1 /* 2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 3 * 4 * This library is free software; you can redistribute it and/or 5 * modify it under the terms of the GNU Library General Public 6 * License as published by the Free Software Foundation; either 7 * version 2 of the License, or (at your option) any later version. 8 * 9 * This library is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 12 * Library General Public License for more details. 13 * 14 * You should have received a copy of the GNU Library General Public License 15 * along with this library; see the file COPYING.LIB. If not, write to 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 17 * Boston, MA 02110-1301, USA. 18 */ 19 20 #include "config.h" 21 22 #include "core/rendering/svg/RenderSVGResourceSolidColor.h" 23 24 #include "core/frame/FrameView.h" 25 #include "core/frame/LocalFrame.h" 26 #include "core/rendering/style/RenderStyle.h" 27 #include "core/rendering/svg/RenderSVGShape.h" 28 #include "core/rendering/svg/SVGRenderSupport.h" 29 #include "platform/graphics/GraphicsContext.h" 30 31 namespace WebCore { 32 33 const RenderSVGResourceType RenderSVGResourceSolidColor::s_resourceType = SolidColorResourceType; 34 35 RenderSVGResourceSolidColor::RenderSVGResourceSolidColor() 36 { 37 } 38 39 RenderSVGResourceSolidColor::~RenderSVGResourceSolidColor() 40 { 41 } 42 43 bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode) 44 { 45 // We are NOT allowed to ASSERT(object) here, unlike all other resources. 46 // RenderSVGResourceSolidColor is the only resource which may be used from HTML, when rendering 47 // SVG Fonts for a HTML document. This will be indicated by a null RenderObject pointer. 48 ASSERT(context); 49 ASSERT(resourceMode != ApplyToDefaultMode); 50 51 const SVGRenderStyle* svgStyle = style ? style->svgStyle() : 0; 52 53 bool isRenderingMask = false; 54 if (object->frame() && object->frame()->view()) 55 isRenderingMask = object->frame()->view()->paintBehavior() & PaintBehaviorRenderingSVGMask; 56 57 if (resourceMode & ApplyToFillMode) { 58 if (!isRenderingMask && svgStyle) 59 context->setAlphaAsFloat(svgStyle->fillOpacity()); 60 else 61 context->setAlphaAsFloat(1); 62 context->setFillColor(m_color); 63 if (!isRenderingMask) 64 context->setFillRule(svgStyle ? svgStyle->fillRule() : RULE_NONZERO); 65 66 if (resourceMode & ApplyToTextMode) 67 context->setTextDrawingMode(TextModeFill); 68 } else if (resourceMode & ApplyToStrokeMode) { 69 // When rendering the mask for a RenderSVGResourceClipper, the stroke code path is never hit. 70 ASSERT(!isRenderingMask); 71 context->setAlphaAsFloat(svgStyle ? svgStyle->strokeOpacity() : 1); 72 context->setStrokeColor(m_color); 73 74 if (style) 75 SVGRenderSupport::applyStrokeStyleToContext(context, style, object); 76 77 if (resourceMode & ApplyToTextMode) 78 context->setTextDrawingMode(TextModeStroke); 79 } 80 81 return true; 82 } 83 84 void RenderSVGResourceSolidColor::postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short resourceMode, const Path* path, const RenderSVGShape* shape) 85 { 86 ASSERT(context); 87 ASSERT(resourceMode != ApplyToDefaultMode); 88 89 if (resourceMode & ApplyToFillMode) { 90 if (path) 91 context->fillPath(*path); 92 else if (shape) 93 shape->fillShape(context); 94 } 95 if (resourceMode & ApplyToStrokeMode) { 96 if (path) 97 context->strokePath(*path); 98 else if (shape) 99 shape->strokeShape(context); 100 } 101 } 102 103 } 104