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      1 // Copyright 2014 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "cc/layers/texture_layer_impl.h"
      6 
      7 #include "cc/output/context_provider.h"
      8 #include "cc/output/output_surface.h"
      9 #include "cc/test/layer_test_common.h"
     10 #include "testing/gtest/include/gtest/gtest.h"
     11 
     12 namespace cc {
     13 namespace {
     14 
     15 void IgnoreCallback(uint32 sync_point, bool lost) {}
     16 
     17 TEST(TextureLayerImplTest, Occlusion) {
     18   gfx::Size layer_size(1000, 1000);
     19   gfx::Size viewport_size(1000, 1000);
     20 
     21   LayerTestCommon::LayerImplTest impl;
     22 
     23   gpu::Mailbox mailbox;
     24   impl.output_surface()->context_provider()->ContextGL()->GenMailboxCHROMIUM(
     25       mailbox.name);
     26   TextureMailbox texture_mailbox(mailbox, GL_TEXTURE_2D, 0);
     27 
     28   TextureLayerImpl* texture_layer_impl =
     29       impl.AddChildToRoot<TextureLayerImpl>();
     30   texture_layer_impl->SetBounds(layer_size);
     31   texture_layer_impl->SetContentBounds(layer_size);
     32   texture_layer_impl->SetDrawsContent(true);
     33   texture_layer_impl->SetTextureMailbox(
     34       texture_mailbox,
     35       SingleReleaseCallback::Create(base::Bind(&IgnoreCallback)));
     36 
     37   impl.CalcDrawProps(viewport_size);
     38 
     39   {
     40     SCOPED_TRACE("No occlusion");
     41     gfx::Rect occluded;
     42     impl.AppendQuadsWithOcclusion(texture_layer_impl, occluded);
     43 
     44     LayerTestCommon::VerifyQuadsExactlyCoverRect(impl.quad_list(),
     45                                                  gfx::Rect(layer_size));
     46     EXPECT_EQ(1u, impl.quad_list().size());
     47   }
     48 
     49   {
     50     SCOPED_TRACE("Full occlusion");
     51     gfx::Rect occluded(texture_layer_impl->visible_content_rect());
     52     impl.AppendQuadsWithOcclusion(texture_layer_impl, occluded);
     53 
     54     LayerTestCommon::VerifyQuadsExactlyCoverRect(impl.quad_list(), gfx::Rect());
     55     EXPECT_EQ(impl.quad_list().size(), 0u);
     56   }
     57 
     58   {
     59     SCOPED_TRACE("Partial occlusion");
     60     gfx::Rect occluded(200, 0, 800, 1000);
     61     impl.AppendQuadsWithOcclusion(texture_layer_impl, occluded);
     62 
     63     size_t partially_occluded_count = 0;
     64     LayerTestCommon::VerifyQuadsCoverRectWithOcclusion(
     65         impl.quad_list(),
     66         gfx::Rect(layer_size),
     67         occluded,
     68         &partially_occluded_count);
     69     // The layer outputs one quad, which is partially occluded.
     70     EXPECT_EQ(1u, impl.quad_list().size());
     71     EXPECT_EQ(1u, partially_occluded_count);
     72   }
     73 }
     74 
     75 }  // namespace
     76 }  // namespace cc
     77