Home | History | Annotate | Download | only in state_tracker
      1 /*
      2  * Mesa 3-D graphics library
      3  * Version:  7.9
      4  *
      5  * Copyright (C) 2010 LunarG Inc.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the "Software"),
      9  * to deal in the Software without restriction, including without limitation
     10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     11  * and/or sell copies of the Software, and to permit persons to whom the
     12  * Software is furnished to do so, subject to the following conditions:
     13  *
     14  * The above copyright notice and this permission notice shall be included
     15  * in all copies or substantial portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     22  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
     23  * DEALINGS IN THE SOFTWARE.
     24  *
     25  * Authors:
     26  *    Chia-I Wu <olv (at) lunarg.com>
     27  */
     28 
     29 #include "main/mtypes.h"
     30 #include "main/context.h"
     31 #include "main/mfeatures.h"
     32 #include "main/texobj.h"
     33 #include "main/teximage.h"
     34 #include "main/texstate.h"
     35 #include "main/framebuffer.h"
     36 #include "main/fbobject.h"
     37 #include "main/renderbuffer.h"
     38 #include "main/version.h"
     39 #include "st_texture.h"
     40 
     41 #include "st_context.h"
     42 #include "st_format.h"
     43 #include "st_cb_fbo.h"
     44 #include "st_cb_flush.h"
     45 #include "st_manager.h"
     46 
     47 #include "state_tracker/st_gl_api.h"
     48 
     49 #include "pipe/p_context.h"
     50 #include "pipe/p_screen.h"
     51 #include "util/u_format.h"
     52 #include "util/u_pointer.h"
     53 #include "util/u_inlines.h"
     54 #include "util/u_atomic.h"
     55 #include "util/u_surface.h"
     56 
     57 /**
     58  * Cast wrapper to convert a struct gl_framebuffer to an st_framebuffer.
     59  * Return NULL if the struct gl_framebuffer is a user-created framebuffer.
     60  * We'll only return non-null for window system framebuffers.
     61  * Note that this function may fail.
     62  */
     63 static INLINE struct st_framebuffer *
     64 st_ws_framebuffer(struct gl_framebuffer *fb)
     65 {
     66    /* FBO cannot be casted.  See st_new_framebuffer */
     67    if (fb && _mesa_is_winsys_fbo(fb))
     68       return (struct st_framebuffer *) fb;
     69    return NULL;
     70 }
     71 
     72 /**
     73  * Map an attachment to a buffer index.
     74  */
     75 static INLINE gl_buffer_index
     76 attachment_to_buffer_index(enum st_attachment_type statt)
     77 {
     78    gl_buffer_index index;
     79 
     80    switch (statt) {
     81    case ST_ATTACHMENT_FRONT_LEFT:
     82       index = BUFFER_FRONT_LEFT;
     83       break;
     84    case ST_ATTACHMENT_BACK_LEFT:
     85       index = BUFFER_BACK_LEFT;
     86       break;
     87    case ST_ATTACHMENT_FRONT_RIGHT:
     88       index = BUFFER_FRONT_RIGHT;
     89       break;
     90    case ST_ATTACHMENT_BACK_RIGHT:
     91       index = BUFFER_BACK_RIGHT;
     92       break;
     93    case ST_ATTACHMENT_DEPTH_STENCIL:
     94       index = BUFFER_DEPTH;
     95       break;
     96    case ST_ATTACHMENT_ACCUM:
     97       index = BUFFER_ACCUM;
     98       break;
     99    case ST_ATTACHMENT_SAMPLE:
    100    default:
    101       index = BUFFER_COUNT;
    102       break;
    103    }
    104 
    105    return index;
    106 }
    107 
    108 /**
    109  * Map a buffer index to an attachment.
    110  */
    111 static INLINE enum st_attachment_type
    112 buffer_index_to_attachment(gl_buffer_index index)
    113 {
    114    enum st_attachment_type statt;
    115 
    116    switch (index) {
    117    case BUFFER_FRONT_LEFT:
    118       statt = ST_ATTACHMENT_FRONT_LEFT;
    119       break;
    120    case BUFFER_BACK_LEFT:
    121       statt = ST_ATTACHMENT_BACK_LEFT;
    122       break;
    123    case BUFFER_FRONT_RIGHT:
    124       statt = ST_ATTACHMENT_FRONT_RIGHT;
    125       break;
    126    case BUFFER_BACK_RIGHT:
    127       statt = ST_ATTACHMENT_BACK_RIGHT;
    128       break;
    129    case BUFFER_DEPTH:
    130       statt = ST_ATTACHMENT_DEPTH_STENCIL;
    131       break;
    132    case BUFFER_ACCUM:
    133       statt = ST_ATTACHMENT_ACCUM;
    134       break;
    135    default:
    136       statt = ST_ATTACHMENT_INVALID;
    137       break;
    138    }
    139 
    140    return statt;
    141 }
    142 
    143 /**
    144  * Make sure a context picks up the latest cached state of the
    145  * drawables it binds to.
    146  */
    147 static void
    148 st_context_validate(struct st_context *st,
    149                     struct st_framebuffer *stdraw,
    150                     struct st_framebuffer *stread)
    151 {
    152     if (stdraw && stdraw->stamp != st->draw_stamp) {
    153        st->dirty.st |= ST_NEW_FRAMEBUFFER;
    154        _mesa_resize_framebuffer(st->ctx, &stdraw->Base,
    155                                 stdraw->Base.Width,
    156                                 stdraw->Base.Height);
    157        st->draw_stamp = stdraw->stamp;
    158     }
    159 
    160     if (stread && stread->stamp != st->read_stamp) {
    161        if (stread != stdraw) {
    162           st->dirty.st |= ST_NEW_FRAMEBUFFER;
    163           _mesa_resize_framebuffer(st->ctx, &stread->Base,
    164                                    stread->Base.Width,
    165                                    stread->Base.Height);
    166        }
    167        st->read_stamp = stread->stamp;
    168     }
    169 }
    170 
    171 /**
    172  * Validate a framebuffer to make sure up-to-date pipe_textures are used.
    173  * The context we need to pass in is s dummy context needed only to be
    174  * able to get a pipe context to create pipe surfaces, and to have a
    175  * context to call _mesa_resize_framebuffer():
    176  * (That should probably be rethought, since those surfaces become
    177  * drawable state, not context state, and can be freed by another pipe
    178  * context).
    179  */
    180 static void
    181 st_framebuffer_validate(struct st_framebuffer *stfb,
    182                         struct st_context *st)
    183 {
    184    struct pipe_resource *textures[ST_ATTACHMENT_COUNT];
    185    uint width, height;
    186    unsigned i;
    187    boolean changed = FALSE;
    188    int32_t new_stamp = p_atomic_read(&stfb->iface->stamp);
    189 
    190    if (stfb->iface_stamp == new_stamp)
    191       return;
    192 
    193    /* validate the fb */
    194    do {
    195       if (!stfb->iface->validate(stfb->iface, stfb->statts,
    196 				 stfb->num_statts, textures))
    197 	 return;
    198 
    199       stfb->iface_stamp = new_stamp;
    200       new_stamp = p_atomic_read(&stfb->iface->stamp);
    201    } while(stfb->iface_stamp != new_stamp);
    202 
    203    width = stfb->Base.Width;
    204    height = stfb->Base.Height;
    205 
    206    for (i = 0; i < stfb->num_statts; i++) {
    207       struct st_renderbuffer *strb;
    208       struct pipe_surface *ps, surf_tmpl;
    209       gl_buffer_index idx;
    210 
    211       if (!textures[i])
    212          continue;
    213 
    214       idx = attachment_to_buffer_index(stfb->statts[i]);
    215       if (idx >= BUFFER_COUNT) {
    216          pipe_resource_reference(&textures[i], NULL);
    217          continue;
    218       }
    219 
    220       strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer);
    221       assert(strb);
    222       if (strb->texture == textures[i]) {
    223          pipe_resource_reference(&textures[i], NULL);
    224          continue;
    225       }
    226 
    227       u_surface_default_template(&surf_tmpl, textures[i],
    228                                  PIPE_BIND_RENDER_TARGET);
    229       ps = st->pipe->create_surface(st->pipe, textures[i], &surf_tmpl);
    230       if (ps) {
    231          pipe_surface_reference(&strb->surface, ps);
    232          pipe_resource_reference(&strb->texture, ps->texture);
    233          /* ownership transfered */
    234          pipe_surface_reference(&ps, NULL);
    235 
    236          changed = TRUE;
    237 
    238          strb->Base.Width = strb->surface->width;
    239          strb->Base.Height = strb->surface->height;
    240 
    241          width = strb->Base.Width;
    242          height = strb->Base.Height;
    243       }
    244 
    245       pipe_resource_reference(&textures[i], NULL);
    246    }
    247 
    248    if (changed) {
    249       ++stfb->stamp;
    250       _mesa_resize_framebuffer(st->ctx, &stfb->Base, width, height);
    251    }
    252 }
    253 
    254 /**
    255  * Update the attachments to validate by looping the existing renderbuffers.
    256  */
    257 static void
    258 st_framebuffer_update_attachments(struct st_framebuffer *stfb)
    259 {
    260    gl_buffer_index idx;
    261 
    262    stfb->num_statts = 0;
    263    for (idx = 0; idx < BUFFER_COUNT; idx++) {
    264       struct st_renderbuffer *strb;
    265       enum st_attachment_type statt;
    266 
    267       strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer);
    268       if (!strb || strb->software)
    269          continue;
    270 
    271       statt = buffer_index_to_attachment(idx);
    272       if (statt != ST_ATTACHMENT_INVALID &&
    273           st_visual_have_buffers(stfb->iface->visual, 1 << statt))
    274          stfb->statts[stfb->num_statts++] = statt;
    275    }
    276    stfb->stamp++;
    277 }
    278 
    279 /**
    280  * Add a renderbuffer to the framebuffer.
    281  */
    282 static boolean
    283 st_framebuffer_add_renderbuffer(struct st_framebuffer *stfb,
    284                                 gl_buffer_index idx)
    285 {
    286    struct gl_renderbuffer *rb;
    287    enum pipe_format format;
    288    int samples;
    289    boolean sw;
    290 
    291    if (!stfb->iface)
    292       return FALSE;
    293 
    294    /* do not distinguish depth/stencil buffers */
    295    if (idx == BUFFER_STENCIL)
    296       idx = BUFFER_DEPTH;
    297 
    298    switch (idx) {
    299    case BUFFER_DEPTH:
    300       format = stfb->iface->visual->depth_stencil_format;
    301       sw = FALSE;
    302       break;
    303    case BUFFER_ACCUM:
    304       format = stfb->iface->visual->accum_format;
    305       sw = TRUE;
    306       break;
    307    default:
    308       format = stfb->iface->visual->color_format;
    309       sw = FALSE;
    310       break;
    311    }
    312 
    313    if (format == PIPE_FORMAT_NONE)
    314       return FALSE;
    315 
    316    samples = stfb->iface->visual->samples;
    317    if (!samples)
    318       samples = st_get_msaa();
    319 
    320    rb = st_new_renderbuffer_fb(format, samples, sw);
    321    if (!rb)
    322       return FALSE;
    323 
    324    if (idx != BUFFER_DEPTH) {
    325       _mesa_add_renderbuffer(&stfb->Base, idx, rb);
    326    }
    327    else {
    328       if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0))
    329          _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, rb);
    330       if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1))
    331          _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, rb);
    332    }
    333 
    334    return TRUE;
    335 }
    336 
    337 /**
    338  * Intialize a struct gl_config from a visual.
    339  */
    340 static void
    341 st_visual_to_context_mode(const struct st_visual *visual,
    342                           struct gl_config *mode)
    343 {
    344    memset(mode, 0, sizeof(*mode));
    345 
    346    if (st_visual_have_buffers(visual, ST_ATTACHMENT_BACK_LEFT_MASK))
    347       mode->doubleBufferMode = GL_TRUE;
    348    if (st_visual_have_buffers(visual,
    349             ST_ATTACHMENT_FRONT_RIGHT_MASK | ST_ATTACHMENT_BACK_RIGHT_MASK))
    350       mode->stereoMode = GL_TRUE;
    351 
    352    if (visual->color_format != PIPE_FORMAT_NONE) {
    353       mode->rgbMode = GL_TRUE;
    354 
    355       mode->redBits =
    356          util_format_get_component_bits(visual->color_format,
    357                UTIL_FORMAT_COLORSPACE_RGB, 0);
    358       mode->greenBits =
    359          util_format_get_component_bits(visual->color_format,
    360                UTIL_FORMAT_COLORSPACE_RGB, 1);
    361       mode->blueBits =
    362          util_format_get_component_bits(visual->color_format,
    363                UTIL_FORMAT_COLORSPACE_RGB, 2);
    364       mode->alphaBits =
    365          util_format_get_component_bits(visual->color_format,
    366                UTIL_FORMAT_COLORSPACE_RGB, 3);
    367 
    368       mode->rgbBits = mode->redBits +
    369          mode->greenBits + mode->blueBits + mode->alphaBits;
    370    }
    371 
    372    if (visual->depth_stencil_format != PIPE_FORMAT_NONE) {
    373       mode->depthBits =
    374          util_format_get_component_bits(visual->depth_stencil_format,
    375                UTIL_FORMAT_COLORSPACE_ZS, 0);
    376       mode->stencilBits =
    377          util_format_get_component_bits(visual->depth_stencil_format,
    378                UTIL_FORMAT_COLORSPACE_ZS, 1);
    379 
    380       mode->haveDepthBuffer = mode->depthBits > 0;
    381       mode->haveStencilBuffer = mode->stencilBits > 0;
    382    }
    383 
    384    if (visual->accum_format != PIPE_FORMAT_NONE) {
    385       mode->haveAccumBuffer = GL_TRUE;
    386 
    387       mode->accumRedBits =
    388          util_format_get_component_bits(visual->accum_format,
    389                UTIL_FORMAT_COLORSPACE_RGB, 0);
    390       mode->accumGreenBits =
    391          util_format_get_component_bits(visual->accum_format,
    392                UTIL_FORMAT_COLORSPACE_RGB, 1);
    393       mode->accumBlueBits =
    394          util_format_get_component_bits(visual->accum_format,
    395                UTIL_FORMAT_COLORSPACE_RGB, 2);
    396       mode->accumAlphaBits =
    397          util_format_get_component_bits(visual->accum_format,
    398                UTIL_FORMAT_COLORSPACE_RGB, 3);
    399    }
    400 
    401    if (visual->samples) {
    402       mode->sampleBuffers = 1;
    403       mode->samples = visual->samples;
    404    }
    405 }
    406 
    407 /**
    408  * Create a framebuffer from a manager interface.
    409  */
    410 static struct st_framebuffer *
    411 st_framebuffer_create(struct st_framebuffer_iface *stfbi)
    412 {
    413    struct st_framebuffer *stfb;
    414    struct gl_config mode;
    415    gl_buffer_index idx;
    416 
    417    if (!stfbi)
    418       return NULL;
    419 
    420    stfb = CALLOC_STRUCT(st_framebuffer);
    421    if (!stfb)
    422       return NULL;
    423 
    424    st_visual_to_context_mode(stfbi->visual, &mode);
    425    _mesa_initialize_window_framebuffer(&stfb->Base, &mode);
    426 
    427    stfb->iface = stfbi;
    428    stfb->iface_stamp = p_atomic_read(&stfbi->stamp) - 1;
    429 
    430    /* add the color buffer */
    431    idx = stfb->Base._ColorDrawBufferIndexes[0];
    432    if (!st_framebuffer_add_renderbuffer(stfb, idx)) {
    433       FREE(stfb);
    434       return NULL;
    435    }
    436 
    437    st_framebuffer_add_renderbuffer(stfb, BUFFER_DEPTH);
    438    st_framebuffer_add_renderbuffer(stfb, BUFFER_ACCUM);
    439 
    440    stfb->stamp = 0;
    441    st_framebuffer_update_attachments(stfb);
    442 
    443    stfb->Base.Initialized = GL_TRUE;
    444 
    445    return stfb;
    446 }
    447 
    448 /**
    449  * Reference a framebuffer.
    450  */
    451 static void
    452 st_framebuffer_reference(struct st_framebuffer **ptr,
    453                          struct st_framebuffer *stfb)
    454 {
    455    struct gl_framebuffer *fb = &stfb->Base;
    456    _mesa_reference_framebuffer((struct gl_framebuffer **) ptr, fb);
    457 }
    458 
    459 static void
    460 st_context_flush(struct st_context_iface *stctxi, unsigned flags,
    461                  struct pipe_fence_handle **fence)
    462 {
    463    struct st_context *st = (struct st_context *) stctxi;
    464    st_flush(st, fence);
    465    if (flags & ST_FLUSH_FRONT)
    466       st_manager_flush_frontbuffer(st);
    467 }
    468 
    469 static boolean
    470 st_context_teximage(struct st_context_iface *stctxi,
    471                     enum st_texture_type tex_type,
    472                     int level, enum pipe_format internal_format,
    473                     struct pipe_resource *tex, boolean mipmap)
    474 {
    475    struct st_context *st = (struct st_context *) stctxi;
    476    struct gl_context *ctx = st->ctx;
    477    struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
    478    struct gl_texture_object *texObj;
    479    struct gl_texture_image *texImage;
    480    struct st_texture_object *stObj;
    481    struct st_texture_image *stImage;
    482    GLenum internalFormat;
    483    GLuint width, height, depth;
    484    GLenum target;
    485 
    486    switch (tex_type) {
    487    case ST_TEXTURE_1D:
    488       target = GL_TEXTURE_1D;
    489       break;
    490    case ST_TEXTURE_2D:
    491       target = GL_TEXTURE_2D;
    492       break;
    493    case ST_TEXTURE_3D:
    494       target = GL_TEXTURE_3D;
    495       break;
    496    case ST_TEXTURE_RECT:
    497       target = GL_TEXTURE_RECTANGLE_ARB;
    498       break;
    499    default:
    500       return FALSE;
    501    }
    502 
    503    texObj = _mesa_select_tex_object(ctx, texUnit, target);
    504    _mesa_lock_texture(ctx, texObj);
    505 
    506    stObj = st_texture_object(texObj);
    507    /* switch to surface based */
    508    if (!stObj->surface_based) {
    509       _mesa_clear_texture_object(ctx, texObj);
    510       stObj->surface_based = GL_TRUE;
    511    }
    512 
    513    texImage = _mesa_get_tex_image(ctx, texObj, target, level);
    514    stImage = st_texture_image(texImage);
    515    if (tex) {
    516       gl_format texFormat;
    517 
    518       /*
    519        * XXX When internal_format and tex->format differ, st_finalize_texture
    520        * needs to allocate a new texture with internal_format and copy the
    521        * texture here into the new one.  It will result in surface_copy being
    522        * called on surfaces whose formats differ.
    523        *
    524        * To avoid that, internal_format is (wrongly) ignored here.  A sane fix
    525        * is to use a sampler view.
    526        */
    527       if (!st_sampler_compat_formats(tex->format, internal_format))
    528 	 internal_format = tex->format;
    529 
    530       if (util_format_get_component_bits(internal_format,
    531                UTIL_FORMAT_COLORSPACE_RGB, 3) > 0)
    532          internalFormat = GL_RGBA;
    533       else
    534          internalFormat = GL_RGB;
    535 
    536       texFormat = st_ChooseTextureFormat(ctx, target, internalFormat,
    537                                          GL_BGRA, GL_UNSIGNED_BYTE);
    538 
    539       _mesa_init_teximage_fields(ctx, texImage,
    540                                  tex->width0, tex->height0, 1, 0,
    541                                  internalFormat, texFormat);
    542 
    543       width = tex->width0;
    544       height = tex->height0;
    545       depth = tex->depth0;
    546 
    547       /* grow the image size until we hit level = 0 */
    548       while (level > 0) {
    549          if (width != 1)
    550             width <<= 1;
    551          if (height != 1)
    552             height <<= 1;
    553          if (depth != 1)
    554             depth <<= 1;
    555          level--;
    556       }
    557    }
    558    else {
    559       _mesa_clear_texture_image(ctx, texImage);
    560       width = height = depth = 0;
    561    }
    562 
    563    pipe_resource_reference(&stImage->pt, tex);
    564    stObj->width0 = width;
    565    stObj->height0 = height;
    566    stObj->depth0 = depth;
    567 
    568    _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
    569    _mesa_unlock_texture(ctx, texObj);
    570 
    571    return TRUE;
    572 }
    573 
    574 static void
    575 st_context_copy(struct st_context_iface *stctxi,
    576                 struct st_context_iface *stsrci, unsigned mask)
    577 {
    578    struct st_context *st = (struct st_context *) stctxi;
    579    struct st_context *src = (struct st_context *) stsrci;
    580 
    581    _mesa_copy_context(src->ctx, st->ctx, mask);
    582 }
    583 
    584 static boolean
    585 st_context_share(struct st_context_iface *stctxi,
    586                  struct st_context_iface *stsrci)
    587 {
    588    struct st_context *st = (struct st_context *) stctxi;
    589    struct st_context *src = (struct st_context *) stsrci;
    590 
    591    return _mesa_share_state(st->ctx, src->ctx);
    592 }
    593 
    594 static void
    595 st_context_destroy(struct st_context_iface *stctxi)
    596 {
    597    struct st_context *st = (struct st_context *) stctxi;
    598    st_destroy_context(st);
    599 }
    600 
    601 static struct st_context_iface *
    602 st_api_create_context(struct st_api *stapi, struct st_manager *smapi,
    603                       const struct st_context_attribs *attribs,
    604                       enum st_context_error *error,
    605                       struct st_context_iface *shared_stctxi)
    606 {
    607    struct st_context *shared_ctx = (struct st_context *) shared_stctxi;
    608    struct st_context *st;
    609    struct pipe_context *pipe;
    610    struct gl_config mode;
    611    gl_api api;
    612 
    613    if (!(stapi->profile_mask & (1 << attribs->profile)))
    614       return NULL;
    615 
    616    switch (attribs->profile) {
    617    case ST_PROFILE_DEFAULT:
    618       api = API_OPENGL;
    619       break;
    620    case ST_PROFILE_OPENGL_ES1:
    621       api = API_OPENGLES;
    622       break;
    623    case ST_PROFILE_OPENGL_ES2:
    624       api = API_OPENGLES2;
    625       break;
    626    case ST_PROFILE_OPENGL_CORE:
    627    default:
    628       *error = ST_CONTEXT_ERROR_BAD_API;
    629       return NULL;
    630       break;
    631    }
    632 
    633    pipe = smapi->screen->context_create(smapi->screen, NULL);
    634    if (!pipe) {
    635       *error = ST_CONTEXT_ERROR_NO_MEMORY;
    636       return NULL;
    637    }
    638 
    639    st_visual_to_context_mode(&attribs->visual, &mode);
    640    st = st_create_context(api, pipe, &mode, shared_ctx, &attribs->options);
    641    if (!st) {
    642       *error = ST_CONTEXT_ERROR_NO_MEMORY;
    643       pipe->destroy(pipe);
    644       return NULL;
    645    }
    646 
    647    /* need to perform version check */
    648    if (attribs->major > 1 || attribs->minor > 0) {
    649       _mesa_compute_version(st->ctx);
    650 
    651       /* Is the actual version less than the requested version?  Mesa can't
    652        * yet enforce the added restrictions of a forward-looking context, so
    653        * fail that too.
    654        */
    655       if (st->ctx->Version < attribs->major * 10 + attribs->minor
    656 	  || (attribs->flags & ~ST_CONTEXT_FLAG_DEBUG) != 0) {
    657 	 *error = ST_CONTEXT_ERROR_BAD_VERSION;
    658          st_destroy_context(st);
    659          return NULL;
    660       }
    661    }
    662 
    663    st->invalidate_on_gl_viewport =
    664       smapi->get_param(smapi, ST_MANAGER_BROKEN_INVALIDATE);
    665 
    666    st->iface.destroy = st_context_destroy;
    667    st->iface.flush = st_context_flush;
    668    st->iface.teximage = st_context_teximage;
    669    st->iface.copy = st_context_copy;
    670    st->iface.share = st_context_share;
    671    st->iface.st_context_private = (void *) smapi;
    672 
    673    *error = ST_CONTEXT_SUCCESS;
    674    return &st->iface;
    675 }
    676 
    677 static struct st_context_iface *
    678 st_api_get_current(struct st_api *stapi)
    679 {
    680    GET_CURRENT_CONTEXT(ctx);
    681    struct st_context *st = (ctx) ? ctx->st : NULL;
    682 
    683    return (st) ? &st->iface : NULL;
    684 }
    685 
    686 static struct st_framebuffer *
    687 st_framebuffer_reuse_or_create(struct gl_framebuffer *fb,
    688                                struct st_framebuffer_iface *stfbi)
    689 {
    690    struct st_framebuffer *cur = st_ws_framebuffer(fb), *stfb = NULL;
    691 
    692    /* dummy framebuffers cant be used as st_framebuffer */
    693    if (cur && &cur->Base != _mesa_get_incomplete_framebuffer() &&
    694        cur->iface == stfbi) {
    695       /* reuse the current stfb */
    696       st_framebuffer_reference(&stfb, cur);
    697    }
    698    else {
    699       /* create a new one */
    700       stfb = st_framebuffer_create(stfbi);
    701    }
    702 
    703    return stfb;
    704 }
    705 
    706 static boolean
    707 st_api_make_current(struct st_api *stapi, struct st_context_iface *stctxi,
    708                     struct st_framebuffer_iface *stdrawi,
    709                     struct st_framebuffer_iface *streadi)
    710 {
    711    struct st_context *st = (struct st_context *) stctxi;
    712    struct st_framebuffer *stdraw, *stread;
    713    boolean ret;
    714 
    715    _glapi_check_multithread();
    716 
    717    if (st) {
    718       /* reuse or create the draw fb */
    719       stdraw = st_framebuffer_reuse_or_create(st->ctx->WinSysDrawBuffer,
    720                                               stdrawi);
    721       if (streadi != stdrawi) {
    722          /* do the same for the read fb */
    723          stread = st_framebuffer_reuse_or_create(st->ctx->WinSysReadBuffer,
    724                                                  streadi);
    725       }
    726       else {
    727          stread = NULL;
    728          /* reuse the draw fb for the read fb */
    729          if (stdraw)
    730             st_framebuffer_reference(&stread, stdraw);
    731       }
    732 
    733       if (stdraw && stread) {
    734          st_framebuffer_validate(stdraw, st);
    735          if (stread != stdraw)
    736             st_framebuffer_validate(stread, st);
    737 
    738          ret = _mesa_make_current(st->ctx, &stdraw->Base, &stread->Base);
    739 
    740          st->draw_stamp = stdraw->stamp - 1;
    741          st->read_stamp = stread->stamp - 1;
    742          st_context_validate(st, stdraw, stread);
    743       }
    744       else {
    745          struct gl_framebuffer *incomplete = _mesa_get_incomplete_framebuffer();
    746          ret = _mesa_make_current(st->ctx, incomplete, incomplete);
    747       }
    748 
    749       st_framebuffer_reference(&stdraw, NULL);
    750       st_framebuffer_reference(&stread, NULL);
    751    }
    752    else {
    753       ret = _mesa_make_current(NULL, NULL, NULL);
    754    }
    755 
    756    return ret;
    757 }
    758 
    759 static st_proc_t
    760 st_api_get_proc_address(struct st_api *stapi, const char *procname)
    761 {
    762    return (st_proc_t) _glapi_get_proc_address(procname);
    763 }
    764 
    765 static void
    766 st_api_destroy(struct st_api *stapi)
    767 {
    768 }
    769 
    770 /**
    771  * Flush the front buffer if the current context renders to the front buffer.
    772  */
    773 void
    774 st_manager_flush_frontbuffer(struct st_context *st)
    775 {
    776    struct st_framebuffer *stfb = st_ws_framebuffer(st->ctx->DrawBuffer);
    777    struct st_renderbuffer *strb = NULL;
    778 
    779    if (stfb)
    780       strb = st_renderbuffer(stfb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
    781    if (!strb)
    782       return;
    783 
    784    /* never a dummy fb */
    785    assert(&stfb->Base != _mesa_get_incomplete_framebuffer());
    786    stfb->iface->flush_front(stfb->iface, ST_ATTACHMENT_FRONT_LEFT);
    787 }
    788 
    789 /**
    790  * Return the surface of an EGLImage.
    791  * FIXME: I think this should operate on resources, not surfaces
    792  */
    793 struct pipe_surface *
    794 st_manager_get_egl_image_surface(struct st_context *st,
    795                                  void *eglimg, unsigned usage)
    796 {
    797    struct st_manager *smapi =
    798       (struct st_manager *) st->iface.st_context_private;
    799    struct st_egl_image stimg;
    800    struct pipe_surface *ps, surf_tmpl;
    801 
    802    if (!smapi || !smapi->get_egl_image)
    803       return NULL;
    804 
    805    memset(&stimg, 0, sizeof(stimg));
    806    if (!smapi->get_egl_image(smapi, eglimg, &stimg))
    807       return NULL;
    808 
    809    u_surface_default_template(&surf_tmpl, stimg.texture, usage);
    810    surf_tmpl.u.tex.level = stimg.level;
    811    surf_tmpl.u.tex.first_layer = stimg.layer;
    812    surf_tmpl.u.tex.last_layer = stimg.layer;
    813    ps = st->pipe->create_surface(st->pipe, stimg.texture, &surf_tmpl);
    814    pipe_resource_reference(&stimg.texture, NULL);
    815 
    816    return ps;
    817 }
    818 
    819 /**
    820  * Re-validate the framebuffers.
    821  */
    822 void
    823 st_manager_validate_framebuffers(struct st_context *st)
    824 {
    825    struct st_framebuffer *stdraw = st_ws_framebuffer(st->ctx->DrawBuffer);
    826    struct st_framebuffer *stread = st_ws_framebuffer(st->ctx->ReadBuffer);
    827 
    828    if (stdraw)
    829       st_framebuffer_validate(stdraw, st);
    830    if (stread && stread != stdraw)
    831       st_framebuffer_validate(stread, st);
    832 
    833    st_context_validate(st, stdraw, stread);
    834 }
    835 
    836 /**
    837  * Add a color renderbuffer on demand.
    838  */
    839 boolean
    840 st_manager_add_color_renderbuffer(struct st_context *st,
    841                                   struct gl_framebuffer *fb,
    842                                   gl_buffer_index idx)
    843 {
    844    struct st_framebuffer *stfb = st_ws_framebuffer(fb);
    845 
    846    /* FBO */
    847    if (!stfb)
    848       return FALSE;
    849 
    850    if (stfb->Base.Attachment[idx].Renderbuffer)
    851       return TRUE;
    852 
    853    switch (idx) {
    854    case BUFFER_FRONT_LEFT:
    855    case BUFFER_BACK_LEFT:
    856    case BUFFER_FRONT_RIGHT:
    857    case BUFFER_BACK_RIGHT:
    858       break;
    859    default:
    860       return FALSE;
    861       break;
    862    }
    863 
    864    if (!st_framebuffer_add_renderbuffer(stfb, idx))
    865       return FALSE;
    866 
    867    st_framebuffer_update_attachments(stfb);
    868 
    869    /*
    870     * Force a call to the state tracker manager to validate the
    871     * new renderbuffer. It might be that there is a window system
    872     * renderbuffer available.
    873     */
    874    if(stfb->iface)
    875       stfb->iface_stamp = p_atomic_read(&stfb->iface->stamp) - 1;
    876 
    877    st_invalidate_state(st->ctx, _NEW_BUFFERS);
    878 
    879    return TRUE;
    880 }
    881 
    882 static const struct st_api st_gl_api = {
    883    "Mesa " MESA_VERSION_STRING,
    884    ST_API_OPENGL,
    885 #if FEATURE_GL
    886    ST_PROFILE_DEFAULT_MASK |
    887 #endif
    888 #if FEATURE_ES1
    889    ST_PROFILE_OPENGL_ES1_MASK |
    890 #endif
    891 #if FEATURE_ES2
    892    ST_PROFILE_OPENGL_ES2_MASK |
    893 #endif
    894    0,
    895    0,
    896    st_api_destroy,
    897    st_api_get_proc_address,
    898    st_api_create_context,
    899    st_api_make_current,
    900    st_api_get_current,
    901 };
    902 
    903 struct st_api *
    904 st_gl_api_create(void)
    905 {
    906    return (struct st_api *) &st_gl_api;
    907 }
    908