1 // Copyright 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_ 6 #define CC_OUTPUT_DIRECT_RENDERER_H_ 7 8 #include "base/basictypes.h" 9 #include "base/callback.h" 10 #include "base/containers/scoped_ptr_hash_map.h" 11 #include "cc/base/cc_export.h" 12 #include "cc/output/overlay_processor.h" 13 #include "cc/output/renderer.h" 14 #include "cc/resources/resource_provider.h" 15 #include "cc/resources/scoped_resource.h" 16 #include "cc/resources/task_graph_runner.h" 17 18 namespace cc { 19 20 class ResourceProvider; 21 22 // This is the base class for code shared between the GL and software 23 // renderer implementations. "Direct" refers to the fact that it does not 24 // delegate rendering to another compositor. 25 class CC_EXPORT DirectRenderer : public Renderer { 26 public: 27 virtual ~DirectRenderer(); 28 29 virtual void DecideRenderPassAllocationsForFrame( 30 const RenderPassList& render_passes_in_draw_order) OVERRIDE; 31 virtual bool HasAllocatedResourcesForTesting(RenderPass::Id id) const 32 OVERRIDE; 33 virtual void DrawFrame(RenderPassList* render_passes_in_draw_order, 34 float device_scale_factor, 35 const gfx::Rect& device_viewport_rect, 36 const gfx::Rect& device_clip_rect, 37 bool disable_picture_quad_image_filtering) OVERRIDE; 38 39 struct CC_EXPORT DrawingFrame { 40 DrawingFrame(); 41 ~DrawingFrame(); 42 43 const RenderPass* root_render_pass; 44 const RenderPass* current_render_pass; 45 const ScopedResource* current_texture; 46 47 gfx::Rect root_damage_rect; 48 gfx::Rect device_viewport_rect; 49 gfx::Rect device_clip_rect; 50 51 gfx::Transform projection_matrix; 52 gfx::Transform window_matrix; 53 54 bool disable_picture_quad_image_filtering; 55 56 OverlayCandidateList overlay_list; 57 }; 58 59 void SetEnlargePassTextureAmountForTesting(const gfx::Vector2d& amount); 60 61 protected: 62 DirectRenderer(RendererClient* client, 63 const LayerTreeSettings* settings, 64 OutputSurface* output_surface, 65 ResourceProvider* resource_provider); 66 67 static gfx::RectF QuadVertexRect(); 68 static void QuadRectTransform(gfx::Transform* quad_rect_transform, 69 const gfx::Transform& quad_transform, 70 const gfx::RectF& quad_rect); 71 void InitializeViewport(DrawingFrame* frame, 72 const gfx::Rect& draw_rect, 73 const gfx::Rect& viewport_rect, 74 const gfx::Size& surface_size); 75 gfx::Rect MoveFromDrawToWindowSpace(const gfx::Rect& draw_rect) const; 76 77 bool NeedDeviceClip(const DrawingFrame* frame) const; 78 gfx::Rect DeviceClipRectInWindowSpace(const DrawingFrame* frame) const; 79 static gfx::Rect ComputeScissorRectForRenderPass(const DrawingFrame* frame); 80 void SetScissorStateForQuad(const DrawingFrame* frame, const DrawQuad& quad); 81 void SetScissorStateForQuadWithRenderPassScissor( 82 const DrawingFrame* frame, 83 const DrawQuad& quad, 84 const gfx::Rect& render_pass_scissor, 85 bool* should_skip_quad); 86 void SetScissorTestRectInDrawSpace(const DrawingFrame* frame, 87 const gfx::Rect& draw_space_rect); 88 89 static gfx::Size RenderPassTextureSize(const RenderPass* render_pass); 90 91 void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass); 92 bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass); 93 94 virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) = 0; 95 virtual bool BindFramebufferToTexture(DrawingFrame* frame, 96 const ScopedResource* resource, 97 const gfx::Rect& target_rect) = 0; 98 virtual void SetDrawViewport(const gfx::Rect& window_space_viewport) = 0; 99 virtual void SetScissorTestRect(const gfx::Rect& scissor_rect) = 0; 100 virtual void DiscardPixels(bool has_external_stencil_test, 101 bool draw_rect_covers_full_surface) = 0; 102 virtual void ClearFramebuffer(DrawingFrame* frame, 103 bool has_external_stencil_test) = 0; 104 virtual void DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) = 0; 105 virtual void BeginDrawingFrame(DrawingFrame* frame) = 0; 106 virtual void FinishDrawingFrame(DrawingFrame* frame) = 0; 107 virtual void FinishDrawingQuadList(); 108 virtual bool FlippedFramebuffer() const = 0; 109 virtual void EnsureScissorTestEnabled() = 0; 110 virtual void EnsureScissorTestDisabled() = 0; 111 virtual void DiscardBackbuffer() {} 112 virtual void EnsureBackbuffer() {} 113 114 virtual void CopyCurrentRenderPassToBitmap( 115 DrawingFrame* frame, 116 scoped_ptr<CopyOutputRequest> request) = 0; 117 118 base::ScopedPtrHashMap<RenderPass::Id, ScopedResource> render_pass_textures_; 119 OutputSurface* output_surface_; 120 ResourceProvider* resource_provider_; 121 scoped_ptr<OverlayProcessor> overlay_processor_; 122 123 // For use in coordinate conversion, this stores the output rect, viewport 124 // rect (= unflipped version of glViewport rect), and the size of target 125 // framebuffer. During a draw, this stores the values for the current render 126 // pass; in between draws, they retain the values for the root render pass of 127 // the last draw. 128 gfx::Rect current_draw_rect_; 129 gfx::Rect current_viewport_rect_; 130 gfx::Size current_surface_size_; 131 132 private: 133 gfx::Vector2d enlarge_pass_texture_amount_; 134 135 DISALLOW_COPY_AND_ASSIGN(DirectRenderer); 136 }; 137 138 } // namespace cc 139 140 #endif // CC_OUTPUT_DIRECT_RENDERER_H_ 141