1 /* 2 * Copyright (C) 2010, Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY 17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON 20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 */ 24 25 #include "config.h" 26 27 #if ENABLE(WEB_AUDIO) 28 29 #include "modules/webaudio/ConvolverNode.h" 30 31 #include "bindings/v8/ExceptionState.h" 32 #include "core/dom/ExceptionCode.h" 33 #include "platform/audio/Reverb.h" 34 #include "modules/webaudio/AudioBuffer.h" 35 #include "modules/webaudio/AudioContext.h" 36 #include "modules/webaudio/AudioNodeInput.h" 37 #include "modules/webaudio/AudioNodeOutput.h" 38 #include "wtf/MainThread.h" 39 40 // Note about empirical tuning: 41 // The maximum FFT size affects reverb performance and accuracy. 42 // If the reverb is single-threaded and processes entirely in the real-time audio thread, 43 // it's important not to make this too high. In this case 8192 is a good value. 44 // But, the Reverb object is multi-threaded, so we want this as high as possible without losing too much accuracy. 45 // Very large FFTs will have worse phase errors. Given these constraints 32768 is a good compromise. 46 const size_t MaxFFTSize = 32768; 47 48 namespace WebCore { 49 50 ConvolverNode::ConvolverNode(AudioContext* context, float sampleRate) 51 : AudioNode(context, sampleRate) 52 , m_normalize(true) 53 { 54 ScriptWrappable::init(this); 55 addInput(adoptPtr(new AudioNodeInput(this))); 56 addOutput(adoptPtr(new AudioNodeOutput(this, 2))); 57 58 // Node-specific default mixing rules. 59 m_channelCount = 2; 60 m_channelCountMode = ClampedMax; 61 m_channelInterpretation = AudioBus::Speakers; 62 63 setNodeType(NodeTypeConvolver); 64 initialize(); 65 } 66 67 ConvolverNode::~ConvolverNode() 68 { 69 uninitialize(); 70 } 71 72 void ConvolverNode::process(size_t framesToProcess) 73 { 74 AudioBus* outputBus = output(0)->bus(); 75 ASSERT(outputBus); 76 77 // Synchronize with possible dynamic changes to the impulse response. 78 MutexTryLocker tryLocker(m_processLock); 79 if (tryLocker.locked()) { 80 if (!isInitialized() || !m_reverb.get()) 81 outputBus->zero(); 82 else { 83 // Process using the convolution engine. 84 // Note that we can handle the case where nothing is connected to the input, in which case we'll just feed silence into the convolver. 85 // FIXME: If we wanted to get fancy we could try to factor in the 'tail time' and stop processing once the tail dies down if 86 // we keep getting fed silence. 87 m_reverb->process(input(0)->bus(), outputBus, framesToProcess); 88 } 89 } else { 90 // Too bad - the tryLock() failed. We must be in the middle of setting a new impulse response. 91 outputBus->zero(); 92 } 93 } 94 95 void ConvolverNode::initialize() 96 { 97 if (isInitialized()) 98 return; 99 100 AudioNode::initialize(); 101 } 102 103 void ConvolverNode::uninitialize() 104 { 105 if (!isInitialized()) 106 return; 107 108 m_reverb.clear(); 109 AudioNode::uninitialize(); 110 } 111 112 void ConvolverNode::setBuffer(AudioBuffer* buffer, ExceptionState& exceptionState) 113 { 114 ASSERT(isMainThread()); 115 116 if (!buffer) 117 return; 118 119 if (buffer->sampleRate() != context()->sampleRate()) { 120 exceptionState.throwDOMException( 121 NotSupportedError, 122 "The buffer sample rate of " + String::number(buffer->sampleRate()) 123 + " does not match the context rate of " + String::number(context()->sampleRate()) 124 + " Hz."); 125 } 126 127 unsigned numberOfChannels = buffer->numberOfChannels(); 128 size_t bufferLength = buffer->length(); 129 130 // The current implementation supports up to four channel impulse responses, which are interpreted as true-stereo (see Reverb class). 131 bool isBufferGood = numberOfChannels > 0 && numberOfChannels <= 4 && bufferLength; 132 ASSERT(isBufferGood); 133 if (!isBufferGood) 134 return; 135 136 // Wrap the AudioBuffer by an AudioBus. It's an efficient pointer set and not a memcpy(). 137 // This memory is simply used in the Reverb constructor and no reference to it is kept for later use in that class. 138 RefPtr<AudioBus> bufferBus = AudioBus::create(numberOfChannels, bufferLength, false); 139 for (unsigned i = 0; i < numberOfChannels; ++i) 140 bufferBus->setChannelMemory(i, buffer->getChannelData(i)->data(), bufferLength); 141 142 bufferBus->setSampleRate(buffer->sampleRate()); 143 144 // Create the reverb with the given impulse response. 145 bool useBackgroundThreads = !context()->isOfflineContext(); 146 OwnPtr<Reverb> reverb = adoptPtr(new Reverb(bufferBus.get(), AudioNode::ProcessingSizeInFrames, MaxFFTSize, 2, useBackgroundThreads, m_normalize)); 147 148 { 149 // Synchronize with process(). 150 MutexLocker locker(m_processLock); 151 m_reverb = reverb.release(); 152 m_buffer = buffer; 153 } 154 } 155 156 AudioBuffer* ConvolverNode::buffer() 157 { 158 ASSERT(isMainThread()); 159 return m_buffer.get(); 160 } 161 162 double ConvolverNode::tailTime() const 163 { 164 MutexTryLocker tryLocker(m_processLock); 165 if (tryLocker.locked()) 166 return m_reverb ? m_reverb->impulseResponseLength() / static_cast<double>(sampleRate()) : 0; 167 // Since we don't want to block the Audio Device thread, we return a large value 168 // instead of trying to acquire the lock. 169 return std::numeric_limits<double>::infinity(); 170 } 171 172 double ConvolverNode::latencyTime() const 173 { 174 MutexTryLocker tryLocker(m_processLock); 175 if (tryLocker.locked()) 176 return m_reverb ? m_reverb->latencyFrames() / static_cast<double>(sampleRate()) : 0; 177 // Since we don't want to block the Audio Device thread, we return a large value 178 // instead of trying to acquire the lock. 179 return std::numeric_limits<double>::infinity(); 180 } 181 182 void ConvolverNode::trace(Visitor* visitor) 183 { 184 visitor->trace(m_buffer); 185 AudioNode::trace(visitor); 186 } 187 188 } // namespace WebCore 189 190 #endif // ENABLE(WEB_AUDIO) 191