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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef UI_COMPOSITOR_COMPOSITOR_H_
      6 #define UI_COMPOSITOR_COMPOSITOR_H_
      7 
      8 #include <string>
      9 
     10 #include "base/containers/hash_tables.h"
     11 #include "base/memory/ref_counted.h"
     12 #include "base/memory/scoped_ptr.h"
     13 #include "base/observer_list.h"
     14 #include "base/time/time.h"
     15 #include "cc/trees/layer_tree_host_client.h"
     16 #include "cc/trees/layer_tree_host_single_thread_client.h"
     17 #include "third_party/skia/include/core/SkColor.h"
     18 #include "ui/compositor/compositor_export.h"
     19 #include "ui/compositor/compositor_observer.h"
     20 #include "ui/compositor/layer_animator_collection.h"
     21 #include "ui/gfx/native_widget_types.h"
     22 #include "ui/gfx/size.h"
     23 #include "ui/gfx/vector2d.h"
     24 
     25 class SkBitmap;
     26 
     27 namespace base {
     28 class MessageLoopProxy;
     29 class RunLoop;
     30 }
     31 
     32 namespace cc {
     33 class ContextProvider;
     34 class Layer;
     35 class LayerTreeDebugState;
     36 class LayerTreeHost;
     37 class SharedBitmapManager;
     38 }
     39 
     40 namespace gfx {
     41 class Rect;
     42 class Size;
     43 }
     44 
     45 namespace gpu {
     46 struct Mailbox;
     47 }
     48 
     49 namespace ui {
     50 
     51 class Compositor;
     52 class CompositorVSyncManager;
     53 class Layer;
     54 class Reflector;
     55 class Texture;
     56 struct LatencyInfo;
     57 
     58 // This class abstracts the creation of the 3D context for the compositor. It is
     59 // a global object.
     60 class COMPOSITOR_EXPORT ContextFactory {
     61  public:
     62   virtual ~ContextFactory() {}
     63 
     64   // Creates an output surface for the given compositor. The factory may keep
     65   // per-compositor data (e.g. a shared context), that needs to be cleaned up
     66   // by calling RemoveCompositor when the compositor gets destroyed.
     67   virtual scoped_ptr<cc::OutputSurface> CreateOutputSurface(
     68       Compositor* compositor, bool software_fallback) = 0;
     69 
     70   // Creates a reflector that copies the content of the |mirrored_compositor|
     71   // onto |mirroing_layer|.
     72   virtual scoped_refptr<Reflector> CreateReflector(
     73       Compositor* mirrored_compositor,
     74       Layer* mirroring_layer) = 0;
     75   // Removes the reflector, which stops the mirroring.
     76   virtual void RemoveReflector(scoped_refptr<Reflector> reflector) = 0;
     77 
     78   // Return a reference to a shared offscreen context provider usable from the
     79   // main thread.
     80   virtual scoped_refptr<cc::ContextProvider>
     81       SharedMainThreadContextProvider() = 0;
     82 
     83   // Destroys per-compositor data.
     84   virtual void RemoveCompositor(Compositor* compositor) = 0;
     85 
     86   // When true, the factory uses test contexts that do not do real GL
     87   // operations.
     88   virtual bool DoesCreateTestContexts() = 0;
     89 
     90   // Gets the shared bitmap manager for software mode.
     91   virtual cc::SharedBitmapManager* GetSharedBitmapManager() = 0;
     92 
     93   // Gets the compositor message loop, or NULL if not using threaded
     94   // compositing.
     95   virtual base::MessageLoopProxy* GetCompositorMessageLoop() = 0;
     96 };
     97 
     98 // This class represents a lock on the compositor, that can be used to prevent
     99 // commits to the compositor tree while we're waiting for an asynchronous
    100 // event. The typical use case is when waiting for a renderer to produce a frame
    101 // at the right size. The caller keeps a reference on this object, and drops the
    102 // reference once it desires to release the lock.
    103 // Note however that the lock is cancelled after a short timeout to ensure
    104 // responsiveness of the UI, so the compositor tree should be kept in a
    105 // "reasonable" state while the lock is held.
    106 // Don't instantiate this class directly, use Compositor::GetCompositorLock.
    107 class COMPOSITOR_EXPORT CompositorLock
    108     : public base::RefCounted<CompositorLock>,
    109       public base::SupportsWeakPtr<CompositorLock> {
    110  private:
    111   friend class base::RefCounted<CompositorLock>;
    112   friend class Compositor;
    113 
    114   explicit CompositorLock(Compositor* compositor);
    115   ~CompositorLock();
    116 
    117   void CancelLock();
    118 
    119   Compositor* compositor_;
    120   DISALLOW_COPY_AND_ASSIGN(CompositorLock);
    121 };
    122 
    123 // Compositor object to take care of GPU painting.
    124 // A Browser compositor object is responsible for generating the final
    125 // displayable form of pixels comprising a single widget's contents. It draws an
    126 // appropriately transformed texture for each transformed view in the widget's
    127 // view hierarchy.
    128 class COMPOSITOR_EXPORT Compositor
    129     : NON_EXPORTED_BASE(public cc::LayerTreeHostClient),
    130       NON_EXPORTED_BASE(public cc::LayerTreeHostSingleThreadClient),
    131       NON_EXPORTED_BASE(public LayerAnimatorCollectionDelegate) {
    132  public:
    133   Compositor(gfx::AcceleratedWidget widget,
    134              ui::ContextFactory* context_factory);
    135   virtual ~Compositor();
    136 
    137   ui::ContextFactory* context_factory() { return context_factory_; }
    138 
    139   // Schedules a redraw of the layer tree associated with this compositor.
    140   void ScheduleDraw();
    141 
    142   // Sets the root of the layer tree drawn by this Compositor. The root layer
    143   // must have no parent. The compositor's root layer is reset if the root layer
    144   // is destroyed. NULL can be passed to reset the root layer, in which case the
    145   // compositor will stop drawing anything.
    146   // The Compositor does not own the root layer.
    147   const Layer* root_layer() const { return root_layer_; }
    148   Layer* root_layer() { return root_layer_; }
    149   void SetRootLayer(Layer* root_layer);
    150 
    151   // Called when we need the compositor to preserve the alpha channel in the
    152   // output for situations when we want to render transparently atop something
    153   // else, e.g. Aero glass.
    154   void SetHostHasTransparentBackground(bool host_has_transparent_background);
    155 
    156   // The scale factor of the device that this compositor is
    157   // compositing layers on.
    158   float device_scale_factor() const { return device_scale_factor_; }
    159 
    160   // Draws the scene created by the layer tree and any visual effects.
    161   void Draw();
    162 
    163   // Where possible, draws are scissored to a damage region calculated from
    164   // changes to layer properties.  This bypasses that and indicates that
    165   // the whole frame needs to be drawn.
    166   void ScheduleFullRedraw();
    167 
    168   // Schedule redraw and append damage_rect to the damage region calculated
    169   // from changes to layer properties.
    170   void ScheduleRedrawRect(const gfx::Rect& damage_rect);
    171 
    172   // Finishes all outstanding rendering on the GPU.
    173   void FinishAllRendering();
    174 
    175   void SetLatencyInfo(const LatencyInfo& latency_info);
    176 
    177   // Sets the compositor's device scale factor and size.
    178   void SetScaleAndSize(float scale, const gfx::Size& size_in_pixel);
    179 
    180   // Returns the size of the widget that is being drawn to in pixel coordinates.
    181   const gfx::Size& size() const { return size_; }
    182 
    183   // Sets the background color used for areas that aren't covered by
    184   // the |root_layer|.
    185   void SetBackgroundColor(SkColor color);
    186 
    187   // Returns the widget for this compositor.
    188   gfx::AcceleratedWidget widget() const { return widget_; }
    189 
    190   // Returns the vsync manager for this compositor.
    191   scoped_refptr<CompositorVSyncManager> vsync_manager() const;
    192 
    193   // Compositor does not own observers. It is the responsibility of the
    194   // observer to remove itself when it is done observing.
    195   void AddObserver(CompositorObserver* observer);
    196   void RemoveObserver(CompositorObserver* observer);
    197   bool HasObserver(CompositorObserver* observer);
    198 
    199   // Creates a compositor lock. Returns NULL if it is not possible to lock at
    200   // this time (i.e. we're waiting to complete a previous unlock).
    201   scoped_refptr<CompositorLock> GetCompositorLock();
    202 
    203   // Internal functions, called back by command-buffer contexts on swap buffer
    204   // events.
    205 
    206   // Signals swap has been posted.
    207   void OnSwapBuffersPosted();
    208 
    209   // Signals swap has completed.
    210   void OnSwapBuffersComplete();
    211 
    212   // Signals swap has aborted (e.g. lost context).
    213   void OnSwapBuffersAborted();
    214 
    215   // LayerTreeHostClient implementation.
    216   virtual void WillBeginMainFrame(int frame_id) OVERRIDE {}
    217   virtual void DidBeginMainFrame() OVERRIDE {}
    218   virtual void Animate(base::TimeTicks frame_begin_time) OVERRIDE;
    219   virtual void Layout() OVERRIDE;
    220   virtual void ApplyScrollAndScale(const gfx::Vector2d& scroll_delta,
    221                                    float page_scale) OVERRIDE {}
    222   virtual scoped_ptr<cc::OutputSurface> CreateOutputSurface(bool fallback)
    223       OVERRIDE;
    224   virtual void DidInitializeOutputSurface() OVERRIDE {}
    225   virtual void WillCommit() OVERRIDE {}
    226   virtual void DidCommit() OVERRIDE;
    227   virtual void DidCommitAndDrawFrame() OVERRIDE;
    228   virtual void DidCompleteSwapBuffers() OVERRIDE;
    229 
    230   // cc::LayerTreeHostSingleThreadClient implementation.
    231   virtual void ScheduleComposite() OVERRIDE;
    232   virtual void ScheduleAnimation() OVERRIDE;
    233   virtual void DidPostSwapBuffers() OVERRIDE;
    234   virtual void DidAbortSwapBuffers() OVERRIDE;
    235 
    236   // LayerAnimatorCollectionDelegate implementation.
    237   virtual void ScheduleAnimationForLayerCollection() OVERRIDE;
    238 
    239   int last_started_frame() { return last_started_frame_; }
    240   int last_ended_frame() { return last_ended_frame_; }
    241 
    242   bool IsLocked() { return compositor_lock_ != NULL; }
    243 
    244   const cc::LayerTreeDebugState& GetLayerTreeDebugState() const;
    245   void SetLayerTreeDebugState(const cc::LayerTreeDebugState& debug_state);
    246 
    247   LayerAnimatorCollection* layer_animator_collection() {
    248     return &layer_animator_collection_;
    249   }
    250 
    251  private:
    252   friend class base::RefCounted<Compositor>;
    253   friend class CompositorLock;
    254 
    255   // Called by CompositorLock.
    256   void UnlockCompositor();
    257 
    258   // Called to release any pending CompositorLock
    259   void CancelCompositorLock();
    260 
    261   // Notifies the compositor that compositing is complete.
    262   void NotifyEnd();
    263 
    264   gfx::Size size_;
    265 
    266   ui::ContextFactory* context_factory_;
    267 
    268   // The root of the Layer tree drawn by this compositor.
    269   Layer* root_layer_;
    270 
    271   ObserverList<CompositorObserver> observer_list_;
    272 
    273   gfx::AcceleratedWidget widget_;
    274   scoped_refptr<cc::Layer> root_web_layer_;
    275   scoped_ptr<cc::LayerTreeHost> host_;
    276   scoped_refptr<base::MessageLoopProxy> compositor_thread_loop_;
    277 
    278   // The manager of vsync parameters for this compositor.
    279   scoped_refptr<CompositorVSyncManager> vsync_manager_;
    280 
    281   // The device scale factor of the monitor that this compositor is compositing
    282   // layers on.
    283   float device_scale_factor_;
    284 
    285   int last_started_frame_;
    286   int last_ended_frame_;
    287 
    288   bool disable_schedule_composite_;
    289 
    290   CompositorLock* compositor_lock_;
    291 
    292   // Prevent more than one draw from being scheduled.
    293   bool defer_draw_scheduling_;
    294 
    295   // Used to prevent Draw()s while a composite is in progress.
    296   bool waiting_on_compositing_end_;
    297   bool draw_on_compositing_end_;
    298   enum SwapState { SWAP_NONE, SWAP_POSTED, SWAP_COMPLETED };
    299   SwapState swap_state_;
    300 
    301   LayerAnimatorCollection layer_animator_collection_;
    302 
    303   base::WeakPtrFactory<Compositor> schedule_draw_factory_;
    304 
    305   DISALLOW_COPY_AND_ASSIGN(Compositor);
    306 };
    307 
    308 }  // namespace ui
    309 
    310 #endif  // UI_COMPOSITOR_COMPOSITOR_H_
    311