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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_HWUI_TEXTURE_CACHE_H
     18 #define ANDROID_HWUI_TEXTURE_CACHE_H
     19 
     20 #include <SkBitmap.h>
     21 
     22 #include <utils/LruCache.h>
     23 #include <utils/Mutex.h>
     24 #include <utils/Vector.h>
     25 
     26 #include "Debug.h"
     27 #include "Texture.h"
     28 
     29 namespace android {
     30 namespace uirenderer {
     31 
     32 ///////////////////////////////////////////////////////////////////////////////
     33 // Defines
     34 ///////////////////////////////////////////////////////////////////////////////
     35 
     36 // Debug
     37 #if DEBUG_TEXTURES
     38     #define TEXTURE_LOGD(...) ALOGD(__VA_ARGS__)
     39 #else
     40     #define TEXTURE_LOGD(...)
     41 #endif
     42 
     43 ///////////////////////////////////////////////////////////////////////////////
     44 // Classes
     45 ///////////////////////////////////////////////////////////////////////////////
     46 
     47 /**
     48  * A simple LRU texture cache. The cache has a maximum size expressed in bytes.
     49  * Any texture added to the cache causing the cache to grow beyond the maximum
     50  * allowed size will also cause the oldest texture to be kicked out.
     51  */
     52 class TextureCache: public OnEntryRemoved<const SkPixelRef*, Texture*> {
     53 public:
     54     TextureCache();
     55     TextureCache(uint32_t maxByteSize);
     56     ~TextureCache();
     57 
     58     /**
     59      * Used as a callback when an entry is removed from the cache.
     60      * Do not invoke directly.
     61      */
     62     void operator()(const SkPixelRef*& pixelRef, Texture*& texture);
     63 
     64     /**
     65      * Resets all Textures to not be marked as in use
     66      */
     67     void resetMarkInUse();
     68 
     69     /**
     70      * Attempts to precache the SkBitmap. Returns true if a Texture was successfully
     71      * acquired for the bitmap, false otherwise. If a Texture was acquired it is
     72      * marked as in use.
     73      */
     74     bool prefetchAndMarkInUse(const SkBitmap* bitmap);
     75 
     76     /**
     77      * Returns the texture associated with the specified bitmap. If the texture
     78      * cannot be found in the cache, a new texture is generated.
     79      */
     80     Texture* get(const SkBitmap* bitmap);
     81     /**
     82      * Returns the texture associated with the specified bitmap. The generated
     83      * texture is not kept in the cache. The caller must destroy the texture.
     84      */
     85     Texture* getTransient(const SkBitmap* bitmap);
     86     /**
     87      * Removes the texture associated with the specified bitmap.
     88      * Upon remove the texture is freed.
     89      */
     90     void remove(const SkBitmap* bitmap);
     91     /**
     92      * Removes the texture associated with the specified bitmap. This is meant
     93      * to be called from threads that are not the EGL context thread.
     94      */
     95     void removeDeferred(const SkBitmap* bitmap);
     96     /**
     97      * Process deferred removals.
     98      */
     99     void clearGarbage();
    100 
    101     /**
    102      * Clears the cache. This causes all textures to be deleted.
    103      */
    104     void clear();
    105 
    106     /**
    107      * Sets the maximum size of the cache in bytes.
    108      */
    109     void setMaxSize(uint32_t maxSize);
    110     /**
    111      * Returns the maximum size of the cache in bytes.
    112      */
    113     uint32_t getMaxSize();
    114     /**
    115      * Returns the current size of the cache in bytes.
    116      */
    117     uint32_t getSize();
    118 
    119     /**
    120      * Partially flushes the cache. The amount of memory freed by a flush
    121      * is defined by the flush rate.
    122      */
    123     void flush();
    124     /**
    125      * Indicates the percentage of the cache to retain when a
    126      * memory trim is requested (see Caches::flush).
    127      */
    128     void setFlushRate(float flushRate);
    129 
    130 private:
    131 
    132     bool canMakeTextureFromBitmap(const SkBitmap* bitmap);
    133 
    134     Texture* getCachedTexture(const SkBitmap* bitmap);
    135 
    136     /**
    137      * Generates the texture from a bitmap into the specified texture structure.
    138      *
    139      * @param regenerate If true, the bitmap data is reuploaded into the texture, but
    140      *        no new texture is generated.
    141      */
    142     void generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate = false);
    143 
    144     void uploadLoFiTexture(bool resize, const SkBitmap* bitmap, uint32_t width, uint32_t height);
    145     void uploadToTexture(bool resize, GLenum format, GLsizei stride, GLsizei bpp,
    146             GLsizei width, GLsizei height, GLenum type, const GLvoid * data);
    147 
    148     void init();
    149 
    150     LruCache<const SkPixelRef*, Texture*> mCache;
    151 
    152     uint32_t mSize;
    153     uint32_t mMaxSize;
    154     GLint mMaxTextureSize;
    155 
    156     float mFlushRate;
    157 
    158     bool mDebugEnabled;
    159 
    160     Vector<const SkBitmap*> mGarbage;
    161     mutable Mutex mLock;
    162 }; // class TextureCache
    163 
    164 }; // namespace uirenderer
    165 }; // namespace android
    166 
    167 #endif // ANDROID_HWUI_TEXTURE_CACHE_H
    168