1 // Copyright 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "cc/layers/delegated_renderer_layer_impl.h" 6 7 #include <algorithm> 8 #include <utility> 9 10 #include "base/bind.h" 11 #include "base/containers/hash_tables.h" 12 #include "cc/base/math_util.h" 13 #include "cc/layers/append_quads_data.h" 14 #include "cc/layers/quad_sink.h" 15 #include "cc/layers/render_pass_sink.h" 16 #include "cc/output/delegated_frame_data.h" 17 #include "cc/quads/render_pass_draw_quad.h" 18 #include "cc/quads/solid_color_draw_quad.h" 19 #include "cc/trees/layer_tree_impl.h" 20 21 namespace cc { 22 23 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(LayerTreeImpl* tree_impl, 24 int id) 25 : LayerImpl(tree_impl, id), 26 have_render_passes_to_push_(false), 27 inverse_device_scale_factor_(1.0f), 28 child_id_(0), 29 own_child_id_(false) { 30 } 31 32 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() { 33 ClearRenderPasses(); 34 ClearChildId(); 35 } 36 37 bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; } 38 39 bool DelegatedRendererLayerImpl::HasContributingDelegatedRenderPasses() const { 40 // The root RenderPass for the layer is merged with its target 41 // RenderPass in each frame. So we only have extra RenderPasses 42 // to merge when we have a non-root RenderPass present. 43 return render_passes_in_draw_order_.size() > 1; 44 } 45 46 static ResourceProvider::ResourceId ResourceRemapHelper( 47 bool* invalid_frame, 48 const ResourceProvider::ResourceIdMap& child_to_parent_map, 49 ResourceProvider::ResourceIdArray* resources_in_frame, 50 ResourceProvider::ResourceId id) { 51 52 ResourceProvider::ResourceIdMap::const_iterator it = 53 child_to_parent_map.find(id); 54 if (it == child_to_parent_map.end()) { 55 *invalid_frame = true; 56 return 0; 57 } 58 59 DCHECK_EQ(it->first, id); 60 ResourceProvider::ResourceId remapped_id = it->second; 61 resources_in_frame->push_back(id); 62 return remapped_id; 63 } 64 65 void DelegatedRendererLayerImpl::PushPropertiesTo(LayerImpl* layer) { 66 LayerImpl::PushPropertiesTo(layer); 67 68 DelegatedRendererLayerImpl* delegated_layer = 69 static_cast<DelegatedRendererLayerImpl*>(layer); 70 71 // If we have a new child_id to give to the active layer, it should 72 // have already deleted its old child_id. 73 DCHECK(delegated_layer->child_id_ == 0 || 74 delegated_layer->child_id_ == child_id_); 75 delegated_layer->inverse_device_scale_factor_ = inverse_device_scale_factor_; 76 delegated_layer->child_id_ = child_id_; 77 delegated_layer->own_child_id_ = true; 78 own_child_id_ = false; 79 80 if (have_render_passes_to_push_) { 81 // This passes ownership of the render passes to the active tree. 82 delegated_layer->SetRenderPasses(&render_passes_in_draw_order_); 83 DCHECK(render_passes_in_draw_order_.empty()); 84 have_render_passes_to_push_ = false; 85 } 86 87 // This is just a copy for testing, since resources are added to the 88 // ResourceProvider in the pending tree. 89 delegated_layer->resources_ = resources_; 90 } 91 92 void DelegatedRendererLayerImpl::CreateChildIdIfNeeded( 93 const ReturnCallback& return_callback) { 94 if (child_id_) 95 return; 96 97 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); 98 child_id_ = resource_provider->CreateChild(return_callback); 99 own_child_id_ = true; 100 } 101 102 void DelegatedRendererLayerImpl::SetFrameData( 103 const DelegatedFrameData* frame_data, 104 const gfx::RectF& damage_in_frame) { 105 DCHECK(child_id_) << "CreateChildIdIfNeeded must be called first."; 106 DCHECK(frame_data); 107 DCHECK(!frame_data->render_pass_list.empty()); 108 // A frame with an empty root render pass is invalid. 109 DCHECK(!frame_data->render_pass_list.back()->output_rect.IsEmpty()); 110 111 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); 112 const ResourceProvider::ResourceIdMap& resource_map = 113 resource_provider->GetChildToParentMap(child_id_); 114 115 resource_provider->ReceiveFromChild(child_id_, frame_data->resource_list); 116 117 ScopedPtrVector<RenderPass> render_pass_list; 118 RenderPass::CopyAll(frame_data->render_pass_list, &render_pass_list); 119 120 bool invalid_frame = false; 121 ResourceProvider::ResourceIdArray resources_in_frame; 122 DrawQuad::ResourceIteratorCallback remap_resources_to_parent_callback = 123 base::Bind(&ResourceRemapHelper, 124 &invalid_frame, 125 resource_map, 126 &resources_in_frame); 127 for (size_t i = 0; i < render_pass_list.size(); ++i) { 128 RenderPass* pass = render_pass_list[i]; 129 for (size_t j = 0; j < pass->quad_list.size(); ++j) { 130 DrawQuad* quad = pass->quad_list[j]; 131 quad->IterateResources(remap_resources_to_parent_callback); 132 } 133 } 134 135 if (invalid_frame) { 136 // Declare we are still using the last frame's resources. 137 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); 138 return; 139 } 140 141 // Declare we are using the new frame's resources. 142 resources_.swap(resources_in_frame); 143 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); 144 145 inverse_device_scale_factor_ = 1.0f / frame_data->device_scale_factor; 146 // Display size is already set so we can compute what the damage rect 147 // will be in layer space. The damage may exceed the visible portion of 148 // the frame, so intersect the damage to the layer's bounds. 149 RenderPass* new_root_pass = render_pass_list.back(); 150 gfx::Size frame_size = new_root_pass->output_rect.size(); 151 gfx::RectF damage_in_layer = damage_in_frame; 152 damage_in_layer.Scale(inverse_device_scale_factor_); 153 SetUpdateRect(gfx::IntersectRects( 154 gfx::UnionRects(update_rect(), damage_in_layer), gfx::Rect(bounds()))); 155 156 SetRenderPasses(&render_pass_list); 157 have_render_passes_to_push_ = true; 158 } 159 160 void DelegatedRendererLayerImpl::SetRenderPasses( 161 ScopedPtrVector<RenderPass>* render_passes_in_draw_order) { 162 ClearRenderPasses(); 163 164 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { 165 ScopedPtrVector<RenderPass>::iterator to_take = 166 render_passes_in_draw_order->begin() + i; 167 render_passes_index_by_id_.insert( 168 std::pair<RenderPass::Id, int>((*to_take)->id, i)); 169 scoped_ptr<RenderPass> taken_render_pass = 170 render_passes_in_draw_order->take(to_take); 171 render_passes_in_draw_order_.push_back(taken_render_pass.Pass()); 172 } 173 174 // Give back an empty array instead of nulls. 175 render_passes_in_draw_order->clear(); 176 } 177 178 void DelegatedRendererLayerImpl::ClearRenderPasses() { 179 render_passes_index_by_id_.clear(); 180 render_passes_in_draw_order_.clear(); 181 } 182 183 scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::CreateLayerImpl( 184 LayerTreeImpl* tree_impl) { 185 return DelegatedRendererLayerImpl::Create( 186 tree_impl, id()).PassAs<LayerImpl>(); 187 } 188 189 void DelegatedRendererLayerImpl::ReleaseResources() { 190 ClearRenderPasses(); 191 ClearChildId(); 192 } 193 194 static inline int IndexToId(int index) { return index + 1; } 195 static inline int IdToIndex(int id) { return id - 1; } 196 197 RenderPass::Id DelegatedRendererLayerImpl::FirstContributingRenderPassId() 198 const { 199 return RenderPass::Id(id(), IndexToId(0)); 200 } 201 202 RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId( 203 RenderPass::Id previous) const { 204 return RenderPass::Id(previous.layer_id, previous.index + 1); 205 } 206 207 bool DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId( 208 RenderPass::Id delegated_render_pass_id, 209 RenderPass::Id* output_render_pass_id) const { 210 base::hash_map<RenderPass::Id, int>::const_iterator found = 211 render_passes_index_by_id_.find(delegated_render_pass_id); 212 if (found == render_passes_index_by_id_.end()) { 213 // Be robust against a RenderPass id that isn't part of the frame. 214 return false; 215 } 216 unsigned delegated_render_pass_index = found->second; 217 *output_render_pass_id = 218 RenderPass::Id(id(), IndexToId(delegated_render_pass_index)); 219 return true; 220 } 221 222 void DelegatedRendererLayerImpl::AppendContributingRenderPasses( 223 RenderPassSink* render_pass_sink) { 224 DCHECK(HasContributingDelegatedRenderPasses()); 225 226 const RenderPass* root_delegated_render_pass = 227 render_passes_in_draw_order_.back(); 228 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); 229 gfx::Transform delegated_frame_to_root_transform = screen_space_transform(); 230 delegated_frame_to_root_transform.Scale(inverse_device_scale_factor_, 231 inverse_device_scale_factor_); 232 233 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) { 234 RenderPass::Id output_render_pass_id(-1, -1); 235 bool present = 236 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id, 237 &output_render_pass_id); 238 239 // Don't clash with the RenderPass we generate if we own a RenderSurface. 240 DCHECK(present) << render_passes_in_draw_order_[i]->id.layer_id << ", " 241 << render_passes_in_draw_order_[i]->id.index; 242 DCHECK_GT(output_render_pass_id.index, 0); 243 244 scoped_ptr<RenderPass> copy_pass = 245 render_passes_in_draw_order_[i]->Copy(output_render_pass_id); 246 copy_pass->transform_to_root_target.ConcatTransform( 247 delegated_frame_to_root_transform); 248 render_pass_sink->AppendRenderPass(copy_pass.Pass()); 249 } 250 } 251 252 bool DelegatedRendererLayerImpl::WillDraw(DrawMode draw_mode, 253 ResourceProvider* resource_provider) { 254 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) 255 return false; 256 return LayerImpl::WillDraw(draw_mode, resource_provider); 257 } 258 259 void DelegatedRendererLayerImpl::AppendQuads( 260 QuadSink* quad_sink, 261 AppendQuadsData* append_quads_data) { 262 AppendRainbowDebugBorder(quad_sink, append_quads_data); 263 264 // This list will be empty after a lost context until a new frame arrives. 265 if (render_passes_in_draw_order_.empty()) 266 return; 267 268 RenderPass::Id target_render_pass_id = append_quads_data->render_pass_id; 269 270 const RenderPass* root_delegated_render_pass = 271 render_passes_in_draw_order_.back(); 272 273 DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin()); 274 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); 275 276 // If the index of the RenderPassId is 0, then it is a RenderPass generated 277 // for a layer in this compositor, not the delegating renderer. Then we want 278 // to merge our root RenderPass with the target RenderPass. Otherwise, it is 279 // some RenderPass which we added from the delegating renderer. 280 bool should_merge_root_render_pass_with_target = !target_render_pass_id.index; 281 if (should_merge_root_render_pass_with_target) { 282 // Verify that the RenderPass we are appending to is created by our 283 // render_target. 284 DCHECK(target_render_pass_id.layer_id == render_target()->id()); 285 286 AppendRenderPassQuads( 287 quad_sink, append_quads_data, root_delegated_render_pass, frame_size); 288 } else { 289 // Verify that the RenderPass we are appending to was created by us. 290 DCHECK(target_render_pass_id.layer_id == id()); 291 292 int render_pass_index = IdToIndex(target_render_pass_id.index); 293 const RenderPass* delegated_render_pass = 294 render_passes_in_draw_order_[render_pass_index]; 295 AppendRenderPassQuads( 296 quad_sink, append_quads_data, delegated_render_pass, frame_size); 297 } 298 } 299 300 void DelegatedRendererLayerImpl::AppendRainbowDebugBorder( 301 QuadSink* quad_sink, 302 AppendQuadsData* append_quads_data) { 303 if (!ShowDebugBorders()) 304 return; 305 306 SharedQuadState* shared_quad_state = quad_sink->CreateSharedQuadState(); 307 PopulateSharedQuadState(shared_quad_state); 308 309 SkColor color; 310 float border_width; 311 GetDebugBorderProperties(&color, &border_width); 312 313 SkColor colors[] = { 314 0x80ff0000, // Red. 315 0x80ffa500, // Orange. 316 0x80ffff00, // Yellow. 317 0x80008000, // Green. 318 0x800000ff, // Blue. 319 0x80ee82ee, // Violet. 320 }; 321 const int kNumColors = arraysize(colors); 322 323 const int kStripeWidth = 300; 324 const int kStripeHeight = 300; 325 326 for (size_t i = 0; ; ++i) { 327 // For horizontal lines. 328 int x = kStripeWidth * i; 329 int width = std::min(kStripeWidth, content_bounds().width() - x - 1); 330 331 // For vertical lines. 332 int y = kStripeHeight * i; 333 int height = std::min(kStripeHeight, content_bounds().height() - y - 1); 334 335 gfx::Rect top(x, 0, width, border_width); 336 gfx::Rect bottom(x, 337 content_bounds().height() - border_width, 338 width, 339 border_width); 340 gfx::Rect left(0, y, border_width, height); 341 gfx::Rect right(content_bounds().width() - border_width, 342 y, 343 border_width, 344 height); 345 346 if (top.IsEmpty() && left.IsEmpty()) 347 break; 348 349 if (!top.IsEmpty()) { 350 scoped_ptr<SolidColorDrawQuad> top_quad = SolidColorDrawQuad::Create(); 351 top_quad->SetNew( 352 shared_quad_state, top, top, colors[i % kNumColors], false); 353 quad_sink->Append(top_quad.PassAs<DrawQuad>()); 354 355 scoped_ptr<SolidColorDrawQuad> bottom_quad = SolidColorDrawQuad::Create(); 356 bottom_quad->SetNew(shared_quad_state, 357 bottom, 358 bottom, 359 colors[kNumColors - 1 - (i % kNumColors)], 360 false); 361 quad_sink->Append(bottom_quad.PassAs<DrawQuad>()); 362 } 363 if (!left.IsEmpty()) { 364 scoped_ptr<SolidColorDrawQuad> left_quad = SolidColorDrawQuad::Create(); 365 left_quad->SetNew(shared_quad_state, 366 left, 367 left, 368 colors[kNumColors - 1 - (i % kNumColors)], 369 false); 370 quad_sink->Append(left_quad.PassAs<DrawQuad>()); 371 372 scoped_ptr<SolidColorDrawQuad> right_quad = SolidColorDrawQuad::Create(); 373 right_quad->SetNew( 374 shared_quad_state, right, right, colors[i % kNumColors], false); 375 quad_sink->Append(right_quad.PassAs<DrawQuad>()); 376 } 377 } 378 } 379 380 void DelegatedRendererLayerImpl::AppendRenderPassQuads( 381 QuadSink* quad_sink, 382 AppendQuadsData* append_quads_data, 383 const RenderPass* delegated_render_pass, 384 const gfx::Size& frame_size) const { 385 386 const SharedQuadState* delegated_shared_quad_state = NULL; 387 SharedQuadState* output_shared_quad_state = NULL; 388 389 for (size_t i = 0; i < delegated_render_pass->quad_list.size(); ++i) { 390 const DrawQuad* delegated_quad = delegated_render_pass->quad_list[i]; 391 392 bool is_root_delegated_render_pass = 393 delegated_render_pass == render_passes_in_draw_order_.back(); 394 395 if (delegated_quad->shared_quad_state != delegated_shared_quad_state) { 396 delegated_shared_quad_state = delegated_quad->shared_quad_state; 397 output_shared_quad_state = quad_sink->CreateSharedQuadState(); 398 output_shared_quad_state->CopyFrom(delegated_shared_quad_state); 399 400 if (is_root_delegated_render_pass) { 401 gfx::Transform delegated_frame_to_target_transform = draw_transform(); 402 delegated_frame_to_target_transform.Scale(inverse_device_scale_factor_, 403 inverse_device_scale_factor_); 404 405 output_shared_quad_state->content_to_target_transform.ConcatTransform( 406 delegated_frame_to_target_transform); 407 408 if (render_target() == this) { 409 DCHECK(!is_clipped()); 410 DCHECK(render_surface()); 411 DCHECK_EQ(0, num_unclipped_descendants()); 412 output_shared_quad_state->clip_rect = 413 MathUtil::MapEnclosingClippedRect( 414 delegated_frame_to_target_transform, 415 output_shared_quad_state->clip_rect); 416 } else { 417 gfx::Rect clip_rect = drawable_content_rect(); 418 if (output_shared_quad_state->is_clipped) { 419 clip_rect.Intersect(MathUtil::MapEnclosingClippedRect( 420 delegated_frame_to_target_transform, 421 output_shared_quad_state->clip_rect)); 422 } 423 output_shared_quad_state->clip_rect = clip_rect; 424 output_shared_quad_state->is_clipped = true; 425 } 426 427 output_shared_quad_state->opacity *= draw_opacity(); 428 } 429 } 430 DCHECK(output_shared_quad_state); 431 432 gfx::Transform quad_content_to_delegated_target_space = 433 output_shared_quad_state->content_to_target_transform; 434 if (!is_root_delegated_render_pass) { 435 quad_content_to_delegated_target_space.ConcatTransform( 436 quad_sink->render_pass()->transform_to_root_target); 437 quad_content_to_delegated_target_space.ConcatTransform(draw_transform()); 438 } 439 440 gfx::Rect quad_visible_rect = quad_sink->UnoccludedContentRect( 441 delegated_quad->visible_rect, quad_content_to_delegated_target_space); 442 443 if (quad_visible_rect.IsEmpty()) 444 continue; 445 446 scoped_ptr<DrawQuad> output_quad; 447 if (delegated_quad->material != DrawQuad::RENDER_PASS) { 448 output_quad = delegated_quad->Copy(output_shared_quad_state); 449 output_quad->visible_rect = quad_visible_rect; 450 } else { 451 RenderPass::Id delegated_contributing_render_pass_id = 452 RenderPassDrawQuad::MaterialCast(delegated_quad)->render_pass_id; 453 RenderPass::Id output_contributing_render_pass_id(-1, -1); 454 455 bool present = 456 ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id, 457 &output_contributing_render_pass_id); 458 459 // The frame may have a RenderPassDrawQuad that points to a RenderPass not 460 // part of the frame. Just ignore these quads. 461 if (present) { 462 DCHECK(output_contributing_render_pass_id != 463 append_quads_data->render_pass_id); 464 465 output_quad = RenderPassDrawQuad::MaterialCast(delegated_quad)->Copy( 466 output_shared_quad_state, 467 output_contributing_render_pass_id).PassAs<DrawQuad>(); 468 output_quad->visible_rect = quad_visible_rect; 469 } 470 } 471 472 if (output_quad) 473 quad_sink->Append(output_quad.Pass()); 474 } 475 } 476 477 const char* DelegatedRendererLayerImpl::LayerTypeAsString() const { 478 return "cc::DelegatedRendererLayerImpl"; 479 } 480 481 void DelegatedRendererLayerImpl::ClearChildId() { 482 if (!child_id_) 483 return; 484 485 if (own_child_id_) { 486 ResourceProvider* provider = layer_tree_impl()->resource_provider(); 487 provider->DestroyChild(child_id_); 488 } 489 490 resources_.clear(); 491 child_id_ = 0; 492 } 493 494 } // namespace cc 495