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      1 //
      2 // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 
      7 // Contants.h: Defines some implementation specific and gl constants
      8 
      9 #ifndef LIBGLESV2_CONSTANTS_H_
     10 #define LIBGLESV2_CONSTANTS_H_
     11 
     12 namespace gl
     13 {
     14 
     15 enum
     16 {
     17     MAX_VERTEX_ATTRIBS = 16,
     18     MAX_TEXTURE_IMAGE_UNITS = 16,
     19 
     20     // Implementation upper limits, real maximums depend on the hardware
     21     IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16,
     22     IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
     23 
     24     IMPLEMENTATION_MAX_VARYING_VECTORS = 32,
     25     IMPLEMENTATION_MAX_DRAW_BUFFERS = 8,
     26     IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS = IMPLEMENTATION_MAX_DRAW_BUFFERS + 2, // 2 extra for depth and/or stencil buffers
     27 
     28     IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS = 16,
     29     IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS = 16,
     30     IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS = IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS +
     31                                                          IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS,
     32 
     33     IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS = 4,
     34 };
     35 
     36 const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f;
     37 const float ALIASED_LINE_WIDTH_RANGE_MAX = 1.0f;
     38 const float ALIASED_POINT_SIZE_RANGE_MIN = 1.0f;
     39 
     40 }
     41 
     42 #endif // LIBGLESV2_CONSTANTS_H_
     43