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      1 /*
      2  * Copyright (C) 2006 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.graphics;
     18 
     19 import android.annotation.IntDef;
     20 import android.annotation.NonNull;
     21 import android.annotation.Nullable;
     22 import android.text.GraphicsOperations;
     23 import android.text.SpannableString;
     24 import android.text.SpannedString;
     25 import android.text.TextUtils;
     26 
     27 import java.lang.annotation.Retention;
     28 import java.lang.annotation.RetentionPolicy;
     29 
     30 import javax.microedition.khronos.opengles.GL;
     31 
     32 /**
     33  * The Canvas class holds the "draw" calls. To draw something, you need
     34  * 4 basic components: A Bitmap to hold the pixels, a Canvas to host
     35  * the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect,
     36  * Path, text, Bitmap), and a paint (to describe the colors and styles for the
     37  * drawing).
     38  *
     39  * <div class="special reference">
     40  * <h3>Developer Guides</h3>
     41  * <p>For more information about how to use Canvas, read the
     42  * <a href="{@docRoot}guide/topics/graphics/2d-graphics.html">
     43  * Canvas and Drawables</a> developer guide.</p></div>
     44  */
     45 public class Canvas {
     46 
     47     // assigned in constructors or setBitmap, freed in finalizer
     48     private long mNativeCanvasWrapper;
     49 
     50     /** @hide */
     51     public long getNativeCanvasWrapper() {
     52         return mNativeCanvasWrapper;
     53     }
     54 
     55     /** @hide */
     56     public boolean isRecordingFor(Object o) { return false; }
     57 
     58     // may be null
     59     private Bitmap mBitmap;
     60 
     61     // optional field set by the caller
     62     private DrawFilter mDrawFilter;
     63 
     64     /**
     65      * @hide
     66      */
     67     protected int mDensity = Bitmap.DENSITY_NONE;
     68 
     69     /**
     70      * Used to determine when compatibility scaling is in effect.
     71      *
     72      * @hide
     73      */
     74     protected int mScreenDensity = Bitmap.DENSITY_NONE;
     75 
     76     // Used by native code
     77     @SuppressWarnings("UnusedDeclaration")
     78     private int mSurfaceFormat;
     79 
     80     /**
     81      * Flag for drawTextRun indicating left-to-right run direction.
     82      * @hide
     83      */
     84     public static final int DIRECTION_LTR = 0;
     85 
     86     /**
     87      * Flag for drawTextRun indicating right-to-left run direction.
     88      * @hide
     89      */
     90     public static final int DIRECTION_RTL = 1;
     91 
     92     // Maximum bitmap size as defined in Skia's native code
     93     // (see SkCanvas.cpp, SkDraw.cpp)
     94     private static final int MAXMIMUM_BITMAP_SIZE = 32766;
     95 
     96     // This field is used to finalize the native Canvas properly
     97     private final CanvasFinalizer mFinalizer;
     98 
     99     private static final class CanvasFinalizer {
    100         private long mNativeCanvasWrapper;
    101 
    102         public CanvasFinalizer(long nativeCanvas) {
    103             mNativeCanvasWrapper = nativeCanvas;
    104         }
    105 
    106         @Override
    107         protected void finalize() throws Throwable {
    108             try {
    109                 dispose();
    110             } finally {
    111                 super.finalize();
    112             }
    113         }
    114 
    115         public void dispose() {
    116             if (mNativeCanvasWrapper != 0) {
    117                 finalizer(mNativeCanvasWrapper);
    118                 mNativeCanvasWrapper = 0;
    119             }
    120         }
    121     }
    122 
    123     /**
    124      * Construct an empty raster canvas. Use setBitmap() to specify a bitmap to
    125      * draw into.  The initial target density is {@link Bitmap#DENSITY_NONE};
    126      * this will typically be replaced when a target bitmap is set for the
    127      * canvas.
    128      */
    129     public Canvas() {
    130         if (!isHardwareAccelerated()) {
    131             // 0 means no native bitmap
    132             mNativeCanvasWrapper = initRaster(0);
    133             mFinalizer = new CanvasFinalizer(mNativeCanvasWrapper);
    134         } else {
    135             mFinalizer = null;
    136         }
    137     }
    138 
    139     /**
    140      * Construct a canvas with the specified bitmap to draw into. The bitmap
    141      * must be mutable.
    142      *
    143      * <p>The initial target density of the canvas is the same as the given
    144      * bitmap's density.
    145      *
    146      * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
    147      */
    148     public Canvas(@NonNull Bitmap bitmap) {
    149         if (!bitmap.isMutable()) {
    150             throw new IllegalStateException("Immutable bitmap passed to Canvas constructor");
    151         }
    152         throwIfCannotDraw(bitmap);
    153         mNativeCanvasWrapper = initRaster(bitmap.ni());
    154         mFinalizer = new CanvasFinalizer(mNativeCanvasWrapper);
    155         mBitmap = bitmap;
    156         mDensity = bitmap.mDensity;
    157     }
    158 
    159     /** @hide */
    160     public Canvas(long nativeCanvas) {
    161         if (nativeCanvas == 0) {
    162             throw new IllegalStateException();
    163         }
    164         mNativeCanvasWrapper = nativeCanvas;
    165         mFinalizer = new CanvasFinalizer(mNativeCanvasWrapper);
    166         mDensity = Bitmap.getDefaultDensity();
    167     }
    168 
    169     /**
    170      * Returns null.
    171      *
    172      * @deprecated This method is not supported and should not be invoked.
    173      *
    174      * @hide
    175      */
    176     @Deprecated
    177     protected GL getGL() {
    178         return null;
    179     }
    180 
    181     /**
    182      * Indicates whether this Canvas uses hardware acceleration.
    183      *
    184      * Note that this method does not define what type of hardware acceleration
    185      * may or may not be used.
    186      *
    187      * @return True if drawing operations are hardware accelerated,
    188      *         false otherwise.
    189      */
    190     public boolean isHardwareAccelerated() {
    191         return false;
    192     }
    193 
    194     /**
    195      * Specify a bitmap for the canvas to draw into. All canvas state such as
    196      * layers, filters, and the save/restore stack are reset with the exception
    197      * of the current matrix and clip stack. Additionally, as a side-effect
    198      * the canvas' target density is updated to match that of the bitmap.
    199      *
    200      * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
    201      * @see #setDensity(int)
    202      * @see #getDensity()
    203      */
    204     public void setBitmap(@Nullable Bitmap bitmap) {
    205         if (isHardwareAccelerated()) {
    206             throw new RuntimeException("Can't set a bitmap device on a HW accelerated canvas");
    207         }
    208 
    209         if (bitmap == null) {
    210             native_setBitmap(mNativeCanvasWrapper, 0, false);
    211             mDensity = Bitmap.DENSITY_NONE;
    212         } else {
    213             if (!bitmap.isMutable()) {
    214                 throw new IllegalStateException();
    215             }
    216             throwIfCannotDraw(bitmap);
    217 
    218             native_setBitmap(mNativeCanvasWrapper, bitmap.ni(), true);
    219             mDensity = bitmap.mDensity;
    220         }
    221 
    222         mBitmap = bitmap;
    223     }
    224 
    225     /**
    226      * setBitmap() variant for native callers with a raw bitmap handle.
    227      */
    228     private void setNativeBitmap(long bitmapHandle) {
    229         native_setBitmap(mNativeCanvasWrapper, bitmapHandle, false);
    230     }
    231 
    232     /**
    233      * Set the viewport dimensions if this canvas is GL based. If it is not,
    234      * this method is ignored and no exception is thrown.
    235      *
    236      * @param width The width of the viewport
    237      * @param height The height of the viewport
    238      *
    239      * @hide
    240      */
    241     public void setViewport(int width, int height) {}
    242 
    243     /** @hide */
    244     public void setHighContrastText(boolean highContrastText) {}
    245 
    246     /** @hide */
    247     public void insertReorderBarrier() {}
    248 
    249     /** @hide */
    250     public void insertInorderBarrier() {}
    251 
    252     /**
    253      * Return true if the device that the current layer draws into is opaque
    254      * (i.e. does not support per-pixel alpha).
    255      *
    256      * @return true if the device that the current layer draws into is opaque
    257      */
    258     public boolean isOpaque() {
    259         return native_isOpaque(mNativeCanvasWrapper);
    260     }
    261 
    262     /**
    263      * Returns the width of the current drawing layer
    264      *
    265      * @return the width of the current drawing layer
    266      */
    267     public int getWidth() {
    268         return native_getWidth(mNativeCanvasWrapper);
    269     }
    270 
    271     /**
    272      * Returns the height of the current drawing layer
    273      *
    274      * @return the height of the current drawing layer
    275      */
    276     public int getHeight() {
    277         return native_getHeight(mNativeCanvasWrapper);
    278     }
    279 
    280     /**
    281      * <p>Returns the target density of the canvas.  The default density is
    282      * derived from the density of its backing bitmap, or
    283      * {@link Bitmap#DENSITY_NONE} if there is not one.</p>
    284      *
    285      * @return Returns the current target density of the canvas, which is used
    286      * to determine the scaling factor when drawing a bitmap into it.
    287      *
    288      * @see #setDensity(int)
    289      * @see Bitmap#getDensity()
    290      */
    291     public int getDensity() {
    292         return mDensity;
    293     }
    294 
    295     /**
    296      * <p>Specifies the density for this Canvas' backing bitmap.  This modifies
    297      * the target density of the canvas itself, as well as the density of its
    298      * backing bitmap via {@link Bitmap#setDensity(int) Bitmap.setDensity(int)}.
    299      *
    300      * @param density The new target density of the canvas, which is used
    301      * to determine the scaling factor when drawing a bitmap into it.  Use
    302      * {@link Bitmap#DENSITY_NONE} to disable bitmap scaling.
    303      *
    304      * @see #getDensity()
    305      * @see Bitmap#setDensity(int)
    306      */
    307     public void setDensity(int density) {
    308         if (mBitmap != null) {
    309             mBitmap.setDensity(density);
    310         }
    311         mDensity = density;
    312     }
    313 
    314     /** @hide */
    315     public void setScreenDensity(int density) {
    316         mScreenDensity = density;
    317     }
    318 
    319     /**
    320      * Returns the maximum allowed width for bitmaps drawn with this canvas.
    321      * Attempting to draw with a bitmap wider than this value will result
    322      * in an error.
    323      *
    324      * @see #getMaximumBitmapHeight()
    325      */
    326     public int getMaximumBitmapWidth() {
    327         return MAXMIMUM_BITMAP_SIZE;
    328     }
    329 
    330     /**
    331      * Returns the maximum allowed height for bitmaps drawn with this canvas.
    332      * Attempting to draw with a bitmap taller than this value will result
    333      * in an error.
    334      *
    335      * @see #getMaximumBitmapWidth()
    336      */
    337     public int getMaximumBitmapHeight() {
    338         return MAXMIMUM_BITMAP_SIZE;
    339     }
    340 
    341     // the SAVE_FLAG constants must match their native equivalents
    342 
    343     /** @hide */
    344     @IntDef(flag = true,
    345             value = {
    346                 MATRIX_SAVE_FLAG,
    347                 CLIP_SAVE_FLAG,
    348                 HAS_ALPHA_LAYER_SAVE_FLAG,
    349                 FULL_COLOR_LAYER_SAVE_FLAG,
    350                 CLIP_TO_LAYER_SAVE_FLAG,
    351                 ALL_SAVE_FLAG
    352             })
    353     @Retention(RetentionPolicy.SOURCE)
    354     public @interface Saveflags {}
    355 
    356     /** restore the current matrix when restore() is called */
    357     public static final int MATRIX_SAVE_FLAG = 0x01;
    358     /** restore the current clip when restore() is called */
    359     public static final int CLIP_SAVE_FLAG = 0x02;
    360     /** the layer needs to per-pixel alpha */
    361     public static final int HAS_ALPHA_LAYER_SAVE_FLAG = 0x04;
    362     /** the layer needs to 8-bits per color component */
    363     public static final int FULL_COLOR_LAYER_SAVE_FLAG = 0x08;
    364     /** clip against the layer's bounds */
    365     public static final int CLIP_TO_LAYER_SAVE_FLAG = 0x10;
    366     /** restore everything when restore() is called */
    367     public static final int ALL_SAVE_FLAG = 0x1F;
    368 
    369     /**
    370      * Saves the current matrix and clip onto a private stack. Subsequent
    371      * calls to translate,scale,rotate,skew,concat or clipRect,clipPath
    372      * will all operate as usual, but when the balancing call to restore()
    373      * is made, those calls will be forgotten, and the settings that existed
    374      * before the save() will be reinstated.
    375      *
    376      * @return The value to pass to restoreToCount() to balance this save()
    377      */
    378     public int save() {
    379         return native_save(mNativeCanvasWrapper, MATRIX_SAVE_FLAG | CLIP_SAVE_FLAG);
    380     }
    381 
    382     /**
    383      * Based on saveFlags, can save the current matrix and clip onto a private
    384      * stack. Subsequent calls to translate,scale,rotate,skew,concat or
    385      * clipRect,clipPath will all operate as usual, but when the balancing
    386      * call to restore() is made, those calls will be forgotten, and the
    387      * settings that existed before the save() will be reinstated.
    388      *
    389      * @param saveFlags flag bits that specify which parts of the Canvas state
    390      *                  to save/restore
    391      * @return The value to pass to restoreToCount() to balance this save()
    392      */
    393     public int save(@Saveflags int saveFlags) {
    394         return native_save(mNativeCanvasWrapper, saveFlags);
    395     }
    396 
    397     /**
    398      * This behaves the same as save(), but in addition it allocates an
    399      * offscreen bitmap. All drawing calls are directed there, and only when
    400      * the balancing call to restore() is made is that offscreen transfered to
    401      * the canvas (or the previous layer). Subsequent calls to translate,
    402      * scale, rotate, skew, concat or clipRect, clipPath all operate on this
    403      * copy. When the balancing call to restore() is made, this copy is
    404      * deleted and the previous matrix/clip state is restored.
    405      *
    406      * @param bounds May be null. The maximum size the offscreen bitmap
    407      *               needs to be (in local coordinates)
    408      * @param paint  This is copied, and is applied to the offscreen when
    409      *               restore() is called.
    410      * @param saveFlags  see _SAVE_FLAG constants
    411      * @return       value to pass to restoreToCount() to balance this save()
    412      */
    413     public int saveLayer(@Nullable RectF bounds, @Nullable Paint paint, @Saveflags int saveFlags) {
    414         if (bounds == null) {
    415             bounds = new RectF(getClipBounds());
    416         }
    417         return saveLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, paint, saveFlags);
    418     }
    419 
    420     /**
    421      * Convenience for saveLayer(bounds, paint, {@link #ALL_SAVE_FLAG})
    422      */
    423     public int saveLayer(@Nullable RectF bounds, @Nullable Paint paint) {
    424         return saveLayer(bounds, paint, ALL_SAVE_FLAG);
    425     }
    426 
    427     /**
    428      * Helper version of saveLayer() that takes 4 values rather than a RectF.
    429      */
    430     public int saveLayer(float left, float top, float right, float bottom, @Nullable Paint paint,
    431             @Saveflags int saveFlags) {
    432         return native_saveLayer(mNativeCanvasWrapper, left, top, right, bottom,
    433                 paint != null ? paint.mNativePaint : 0,
    434                 saveFlags);
    435     }
    436 
    437     /**
    438      * Convenience for saveLayer(left, top, right, bottom, paint, {@link #ALL_SAVE_FLAG})
    439      */
    440     public int saveLayer(float left, float top, float right, float bottom, @Nullable Paint paint) {
    441         return saveLayer(left, top, right, bottom, paint, ALL_SAVE_FLAG);
    442     }
    443 
    444     /**
    445      * This behaves the same as save(), but in addition it allocates an
    446      * offscreen bitmap. All drawing calls are directed there, and only when
    447      * the balancing call to restore() is made is that offscreen transfered to
    448      * the canvas (or the previous layer). Subsequent calls to translate,
    449      * scale, rotate, skew, concat or clipRect, clipPath all operate on this
    450      * copy. When the balancing call to restore() is made, this copy is
    451      * deleted and the previous matrix/clip state is restored.
    452      *
    453      * @param bounds    The maximum size the offscreen bitmap needs to be
    454      *                  (in local coordinates)
    455      * @param alpha     The alpha to apply to the offscreen when when it is
    456                         drawn during restore()
    457      * @param saveFlags see _SAVE_FLAG constants
    458      * @return          value to pass to restoreToCount() to balance this call
    459      */
    460     public int saveLayerAlpha(@Nullable RectF bounds, int alpha, @Saveflags int saveFlags) {
    461         if (bounds == null) {
    462             bounds = new RectF(getClipBounds());
    463         }
    464         return saveLayerAlpha(bounds.left, bounds.top, bounds.right, bounds.bottom, alpha, saveFlags);
    465     }
    466 
    467     /**
    468      * Convenience for saveLayerAlpha(bounds, alpha, {@link #ALL_SAVE_FLAG})
    469      */
    470     public int saveLayerAlpha(@Nullable RectF bounds, int alpha) {
    471         return saveLayerAlpha(bounds, alpha, ALL_SAVE_FLAG);
    472     }
    473 
    474     /**
    475      * Helper for saveLayerAlpha() that takes 4 values instead of a RectF.
    476      */
    477     public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha,
    478             @Saveflags int saveFlags) {
    479         alpha = Math.min(255, Math.max(0, alpha));
    480         return native_saveLayerAlpha(mNativeCanvasWrapper, left, top, right, bottom,
    481                                      alpha, saveFlags);
    482     }
    483 
    484     /**
    485      * Helper for saveLayerAlpha(left, top, right, bottom, alpha, {@link #ALL_SAVE_FLAG})
    486      */
    487     public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha) {
    488         return saveLayerAlpha(left, top, right, bottom, alpha, ALL_SAVE_FLAG);
    489     }
    490 
    491     /**
    492      * This call balances a previous call to save(), and is used to remove all
    493      * modifications to the matrix/clip state since the last save call. It is
    494      * an error to call restore() more times than save() was called.
    495      */
    496     public void restore() {
    497         native_restore(mNativeCanvasWrapper);
    498     }
    499 
    500     /**
    501      * Returns the number of matrix/clip states on the Canvas' private stack.
    502      * This will equal # save() calls - # restore() calls.
    503      */
    504     public int getSaveCount() {
    505         return native_getSaveCount(mNativeCanvasWrapper);
    506     }
    507 
    508     /**
    509      * Efficient way to pop any calls to save() that happened after the save
    510      * count reached saveCount. It is an error for saveCount to be less than 1.
    511      *
    512      * Example:
    513      *    int count = canvas.save();
    514      *    ... // more calls potentially to save()
    515      *    canvas.restoreToCount(count);
    516      *    // now the canvas is back in the same state it was before the initial
    517      *    // call to save().
    518      *
    519      * @param saveCount The save level to restore to.
    520      */
    521     public void restoreToCount(int saveCount) {
    522         native_restoreToCount(mNativeCanvasWrapper, saveCount);
    523     }
    524 
    525     /**
    526      * Preconcat the current matrix with the specified translation
    527      *
    528      * @param dx The distance to translate in X
    529      * @param dy The distance to translate in Y
    530     */
    531     public void translate(float dx, float dy) {
    532         native_translate(mNativeCanvasWrapper, dx, dy);
    533     }
    534 
    535     /**
    536      * Preconcat the current matrix with the specified scale.
    537      *
    538      * @param sx The amount to scale in X
    539      * @param sy The amount to scale in Y
    540      */
    541     public void scale(float sx, float sy) {
    542         native_scale(mNativeCanvasWrapper, sx, sy);
    543     }
    544 
    545     /**
    546      * Preconcat the current matrix with the specified scale.
    547      *
    548      * @param sx The amount to scale in X
    549      * @param sy The amount to scale in Y
    550      * @param px The x-coord for the pivot point (unchanged by the scale)
    551      * @param py The y-coord for the pivot point (unchanged by the scale)
    552      */
    553     public final void scale(float sx, float sy, float px, float py) {
    554         translate(px, py);
    555         scale(sx, sy);
    556         translate(-px, -py);
    557     }
    558 
    559     /**
    560      * Preconcat the current matrix with the specified rotation.
    561      *
    562      * @param degrees The amount to rotate, in degrees
    563      */
    564     public void rotate(float degrees) {
    565         native_rotate(mNativeCanvasWrapper, degrees);
    566     }
    567 
    568     /**
    569      * Preconcat the current matrix with the specified rotation.
    570      *
    571      * @param degrees The amount to rotate, in degrees
    572      * @param px The x-coord for the pivot point (unchanged by the rotation)
    573      * @param py The y-coord for the pivot point (unchanged by the rotation)
    574      */
    575     public final void rotate(float degrees, float px, float py) {
    576         translate(px, py);
    577         rotate(degrees);
    578         translate(-px, -py);
    579     }
    580 
    581     /**
    582      * Preconcat the current matrix with the specified skew.
    583      *
    584      * @param sx The amount to skew in X
    585      * @param sy The amount to skew in Y
    586      */
    587     public void skew(float sx, float sy) {
    588         native_skew(mNativeCanvasWrapper, sx, sy);
    589     }
    590 
    591     /**
    592      * Preconcat the current matrix with the specified matrix. If the specified
    593      * matrix is null, this method does nothing.
    594      *
    595      * @param matrix The matrix to preconcatenate with the current matrix
    596      */
    597     public void concat(@Nullable Matrix matrix) {
    598         if (matrix != null) native_concat(mNativeCanvasWrapper, matrix.native_instance);
    599     }
    600 
    601     /**
    602      * Completely replace the current matrix with the specified matrix. If the
    603      * matrix parameter is null, then the current matrix is reset to identity.
    604      *
    605      * <strong>Note:</strong> it is recommended to use {@link #concat(Matrix)},
    606      * {@link #scale(float, float)}, {@link #translate(float, float)} and
    607      * {@link #rotate(float)} instead of this method.
    608      *
    609      * @param matrix The matrix to replace the current matrix with. If it is
    610      *               null, set the current matrix to identity.
    611      *
    612      * @see #concat(Matrix)
    613      */
    614     public void setMatrix(@Nullable Matrix matrix) {
    615         native_setMatrix(mNativeCanvasWrapper,
    616                          matrix == null ? 0 : matrix.native_instance);
    617     }
    618 
    619     /**
    620      * Return, in ctm, the current transformation matrix. This does not alter
    621      * the matrix in the canvas, but just returns a copy of it.
    622      */
    623     @Deprecated
    624     public void getMatrix(@NonNull Matrix ctm) {
    625         native_getCTM(mNativeCanvasWrapper, ctm.native_instance);
    626     }
    627 
    628     /**
    629      * Return a new matrix with a copy of the canvas' current transformation
    630      * matrix.
    631      */
    632     @Deprecated
    633     public final @NonNull Matrix getMatrix() {
    634         Matrix m = new Matrix();
    635         //noinspection deprecation
    636         getMatrix(m);
    637         return m;
    638     }
    639 
    640     /**
    641      * Modify the current clip with the specified rectangle.
    642      *
    643      * @param rect The rect to intersect with the current clip
    644      * @param op How the clip is modified
    645      * @return true if the resulting clip is non-empty
    646      */
    647     public boolean clipRect(@NonNull RectF rect, @NonNull Region.Op op) {
    648         return native_clipRect(mNativeCanvasWrapper, rect.left, rect.top, rect.right, rect.bottom,
    649                 op.nativeInt);
    650     }
    651 
    652     /**
    653      * Modify the current clip with the specified rectangle, which is
    654      * expressed in local coordinates.
    655      *
    656      * @param rect The rectangle to intersect with the current clip.
    657      * @param op How the clip is modified
    658      * @return true if the resulting clip is non-empty
    659      */
    660     public boolean clipRect(@NonNull Rect rect, @NonNull Region.Op op) {
    661         return native_clipRect(mNativeCanvasWrapper, rect.left, rect.top, rect.right, rect.bottom,
    662                 op.nativeInt);
    663     }
    664 
    665     /**
    666      * Intersect the current clip with the specified rectangle, which is
    667      * expressed in local coordinates.
    668      *
    669      * @param rect The rectangle to intersect with the current clip.
    670      * @return true if the resulting clip is non-empty
    671      */
    672     public boolean clipRect(@NonNull RectF rect) {
    673         return native_clipRect(mNativeCanvasWrapper, rect.left, rect.top, rect.right, rect.bottom,
    674                 Region.Op.INTERSECT.nativeInt);
    675     }
    676 
    677     /**
    678      * Intersect the current clip with the specified rectangle, which is
    679      * expressed in local coordinates.
    680      *
    681      * @param rect The rectangle to intersect with the current clip.
    682      * @return true if the resulting clip is non-empty
    683      */
    684     public boolean clipRect(@NonNull Rect rect) {
    685         return native_clipRect(mNativeCanvasWrapper, rect.left, rect.top, rect.right, rect.bottom,
    686                 Region.Op.INTERSECT.nativeInt);
    687     }
    688 
    689     /**
    690      * Modify the current clip with the specified rectangle, which is
    691      * expressed in local coordinates.
    692      *
    693      * @param left   The left side of the rectangle to intersect with the
    694      *               current clip
    695      * @param top    The top of the rectangle to intersect with the current
    696      *               clip
    697      * @param right  The right side of the rectangle to intersect with the
    698      *               current clip
    699      * @param bottom The bottom of the rectangle to intersect with the current
    700      *               clip
    701      * @param op     How the clip is modified
    702      * @return       true if the resulting clip is non-empty
    703      */
    704     public boolean clipRect(float left, float top, float right, float bottom,
    705             @NonNull Region.Op op) {
    706         return native_clipRect(mNativeCanvasWrapper, left, top, right, bottom, op.nativeInt);
    707     }
    708 
    709     /**
    710      * Intersect the current clip with the specified rectangle, which is
    711      * expressed in local coordinates.
    712      *
    713      * @param left   The left side of the rectangle to intersect with the
    714      *               current clip
    715      * @param top    The top of the rectangle to intersect with the current clip
    716      * @param right  The right side of the rectangle to intersect with the
    717      *               current clip
    718      * @param bottom The bottom of the rectangle to intersect with the current
    719      *               clip
    720      * @return       true if the resulting clip is non-empty
    721      */
    722     public boolean clipRect(float left, float top, float right, float bottom) {
    723         return native_clipRect(mNativeCanvasWrapper, left, top, right, bottom,
    724                 Region.Op.INTERSECT.nativeInt);
    725     }
    726 
    727     /**
    728      * Intersect the current clip with the specified rectangle, which is
    729      * expressed in local coordinates.
    730      *
    731      * @param left   The left side of the rectangle to intersect with the
    732      *               current clip
    733      * @param top    The top of the rectangle to intersect with the current clip
    734      * @param right  The right side of the rectangle to intersect with the
    735      *               current clip
    736      * @param bottom The bottom of the rectangle to intersect with the current
    737      *               clip
    738      * @return       true if the resulting clip is non-empty
    739      */
    740     public boolean clipRect(int left, int top, int right, int bottom) {
    741         return native_clipRect(mNativeCanvasWrapper, left, top, right, bottom,
    742                 Region.Op.INTERSECT.nativeInt);
    743     }
    744 
    745     /**
    746         * Modify the current clip with the specified path.
    747      *
    748      * @param path The path to operate on the current clip
    749      * @param op   How the clip is modified
    750      * @return     true if the resulting is non-empty
    751      */
    752     public boolean clipPath(@NonNull Path path, @NonNull Region.Op op) {
    753         return native_clipPath(mNativeCanvasWrapper, path.ni(), op.nativeInt);
    754     }
    755 
    756     /**
    757      * Intersect the current clip with the specified path.
    758      *
    759      * @param path The path to intersect with the current clip
    760      * @return     true if the resulting is non-empty
    761      */
    762     public boolean clipPath(@NonNull Path path) {
    763         return clipPath(path, Region.Op.INTERSECT);
    764     }
    765 
    766     /**
    767      * Modify the current clip with the specified region. Note that unlike
    768      * clipRect() and clipPath() which transform their arguments by the
    769      * current matrix, clipRegion() assumes its argument is already in the
    770      * coordinate system of the current layer's bitmap, and so not
    771      * transformation is performed.
    772      *
    773      * @param region The region to operate on the current clip, based on op
    774      * @param op How the clip is modified
    775      * @return true if the resulting is non-empty
    776      *
    777      * @deprecated Unlike all other clip calls this API does not respect the
    778      *             current matrix. Use {@link #clipRect(Rect)} as an alternative.
    779      */
    780     public boolean clipRegion(@NonNull Region region, @NonNull Region.Op op) {
    781         return native_clipRegion(mNativeCanvasWrapper, region.ni(), op.nativeInt);
    782     }
    783 
    784     /**
    785      * Intersect the current clip with the specified region. Note that unlike
    786      * clipRect() and clipPath() which transform their arguments by the
    787      * current matrix, clipRegion() assumes its argument is already in the
    788      * coordinate system of the current layer's bitmap, and so not
    789      * transformation is performed.
    790      *
    791      * @param region The region to operate on the current clip, based on op
    792      * @return true if the resulting is non-empty
    793      *
    794      * @deprecated Unlike all other clip calls this API does not respect the
    795      *             current matrix. Use {@link #clipRect(Rect)} as an alternative.
    796      */
    797     public boolean clipRegion(@NonNull Region region) {
    798         return clipRegion(region, Region.Op.INTERSECT);
    799     }
    800 
    801     public @Nullable DrawFilter getDrawFilter() {
    802         return mDrawFilter;
    803     }
    804 
    805     public void setDrawFilter(@Nullable DrawFilter filter) {
    806         long nativeFilter = 0;
    807         if (filter != null) {
    808             nativeFilter = filter.mNativeInt;
    809         }
    810         mDrawFilter = filter;
    811         nativeSetDrawFilter(mNativeCanvasWrapper, nativeFilter);
    812     }
    813 
    814     public enum EdgeType {
    815 
    816         /**
    817          * Black-and-White: Treat edges by just rounding to nearest pixel boundary
    818          */
    819         BW(0),  //!< treat edges by just rounding to nearest pixel boundary
    820 
    821         /**
    822          * Antialiased: Treat edges by rounding-out, since they may be antialiased
    823          */
    824         AA(1);
    825 
    826         EdgeType(int nativeInt) {
    827             this.nativeInt = nativeInt;
    828         }
    829 
    830         /**
    831          * @hide
    832          */
    833         public final int nativeInt;
    834     }
    835 
    836     /**
    837      * Return true if the specified rectangle, after being transformed by the
    838      * current matrix, would lie completely outside of the current clip. Call
    839      * this to check if an area you intend to draw into is clipped out (and
    840      * therefore you can skip making the draw calls).
    841      *
    842      * @param rect  the rect to compare with the current clip
    843      * @param type  {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
    844      *              since that means it may affect a larger area (more pixels) than
    845      *              non-antialiased ({@link Canvas.EdgeType#BW}).
    846      * @return      true if the rect (transformed by the canvas' matrix)
    847      *              does not intersect with the canvas' clip
    848      */
    849     public boolean quickReject(@NonNull RectF rect, @NonNull EdgeType type) {
    850         return native_quickReject(mNativeCanvasWrapper,
    851                 rect.left, rect.top, rect.right, rect.bottom);
    852     }
    853 
    854     /**
    855      * Return true if the specified path, after being transformed by the
    856      * current matrix, would lie completely outside of the current clip. Call
    857      * this to check if an area you intend to draw into is clipped out (and
    858      * therefore you can skip making the draw calls). Note: for speed it may
    859      * return false even if the path itself might not intersect the clip
    860      * (i.e. the bounds of the path intersects, but the path does not).
    861      *
    862      * @param path        The path to compare with the current clip
    863      * @param type        {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
    864      *                    since that means it may affect a larger area (more pixels) than
    865      *                    non-antialiased ({@link Canvas.EdgeType#BW}).
    866      * @return            true if the path (transformed by the canvas' matrix)
    867      *                    does not intersect with the canvas' clip
    868      */
    869     public boolean quickReject(@NonNull Path path, @NonNull EdgeType type) {
    870         return native_quickReject(mNativeCanvasWrapper, path.ni());
    871     }
    872 
    873     /**
    874      * Return true if the specified rectangle, after being transformed by the
    875      * current matrix, would lie completely outside of the current clip. Call
    876      * this to check if an area you intend to draw into is clipped out (and
    877      * therefore you can skip making the draw calls).
    878      *
    879      * @param left        The left side of the rectangle to compare with the
    880      *                    current clip
    881      * @param top         The top of the rectangle to compare with the current
    882      *                    clip
    883      * @param right       The right side of the rectangle to compare with the
    884      *                    current clip
    885      * @param bottom      The bottom of the rectangle to compare with the
    886      *                    current clip
    887      * @param type        {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
    888      *                    since that means it may affect a larger area (more pixels) than
    889      *                    non-antialiased ({@link Canvas.EdgeType#BW}).
    890      * @return            true if the rect (transformed by the canvas' matrix)
    891      *                    does not intersect with the canvas' clip
    892      */
    893     public boolean quickReject(float left, float top, float right, float bottom,
    894             @NonNull EdgeType type) {
    895         return native_quickReject(mNativeCanvasWrapper, left, top, right, bottom);
    896     }
    897 
    898     /**
    899      * Return the bounds of the current clip (in local coordinates) in the
    900      * bounds parameter, and return true if it is non-empty. This can be useful
    901      * in a way similar to quickReject, in that it tells you that drawing
    902      * outside of these bounds will be clipped out.
    903      *
    904      * @param bounds Return the clip bounds here. If it is null, ignore it but
    905      *               still return true if the current clip is non-empty.
    906      * @return true if the current clip is non-empty.
    907      */
    908     public boolean getClipBounds(@Nullable Rect bounds) {
    909         return native_getClipBounds(mNativeCanvasWrapper, bounds);
    910     }
    911 
    912     /**
    913      * Retrieve the bounds of the current clip (in local coordinates).
    914      *
    915      * @return the clip bounds, or [0, 0, 0, 0] if the clip is empty.
    916      */
    917     public final @NonNull Rect getClipBounds() {
    918         Rect r = new Rect();
    919         getClipBounds(r);
    920         return r;
    921     }
    922 
    923     /**
    924      * Fill the entire canvas' bitmap (restricted to the current clip) with the
    925      * specified RGB color, using srcover porterduff mode.
    926      *
    927      * @param r red component (0..255) of the color to draw onto the canvas
    928      * @param g green component (0..255) of the color to draw onto the canvas
    929      * @param b blue component (0..255) of the color to draw onto the canvas
    930      */
    931     public void drawRGB(int r, int g, int b) {
    932         drawColor(Color.rgb(r, g, b));
    933     }
    934 
    935     /**
    936      * Fill the entire canvas' bitmap (restricted to the current clip) with the
    937      * specified ARGB color, using srcover porterduff mode.
    938      *
    939      * @param a alpha component (0..255) of the color to draw onto the canvas
    940      * @param r red component (0..255) of the color to draw onto the canvas
    941      * @param g green component (0..255) of the color to draw onto the canvas
    942      * @param b blue component (0..255) of the color to draw onto the canvas
    943      */
    944     public void drawARGB(int a, int r, int g, int b) {
    945         drawColor(Color.argb(a, r, g, b));
    946     }
    947 
    948     /**
    949      * Fill the entire canvas' bitmap (restricted to the current clip) with the
    950      * specified color, using srcover porterduff mode.
    951      *
    952      * @param color the color to draw onto the canvas
    953      */
    954     public void drawColor(int color) {
    955         native_drawColor(mNativeCanvasWrapper, color, PorterDuff.Mode.SRC_OVER.nativeInt);
    956     }
    957 
    958     /**
    959      * Fill the entire canvas' bitmap (restricted to the current clip) with the
    960      * specified color and porter-duff xfermode.
    961      *
    962      * @param color the color to draw with
    963      * @param mode  the porter-duff mode to apply to the color
    964      */
    965     public void drawColor(int color, @NonNull PorterDuff.Mode mode) {
    966         native_drawColor(mNativeCanvasWrapper, color, mode.nativeInt);
    967     }
    968 
    969     /**
    970      * Fill the entire canvas' bitmap (restricted to the current clip) with
    971      * the specified paint. This is equivalent (but faster) to drawing an
    972      * infinitely large rectangle with the specified paint.
    973      *
    974      * @param paint The paint used to draw onto the canvas
    975      */
    976     public void drawPaint(@NonNull Paint paint) {
    977         native_drawPaint(mNativeCanvasWrapper, paint.mNativePaint);
    978     }
    979 
    980     /**
    981      * Draw a series of points. Each point is centered at the coordinate
    982      * specified by pts[], and its diameter is specified by the paint's stroke
    983      * width (as transformed by the canvas' CTM), with special treatment for
    984      * a stroke width of 0, which always draws exactly 1 pixel (or at most 4
    985      * if antialiasing is enabled). The shape of the point is controlled by
    986      * the paint's Cap type. The shape is a square, unless the cap type is
    987      * Round, in which case the shape is a circle.
    988      *
    989      * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
    990      * @param offset   Number of values to skip before starting to draw.
    991      * @param count    The number of values to process, after skipping offset
    992      *                 of them. Since one point uses two values, the number of
    993      *                 "points" that are drawn is really (count >> 1).
    994      * @param paint    The paint used to draw the points
    995      */
    996     public void drawPoints(float[] pts, int offset, int count, @NonNull Paint paint) {
    997         native_drawPoints(mNativeCanvasWrapper, pts, offset, count, paint.mNativePaint);
    998     }
    999 
   1000     /**
   1001      * Helper for drawPoints() that assumes you want to draw the entire array
   1002      */
   1003     public void drawPoints(@NonNull float[] pts, @NonNull Paint paint) {
   1004         drawPoints(pts, 0, pts.length, paint);
   1005     }
   1006 
   1007     /**
   1008      * Helper for drawPoints() for drawing a single point.
   1009      */
   1010     public void drawPoint(float x, float y, @NonNull Paint paint) {
   1011         native_drawPoint(mNativeCanvasWrapper, x, y, paint.mNativePaint);
   1012     }
   1013 
   1014     /**
   1015      * Draw a line segment with the specified start and stop x,y coordinates,
   1016      * using the specified paint.
   1017      *
   1018      * <p>Note that since a line is always "framed", the Style is ignored in the paint.</p>
   1019      *
   1020      * <p>Degenerate lines (length is 0) will not be drawn.</p>
   1021      *
   1022      * @param startX The x-coordinate of the start point of the line
   1023      * @param startY The y-coordinate of the start point of the line
   1024      * @param paint  The paint used to draw the line
   1025      */
   1026     public void drawLine(float startX, float startY, float stopX, float stopY,
   1027             @NonNull Paint paint) {
   1028         native_drawLine(mNativeCanvasWrapper, startX, startY, stopX, stopY, paint.mNativePaint);
   1029     }
   1030 
   1031     /**
   1032      * Draw a series of lines. Each line is taken from 4 consecutive values
   1033      * in the pts array. Thus to draw 1 line, the array must contain at least 4
   1034      * values. This is logically the same as drawing the array as follows:
   1035      * drawLine(pts[0], pts[1], pts[2], pts[3]) followed by
   1036      * drawLine(pts[4], pts[5], pts[6], pts[7]) and so on.
   1037      *
   1038      * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
   1039      * @param offset   Number of values in the array to skip before drawing.
   1040      * @param count    The number of values in the array to process, after
   1041      *                 skipping "offset" of them. Since each line uses 4 values,
   1042      *                 the number of "lines" that are drawn is really
   1043      *                 (count >> 2).
   1044      * @param paint    The paint used to draw the points
   1045      */
   1046     public void drawLines(float[] pts, int offset, int count, Paint paint) {
   1047         native_drawLines(mNativeCanvasWrapper, pts, offset, count, paint.mNativePaint);
   1048     }
   1049 
   1050     public void drawLines(@NonNull float[] pts, @NonNull Paint paint) {
   1051         drawLines(pts, 0, pts.length, paint);
   1052     }
   1053 
   1054     /**
   1055      * Draw the specified Rect using the specified paint. The rectangle will
   1056      * be filled or framed based on the Style in the paint.
   1057      *
   1058      * @param rect  The rect to be drawn
   1059      * @param paint The paint used to draw the rect
   1060      */
   1061     public void drawRect(@NonNull RectF rect, @NonNull Paint paint) {
   1062         native_drawRect(mNativeCanvasWrapper,
   1063                 rect.left, rect.top, rect.right, rect.bottom, paint.mNativePaint);
   1064     }
   1065 
   1066     /**
   1067      * Draw the specified Rect using the specified Paint. The rectangle
   1068      * will be filled or framed based on the Style in the paint.
   1069      *
   1070      * @param r        The rectangle to be drawn.
   1071      * @param paint    The paint used to draw the rectangle
   1072      */
   1073     public void drawRect(@NonNull Rect r, @NonNull Paint paint) {
   1074         drawRect(r.left, r.top, r.right, r.bottom, paint);
   1075     }
   1076 
   1077 
   1078     /**
   1079      * Draw the specified Rect using the specified paint. The rectangle will
   1080      * be filled or framed based on the Style in the paint.
   1081      *
   1082      * @param left   The left side of the rectangle to be drawn
   1083      * @param top    The top side of the rectangle to be drawn
   1084      * @param right  The right side of the rectangle to be drawn
   1085      * @param bottom The bottom side of the rectangle to be drawn
   1086      * @param paint  The paint used to draw the rect
   1087      */
   1088     public void drawRect(float left, float top, float right, float bottom, @NonNull Paint paint) {
   1089         native_drawRect(mNativeCanvasWrapper, left, top, right, bottom, paint.mNativePaint);
   1090     }
   1091 
   1092     /**
   1093      * Draw the specified oval using the specified paint. The oval will be
   1094      * filled or framed based on the Style in the paint.
   1095      *
   1096      * @param oval The rectangle bounds of the oval to be drawn
   1097      */
   1098     public void drawOval(@NonNull RectF oval, @NonNull Paint paint) {
   1099         if (oval == null) {
   1100             throw new NullPointerException();
   1101         }
   1102         drawOval(oval.left, oval.top, oval.right, oval.bottom, paint);
   1103     }
   1104 
   1105     /**
   1106      * Draw the specified oval using the specified paint. The oval will be
   1107      * filled or framed based on the Style in the paint.
   1108      */
   1109     public void drawOval(float left, float top, float right, float bottom, @NonNull Paint paint) {
   1110         native_drawOval(mNativeCanvasWrapper, left, top, right, bottom, paint.mNativePaint);
   1111     }
   1112 
   1113     /**
   1114      * Draw the specified circle using the specified paint. If radius is <= 0,
   1115      * then nothing will be drawn. The circle will be filled or framed based
   1116      * on the Style in the paint.
   1117      *
   1118      * @param cx     The x-coordinate of the center of the cirle to be drawn
   1119      * @param cy     The y-coordinate of the center of the cirle to be drawn
   1120      * @param radius The radius of the cirle to be drawn
   1121      * @param paint  The paint used to draw the circle
   1122      */
   1123     public void drawCircle(float cx, float cy, float radius, @NonNull Paint paint) {
   1124         native_drawCircle(mNativeCanvasWrapper, cx, cy, radius, paint.mNativePaint);
   1125     }
   1126 
   1127     /**
   1128      * <p>Draw the specified arc, which will be scaled to fit inside the
   1129      * specified oval.</p>
   1130      *
   1131      * <p>If the start angle is negative or >= 360, the start angle is treated
   1132      * as start angle modulo 360.</p>
   1133      *
   1134      * <p>If the sweep angle is >= 360, then the oval is drawn
   1135      * completely. Note that this differs slightly from SkPath::arcTo, which
   1136      * treats the sweep angle modulo 360. If the sweep angle is negative,
   1137      * the sweep angle is treated as sweep angle modulo 360</p>
   1138      *
   1139      * <p>The arc is drawn clockwise. An angle of 0 degrees correspond to the
   1140      * geometric angle of 0 degrees (3 o'clock on a watch.)</p>
   1141      *
   1142      * @param oval       The bounds of oval used to define the shape and size
   1143      *                   of the arc
   1144      * @param startAngle Starting angle (in degrees) where the arc begins
   1145      * @param sweepAngle Sweep angle (in degrees) measured clockwise
   1146      * @param useCenter If true, include the center of the oval in the arc, and
   1147                         close it if it is being stroked. This will draw a wedge
   1148      * @param paint      The paint used to draw the arc
   1149      */
   1150     public void drawArc(@NonNull RectF oval, float startAngle, float sweepAngle, boolean useCenter,
   1151             @NonNull Paint paint) {
   1152         drawArc(oval.left, oval.top, oval.right, oval.bottom, startAngle, sweepAngle, useCenter,
   1153                 paint);
   1154     }
   1155 
   1156     /**
   1157      * <p>Draw the specified arc, which will be scaled to fit inside the
   1158      * specified oval.</p>
   1159      *
   1160      * <p>If the start angle is negative or >= 360, the start angle is treated
   1161      * as start angle modulo 360.</p>
   1162      *
   1163      * <p>If the sweep angle is >= 360, then the oval is drawn
   1164      * completely. Note that this differs slightly from SkPath::arcTo, which
   1165      * treats the sweep angle modulo 360. If the sweep angle is negative,
   1166      * the sweep angle is treated as sweep angle modulo 360</p>
   1167      *
   1168      * <p>The arc is drawn clockwise. An angle of 0 degrees correspond to the
   1169      * geometric angle of 0 degrees (3 o'clock on a watch.)</p>
   1170      *
   1171      * @param startAngle Starting angle (in degrees) where the arc begins
   1172      * @param sweepAngle Sweep angle (in degrees) measured clockwise
   1173      * @param useCenter If true, include the center of the oval in the arc, and
   1174                         close it if it is being stroked. This will draw a wedge
   1175      * @param paint      The paint used to draw the arc
   1176      */
   1177     public void drawArc(float left, float top, float right, float bottom, float startAngle,
   1178             float sweepAngle, boolean useCenter, @NonNull Paint paint) {
   1179         native_drawArc(mNativeCanvasWrapper, left, top, right, bottom, startAngle, sweepAngle,
   1180                 useCenter, paint.mNativePaint);
   1181     }
   1182 
   1183     /**
   1184      * Draw the specified round-rect using the specified paint. The roundrect
   1185      * will be filled or framed based on the Style in the paint.
   1186      *
   1187      * @param rect  The rectangular bounds of the roundRect to be drawn
   1188      * @param rx    The x-radius of the oval used to round the corners
   1189      * @param ry    The y-radius of the oval used to round the corners
   1190      * @param paint The paint used to draw the roundRect
   1191      */
   1192     public void drawRoundRect(@NonNull RectF rect, float rx, float ry, @NonNull Paint paint) {
   1193         drawRoundRect(rect.left, rect.top, rect.right, rect.bottom, rx, ry, paint);
   1194     }
   1195 
   1196     /**
   1197      * Draw the specified round-rect using the specified paint. The roundrect
   1198      * will be filled or framed based on the Style in the paint.
   1199      *
   1200      * @param rx    The x-radius of the oval used to round the corners
   1201      * @param ry    The y-radius of the oval used to round the corners
   1202      * @param paint The paint used to draw the roundRect
   1203      */
   1204     public void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry,
   1205             @NonNull Paint paint) {
   1206         native_drawRoundRect(mNativeCanvasWrapper, left, top, right, bottom, rx, ry, paint.mNativePaint);
   1207     }
   1208 
   1209     /**
   1210      * Draw the specified path using the specified paint. The path will be
   1211      * filled or framed based on the Style in the paint.
   1212      *
   1213      * @param path  The path to be drawn
   1214      * @param paint The paint used to draw the path
   1215      */
   1216     public void drawPath(@NonNull Path path, @NonNull Paint paint) {
   1217         native_drawPath(mNativeCanvasWrapper, path.ni(), paint.mNativePaint);
   1218     }
   1219 
   1220     /**
   1221      * @hide
   1222      */
   1223     protected static void throwIfCannotDraw(Bitmap bitmap) {
   1224         if (bitmap.isRecycled()) {
   1225             throw new RuntimeException("Canvas: trying to use a recycled bitmap " + bitmap);
   1226         }
   1227         if (!bitmap.isPremultiplied() && bitmap.getConfig() == Bitmap.Config.ARGB_8888 &&
   1228                 bitmap.hasAlpha()) {
   1229             throw new RuntimeException("Canvas: trying to use a non-premultiplied bitmap "
   1230                     + bitmap);
   1231         }
   1232     }
   1233 
   1234     /**
   1235      * Draws the specified bitmap as an N-patch (most often, a 9-patches.)
   1236      *
   1237      * @param patch The ninepatch object to render
   1238      * @param dst The destination rectangle.
   1239      * @param paint The paint to draw the bitmap with. may be null
   1240      *
   1241      * @hide
   1242      */
   1243     public void drawPatch(@NonNull NinePatch patch, @NonNull Rect dst, @Nullable Paint paint) {
   1244         patch.drawSoftware(this, dst, paint);
   1245     }
   1246 
   1247     /**
   1248      * Draws the specified bitmap as an N-patch (most often, a 9-patches.)
   1249      *
   1250      * @param patch The ninepatch object to render
   1251      * @param dst The destination rectangle.
   1252      * @param paint The paint to draw the bitmap with. may be null
   1253      *
   1254      * @hide
   1255      */
   1256     public void drawPatch(@NonNull NinePatch patch, @NonNull RectF dst, @Nullable Paint paint) {
   1257         patch.drawSoftware(this, dst, paint);
   1258     }
   1259 
   1260     /**
   1261      * Draw the specified bitmap, with its top/left corner at (x,y), using
   1262      * the specified paint, transformed by the current matrix.
   1263      *
   1264      * <p>Note: if the paint contains a maskfilter that generates a mask which
   1265      * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
   1266      * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
   1267      * Thus the color outside of the original width/height will be the edge
   1268      * color replicated.
   1269      *
   1270      * <p>If the bitmap and canvas have different densities, this function
   1271      * will take care of automatically scaling the bitmap to draw at the
   1272      * same density as the canvas.
   1273      *
   1274      * @param bitmap The bitmap to be drawn
   1275      * @param left   The position of the left side of the bitmap being drawn
   1276      * @param top    The position of the top side of the bitmap being drawn
   1277      * @param paint  The paint used to draw the bitmap (may be null)
   1278      */
   1279     public void drawBitmap(@NonNull Bitmap bitmap, float left, float top, @Nullable Paint paint) {
   1280         throwIfCannotDraw(bitmap);
   1281         native_drawBitmap(mNativeCanvasWrapper, bitmap.ni(), left, top,
   1282                 paint != null ? paint.mNativePaint : 0, mDensity, mScreenDensity, bitmap.mDensity);
   1283     }
   1284 
   1285     /**
   1286      * Draw the specified bitmap, scaling/translating automatically to fill
   1287      * the destination rectangle. If the source rectangle is not null, it
   1288      * specifies the subset of the bitmap to draw.
   1289      *
   1290      * <p>Note: if the paint contains a maskfilter that generates a mask which
   1291      * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
   1292      * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
   1293      * Thus the color outside of the original width/height will be the edge
   1294      * color replicated.
   1295      *
   1296      * <p>This function <em>ignores the density associated with the bitmap</em>.
   1297      * This is because the source and destination rectangle coordinate
   1298      * spaces are in their respective densities, so must already have the
   1299      * appropriate scaling factor applied.
   1300      *
   1301      * @param bitmap The bitmap to be drawn
   1302      * @param src    May be null. The subset of the bitmap to be drawn
   1303      * @param dst    The rectangle that the bitmap will be scaled/translated
   1304      *               to fit into
   1305      * @param paint  May be null. The paint used to draw the bitmap
   1306      */
   1307     public void drawBitmap(@NonNull Bitmap bitmap, @Nullable Rect src, @NonNull RectF dst,
   1308             @Nullable Paint paint) {
   1309       if (dst == null) {
   1310           throw new NullPointerException();
   1311       }
   1312       throwIfCannotDraw(bitmap);
   1313       final long nativePaint = paint == null ? 0 : paint.mNativePaint;
   1314 
   1315       float left, top, right, bottom;
   1316       if (src == null) {
   1317           left = top = 0;
   1318           right = bitmap.getWidth();
   1319           bottom = bitmap.getHeight();
   1320       } else {
   1321           left = src.left;
   1322           right = src.right;
   1323           top = src.top;
   1324           bottom = src.bottom;
   1325       }
   1326 
   1327       native_drawBitmap(mNativeCanvasWrapper, bitmap.ni(), left, top, right, bottom,
   1328               dst.left, dst.top, dst.right, dst.bottom, nativePaint, mScreenDensity,
   1329               bitmap.mDensity);
   1330   }
   1331 
   1332     /**
   1333      * Draw the specified bitmap, scaling/translating automatically to fill
   1334      * the destination rectangle. If the source rectangle is not null, it
   1335      * specifies the subset of the bitmap to draw.
   1336      *
   1337      * <p>Note: if the paint contains a maskfilter that generates a mask which
   1338      * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
   1339      * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
   1340      * Thus the color outside of the original width/height will be the edge
   1341      * color replicated.
   1342      *
   1343      * <p>This function <em>ignores the density associated with the bitmap</em>.
   1344      * This is because the source and destination rectangle coordinate
   1345      * spaces are in their respective densities, so must already have the
   1346      * appropriate scaling factor applied.
   1347      *
   1348      * @param bitmap The bitmap to be drawn
   1349      * @param src    May be null. The subset of the bitmap to be drawn
   1350      * @param dst    The rectangle that the bitmap will be scaled/translated
   1351      *               to fit into
   1352      * @param paint  May be null. The paint used to draw the bitmap
   1353      */
   1354     public void drawBitmap(@NonNull Bitmap bitmap, @Nullable Rect src, @NonNull Rect dst,
   1355             @Nullable Paint paint) {
   1356         if (dst == null) {
   1357             throw new NullPointerException();
   1358         }
   1359         throwIfCannotDraw(bitmap);
   1360         final long nativePaint = paint == null ? 0 : paint.mNativePaint;
   1361 
   1362         int left, top, right, bottom;
   1363         if (src == null) {
   1364             left = top = 0;
   1365             right = bitmap.getWidth();
   1366             bottom = bitmap.getHeight();
   1367         } else {
   1368             left = src.left;
   1369             right = src.right;
   1370             top = src.top;
   1371             bottom = src.bottom;
   1372         }
   1373 
   1374         native_drawBitmap(mNativeCanvasWrapper, bitmap.ni(), left, top, right, bottom,
   1375             dst.left, dst.top, dst.right, dst.bottom, nativePaint, mScreenDensity,
   1376             bitmap.mDensity);
   1377     }
   1378 
   1379     /**
   1380      * Treat the specified array of colors as a bitmap, and draw it. This gives
   1381      * the same result as first creating a bitmap from the array, and then
   1382      * drawing it, but this method avoids explicitly creating a bitmap object
   1383      * which can be more efficient if the colors are changing often.
   1384      *
   1385      * @param colors Array of colors representing the pixels of the bitmap
   1386      * @param offset Offset into the array of colors for the first pixel
   1387      * @param stride The number of colors in the array between rows (must be
   1388      *               >= width or <= -width).
   1389      * @param x The X coordinate for where to draw the bitmap
   1390      * @param y The Y coordinate for where to draw the bitmap
   1391      * @param width The width of the bitmap
   1392      * @param height The height of the bitmap
   1393      * @param hasAlpha True if the alpha channel of the colors contains valid
   1394      *                 values. If false, the alpha byte is ignored (assumed to
   1395      *                 be 0xFF for every pixel).
   1396      * @param paint  May be null. The paint used to draw the bitmap
   1397      *
   1398      * @deprecated Usage with a {@link #isHardwareAccelerated() hardware accelerated} canvas
   1399      * requires an internal copy of color buffer contents every time this method is called. Using a
   1400      * Bitmap avoids this copy, and allows the application to more explicitly control the lifetime
   1401      * and copies of pixel data.
   1402      */
   1403     @Deprecated
   1404     public void drawBitmap(@NonNull int[] colors, int offset, int stride, float x, float y,
   1405             int width, int height, boolean hasAlpha, @Nullable Paint paint) {
   1406         // check for valid input
   1407         if (width < 0) {
   1408             throw new IllegalArgumentException("width must be >= 0");
   1409         }
   1410         if (height < 0) {
   1411             throw new IllegalArgumentException("height must be >= 0");
   1412         }
   1413         if (Math.abs(stride) < width) {
   1414             throw new IllegalArgumentException("abs(stride) must be >= width");
   1415         }
   1416         int lastScanline = offset + (height - 1) * stride;
   1417         int length = colors.length;
   1418         if (offset < 0 || (offset + width > length) || lastScanline < 0
   1419                 || (lastScanline + width > length)) {
   1420             throw new ArrayIndexOutOfBoundsException();
   1421         }
   1422         // quick escape if there's nothing to draw
   1423         if (width == 0 || height == 0) {
   1424             return;
   1425         }
   1426         // punch down to native for the actual draw
   1427         native_drawBitmap(mNativeCanvasWrapper, colors, offset, stride, x, y, width, height, hasAlpha,
   1428                 paint != null ? paint.mNativePaint : 0);
   1429     }
   1430 
   1431     /**
   1432      * Legacy version of drawBitmap(int[] colors, ...) that took ints for x,y
   1433      *
   1434      * @deprecated Usage with a {@link #isHardwareAccelerated() hardware accelerated} canvas
   1435      * requires an internal copy of color buffer contents every time this method is called. Using a
   1436      * Bitmap avoids this copy, and allows the application to more explicitly control the lifetime
   1437      * and copies of pixel data.
   1438      */
   1439     @Deprecated
   1440     public void drawBitmap(@NonNull int[] colors, int offset, int stride, int x, int y,
   1441             int width, int height, boolean hasAlpha, @Nullable Paint paint) {
   1442         // call through to the common float version
   1443         drawBitmap(colors, offset, stride, (float)x, (float)y, width, height,
   1444                    hasAlpha, paint);
   1445     }
   1446 
   1447     /**
   1448      * Draw the bitmap using the specified matrix.
   1449      *
   1450      * @param bitmap The bitmap to draw
   1451      * @param matrix The matrix used to transform the bitmap when it is drawn
   1452      * @param paint  May be null. The paint used to draw the bitmap
   1453      */
   1454     public void drawBitmap(@NonNull Bitmap bitmap, @NonNull Matrix matrix, @Nullable Paint paint) {
   1455         nativeDrawBitmapMatrix(mNativeCanvasWrapper, bitmap.ni(), matrix.ni(),
   1456                 paint != null ? paint.mNativePaint : 0);
   1457     }
   1458 
   1459     /**
   1460      * @hide
   1461      */
   1462     protected static void checkRange(int length, int offset, int count) {
   1463         if ((offset | count) < 0 || offset + count > length) {
   1464             throw new ArrayIndexOutOfBoundsException();
   1465         }
   1466     }
   1467 
   1468     /**
   1469      * Draw the bitmap through the mesh, where mesh vertices are evenly
   1470      * distributed across the bitmap. There are meshWidth+1 vertices across, and
   1471      * meshHeight+1 vertices down. The verts array is accessed in row-major
   1472      * order, so that the first meshWidth+1 vertices are distributed across the
   1473      * top of the bitmap from left to right. A more general version of this
   1474      * method is drawVertices().
   1475      *
   1476      * @param bitmap The bitmap to draw using the mesh
   1477      * @param meshWidth The number of columns in the mesh. Nothing is drawn if
   1478      *                  this is 0
   1479      * @param meshHeight The number of rows in the mesh. Nothing is drawn if
   1480      *                   this is 0
   1481      * @param verts Array of x,y pairs, specifying where the mesh should be
   1482      *              drawn. There must be at least
   1483      *              (meshWidth+1) * (meshHeight+1) * 2 + vertOffset values
   1484      *              in the array
   1485      * @param vertOffset Number of verts elements to skip before drawing
   1486      * @param colors May be null. Specifies a color at each vertex, which is
   1487      *               interpolated across the cell, and whose values are
   1488      *               multiplied by the corresponding bitmap colors. If not null,
   1489      *               there must be at least (meshWidth+1) * (meshHeight+1) +
   1490      *               colorOffset values in the array.
   1491      * @param colorOffset Number of color elements to skip before drawing
   1492      * @param paint  May be null. The paint used to draw the bitmap
   1493      */
   1494     public void drawBitmapMesh(@NonNull Bitmap bitmap, int meshWidth, int meshHeight,
   1495             @NonNull float[] verts, int vertOffset, @Nullable int[] colors, int colorOffset,
   1496             @Nullable Paint paint) {
   1497         if ((meshWidth | meshHeight | vertOffset | colorOffset) < 0) {
   1498             throw new ArrayIndexOutOfBoundsException();
   1499         }
   1500         if (meshWidth == 0 || meshHeight == 0) {
   1501             return;
   1502         }
   1503         int count = (meshWidth + 1) * (meshHeight + 1);
   1504         // we mul by 2 since we need two floats per vertex
   1505         checkRange(verts.length, vertOffset, count * 2);
   1506         if (colors != null) {
   1507             // no mul by 2, since we need only 1 color per vertex
   1508             checkRange(colors.length, colorOffset, count);
   1509         }
   1510         nativeDrawBitmapMesh(mNativeCanvasWrapper, bitmap.ni(), meshWidth, meshHeight,
   1511                 verts, vertOffset, colors, colorOffset,
   1512                 paint != null ? paint.mNativePaint : 0);
   1513     }
   1514 
   1515     public enum VertexMode {
   1516         TRIANGLES(0),
   1517         TRIANGLE_STRIP(1),
   1518         TRIANGLE_FAN(2);
   1519 
   1520         VertexMode(int nativeInt) {
   1521             this.nativeInt = nativeInt;
   1522         }
   1523 
   1524         /**
   1525          * @hide
   1526          */
   1527         public final int nativeInt;
   1528     }
   1529 
   1530     /**
   1531      * Draw the array of vertices, interpreted as triangles (based on mode). The
   1532      * verts array is required, and specifies the x,y pairs for each vertex. If
   1533      * texs is non-null, then it is used to specify the coordinate in shader
   1534      * coordinates to use at each vertex (the paint must have a shader in this
   1535      * case). If there is no texs array, but there is a color array, then each
   1536      * color is interpolated across its corresponding triangle in a gradient. If
   1537      * both texs and colors arrays are present, then they behave as before, but
   1538      * the resulting color at each pixels is the result of multiplying the
   1539      * colors from the shader and the color-gradient together. The indices array
   1540      * is optional, but if it is present, then it is used to specify the index
   1541      * of each triangle, rather than just walking through the arrays in order.
   1542      *
   1543      * @param mode How to interpret the array of vertices
   1544      * @param vertexCount The number of values in the vertices array (and
   1545      *      corresponding texs and colors arrays if non-null). Each logical
   1546      *      vertex is two values (x, y), vertexCount must be a multiple of 2.
   1547      * @param verts Array of vertices for the mesh
   1548      * @param vertOffset Number of values in the verts to skip before drawing.
   1549      * @param texs May be null. If not null, specifies the coordinates to sample
   1550      *      into the current shader (e.g. bitmap tile or gradient)
   1551      * @param texOffset Number of values in texs to skip before drawing.
   1552      * @param colors May be null. If not null, specifies a color for each
   1553      *      vertex, to be interpolated across the triangle.
   1554      * @param colorOffset Number of values in colors to skip before drawing.
   1555      * @param indices If not null, array of indices to reference into the
   1556      *      vertex (texs, colors) array.
   1557      * @param indexCount number of entries in the indices array (if not null).
   1558      * @param paint Specifies the shader to use if the texs array is non-null.
   1559      */
   1560     public void drawVertices(@NonNull VertexMode mode, int vertexCount, @NonNull float[] verts,
   1561             int vertOffset, @Nullable float[] texs, int texOffset, @Nullable int[] colors,
   1562             int colorOffset, @Nullable short[] indices, int indexOffset, int indexCount,
   1563             @NonNull Paint paint) {
   1564         checkRange(verts.length, vertOffset, vertexCount);
   1565         if (texs != null) {
   1566             checkRange(texs.length, texOffset, vertexCount);
   1567         }
   1568         if (colors != null) {
   1569             checkRange(colors.length, colorOffset, vertexCount / 2);
   1570         }
   1571         if (indices != null) {
   1572             checkRange(indices.length, indexOffset, indexCount);
   1573         }
   1574         nativeDrawVertices(mNativeCanvasWrapper, mode.nativeInt, vertexCount, verts,
   1575                 vertOffset, texs, texOffset, colors, colorOffset,
   1576                 indices, indexOffset, indexCount, paint.mNativePaint);
   1577     }
   1578 
   1579     /**
   1580      * Draw the text, with origin at (x,y), using the specified paint. The
   1581      * origin is interpreted based on the Align setting in the paint.
   1582      *
   1583      * @param text  The text to be drawn
   1584      * @param x     The x-coordinate of the origin of the text being drawn
   1585      * @param y     The y-coordinate of the origin of the text being drawn
   1586      * @param paint The paint used for the text (e.g. color, size, style)
   1587      */
   1588     public void drawText(@NonNull char[] text, int index, int count, float x, float y,
   1589             @NonNull Paint paint) {
   1590         if ((index | count | (index + count) |
   1591             (text.length - index - count)) < 0) {
   1592             throw new IndexOutOfBoundsException();
   1593         }
   1594         native_drawText(mNativeCanvasWrapper, text, index, count, x, y, paint.mBidiFlags,
   1595                 paint.mNativePaint, paint.mNativeTypeface);
   1596     }
   1597 
   1598     /**
   1599      * Draw the text, with origin at (x,y), using the specified paint. The
   1600      * origin is interpreted based on the Align setting in the paint.
   1601      *
   1602      * @param text  The text to be drawn
   1603      * @param x     The x-coordinate of the origin of the text being drawn
   1604      * @param y     The y-coordinate of the origin of the text being drawn
   1605      * @param paint The paint used for the text (e.g. color, size, style)
   1606      */
   1607     public void drawText(@NonNull String text, float x, float y, @NonNull Paint paint) {
   1608         native_drawText(mNativeCanvasWrapper, text, 0, text.length(), x, y, paint.mBidiFlags,
   1609                 paint.mNativePaint, paint.mNativeTypeface);
   1610     }
   1611 
   1612     /**
   1613      * Draw the text, with origin at (x,y), using the specified paint.
   1614      * The origin is interpreted based on the Align setting in the paint.
   1615      *
   1616      * @param text  The text to be drawn
   1617      * @param start The index of the first character in text to draw
   1618      * @param end   (end - 1) is the index of the last character in text to draw
   1619      * @param x     The x-coordinate of the origin of the text being drawn
   1620      * @param y     The y-coordinate of the origin of the text being drawn
   1621      * @param paint The paint used for the text (e.g. color, size, style)
   1622      */
   1623     public void drawText(@NonNull String text, int start, int end, float x, float y,
   1624             @NonNull Paint paint) {
   1625         if ((start | end | (end - start) | (text.length() - end)) < 0) {
   1626             throw new IndexOutOfBoundsException();
   1627         }
   1628         native_drawText(mNativeCanvasWrapper, text, start, end, x, y, paint.mBidiFlags,
   1629                 paint.mNativePaint, paint.mNativeTypeface);
   1630     }
   1631 
   1632     /**
   1633      * Draw the specified range of text, specified by start/end, with its
   1634      * origin at (x,y), in the specified Paint. The origin is interpreted
   1635      * based on the Align setting in the Paint.
   1636      *
   1637      * @param text     The text to be drawn
   1638      * @param start    The index of the first character in text to draw
   1639      * @param end      (end - 1) is the index of the last character in text
   1640      *                 to draw
   1641      * @param x        The x-coordinate of origin for where to draw the text
   1642      * @param y        The y-coordinate of origin for where to draw the text
   1643      * @param paint The paint used for the text (e.g. color, size, style)
   1644      */
   1645     public void drawText(@NonNull CharSequence text, int start, int end, float x, float y,
   1646             @NonNull Paint paint) {
   1647         if (text instanceof String || text instanceof SpannedString ||
   1648             text instanceof SpannableString) {
   1649             native_drawText(mNativeCanvasWrapper, text.toString(), start, end, x, y,
   1650                     paint.mBidiFlags, paint.mNativePaint, paint.mNativeTypeface);
   1651         } else if (text instanceof GraphicsOperations) {
   1652             ((GraphicsOperations) text).drawText(this, start, end, x, y,
   1653                     paint);
   1654         } else {
   1655             char[] buf = TemporaryBuffer.obtain(end - start);
   1656             TextUtils.getChars(text, start, end, buf, 0);
   1657             native_drawText(mNativeCanvasWrapper, buf, 0, end - start, x, y,
   1658                     paint.mBidiFlags, paint.mNativePaint, paint.mNativeTypeface);
   1659             TemporaryBuffer.recycle(buf);
   1660         }
   1661     }
   1662 
   1663     /**
   1664      * Render a run of all LTR or all RTL text, with shaping. This does not run
   1665      * bidi on the provided text, but renders it as a uniform right-to-left or
   1666      * left-to-right run, as indicated by dir. Alignment of the text is as
   1667      * determined by the Paint's TextAlign value.
   1668      *
   1669      * @param text the text to render
   1670      * @param index the start of the text to render
   1671      * @param count the count of chars to render
   1672      * @param contextIndex the start of the context for shaping.  Must be
   1673      *         no greater than index.
   1674      * @param contextCount the number of characters in the context for shaping.
   1675      *         ContexIndex + contextCount must be no less than index
   1676      *         + count.
   1677      * @param x the x position at which to draw the text
   1678      * @param y the y position at which to draw the text
   1679      * @param isRtl whether the run is in RTL direction
   1680      * @param paint the paint
   1681      * @hide
   1682      */
   1683     public void drawTextRun(@NonNull char[] text, int index, int count, int contextIndex,
   1684             int contextCount, float x, float y, boolean isRtl, @NonNull Paint paint) {
   1685 
   1686         if (text == null) {
   1687             throw new NullPointerException("text is null");
   1688         }
   1689         if (paint == null) {
   1690             throw new NullPointerException("paint is null");
   1691         }
   1692         if ((index | count | text.length - index - count) < 0) {
   1693             throw new IndexOutOfBoundsException();
   1694         }
   1695 
   1696         native_drawTextRun(mNativeCanvasWrapper, text, index, count,
   1697                 contextIndex, contextCount, x, y, isRtl, paint.mNativePaint, paint.mNativeTypeface);
   1698     }
   1699 
   1700     /**
   1701      * Render a run of all LTR or all RTL text, with shaping. This does not run
   1702      * bidi on the provided text, but renders it as a uniform right-to-left or
   1703      * left-to-right run, as indicated by dir. Alignment of the text is as
   1704      * determined by the Paint's TextAlign value.
   1705      *
   1706      * @param text the text to render
   1707      * @param start the start of the text to render. Data before this position
   1708      *            can be used for shaping context.
   1709      * @param end the end of the text to render. Data at or after this
   1710      *            position can be used for shaping context.
   1711      * @param x the x position at which to draw the text
   1712      * @param y the y position at which to draw the text
   1713      * @param isRtl whether the run is in RTL direction
   1714      * @param paint the paint
   1715      * @hide
   1716      */
   1717     public void drawTextRun(@NonNull CharSequence text, int start, int end, int contextStart,
   1718             int contextEnd, float x, float y, boolean isRtl, @NonNull Paint paint) {
   1719 
   1720         if (text == null) {
   1721             throw new NullPointerException("text is null");
   1722         }
   1723         if (paint == null) {
   1724             throw new NullPointerException("paint is null");
   1725         }
   1726         if ((start | end | end - start | text.length() - end) < 0) {
   1727             throw new IndexOutOfBoundsException();
   1728         }
   1729 
   1730         if (text instanceof String || text instanceof SpannedString ||
   1731                 text instanceof SpannableString) {
   1732             native_drawTextRun(mNativeCanvasWrapper, text.toString(), start, end,
   1733                     contextStart, contextEnd, x, y, isRtl, paint.mNativePaint, paint.mNativeTypeface);
   1734         } else if (text instanceof GraphicsOperations) {
   1735             ((GraphicsOperations) text).drawTextRun(this, start, end,
   1736                     contextStart, contextEnd, x, y, isRtl, paint);
   1737         } else {
   1738             int contextLen = contextEnd - contextStart;
   1739             int len = end - start;
   1740             char[] buf = TemporaryBuffer.obtain(contextLen);
   1741             TextUtils.getChars(text, contextStart, contextEnd, buf, 0);
   1742             native_drawTextRun(mNativeCanvasWrapper, buf, start - contextStart, len,
   1743                     0, contextLen, x, y, isRtl, paint.mNativePaint, paint.mNativeTypeface);
   1744             TemporaryBuffer.recycle(buf);
   1745         }
   1746     }
   1747 
   1748     /**
   1749      * Draw the text in the array, with each character's origin specified by
   1750      * the pos array.
   1751      *
   1752      * This method does not support glyph composition and decomposition and
   1753      * should therefore not be used to render complex scripts. It also doesn't
   1754      * handle supplementary characters (eg emoji).
   1755      *
   1756      * @param text     The text to be drawn
   1757      * @param index    The index of the first character to draw
   1758      * @param count    The number of characters to draw, starting from index.
   1759      * @param pos      Array of [x,y] positions, used to position each
   1760      *                 character
   1761      * @param paint    The paint used for the text (e.g. color, size, style)
   1762      */
   1763     @Deprecated
   1764     public void drawPosText(@NonNull char[] text, int index, int count, @NonNull float[] pos,
   1765             @NonNull Paint paint) {
   1766         if (index < 0 || index + count > text.length || count*2 > pos.length) {
   1767             throw new IndexOutOfBoundsException();
   1768         }
   1769         for (int i = 0; i < count; i++) {
   1770             drawText(text, index + i, 1, pos[i * 2], pos[i * 2 + 1], paint);
   1771         }
   1772     }
   1773 
   1774     /**
   1775      * Draw the text in the array, with each character's origin specified by
   1776      * the pos array.
   1777      *
   1778      * This method does not support glyph composition and decomposition and
   1779      * should therefore not be used to render complex scripts. It also doesn't
   1780      * handle supplementary characters (eg emoji).
   1781      *
   1782      * @param text  The text to be drawn
   1783      * @param pos   Array of [x,y] positions, used to position each character
   1784      * @param paint The paint used for the text (e.g. color, size, style)
   1785      */
   1786     @Deprecated
   1787     public void drawPosText(@NonNull String text, @NonNull float[] pos, @NonNull Paint paint) {
   1788         drawPosText(text.toCharArray(), 0, text.length(), pos, paint);
   1789     }
   1790 
   1791     /**
   1792      * Draw the text, with origin at (x,y), using the specified paint, along
   1793      * the specified path. The paint's Align setting determins where along the
   1794      * path to start the text.
   1795      *
   1796      * @param text     The text to be drawn
   1797      * @param path     The path the text should follow for its baseline
   1798      * @param hOffset  The distance along the path to add to the text's
   1799      *                 starting position
   1800      * @param vOffset  The distance above(-) or below(+) the path to position
   1801      *                 the text
   1802      * @param paint    The paint used for the text (e.g. color, size, style)
   1803      */
   1804     public void drawTextOnPath(@NonNull char[] text, int index, int count, @NonNull Path path,
   1805             float hOffset, float vOffset, @NonNull Paint paint) {
   1806         if (index < 0 || index + count > text.length) {
   1807             throw new ArrayIndexOutOfBoundsException();
   1808         }
   1809         native_drawTextOnPath(mNativeCanvasWrapper, text, index, count,
   1810                 path.ni(), hOffset, vOffset,
   1811                 paint.mBidiFlags, paint.mNativePaint, paint.mNativeTypeface);
   1812     }
   1813 
   1814     /**
   1815      * Draw the text, with origin at (x,y), using the specified paint, along
   1816      * the specified path. The paint's Align setting determins where along the
   1817      * path to start the text.
   1818      *
   1819      * @param text     The text to be drawn
   1820      * @param path     The path the text should follow for its baseline
   1821      * @param hOffset  The distance along the path to add to the text's
   1822      *                 starting position
   1823      * @param vOffset  The distance above(-) or below(+) the path to position
   1824      *                 the text
   1825      * @param paint    The paint used for the text (e.g. color, size, style)
   1826      */
   1827     public void drawTextOnPath(@NonNull String text, @NonNull Path path, float hOffset,
   1828             float vOffset, @NonNull Paint paint) {
   1829         if (text.length() > 0) {
   1830             native_drawTextOnPath(mNativeCanvasWrapper, text, path.ni(), hOffset, vOffset,
   1831                     paint.mBidiFlags, paint.mNativePaint, paint.mNativeTypeface);
   1832         }
   1833     }
   1834 
   1835     /**
   1836      * Save the canvas state, draw the picture, and restore the canvas state.
   1837      * This differs from picture.draw(canvas), which does not perform any
   1838      * save/restore.
   1839      *
   1840      * <p>
   1841      * <strong>Note:</strong> This forces the picture to internally call
   1842      * {@link Picture#endRecording} in order to prepare for playback.
   1843      *
   1844      * @param picture  The picture to be drawn
   1845      */
   1846     public void drawPicture(@NonNull Picture picture) {
   1847         picture.endRecording();
   1848         int restoreCount = save();
   1849         picture.draw(this);
   1850         restoreToCount(restoreCount);
   1851     }
   1852 
   1853     /**
   1854      * Draw the picture, stretched to fit into the dst rectangle.
   1855      */
   1856     public void drawPicture(@NonNull Picture picture, @NonNull RectF dst) {
   1857         save();
   1858         translate(dst.left, dst.top);
   1859         if (picture.getWidth() > 0 && picture.getHeight() > 0) {
   1860             scale(dst.width() / picture.getWidth(), dst.height() / picture.getHeight());
   1861         }
   1862         drawPicture(picture);
   1863         restore();
   1864     }
   1865 
   1866     /**
   1867      * Draw the picture, stretched to fit into the dst rectangle.
   1868      */
   1869     public void drawPicture(@NonNull Picture picture, @NonNull Rect dst) {
   1870         save();
   1871         translate(dst.left, dst.top);
   1872         if (picture.getWidth() > 0 && picture.getHeight() > 0) {
   1873             scale((float) dst.width() / picture.getWidth(),
   1874                     (float) dst.height() / picture.getHeight());
   1875         }
   1876         drawPicture(picture);
   1877         restore();
   1878     }
   1879 
   1880     /**
   1881      * Releases the resources associated with this canvas.
   1882      *
   1883      * @hide
   1884      */
   1885     public void release() {
   1886         mFinalizer.dispose();
   1887     }
   1888 
   1889     /**
   1890      * Free up as much memory as possible from private caches (e.g. fonts, images)
   1891      *
   1892      * @hide
   1893      */
   1894     public static native void freeCaches();
   1895 
   1896     /**
   1897      * Free up text layout caches
   1898      *
   1899      * @hide
   1900      */
   1901     public static native void freeTextLayoutCaches();
   1902 
   1903     private static native long initRaster(long nativeBitmapOrZero);
   1904     private static native void native_setBitmap(long canvasHandle,
   1905                                                 long bitmapHandle,
   1906                                                 boolean copyState);
   1907     private static native boolean native_isOpaque(long canvasHandle);
   1908     private static native int native_getWidth(long canvasHandle);
   1909     private static native int native_getHeight(long canvasHandle);
   1910 
   1911     private static native int native_save(long canvasHandle, int saveFlags);
   1912     private static native int native_saveLayer(long nativeCanvas, float l,
   1913                                                float t, float r, float b,
   1914                                                long nativePaint,
   1915                                                int layerFlags);
   1916     private static native int native_saveLayerAlpha(long nativeCanvas, float l,
   1917                                                     float t, float r, float b,
   1918                                                     int alpha, int layerFlags);
   1919     private static native void native_restore(long canvasHandle);
   1920     private static native void native_restoreToCount(long canvasHandle,
   1921                                                      int saveCount);
   1922     private static native int native_getSaveCount(long canvasHandle);
   1923 
   1924     private static native void native_translate(long canvasHandle,
   1925                                                 float dx, float dy);
   1926     private static native void native_scale(long canvasHandle,
   1927                                             float sx, float sy);
   1928     private static native void native_rotate(long canvasHandle, float degrees);
   1929     private static native void native_skew(long canvasHandle,
   1930                                            float sx, float sy);
   1931     private static native void native_concat(long nativeCanvas,
   1932                                              long nativeMatrix);
   1933     private static native void native_setMatrix(long nativeCanvas,
   1934                                                 long nativeMatrix);
   1935     private static native boolean native_clipRect(long nativeCanvas,
   1936                                                   float left, float top,
   1937                                                   float right, float bottom,
   1938                                                   int regionOp);
   1939     private static native boolean native_clipPath(long nativeCanvas,
   1940                                                   long nativePath,
   1941                                                   int regionOp);
   1942     private static native boolean native_clipRegion(long nativeCanvas,
   1943                                                     long nativeRegion,
   1944                                                     int regionOp);
   1945     private static native void nativeSetDrawFilter(long nativeCanvas,
   1946                                                    long nativeFilter);
   1947     private static native boolean native_getClipBounds(long nativeCanvas,
   1948                                                        Rect bounds);
   1949     private static native void native_getCTM(long nativeCanvas,
   1950                                              long nativeMatrix);
   1951     private static native boolean native_quickReject(long nativeCanvas,
   1952                                                      long nativePath);
   1953     private static native boolean native_quickReject(long nativeCanvas,
   1954                                                      float left, float top,
   1955                                                      float right, float bottom);
   1956     private static native void native_drawColor(long nativeCanvas, int color,
   1957                                                 int mode);
   1958     private static native void native_drawPaint(long nativeCanvas,
   1959                                                 long nativePaint);
   1960     private static native void native_drawPoint(long canvasHandle, float x, float y,
   1961                                                 long paintHandle);
   1962     private static native void native_drawPoints(long canvasHandle, float[] pts,
   1963                                                  int offset, int count,
   1964                                                  long paintHandle);
   1965     private static native void native_drawLine(long nativeCanvas, float startX,
   1966                                                float startY, float stopX,
   1967                                                float stopY, long nativePaint);
   1968     private static native void native_drawLines(long canvasHandle, float[] pts,
   1969                                                 int offset, int count,
   1970                                                 long paintHandle);
   1971     private static native void native_drawRect(long nativeCanvas, float left,
   1972                                                float top, float right,
   1973                                                float bottom,
   1974                                                long nativePaint);
   1975     private static native void native_drawOval(long nativeCanvas, float left, float top,
   1976                                                float right, float bottom, long nativePaint);
   1977     private static native void native_drawCircle(long nativeCanvas, float cx,
   1978                                                  float cy, float radius,
   1979                                                  long nativePaint);
   1980     private static native void native_drawArc(long nativeCanvas, float left, float top,
   1981                                               float right, float bottom,
   1982                                               float startAngle, float sweep, boolean useCenter,
   1983                                               long nativePaint);
   1984     private static native void native_drawRoundRect(long nativeCanvas,
   1985             float left, float top, float right, float bottom,
   1986             float rx, float ry, long nativePaint);
   1987     private static native void native_drawPath(long nativeCanvas,
   1988                                                long nativePath,
   1989                                                long nativePaint);
   1990     private native void native_drawBitmap(long nativeCanvas, long nativeBitmap,
   1991                                                  float left, float top,
   1992                                                  long nativePaintOrZero,
   1993                                                  int canvasDensity,
   1994                                                  int screenDensity,
   1995                                                  int bitmapDensity);
   1996     private native void native_drawBitmap(long nativeCanvas, long nativeBitmap,
   1997             float srcLeft, float srcTop, float srcRight, float srcBottom,
   1998             float dstLeft, float dstTop, float dstRight, float dstBottom,
   1999             long nativePaintOrZero, int screenDensity, int bitmapDensity);
   2000     private static native void native_drawBitmap(long nativeCanvas, int[] colors,
   2001                                                 int offset, int stride, float x,
   2002                                                  float y, int width, int height,
   2003                                                  boolean hasAlpha,
   2004                                                  long nativePaintOrZero);
   2005     private static native void nativeDrawBitmapMatrix(long nativeCanvas,
   2006                                                       long nativeBitmap,
   2007                                                       long nativeMatrix,
   2008                                                       long nativePaint);
   2009     private static native void nativeDrawBitmapMesh(long nativeCanvas,
   2010                                                     long nativeBitmap,
   2011                                                     int meshWidth, int meshHeight,
   2012                                                     float[] verts, int vertOffset,
   2013                                                     int[] colors, int colorOffset,
   2014                                                     long nativePaint);
   2015     private static native void nativeDrawVertices(long nativeCanvas, int mode, int n,
   2016                    float[] verts, int vertOffset, float[] texs, int texOffset,
   2017                    int[] colors, int colorOffset, short[] indices,
   2018                    int indexOffset, int indexCount, long nativePaint);
   2019 
   2020     private static native void native_drawText(long nativeCanvas, char[] text,
   2021                                                int index, int count, float x,
   2022                                                float y, int flags, long nativePaint,
   2023                                                long nativeTypeface);
   2024     private static native void native_drawText(long nativeCanvas, String text,
   2025                                                int start, int end, float x,
   2026                                                float y, int flags, long nativePaint,
   2027                                                long nativeTypeface);
   2028 
   2029     private static native void native_drawTextRun(long nativeCanvas, String text,
   2030             int start, int end, int contextStart, int contextEnd,
   2031             float x, float y, boolean isRtl, long nativePaint, long nativeTypeface);
   2032 
   2033     private static native void native_drawTextRun(long nativeCanvas, char[] text,
   2034             int start, int count, int contextStart, int contextCount,
   2035             float x, float y, boolean isRtl, long nativePaint, long nativeTypeface);
   2036 
   2037     private static native void native_drawTextOnPath(long nativeCanvas,
   2038                                                      char[] text, int index,
   2039                                                      int count, long nativePath,
   2040                                                      float hOffset,
   2041                                                      float vOffset, int bidiFlags,
   2042                                                      long nativePaint, long nativeTypeface);
   2043     private static native void native_drawTextOnPath(long nativeCanvas,
   2044                                                      String text, long nativePath,
   2045                                                      float hOffset,
   2046                                                      float vOffset,
   2047                                                      int flags, long nativePaint, long nativeTypeface);
   2048     private static native void finalizer(long nativeCanvas);
   2049 }
   2050