECT_EQ(gfx::Rect(10, 10, 35, 35).ToString(),
    869             root_delegated_shared_quad_state->clip_rect.ToString());
    870 
    871   // The quads had a clip and it should be preserved.
    872   EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
    873 
    874   gfx::Transform expected;
    875   // This is the transform within the source frame.
    876   expected.Scale(1.5, 1.5);
    877   expected.Translate(7.0, 7.0);
    878   EXPECT_TRANSFORMATION_MATRIX_EQ(
    879       expected, root_delegated_shared_quad_state->content_to_target_transform);
    880 
    881   // The contributing render pass should not be transformed from its input.
    882   EXPECT_EQ(gfx::Rect(21, 21, 3, 3).ToString(),
    883             contrib_delegated_shared_quad_state->clip_rect.ToString());
    884   EXPECT_FALSE(contrib_delegated_shared_quad_state->is_clipped);
    885   expected.MakeIdentity();
    886   expected.Scale(0.8f, 0.8f);
    887   expected.Translate(9.0, 9.0);
    888   EXPECT_TRANSFORMATION_MATRIX_EQ(
    889       expected,
    890       contrib_delegated_shared_quad_state->content_to_target_transform);
    891 
    892   host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
    893   host_impl_->DidDrawAllLayers(frame);
    894 }
    895 
    896 TEST_F(DelegatedRendererLayerImplTestTransform, MismatchedDeviceScaleFactor) {
    897   root_delegated_render_pass_is_clipped_ = true;
    898   delegated_device_scale_factor_ = 1.3f;
    899 
    900   SetUpTest();
    901 
    902   LayerTreeHostImpl::FrameData frame;
    903   EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
    904 
    905   const SharedQuadState* root_delegated_shared_quad_state = NULL;
    906   const SharedQuadState* contrib_delegated_shared_quad_state = NULL;
    907   VerifyRenderPasses(frame,
    908                      2,
    909                      &root_delegated_shared_quad_state,
    910                      &contrib_delegated_shared_quad_state);
    911 
    912   // The parent tree's device scale factor is 2.0, but the child has submitted a
    913   // frame with a device scale factor of 1.3.  Absent any better option, the
    914   // only thing we can do is scale from 1.3 -> 2.0.
    915 
    916   gfx::Transform expected;
    917   // Device scale factor (from parent).
    918   expected.Scale(2.0, 2.0);
    919   // This is the transform from the layer's space to its target.
    920   expected.Translate(20, 20);
    921   expected.Scale(2.0, 2.0);
    922   expected.Translate(8.0, 8.0);
    923   // This is the transform within the source frame.
    924   // Inverse device scale factor (from child).
    925   expected.Scale(1.0f / 1.3f, 1.0f / 1.3f);
    926   expected.Scale(1.5, 1.5);
    927   expected.Translate(7.0, 7.0);
    928   EXPECT_TRANSFORMATION_MATRIX_EQ(
    929       expected, root_delegated_shared_quad_state->content_to_target_transform);
    930 
    931   host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
    932   host_impl_->DidDrawAllLayers(frame);
    933 }
    934 
    935 class DelegatedRendererLayerImplTestClip
    936     : public DelegatedRendererLayerImplTest {
    937  public:
    938   void SetUpTest() {
    939     scoped_ptr<LayerImpl> root_layer =
    940         LayerImpl::Create(host_impl_->active_tree(), 1);
    941     scoped_ptr<FakeDelegatedRendererLayerImpl> delegated_renderer_layer =
    942         FakeDelegatedRendererLayerImpl::Create(host_impl_->active_tree(), 2);
    943     scoped_ptr<LayerImpl> clip_layer =
    944         LayerImpl::Create(host_impl_->active_tree(), 3);
    945     scoped_ptr<LayerImpl> origin_layer =
    946         LayerImpl::Create(host_impl_->active_tree(), 4);
    947 
    948     host_impl_->SetViewportSize(gfx::Size(100, 100));
    949     root_layer->SetBounds(gfx::Size(100, 100));
    950 
    951     delegated_renderer_layer->SetPosition(gfx::Point(20, 20));
    952     delegated_renderer_layer->SetBounds(gfx::Size(50, 50));
    953     delegated_renderer_layer->SetContentBounds(gfx::Size(50, 50));
    954     delegated_renderer_layer->SetDrawsContent(true);
    955 
    956     ScopedPtrVector<RenderPass> delegated_render_passes;
    957 
    958     gfx::Size child_pass_content_bounds(7, 7);
    959     gfx::Rect child_pass_rect(20, 20, 7, 7);
    960     gfx::Transform child_pass_transform;
    961     gfx::Rect child_pass_clip_rect(21, 21, 3, 3);
    962     bool child_pass_clipped = false;
    963 
    964     {
    965       TestRenderPass* pass = AddRenderPass(
    966           &delegated_render_passes,
    967           RenderPass::Id(10, 7),
    968           child_pass_rect,
    969           gfx::Transform());
    970       SharedQuadState* shared_quad_state =
    971           pass->CreateAndAppendSharedQuadState();
    972       shared_quad_state->SetAll(child_pass_transform,
    973                                 child_pass_content_bounds,
    974                                 child_pass_rect,
    975                                 child_pass_clip_rect,
    976                                 child_pass_clipped,
    977                                 1.f,
    978                                 SkXfermode::kSrcOver_Mode,
    979                                 0);
    980 
    981       scoped_ptr<SolidColorDrawQuad> color_quad;
    982       color_quad = SolidColorDrawQuad::Create();
    983       color_quad->SetNew(shared_quad_state,
    984                          gfx::Rect(20, 20, 3, 7),
    985                          gfx::Rect(20, 20, 3, 7),
    986                          1u,
    987                          false);
    988       pass->AppendDrawQuad(color_quad.PassAs<DrawQuad>());
    989 
    990       color_quad = SolidColorDrawQuad::Create();
    991       color_quad->SetNew(shared_quad_state,
    992                          gfx::Rect(23, 20, 4, 7),
    993                          gfx::Rect(23, 20, 4, 7),
    994                          1u,
    995                          false);
    996       pass->AppendDrawQuad(color_quad.PassAs<DrawQuad>());
    997     }
    998 
    999     gfx::Size root_pass_content_bounds(50, 50);
   1000     gfx::Rect root_pass_rect(0, 0, 50, 50);
   1001     gfx::Transform root_pass_transform;
   1002     gfx::Rect root_pass_clip_rect(5, 5, 40, 40);
   1003     bool root_pass_clipped = root_delegated_render_pass_is_clipped_;
   1004 
   1005     TestRenderPass* pass = AddRenderPass(
   1006         &delegated_render_passes,
   1007         RenderPass::Id(9, 6),
   1008         root_pass_rect,
   1009         gfx::Transform());
   1010     SharedQuadState* shared_quad_state = pass->CreateAndAppendSharedQuadState();
   1011     shared_quad_state->SetAll(root_pass_transform,
   1012                               root_pass_content_bounds,
   1013                               root_pass_rect,
   1014                               root_pass_clip_rect,
   1015                               root_pass_clipped,
   1016                               1.f,
   1017                               SkXfermode::kSrcOver_Mode,
   1018                               0);
   1019 
   1020     scoped_ptr<RenderPassDrawQuad> render_pass_quad =
   1021         RenderPassDrawQuad::Create();
   1022     render_pass_quad->SetNew(
   1023         shared_quad_state,
   1024         gfx::Rect(5, 5, 7, 7),  // quad_rect
   1025         gfx::Rect(5, 5, 7, 7),  // visible_quad_rect
   1026         RenderPass::Id(10, 7),  // render_pass_id
   1027         false,                  // is_replica
   1028         0,                      // mask_resource_id
   1029         child_pass_rect,        // contents_changed_since_last_frame
   1030         gfx::RectF(),           // mask_uv_rect
   1031         FilterOperations(),     // filters
   1032         FilterOperations());    // background_filters
   1033     pass->AppendDrawQuad(render_pass_quad.PassAs<DrawQuad>());
   1034 
   1035     scoped_ptr<SolidColorDrawQuad> color_quad;
   1036     color_quad = SolidColorDrawQuad::Create();
   1037     color_quad->SetNew(shared_quad_state,
   1038                        gfx::Rect(0, 0, 10, 10),
   1039                        gfx::Rect(0, 0, 10, 10),
   1040                        1u,
   1041                        false);
   1042     pass->AppendDrawQuad(color_quad.PassAs<DrawQuad>());
   1043 
   1044     color_quad = SolidColorDrawQuad::Create();
   1045     color_quad->SetNew(shared_quad_state,
   1046                        gfx::Rect(0, 10, 10, 10),
   1047                        gfx::Rect(0, 10, 10, 10),
   1048                        2u,
   1049                        false);
   1050     pass->AppendDrawQuad(color_quad.PassAs<DrawQuad>());
   1051 
   1052     color_quad = SolidColorDrawQuad::Create();
   1053     color_quad->SetNew(shared_quad_state,
   1054                        gfx::Rect(10, 0, 10, 10),
   1055                        gfx::Rect(10, 0, 10, 10),
   1056                        3u,
   1057                        false);
   1058     pass->AppendDrawQuad(color_quad.PassAs<DrawQuad>());
   1059 
   1060     color_quad = SolidColorDrawQuad::Create();
   1061     color_quad->SetNew(shared_quad_state,
   1062                        gfx::Rect(10, 10, 10, 10),
   1063                        gfx::Rect(10, 10, 10, 10),
   1064                        4u,
   1065                        false);
   1066     pass->AppendDrawQuad(color_quad.PassAs<DrawQuad>());
   1067 
   1068     delegated_renderer_layer->SetFrameDataForRenderPasses(
   1069         1.f, &delegated_render_passes);
   1070 
   1071     // The RenderPasses should be taken by the layer.
   1072     EXPECT_EQ(0u, delegated_render_passes.size());
   1073 
   1074     root_layer_ = root_layer.get();
   1075     delegated_renderer_layer_ = delegated_renderer_layer.get();
   1076 
   1077     if (clip_delegated_renderer_layer_) {
   1078       gfx::Rect clip_rect(21, 27, 23, 21);
   1079 
   1080       clip_layer->SetPosition(clip_rect.origin());
   1081       clip_layer->SetBounds(clip_rect.size());
   1082       clip_layer->SetContentBounds(clip_rect.size());
   1083       clip_layer->SetMasksToBounds(true);
   1084 
   1085       origin_layer->SetPosition(
   1086           gfx::PointAtOffsetFromOrigin(-clip_rect.OffsetFromOrigin()));
   1087 
   1088       origin_layer->AddChild(delegated_renderer_layer.PassAs<LayerImpl>());
   1089       clip_layer->AddChild(origin_layer.Pass());
   1090       root_layer->AddChild(clip_layer.Pass());
   1091     } else {
   1092       root_layer->AddChild(delegated_renderer_layer.PassAs<LayerImpl>());
   1093     }
   1094 
   1095     host_impl_->active_tree()->SetRootLayer(root_layer.Pass());
   1096   }
   1097 
   1098  protected:
   1099   LayerImpl* root_layer_;
   1100   DelegatedRendererLayerImpl* delegated_renderer_layer_;
   1101   bool root_delegated_render_pass_is_clipped_;
   1102   bool clip_delegated_renderer_layer_;
   1103 };
   1104 
   1105 TEST_F(DelegatedRendererLayerImplTestClip,
   1106        QuadsUnclipped_LayerUnclipped_NoSurface) {
   1107   root_delegated_render_pass_is_clipped_ = false;
   1108   clip_delegated_renderer_layer_ = false;
   1109   SetUpTest();
   1110 
   1111   LayerTreeHostImpl::FrameData frame;
   1112   EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
   1113 
   1114   ASSERT_EQ(2u, frame.render_passes.size());
   1115   const QuadList& contrib_delegated_quad_list =
   1116       frame.render_passes[0]->quad_list;
   1117   ASSERT_EQ(2u, contrib_delegated_quad_list.size());
   1118   const QuadList& root_delegated_quad_list = frame.render_passes[1]->quad_list;
   1119   ASSERT_EQ(5u, root_delegated_quad_list.size());
   1120   const SharedQuadState* root_delegated_shared_quad_state =
   1121       root_delegated_quad_list[0]->shared_quad_state;
   1122 
   1123   // When the quads don't have a clip of their own, the clip rect is set to
   1124   // the drawable_content_rect of the delegated renderer layer.
   1125   EXPECT_EQ(gfx::Rect(20, 20, 50, 50).ToString(),
   1126             root_delegated_shared_quad_state->clip_rect.ToString());
   1127   // Quads are clipped to the delegated renderer layer.
   1128   EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
   1129 
   1130   host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
   1131   host_impl_->DidDrawAllLayers(frame);
   1132 }
   1133 
   1134 TEST_F(DelegatedRendererLayerImplTestClip,
   1135        QuadsClipped_LayerUnclipped_NoSurface) {
   1136   root_delegated_render_pass_is_clipped_ = true;
   1137   clip_delegated_renderer_layer_ = false;
   1138   SetUpTest();
   1139 
   1140   LayerTreeHostImpl::FrameData frame;
   1141   EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
   1142 
   1143   ASSERT_EQ(2u, frame.render_passes.size());
   1144   const QuadList& contrib_delegated_quad_list =
   1145       frame.render_passes[0]->quad_list;
   1146   ASSERT_EQ(2u, contrib_delegated_quad_list.size());
   1147   const QuadList& root_delegated_quad_list =
   1148       frame.render_passes[1]->quad_list;
   1149   ASSERT_EQ(5u, root_delegated_quad_list.size());
   1150   const SharedQuadState* root_delegated_shared_quad_state =
   1151       root_delegated_quad_list[0]->shared_quad_state;
   1152 
   1153   // When the quads have a clip of their own, it is used.
   1154   EXPECT_EQ(gfx::Rect(25, 25, 40, 40).ToString(),
   1155             root_delegated_shared_quad_state->clip_rect.ToString());
   1156   // Quads came with a clip rect.
   1157   EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
   1158 
   1159   host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
   1160   host_impl_->DidDrawAllLayers(frame);
   1161 }
   1162 
   1163 TEST_F(DelegatedRendererLayerImplTestClip,
   1164        QuadsUnclipped_LayerClipped_NoSurface) {
   1165   root_delegated_render_pass_is_clipped_ = false;
   1166   clip_delegated_renderer_layer_ = true;
   1167   SetUpTest();
   1168 
   1169   LayerTreeHostImpl::FrameData frame;
   1170   EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
   1171 
   1172   ASSERT_EQ(2u, frame.render_passes.size());
   1173   const QuadList& contrib_delegated_quad_list =
   1174       frame.render_passes[0]->quad_list;
   1175   ASSERT_EQ(2u, contrib_delegated_quad_list.size());
   1176   const QuadList& root_delegated_quad_list = frame.render_passes[1]->quad_list;
   1177   ASSERT_EQ(5u, root_delegated_quad_list.size());
   1178   const SharedQuadState* root_delegated_shared_quad_state =
   1179       root_delegated_quad_list[0]->shared_quad_state;
   1180 
   1181   // When the quads don't have a clip of their own, the clip rect is set to
   1182   // the drawable_content_rect of the delegated renderer layer. When the layer
   1183   // is clipped, that should be seen in the quads' clip_rect.
   1184   EXPECT_EQ(gfx::Rect(21, 27, 23, 21).ToString(),
   1185             root_delegated_shared_quad_state->clip_rect.ToString());
   1186   // Quads are clipped to the delegated renderer layer.
   1187   EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
   1188 
   1189   host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
   1190   host_impl_->DidDrawAllLayers(frame);
   1191 }
   1192 
   1193 TEST_F(DelegatedRendererLayerImplTestClip,
   1194        QuadsClipped_LayerClipped_NoSurface) {
   1195   root_delegated_render_pass_is_clipped_ = true;
   1196   clip_delegated_renderer_layer_ = true;
   1197   SetUpTest();
   1198 
   1199   LayerTreeHostImpl::FrameData frame;
   1200   EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
   1201 
   1202   ASSERT_EQ(2u, frame.render_passes.size());
   1203   const QuadList& contrib_delegated_quad_list =
   1204       frame.render_passes[0]->quad_list;
   1205   ASSERT_EQ(2u, contrib_delegated_quad_list.size());
   1206   const QuadList& root_delegated_quad_list = frame.render_passes[1]->quad_list;
   1207   ASSERT_EQ(5u, root_delegated_quad_list.size());
   1208   const SharedQuadState* root_delegated_shared_quad_state =
   1209       root_delegated_quad_list[0]->shared_quad_state;
   1210 
   1211   // When the quads have a clip of their own, it is used, but it is
   1212   // combined with the clip rect of the delegated renderer layer.
   1213   EXPECT_EQ(gfx::Rect(25, 27, 19, 21).ToString(),
   1214             root_delegated_shared_quad_state->clip_rect.ToString());
   1215   // Quads came with a clip rect.
   1216   EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
   1217 
   1218   host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
   1219   host_impl_->DidDrawAllLayers(frame);
   1220 }
   1221 
   1222 TEST_F(DelegatedRendererLayerImplTestClip,
   1223        QuadsUnclipped_LayerUnclipped_Surface) {
   1224   root_delegated_render_pass_is_clipped_ = false;
   1225   clip_delegated_renderer_layer_ = false;
   1226   SetUpTest();
   1227 
   1228   delegated_renderer_layer_->SetForceRenderSurface(true);
   1229 
   1230   LayerTreeHostImpl::FrameData frame;
   1231   EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
   1232 
   1233   ASSERT_EQ(3u, frame.render_passes.size());
   1234   const QuadList& contrib_delegated_quad_list =
   1235       frame.render_passes[0]->quad_list;
   1236   ASSERT_EQ(2u, contrib_delegated_quad_list.size());
   1237   const QuadList& root_delegated_quad_list = frame.render_passes[1]->quad_list;
   1238   ASSERT_EQ(5u, root_delegated_quad_list.size());
   1239   const SharedQuadState* root_delegated_shared_quad_state =
   1240       root_delegated_quad_list[0]->shared_quad_state;
   1241 
   1242   // When the layer owns a surface, the quads don't need to be clipped
   1243   // further than they already specify. If they aren't clipped, then their
   1244   // clip rect is ignored, and they are not set as clipped.
   1245   EXPECT_FALSE(root_delegated_shared_quad_state->is_clipped);
   1246 
   1247   host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
   1248   host_impl_->DidDrawAllLayers(frame);
   1249 }
   1250 
   1251 TEST_F(DelegatedRendererLayerImplTestClip,
   1252        QuadsClipped_LayerUnclipped_Surface) {
   1253   root_delegated_render_pass_is_clipped_ = true;
   1254   clip_delegated_renderer_layer_ = false;
   1255   SetUpTest();
   1256 
   1257   delegated_renderer_layer_->SetForceRenderSurface(true);
   1258 
   1259   LayerTreeHostImpl::FrameData frame;
   1260   EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
   1261 
   1262   ASSERT_EQ(3u, frame.render_passes.size());
   1263   const QuadList& contrib_delegated_quad_list =
   1264       frame.render_passes[0]->quad_list;
   1265   ASSERT_EQ(2u, contrib_delegated_quad_list.size());
   1266   const QuadList& root_delegated_quad_list = frame.render_passes[1]->quad_list;
   1267   ASSERT_EQ(5u, root_delegated_quad_list.size());
   1268   const SharedQuadState* root_delegated_shared_quad_state =
   1269       root_delegated_quad_list[0]->shared_quad_state;
   1270 
   1271   // When the quads have a clip of their own, it is used.
   1272   EXPECT_EQ(gfx::Rect(5, 5, 40, 40).ToString(),
   1273             root_delegated_shared_quad_state->clip_rect.ToString());
   1274   // Quads came with a clip rect.
   1275   EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
   1276 
   1277   host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
   1278   host_impl_->DidDrawAllLayers(frame);
   1279 }
   1280 
   1281 TEST_F(DelegatedRendererLayerImplTestClip,
   1282        QuadsUnclipped_LayerClipped_Surface) {
   1283   root_delegated_render_pass_is_clipped_ = false;
   1284   clip_delegated_renderer_layer_ = true;
   1285   SetUpTest();
   1286 
   1287   delegated_renderer_layer_->SetForceRenderSurface(true);
   1288 
   1289   LayerTreeHostImpl::FrameData frame;
   1290   EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
   1291 
   1292   ASSERT_EQ(3u, frame.render_passes.size());
   1293   const QuadList& contrib_delegated_quad_list =
   1294       frame.render_passes[0]->quad_list;
   1295   ASSERT_EQ(2u, contrib_delegated_quad_list.size());
   1296   const QuadList& root_delegated_quad_list = frame.render_passes[1]->quad_list;
   1297   ASSERT_EQ(5u, root_delegated_quad_list.size());
   1298   const SharedQuadState* root_delegated_shared_quad_state =
   1299       root_delegated_quad_list[0]->shared_quad_state;
   1300 
   1301   // When the layer owns a surface, the quads don't need to be clipped
   1302   // further than they already specify. If they aren't clipped, then their
   1303   // clip rect is ignored, and they are not set as clipped.
   1304   EXPECT_FALSE(root_delegated_shared_quad_state->is_clipped);
   1305 
   1306   host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
   1307   host_impl_->DidDrawAllLayers(frame);
   1308 }
   1309 
   1310 TEST_F(DelegatedRendererLayerImplTestClip, QuadsClipped_LayerClipped_Surface) {
   1311   root_delegated_render_pass_is_clipped_ = true;
   1312   clip_delegated_renderer_layer_ = true;
   1313   SetUpTest();
   1314 
   1315   delegated_renderer_layer_->SetForceRenderSurface(true);
   1316 
   1317   LayerTreeHostImpl::FrameData frame;
   1318   EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
   1319 
   1320   ASSERT_EQ(3u, frame.render_passes.size());
   1321   const QuadList& contrib_delegated_quad_list =
   1322       frame.render_passes[0]->quad_list;
   1323   ASSERT_EQ(2u, contrib_delegated_quad_list.size());
   1324   const QuadList& root_delegated_quad_list = frame.render_passes[1]->quad_list;
   1325   ASSERT_EQ(5u, root_delegated_quad_list.size());
   1326   const SharedQuadState* root_delegated_shared_quad_state =
   1327       root_delegated_quad_list[0]->shared_quad_state;
   1328 
   1329   // When the quads have a clip of their own, it is used, but it is
   1330   // combined with the clip rect of the delegated renderer layer. If the
   1331   // layer owns a surface, then it does not have a clip rect of its own.
   1332   EXPECT_EQ(gfx::Rect(5, 5, 40, 40).ToString(),
   1333             root_delegated_shared_quad_state->clip_rect.ToString());
   1334   // Quads came with a clip rect.
   1335   EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
   1336 
   1337   host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
   1338   host_impl_->DidDrawAllLayers(frame);
   1339 }
   1340 
   1341 TEST_F(DelegatedRendererLayerImplTest, InvalidRenderPassDrawQuad) {
   1342   scoped_ptr<LayerImpl> root_layer = LayerImpl::Create(
   1343       host_impl_->active_tree(), 1).PassAs<LayerImpl>();
   1344   scoped_ptr<FakeDelegatedRendererLayerImpl> delegated_renderer_layer =
   1345       FakeDelegatedRendererLayerImpl::Create(host_impl_->active_tree(), 4);
   1346 
   1347   host_impl_->SetViewportSize(gfx::Size(100, 100));
   1348 
   1349   delegated_renderer_layer->SetPosition(gfx::Point(3, 3));
   1350   delegated_renderer_layer->SetBounds(gfx::Size(10, 10));
   1351   delegated_renderer_layer->SetContentBounds(gfx::Size(10, 10));
   1352   delegated_renderer_layer->SetDrawsContent(true);
   1353 
   1354   ScopedPtrVector<RenderPass> delegated_render_passes;
   1355   TestRenderPass* pass1 = AddRenderPass(
   1356       &delegated_render_passes,
   1357       RenderPass::Id(9, 6),
   1358       gfx::Rect(0, 0, 10, 10),
   1359       gfx::Transform());
   1360   AddQuad(pass1, gfx::Rect(0, 0, 6, 6), 33u);
   1361 
   1362   // This render pass isn't part of the frame.
   1363   scoped_ptr<TestRenderPass> missing_pass(TestRenderPass::Create());
   1364   missing_pass->SetNew(RenderPass::Id(9, 7),
   1365                        gfx::Rect(7, 7, 7, 7),
   1366                        gfx::Rect(7, 7, 7, 7),
   1367                        gfx::Transform());
   1368 
   1369   // But a render pass quad refers to it.
   1370   AddRenderPassQuad(pass1, missing_pass.get());
   1371 
   1372   delegated_renderer_layer->SetFrameDataForRenderPasses(
   1373       1.f, &delegated_render_passes);
   1374 
   1375   // The RenderPasses should be taken by the layer.
   1376   EXPECT_EQ(0u, delegated_render_passes.size());
   1377 
   1378   root_layer->AddChild(delegated_renderer_layer.PassAs<LayerImpl>());
   1379   host_impl_->active_tree()->SetRootLayer(root_layer.Pass());
   1380 
   1381   LayerTreeHostImpl::FrameData frame;
   1382   EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
   1383 
   1384   // The DelegatedRendererLayerImpl should drop the bad RenderPassDrawQuad.
   1385   ASSERT_EQ(1u, frame.render_passes.size());
   1386   ASSERT_EQ(1u, frame.render_passes[0]->quad_list.size());
   1387   EXPECT_EQ(DrawQuad::SOLID_COLOR,
   1388             frame.render_passes[0]->quad_list[0]->material);
   1389 
   1390   host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
   1391   host_impl_->DidDrawAllLayers(frame);
   1392 }
   1393 
   1394 TEST_F(DelegatedRendererLayerImplTest, Occlusion) {
   1395   gfx::Size layer_size(1000, 1000);
   1396   gfx::Size viewport_size(1000, 1000);
   1397   gfx::Rect quad_rect(200, 300, 400, 500);
   1398 
   1399   gfx::Transform transform;
   1400   transform.Translate(11.0, 0.0);
   1401 
   1402   LayerTestCommon::LayerImplTest impl;
   1403 
   1404   FakeDelegatedRendererLayerImpl* delegated_renderer_layer_impl =
   1405       impl.AddChildToRoot<FakeDelegatedRendererLayerImpl>();
   1406   delegated_renderer_layer_impl->SetBounds(layer_size);
   1407   delegated_renderer_layer_impl->SetContentBounds(layer_size);
   1408   delegated_renderer_layer_impl->SetDrawsContent(true);
   1409 
   1410   ScopedPtrVector<RenderPass> delegated_render_passes;
   1411   // pass2 is just the size of the quad. It contributes to |pass1| with a
   1412   // translation of (11,0).
   1413   RenderPass::Id pass2_id =
   1414       delegated_renderer_layer_impl->FirstContributingRenderPassId();
   1415   TestRenderPass* pass2 =
   1416       AddRenderPass(&delegated_render_passes, pass2_id, quad_rect, transform);
   1417   AddQuad(pass2, gfx::Rect(quad_rect.size()), SK_ColorRED);
   1418   // |pass1| covers the whole layer.
   1419   RenderPass::Id pass1_id = RenderPass::Id(impl.root_layer()->id(), 0);
   1420   TestRenderPass* pass1 = AddRenderPass(&delegated_render_passes,
   1421                                         pass1_id,
   1422                                         gfx::Rect(layer_size),
   1423                                         gfx::Transform());
   1424   AddRenderPassQuad(pass1, pass2, 0, FilterOperations(), transform);
   1425   delegated_renderer_layer_impl->SetFrameDataForRenderPasses(
   1426       1.f, &delegated_render_passes);
   1427 
   1428   impl.CalcDrawProps(viewport_size);
   1429 
   1430   // The |quad_rect| translated by the |transform|.
   1431   gfx::Rect quad_screen_rect = quad_rect + gfx::Vector2d(11, 0);
   1432 
   1433   {
   1434     SCOPED_TRACE("No occlusion");
   1435     gfx::Rect occluded;
   1436 
   1437     {
   1438       SCOPED_TRACE("Root render pass");
   1439       impl.AppendQuadsForPassWithOcclusion(
   1440           delegated_renderer_layer_impl, pass1_id, occluded);
   1441       LayerTestCommon::VerifyQuadsExactlyCoverRect(impl.quad_list(),
   1442                                                    quad_screen_rect);
   1443       ASSERT_EQ(1u, impl.quad_list().size());
   1444       EXPECT_EQ(DrawQuad::RENDER_PASS, impl.quad_list()[0]->material);
   1445     }
   1446     {
   1447       SCOPED_TRACE("Contributing render pass");
   1448       impl.AppendQuadsForPassWithOcclusion(
   1449           delegated_renderer_layer_impl, pass2_id, occluded);
   1450       LayerTestCommon::VerifyQuadsExactlyCoverRect(impl.quad_list(),
   1451                                                    gfx::Rect(quad_rect.size()));
   1452       ASSERT_EQ(1u, impl.quad_list().size());
   1453       EXPECT_EQ(DrawQuad::SOLID_COLOR, impl.quad_list()[0]->material);
   1454     }
   1455   }
   1456 
   1457   {
   1458     SCOPED_TRACE("Full occlusion");
   1459     {
   1460       gfx::Rect occluded(delegated_renderer_layer_impl->visible_content_rect());
   1461 
   1462       SCOPED_TRACE("Root render pass");
   1463       impl.AppendQuadsForPassWithOcclusion(
   1464           delegated_renderer_layer_impl, pass1_id, occluded);
   1465       LayerTestCommon::VerifyQuadsExactlyCoverRect(impl.quad_list(),
   1466                                                    gfx::Rect());
   1467       EXPECT_EQ(impl.quad_list().size(), 0u);
   1468     }
   1469     {
   1470       gfx::Rect occluded(delegated_renderer_layer_impl->visible_content_rect());
   1471       // Move the occlusion to where it is in the contributing surface.
   1472       occluded -= quad_rect.OffsetFromOrigin();
   1473 
   1474       SCOPED_TRACE("Contributing render pass");
   1475       impl.AppendQuadsForPassWithOcclusion(
   1476           delegated_renderer_layer_impl, pass2_id, occluded);
   1477       LayerTestCommon::VerifyQuadsExactlyCoverRect(impl.quad_list(),
   1478                                                    gfx::Rect());
   1479       EXPECT_EQ(impl.quad_list().size(), 0u);
   1480     }
   1481   }
   1482 
   1483   {
   1484     SCOPED_TRACE("Partial occlusion");
   1485     {
   1486       gfx::Rect occluded(0, 0, 500, 1000);
   1487 
   1488       SCOPED_TRACE("Root render pass");
   1489       impl.AppendQuadsForPassWithOcclusion(
   1490           delegated_renderer_layer_impl, pass1_id, occluded);
   1491       size_t partially_occluded_count = 0;
   1492       LayerTestCommon::VerifyQuadsCoverRectWithOcclusion(
   1493           impl.quad_list(),
   1494           quad_screen_rect,
   1495           occluded,
   1496           &partially_occluded_count);
   1497       // The layer outputs one quad, which is partially occluded.
   1498       EXPECT_EQ(1u, impl.quad_list().size());
   1499       EXPECT_EQ(1u, partially_occluded_count);
   1500     }
   1501     {
   1502       gfx::Rect occluded(0, 0, 500, 1000);
   1503       // Move the occlusion to where it is in the contributing surface.
   1504       occluded -= quad_rect.OffsetFromOrigin() + gfx::Vector2d(11, 0);
   1505 
   1506       SCOPED_TRACE("Contributing render pass");
   1507       impl.AppendQuadsForPassWithOcclusion(
   1508           delegated_renderer_layer_impl, pass2_id, occluded);
   1509       size_t partially_occluded_count = 0;
   1510       LayerTestCommon::VerifyQuadsCoverRectWithOcclusion(
   1511           impl.quad_list(),
   1512           gfx::Rect(quad_rect.size()),
   1513           occluded,
   1514           &partially_occluded_count);
   1515       // The layer outputs one quad, which is partially occluded.
   1516       EXPECT_EQ(1u, impl.quad_list().size());
   1517       EXPECT_EQ(1u, partially_occluded_count);
   1518       // The quad in the contributing surface is at (211,300) in the root.
   1519       // The occlusion extends to 500 in the x-axis, pushing the left of the
   1520       // visible part of the quad to 500 - 211 = 300 - 11 inside the quad.
   1521       EXPECT_EQ(gfx::Rect(300 - 11, 0, 100 + 11, 500).ToString(),
   1522                 impl.quad_list()[0]->visible_rect.ToString());
   1523     }
   1524   }
   1525   {
   1526     gfx::Rect occluded(0, 0, 500, 1000);
   1527     // Move the occlusion to where it is in the contributing surface.
   1528     occluded -= quad_rect.OffsetFromOrigin() + gfx::Vector2d(11, 0);
   1529 
   1530     SCOPED_TRACE("Contributing render pass with transformed root");
   1531 
   1532     delegated_renderer_layer_impl->SetTransform(transform);
   1533     impl.CalcDrawProps(viewport_size);
   1534 
   1535     impl.AppendQuadsForPassWithOcclusion(
   1536         delegated_renderer_layer_impl, pass2_id, occluded);
   1537     size_t partially_occluded_count = 0;
   1538     LayerTestCommon::VerifyQuadsCoverRectWithOcclusion(
   1539         impl.quad_list(),
   1540         gfx::Rect(quad_rect.size()),
   1541         occluded,
   1542         &partially_occluded_count);
   1543     // The layer outputs one quad, which is partially occluded.
   1544     EXPECT_EQ(1u, impl.quad_list().size());
   1545     EXPECT_EQ(1u, partially_occluded_count);
   1546     // The quad in the contributing surface is at (222,300) in the transformed
   1547     // root. The occlusion extends to 500 in the x-axis, pushing the left of the
   1548     // visible part of the quad to 500 - 222 = 300 - 22 inside the quad.
   1549     EXPECT_EQ(gfx::Rect(300 - 22, 0, 100 + 22, 500).ToString(),
   1550               impl.quad_list()[0]->visible_rect.ToString());
   1551   }
   1552 }
   1553 
   1554 TEST_F(DelegatedRendererLayerImplTest, PushPropertiesTo) {
   1555   gfx::Size layer_size(1000, 1000);
   1556 
   1557   scoped_ptr<FakeDelegatedRendererLayerImpl> delegated_renderer_layer_impl =
   1558       FakeDelegatedRendererLayerImpl::Create(host_impl_->active_tree(), 5);
   1559   delegated_renderer_layer_impl->SetBounds(layer_size);
   1560   delegated_renderer_layer_impl->SetContentBounds(layer_size);
   1561   delegated_renderer_layer_impl->SetDrawsContent(true);
   1562 
   1563   RenderPassList delegated_render_passes;
   1564   // |pass1| covers the whole layer.
   1565   RenderPass::Id pass1_id = RenderPass::Id(5, 0);
   1566   AddRenderPass(&delegated_render_passes,
   1567                 pass1_id,
   1568                 gfx::Rect(layer_size),
   1569                 gfx::Transform());
   1570   delegated_renderer_layer_impl->SetFrameDataForRenderPasses(
   1571       2.f, &delegated_render_passes);
   1572   EXPECT_EQ(0.5f, delegated_renderer_layer_impl->inverse_device_scale_factor());
   1573 
   1574   scoped_ptr<DelegatedRendererLayerImpl> other_layer =
   1575       DelegatedRendererLayerImpl::Create(host_impl_->active_tree(), 6);
   1576 
   1577   delegated_renderer_layer_impl->PushPropertiesTo(other_layer.get());
   1578 
   1579   EXPECT_EQ(0.5f, other_layer->inverse_device_scale_factor());
   1580 }
   1581 
   1582 }  // namespace
   1583 }  // namespace cc
   1584