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      1 // Copyright 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "cc/output/software_renderer.h"
      6 
      7 #include "base/debug/trace_event.h"
      8 #include "cc/base/math_util.h"
      9 #include "cc/output/compositor_frame.h"
     10 #include "cc/output/compositor_frame_ack.h"
     11 #include "cc/output/compositor_frame_metadata.h"
     12 #include "cc/output/copy_output_request.h"
     13 #include "cc/output/output_surface.h"
     14 #include "cc/output/render_surface_filters.h"
     15 #include "cc/output/software_output_device.h"
     16 #include "cc/quads/checkerboard_draw_quad.h"
     17 #include "cc/quads/debug_border_draw_quad.h"
     18 #include "cc/quads/picture_draw_quad.h"
     19 #include "cc/quads/render_pass_draw_quad.h"
     20 #include "cc/quads/solid_color_draw_quad.h"
     21 #include "cc/quads/texture_draw_quad.h"
     22 #include "cc/quads/tile_draw_quad.h"
     23 #include "cc/resources/raster_worker_pool.h"
     24 #include "skia/ext/opacity_draw_filter.h"
     25 #include "third_party/skia/include/core/SkBitmapDevice.h"
     26 #include "third_party/skia/include/core/SkCanvas.h"
     27 #include "third_party/skia/include/core/SkColor.h"
     28 #include "third_party/skia/include/core/SkImageFilter.h"
     29 #include "third_party/skia/include/core/SkMatrix.h"
     30 #include "third_party/skia/include/core/SkShader.h"
     31 #include "third_party/skia/include/effects/SkLayerRasterizer.h"
     32 #include "ui/gfx/rect_conversions.h"
     33 #include "ui/gfx/skia_util.h"
     34 #include "ui/gfx/transform.h"
     35 
     36 namespace cc {
     37 
     38 namespace {
     39 
     40 class OnDemandRasterTaskImpl : public Task {
     41  public:
     42   OnDemandRasterTaskImpl(PicturePileImpl* picture_pile,
     43                          SkCanvas* canvas,
     44                          gfx::Rect content_rect,
     45                          float contents_scale)
     46       : picture_pile_(picture_pile),
     47         canvas_(canvas),
     48         content_rect_(content_rect),
     49         contents_scale_(contents_scale) {
     50     DCHECK(picture_pile_);
     51     DCHECK(canvas_);
     52   }
     53 
     54   // Overridden from Task:
     55   virtual void RunOnWorkerThread() OVERRIDE {
     56     TRACE_EVENT0("cc", "OnDemandRasterTaskImpl::RunOnWorkerThread");
     57 
     58     PicturePileImpl* picture_pile = picture_pile_->GetCloneForDrawingOnThread(
     59         RasterWorkerPool::GetPictureCloneIndexForCurrentThread());
     60     DCHECK(picture_pile);
     61 
     62     picture_pile->RasterDirect(canvas_, content_rect_, contents_scale_, NULL);
     63   }
     64 
     65  protected:
     66   virtual ~OnDemandRasterTaskImpl() {}
     67 
     68  private:
     69   PicturePileImpl* picture_pile_;
     70   SkCanvas* canvas_;
     71   const gfx::Rect content_rect_;
     72   const float contents_scale_;
     73 
     74   DISALLOW_COPY_AND_ASSIGN(OnDemandRasterTaskImpl);
     75 };
     76 
     77 static inline bool IsScalarNearlyInteger(SkScalar scalar) {
     78   return SkScalarNearlyZero(scalar - SkScalarRoundToScalar(scalar));
     79 }
     80 
     81 bool IsScaleAndIntegerTranslate(const SkMatrix& matrix) {
     82   return IsScalarNearlyInteger(matrix[SkMatrix::kMTransX]) &&
     83          IsScalarNearlyInteger(matrix[SkMatrix::kMTransY]) &&
     84          SkScalarNearlyZero(matrix[SkMatrix::kMSkewX]) &&
     85          SkScalarNearlyZero(matrix[SkMatrix::kMSkewY]) &&
     86          SkScalarNearlyZero(matrix[SkMatrix::kMPersp0]) &&
     87          SkScalarNearlyZero(matrix[SkMatrix::kMPersp1]) &&
     88          SkScalarNearlyZero(matrix[SkMatrix::kMPersp2] - 1.0f);
     89 }
     90 
     91 static SkShader::TileMode WrapModeToTileMode(GLint wrap_mode) {
     92   switch (wrap_mode) {
     93     case GL_REPEAT:
     94       return SkShader::kRepeat_TileMode;
     95     case GL_CLAMP_TO_EDGE:
     96       return SkShader::kClamp_TileMode;
     97   }
     98   NOTREACHED();
     99   return SkShader::kClamp_TileMode;
    100 }
    101 
    102 }  // anonymous namespace
    103 
    104 scoped_ptr<SoftwareRenderer> SoftwareRenderer::Create(
    105     RendererClient* client,
    106     const LayerTreeSettings* settings,
    107     OutputSurface* output_surface,
    108     ResourceProvider* resource_provider) {
    109   return make_scoped_ptr(new SoftwareRenderer(
    110       client, settings, output_surface, resource_provider));
    111 }
    112 
    113 SoftwareRenderer::SoftwareRenderer(RendererClient* client,
    114                                    const LayerTreeSettings* settings,
    115                                    OutputSurface* output_surface,
    116                                    ResourceProvider* resource_provider)
    117     : DirectRenderer(client, settings, output_surface, resource_provider),
    118       is_scissor_enabled_(false),
    119       is_backbuffer_discarded_(false),
    120       output_device_(output_surface->software_device()),
    121       current_canvas_(NULL) {
    122   if (resource_provider_) {
    123     capabilities_.max_texture_size = resource_provider_->max_texture_size();
    124     capabilities_.best_texture_format =
    125         resource_provider_->best_texture_format();
    126   }
    127   // The updater can access bitmaps while the SoftwareRenderer is using them.
    128   capabilities_.allow_partial_texture_updates = true;
    129   capabilities_.using_partial_swap = true;
    130 
    131   capabilities_.using_map_image = true;
    132   capabilities_.using_shared_memory_resources = true;
    133 
    134   capabilities_.allow_rasterize_on_demand = true;
    135 }
    136 
    137 SoftwareRenderer::~SoftwareRenderer() {}
    138 
    139 const RendererCapabilitiesImpl& SoftwareRenderer::Capabilities() const {
    140   return capabilities_;
    141 }
    142 
    143 void SoftwareRenderer::BeginDrawingFrame(DrawingFrame* frame) {
    144   TRACE_EVENT0("cc", "SoftwareRenderer::BeginDrawingFrame");
    145   root_canvas_ = output_device_->BeginPaint(
    146       gfx::ToEnclosingRect(frame->root_damage_rect));
    147 }
    148 
    149 void SoftwareRenderer::FinishDrawingFrame(DrawingFrame* frame) {
    150   TRACE_EVENT0("cc", "SoftwareRenderer::FinishDrawingFrame");
    151   current_framebuffer_lock_.reset();
    152   current_canvas_ = NULL;
    153   root_canvas_ = NULL;
    154 
    155   current_frame_data_.reset(new SoftwareFrameData);
    156   output_device_->EndPaint(current_frame_data_.get());
    157 }
    158 
    159 void SoftwareRenderer::SwapBuffers(const CompositorFrameMetadata& metadata) {
    160   TRACE_EVENT0("cc,benchmark", "SoftwareRenderer::SwapBuffers");
    161   CompositorFrame compositor_frame;
    162   compositor_frame.metadata = metadata;
    163   compositor_frame.software_frame_data = current_frame_data_.Pass();
    164   output_surface_->SwapBuffers(&compositor_frame);
    165 }
    166 
    167 void SoftwareRenderer::ReceiveSwapBuffersAck(const CompositorFrameAck& ack) {
    168   output_device_->ReclaimSoftwareFrame(ack.last_software_frame_id);
    169 }
    170 
    171 bool SoftwareRenderer::FlippedFramebuffer() const {
    172   return false;
    173 }
    174 
    175 void SoftwareRenderer::EnsureScissorTestEnabled() {
    176   is_scissor_enabled_ = true;
    177   SetClipRect(scissor_rect_);
    178 }
    179 
    180 void SoftwareRenderer::EnsureScissorTestDisabled() {
    181   // There is no explicit notion of enabling/disabling scissoring in software
    182   // rendering, but the underlying effect we want is to clear any existing
    183   // clipRect on the current SkCanvas. This is done by setting clipRect to
    184   // the viewport's dimensions.
    185   is_scissor_enabled_ = false;
    186   SkISize size = current_canvas_->getDeviceSize();
    187   SetClipRect(gfx::Rect(size.width(), size.height()));
    188 }
    189 
    190 void SoftwareRenderer::Finish() {}
    191 
    192 void SoftwareRenderer::BindFramebufferToOutputSurface(DrawingFrame* frame) {
    193   DCHECK(!output_surface_->HasExternalStencilTest());
    194   current_framebuffer_lock_.reset();
    195   current_canvas_ = root_canvas_;
    196 }
    197 
    198 bool SoftwareRenderer::BindFramebufferToTexture(
    199     DrawingFrame* frame,
    200     const ScopedResource* texture,
    201     const gfx::Rect& target_rect) {
    202   current_framebuffer_lock_.reset();
    203   current_framebuffer_lock_ = make_scoped_ptr(
    204       new ResourceProvider::ScopedWriteLockSoftware(
    205           resource_provider_, texture->id()));
    206   current_canvas_ = current_framebuffer_lock_->sk_canvas();
    207   InitializeViewport(frame,
    208                      target_rect,
    209                      gfx::Rect(target_rect.size()),
    210                      target_rect.size());
    211   return true;
    212 }
    213 
    214 void SoftwareRenderer::SetScissorTestRect(const gfx::Rect& scissor_rect) {
    215   is_scissor_enabled_ = true;
    216   scissor_rect_ = scissor_rect;
    217   SetClipRect(scissor_rect);
    218 }
    219 
    220 void SoftwareRenderer::SetClipRect(const gfx::Rect& rect) {
    221   // Skia applies the current matrix to clip rects so we reset it temporary.
    222   SkMatrix current_matrix = current_canvas_->getTotalMatrix();
    223   current_canvas_->resetMatrix();
    224   current_canvas_->clipRect(gfx::RectToSkRect(rect), SkRegion::kReplace_Op);
    225   current_canvas_->setMatrix(current_matrix);
    226 }
    227 
    228 void SoftwareRenderer::ClearCanvas(SkColor color) {
    229   // SkCanvas::clear doesn't respect the current clipping region
    230   // so we SkCanvas::drawColor instead if scissoring is active.
    231   if (is_scissor_enabled_)
    232     current_canvas_->drawColor(color, SkXfermode::kSrc_Mode);
    233   else
    234     current_canvas_->clear(color);
    235 }
    236 
    237 void SoftwareRenderer::DiscardPixels(bool has_external_stencil_test,
    238                                      bool draw_rect_covers_full_surface) {}
    239 
    240 void SoftwareRenderer::ClearFramebuffer(DrawingFrame* frame,
    241                                         bool has_external_stencil_test) {
    242   if (frame->current_render_pass->has_transparent_background) {
    243     ClearCanvas(SkColorSetARGB(0, 0, 0, 0));
    244   } else {
    245 #ifndef NDEBUG
    246     // On DEBUG builds, opaque render passes are cleared to blue
    247     // to easily see regions that were not drawn on the screen.
    248     ClearCanvas(SkColorSetARGB(255, 0, 0, 255));
    249 #endif
    250   }
    251 }
    252 
    253 void SoftwareRenderer::SetDrawViewport(
    254     const gfx::Rect& window_space_viewport) {}
    255 
    256 bool SoftwareRenderer::IsSoftwareResource(
    257     ResourceProvider::ResourceId resource_id) const {
    258   switch (resource_provider_->GetResourceType(resource_id)) {
    259     case ResourceProvider::GLTexture:
    260       return false;
    261     case ResourceProvider::Bitmap:
    262       return true;
    263     case ResourceProvider::InvalidType:
    264       break;
    265   }
    266 
    267   LOG(FATAL) << "Invalid resource type.";
    268   return false;
    269 }
    270 
    271 void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) {
    272   TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad");
    273   gfx::Transform quad_rect_matrix;
    274   QuadRectTransform(&quad_rect_matrix, quad->quadTransform(), quad->rect);
    275   gfx::Transform contents_device_transform =
    276       frame->window_matrix * frame->projection_matrix * quad_rect_matrix;
    277   contents_device_transform.FlattenTo2d();
    278   SkMatrix sk_device_matrix;
    279   gfx::TransformToFlattenedSkMatrix(contents_device_transform,
    280                                     &sk_device_matrix);
    281   current_canvas_->setMatrix(sk_device_matrix);
    282 
    283   current_paint_.reset();
    284   if (!IsScaleAndIntegerTranslate(sk_device_matrix)) {
    285     // TODO(danakj): Until we can enable AA only on exterior edges of the
    286     // layer, disable AA if any interior edges are present. crbug.com/248175
    287     bool all_four_edges_are_exterior = quad->IsTopEdge() &&
    288                                        quad->IsLeftEdge() &&
    289                                        quad->IsBottomEdge() &&
    290                                        quad->IsRightEdge();
    291     if (settings_->allow_antialiasing && all_four_edges_are_exterior)
    292       current_paint_.setAntiAlias(true);
    293     current_paint_.setFilterLevel(SkPaint::kLow_FilterLevel);
    294   }
    295 
    296   if (quad->ShouldDrawWithBlending()) {
    297     current_paint_.setAlpha(quad->opacity() * 255);
    298     current_paint_.setXfermodeMode(SkXfermode::kSrcOver_Mode);
    299   } else {
    300     current_paint_.setXfermodeMode(SkXfermode::kSrc_Mode);
    301   }
    302 
    303   switch (quad->material) {
    304     case DrawQuad::CHECKERBOARD:
    305       DrawCheckerboardQuad(frame, CheckerboardDrawQuad::MaterialCast(quad));
    306       break;
    307     case DrawQuad::DEBUG_BORDER:
    308       DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad));
    309       break;
    310     case DrawQuad::PICTURE_CONTENT:
    311       DrawPictureQuad(frame, PictureDrawQuad::MaterialCast(quad));
    312       break;
    313     case DrawQuad::RENDER_PASS:
    314       DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad));
    315       break;
    316     case DrawQuad::SOLID_COLOR:
    317       DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad));
    318       break;
    319     case DrawQuad::TEXTURE_CONTENT:
    320       DrawTextureQuad(frame, TextureDrawQuad::MaterialCast(quad));
    321       break;
    322     case DrawQuad::TILED_CONTENT:
    323       DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad));
    324       break;
    325     case DrawQuad::SURFACE_CONTENT:
    326       // Surface content should be fully resolved to other quad types before
    327       // reaching a direct renderer.
    328       NOTREACHED();
    329       break;
    330     case DrawQuad::INVALID:
    331     case DrawQuad::IO_SURFACE_CONTENT:
    332     case DrawQuad::YUV_VIDEO_CONTENT:
    333     case DrawQuad::STREAM_VIDEO_CONTENT:
    334       DrawUnsupportedQuad(frame, quad);
    335       NOTREACHED();
    336       break;
    337   }
    338 
    339   current_canvas_->resetMatrix();
    340 }
    341 
    342 void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame* frame,
    343                                             const CheckerboardDrawQuad* quad) {
    344   gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
    345       QuadVertexRect(), quad->rect, quad->visible_rect);
    346   current_paint_.setColor(quad->color);
    347   current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
    348   current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect),
    349                             current_paint_);
    350 }
    351 
    352 void SoftwareRenderer::DrawDebugBorderQuad(const DrawingFrame* frame,
    353                                            const DebugBorderDrawQuad* quad) {
    354   // We need to apply the matrix manually to have pixel-sized stroke width.
    355   SkPoint vertices[4];
    356   gfx::RectFToSkRect(QuadVertexRect()).toQuad(vertices);
    357   SkPoint transformed_vertices[4];
    358   current_canvas_->getTotalMatrix().mapPoints(transformed_vertices,
    359                                               vertices,
    360                                               4);
    361   current_canvas_->resetMatrix();
    362 
    363   current_paint_.setColor(quad->color);
    364   current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
    365   current_paint_.setStyle(SkPaint::kStroke_Style);
    366   current_paint_.setStrokeWidth(quad->width);
    367   current_canvas_->drawPoints(SkCanvas::kPolygon_PointMode,
    368                               4, transformed_vertices, current_paint_);
    369 }
    370 
    371 void SoftwareRenderer::DrawPictureQuad(const DrawingFrame* frame,
    372                                        const PictureDrawQuad* quad) {
    373   SkMatrix content_matrix;
    374   content_matrix.setRectToRect(
    375       gfx::RectFToSkRect(quad->tex_coord_rect),
    376       gfx::RectFToSkRect(QuadVertexRect()),
    377       SkMatrix::kFill_ScaleToFit);
    378   current_canvas_->concat(content_matrix);
    379 
    380   // TODO(aelias): This isn't correct in all cases. We should detect these
    381   // cases and fall back to a persistent bitmap backing
    382   // (http://crbug.com/280374).
    383   skia::RefPtr<SkDrawFilter> opacity_filter =
    384       skia::AdoptRef(new skia::OpacityDrawFilter(
    385           quad->opacity(), frame->disable_picture_quad_image_filtering));
    386   DCHECK(!current_canvas_->getDrawFilter());
    387   current_canvas_->setDrawFilter(opacity_filter.get());
    388 
    389   TRACE_EVENT0("cc",
    390                "SoftwareRenderer::DrawPictureQuad");
    391 
    392   // Create and run on-demand raster task for tile.
    393   scoped_refptr<Task> on_demand_raster_task(
    394       new OnDemandRasterTaskImpl(quad->picture_pile,
    395                                  current_canvas_,
    396                                  quad->content_rect,
    397                                  quad->contents_scale));
    398   client_->RunOnDemandRasterTask(on_demand_raster_task.get());
    399 
    400   current_canvas_->setDrawFilter(NULL);
    401 }
    402 
    403 void SoftwareRenderer::DrawSolidColorQuad(const DrawingFrame* frame,
    404                                           const SolidColorDrawQuad* quad) {
    405   gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
    406       QuadVertexRect(), quad->rect, quad->visible_rect);
    407   current_paint_.setColor(quad->color);
    408   current_paint_.setAlpha(quad->opacity() * SkColorGetA(quad->color));
    409   current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect),
    410                             current_paint_);
    411 }
    412 
    413 void SoftwareRenderer::DrawTextureQuad(const DrawingFrame* frame,
    414                                        const TextureDrawQuad* quad) {
    415   if (!IsSoftwareResource(quad->resource_id)) {
    416     DrawUnsupportedQuad(frame, quad);
    417     return;
    418   }
    419 
    420   // TODO(skaslev): Add support for non-premultiplied alpha.
    421   ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
    422                                                 quad->resource_id);
    423   if (!lock.valid())
    424     return;
    425   const SkBitmap* bitmap = lock.sk_bitmap();
    426   gfx::RectF uv_rect = gfx::ScaleRect(gfx::BoundingRect(quad->uv_top_left,
    427                                                         quad->uv_bottom_right),
    428                                       bitmap->width(),
    429                                       bitmap->height());
    430   gfx::RectF visible_uv_rect =
    431       MathUtil::ScaleRectProportional(uv_rect, quad->rect, quad->visible_rect);
    432   SkRect sk_uv_rect = gfx::RectFToSkRect(visible_uv_rect);
    433   gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
    434       QuadVertexRect(), quad->rect, quad->visible_rect);
    435   SkRect quad_rect = gfx::RectFToSkRect(visible_quad_vertex_rect);
    436 
    437   if (quad->flipped)
    438     current_canvas_->scale(1, -1);
    439 
    440   bool blend_background = quad->background_color != SK_ColorTRANSPARENT &&
    441                           !bitmap->isOpaque();
    442   bool needs_layer = blend_background && (current_paint_.getAlpha() != 0xFF);
    443   if (needs_layer) {
    444     current_canvas_->saveLayerAlpha(&quad_rect, current_paint_.getAlpha());
    445     current_paint_.setAlpha(0xFF);
    446   }
    447   if (blend_background) {
    448     SkPaint background_paint;
    449     background_paint.setColor(quad->background_color);
    450     current_canvas_->drawRect(quad_rect, background_paint);
    451   }
    452   SkShader::TileMode tile_mode = WrapModeToTileMode(lock.wrap_mode());
    453   if (tile_mode != SkShader::kClamp_TileMode) {
    454     SkMatrix matrix;
    455     matrix.setRectToRect(sk_uv_rect, quad_rect, SkMatrix::kFill_ScaleToFit);
    456     skia::RefPtr<SkShader> shader = skia::AdoptRef(
    457         SkShader::CreateBitmapShader(*bitmap, tile_mode, tile_mode, &matrix));
    458     SkPaint paint;
    459     paint.setStyle(SkPaint::kFill_Style);
    460     paint.setShader(shader.get());
    461     current_canvas_->drawRect(quad_rect, paint);
    462   } else {
    463     current_canvas_->drawBitmapRectToRect(*bitmap,
    464                                           &sk_uv_rect,
    465                                           quad_rect,
    466                                           &current_paint_);
    467   }
    468 
    469   if (needs_layer)
    470     current_canvas_->restore();
    471 }
    472 
    473 void SoftwareRenderer::DrawTileQuad(const DrawingFrame* frame,
    474                                     const TileDrawQuad* quad) {
    475   // |resource_provider_| can be NULL in resourceless software draws, which
    476   // should never produce tile quads in the first place.
    477   DCHECK(resource_provider_);
    478   DCHECK(IsSoftwareResource(quad->resource_id));
    479 
    480   ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
    481                                                 quad->resource_id);
    482   if (!lock.valid())
    483     return;
    484   DCHECK_EQ(GL_CLAMP_TO_EDGE, lock.wrap_mode());
    485 
    486   gfx::RectF visible_tex_coord_rect = MathUtil::ScaleRectProportional(
    487       quad->tex_coord_rect, quad->rect, quad->visible_rect);
    488   gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
    489       QuadVertexRect(), quad->rect, quad->visible_rect);
    490 
    491   SkRect uv_rect = gfx::RectFToSkRect(visible_tex_coord_rect);
    492   current_paint_.setFilterLevel(SkPaint::kLow_FilterLevel);
    493   current_canvas_->drawBitmapRectToRect(
    494       *lock.sk_bitmap(),
    495       &uv_rect,
    496       gfx::RectFToSkRect(visible_quad_vertex_rect),
    497       &current_paint_);
    498 }
    499 
    500 void SoftwareRenderer::DrawRenderPassQuad(const DrawingFrame* frame,
    501                                           const RenderPassDrawQuad* quad) {
    502   ScopedResource* content_texture =
    503       render_pass_textures_.get(quad->render_pass_id);
    504   if (!content_texture || !content_texture->id())
    505     return;
    506 
    507   DCHECK(IsSoftwareResource(content_texture->id()));
    508   ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
    509                                                 content_texture->id());
    510   if (!lock.valid())
    511     return;
    512   SkShader::TileMode content_tile_mode = WrapModeToTileMode(lock.wrap_mode());
    513 
    514   SkRect dest_rect = gfx::RectFToSkRect(QuadVertexRect());
    515   SkRect dest_visible_rect = gfx::RectFToSkRect(MathUtil::ScaleRectProportional(
    516       QuadVertexRect(), quad->rect, quad->visible_rect));
    517   SkRect content_rect = SkRect::MakeWH(quad->rect.width(), quad->rect.height());
    518 
    519   SkMatrix content_mat;
    520   content_mat.setRectToRect(content_rect, dest_rect,
    521                             SkMatrix::kFill_ScaleToFit);
    522 
    523   const SkBitmap* content = lock.sk_bitmap();
    524 
    525   SkBitmap filter_bitmap;
    526   if (!quad->filters.IsEmpty()) {
    527     skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter(
    528         quad->filters, content_texture->size());
    529     // TODO(ajuma): In addition origin translation, the canvas should also be
    530     // scaled to accomodate device pixel ratio and pinch zoom. See
    531     // crbug.com/281516 and crbug.com/281518.
    532     // TODO(ajuma): Apply the filter in the same pass as the content where
    533     // possible (e.g. when there's no origin offset). See crbug.com/308201.
    534     if (filter) {
    535       SkImageInfo info = SkImageInfo::MakeN32Premul(
    536           content_texture->size().width(), content_texture->size().height());
    537       if (filter_bitmap.allocPixels(info)) {
    538         SkCanvas canvas(filter_bitmap);
    539         SkPaint paint;
    540         paint.setImageFilter(filter.get());
    541         canvas.clear(SK_ColorTRANSPARENT);
    542         canvas.translate(SkIntToScalar(-quad->rect.origin().x()),
    543                          SkIntToScalar(-quad->rect.origin().y()));
    544         canvas.drawSprite(*content, 0, 0, &paint);
    545       }
    546     }
    547   }
    548 
    549   skia::RefPtr<SkShader> shader;
    550   if (filter_bitmap.isNull()) {
    551     shader = skia::AdoptRef(SkShader::CreateBitmapShader(
    552         *content, content_tile_mode, content_tile_mode, &content_mat));
    553   } else {
    554     shader = skia::AdoptRef(SkShader::CreateBitmapShader(
    555         filter_bitmap, content_tile_mode, content_tile_mode, &content_mat));
    556   }
    557   current_paint_.setShader(shader.get());
    558 
    559   if (quad->mask_resource_id) {
    560     ResourceProvider::ScopedReadLockSoftware mask_lock(resource_provider_,
    561                                                        quad->mask_resource_id);
    562     if (!lock.valid())
    563       return;
    564     SkShader::TileMode mask_tile_mode = WrapModeToTileMode(
    565         mask_lock.wrap_mode());
    566 
    567     const SkBitmap* mask = mask_lock.sk_bitmap();
    568 
    569     SkRect mask_rect = SkRect::MakeXYWH(
    570         quad->mask_uv_rect.x() * mask->width(),
    571         quad->mask_uv_rect.y() * mask->height(),
    572         quad->mask_uv_rect.width() * mask->width(),
    573         quad->mask_uv_rect.height() * mask->height());
    574 
    575     SkMatrix mask_mat;
    576     mask_mat.setRectToRect(mask_rect, dest_rect, SkMatrix::kFill_ScaleToFit);
    577 
    578     skia::RefPtr<SkShader> mask_shader =
    579         skia::AdoptRef(SkShader::CreateBitmapShader(
    580             *mask, mask_tile_mode, mask_tile_mode, &mask_mat));
    581 
    582     SkPaint mask_paint;
    583     mask_paint.setShader(mask_shader.get());
    584 
    585     SkLayerRasterizer::Builder builder;
    586     builder.addLayer(mask_paint);
    587 
    588     skia::RefPtr<SkLayerRasterizer> mask_rasterizer =
    589         skia::AdoptRef(builder.detachRasterizer());
    590 
    591     current_paint_.setRasterizer(mask_rasterizer.get());
    592     current_canvas_->drawRect(dest_visible_rect, current_paint_);
    593   } else {
    594     // TODO(skaslev): Apply background filters and blend with content
    595     current_canvas_->drawRect(dest_visible_rect, current_paint_);
    596   }
    597 }
    598 
    599 void SoftwareRenderer::DrawUnsupportedQuad(const DrawingFrame* frame,
    600                                            const DrawQuad* quad) {
    601 #ifdef NDEBUG
    602   current_paint_.setColor(SK_ColorWHITE);
    603 #else
    604   current_paint_.setColor(SK_ColorMAGENTA);
    605 #endif
    606   current_paint_.setAlpha(quad->opacity() * 255);
    607   current_canvas_->drawRect(gfx::RectFToSkRect(QuadVertexRect()),
    608                             current_paint_);
    609 }
    610 
    611 void SoftwareRenderer::CopyCurrentRenderPassToBitmap(
    612     DrawingFrame* frame,
    613     scoped_ptr<CopyOutputRequest> request) {
    614   gfx::Rect copy_rect = frame->current_render_pass->output_rect;
    615   if (request->has_area())
    616     copy_rect.Intersect(request->area());
    617   gfx::Rect window_copy_rect = MoveFromDrawToWindowSpace(copy_rect);
    618 
    619   scoped_ptr<SkBitmap> bitmap(new SkBitmap);
    620   bitmap->setConfig(SkBitmap::kARGB_8888_Config,
    621                     window_copy_rect.width(),
    622                     window_copy_rect.height());
    623   current_canvas_->readPixels(
    624       bitmap.get(), window_copy_rect.x(), window_copy_rect.y());
    625 
    626   request->SendBitmapResult(bitmap.Pass());
    627 }
    628 
    629 void SoftwareRenderer::DiscardBackbuffer() {
    630   if (is_backbuffer_discarded_)
    631     return;
    632 
    633   output_surface_->DiscardBackbuffer();
    634 
    635   is_backbuffer_discarded_ = true;
    636 
    637   // Damage tracker needs a full reset every time framebuffer is discarded.
    638   client_->SetFullRootLayerDamage();
    639 }
    640 
    641 void SoftwareRenderer::EnsureBackbuffer() {
    642   if (!is_backbuffer_discarded_)
    643     return;
    644 
    645   output_surface_->EnsureBackbuffer();
    646   is_backbuffer_discarded_ = false;
    647 }
    648 
    649 void SoftwareRenderer::DidChangeVisibility() {
    650   if (visible())
    651     EnsureBackbuffer();
    652   else
    653     DiscardBackbuffer();
    654 }
    655 
    656 }  // namespace cc
    657