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      1 // Copyright 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_
      6 #define CC_OUTPUT_DIRECT_RENDERER_H_
      7 
      8 #include "base/basictypes.h"
      9 #include "base/callback.h"
     10 #include "base/containers/scoped_ptr_hash_map.h"
     11 #include "cc/base/cc_export.h"
     12 #include "cc/output/overlay_processor.h"
     13 #include "cc/output/renderer.h"
     14 #include "cc/resources/resource_provider.h"
     15 #include "cc/resources/scoped_resource.h"
     16 #include "cc/resources/task_graph_runner.h"
     17 
     18 namespace cc {
     19 
     20 class ResourceProvider;
     21 
     22 // This is the base class for code shared between the GL and software
     23 // renderer implementations.  "Direct" refers to the fact that it does not
     24 // delegate rendering to another compositor.
     25 class CC_EXPORT DirectRenderer : public Renderer {
     26  public:
     27   virtual ~DirectRenderer();
     28 
     29   virtual void DecideRenderPassAllocationsForFrame(
     30       const RenderPassList& render_passes_in_draw_order) OVERRIDE;
     31   virtual bool HasAllocatedResourcesForTesting(RenderPass::Id id) const
     32       OVERRIDE;
     33   virtual void DrawFrame(RenderPassList* render_passes_in_draw_order,
     34                          float device_scale_factor,
     35                          const gfx::Rect& device_viewport_rect,
     36                          const gfx::Rect& device_clip_rect,
     37                          bool disable_picture_quad_image_filtering) OVERRIDE;
     38 
     39   struct CC_EXPORT DrawingFrame {
     40     DrawingFrame();
     41     ~DrawingFrame();
     42 
     43     const RenderPass* root_render_pass;
     44     const RenderPass* current_render_pass;
     45     const ScopedResource* current_texture;
     46 
     47     gfx::Rect root_damage_rect;
     48     gfx::Rect device_viewport_rect;
     49     gfx::Rect device_clip_rect;
     50 
     51     gfx::Transform projection_matrix;
     52     gfx::Transform window_matrix;
     53 
     54     bool disable_picture_quad_image_filtering;
     55 
     56     OverlayCandidateList overlay_list;
     57   };
     58 
     59   void SetEnlargePassTextureAmountForTesting(const gfx::Vector2d& amount);
     60 
     61  protected:
     62   DirectRenderer(RendererClient* client,
     63                  const LayerTreeSettings* settings,
     64                  OutputSurface* output_surface,
     65                  ResourceProvider* resource_provider);
     66 
     67   static gfx::RectF QuadVertexRect();
     68   static void QuadRectTransform(gfx::Transform* quad_rect_transform,
     69                                 const gfx::Transform& quad_transform,
     70                                 const gfx::RectF& quad_rect);
     71   void InitializeViewport(DrawingFrame* frame,
     72                           const gfx::Rect& draw_rect,
     73                           const gfx::Rect& viewport_rect,
     74                           const gfx::Size& surface_size);
     75   gfx::Rect MoveFromDrawToWindowSpace(const gfx::Rect& draw_rect) const;
     76 
     77   bool NeedDeviceClip(const DrawingFrame* frame) const;
     78   gfx::Rect DeviceClipRectInWindowSpace(const DrawingFrame* frame) const;
     79   static gfx::Rect ComputeScissorRectForRenderPass(const DrawingFrame* frame);
     80   void SetScissorStateForQuad(const DrawingFrame* frame, const DrawQuad& quad);
     81   void SetScissorStateForQuadWithRenderPassScissor(
     82       const DrawingFrame* frame,
     83       const DrawQuad& quad,
     84       const gfx::Rect& render_pass_scissor,
     85       bool* should_skip_quad);
     86   void SetScissorTestRectInDrawSpace(const DrawingFrame* frame,
     87                                      const gfx::Rect& draw_space_rect);
     88 
     89   static gfx::Size RenderPassTextureSize(const RenderPass* render_pass);
     90 
     91   void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
     92   bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
     93 
     94   virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) = 0;
     95   virtual bool BindFramebufferToTexture(DrawingFrame* frame,
     96                                         const ScopedResource* resource,
     97                                         const gfx::Rect& target_rect) = 0;
     98   virtual void SetDrawViewport(const gfx::Rect& window_space_viewport) = 0;
     99   virtual void SetScissorTestRect(const gfx::Rect& scissor_rect) = 0;
    100   virtual void DiscardPixels(bool has_external_stencil_test,
    101                              bool draw_rect_covers_full_surface) = 0;
    102   virtual void ClearFramebuffer(DrawingFrame* frame,
    103                                 bool has_external_stencil_test) = 0;
    104   virtual void DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) = 0;
    105   virtual void BeginDrawingFrame(DrawingFrame* frame) = 0;
    106   virtual void FinishDrawingFrame(DrawingFrame* frame) = 0;
    107   virtual void FinishDrawingQuadList();
    108   virtual bool FlippedFramebuffer() const = 0;
    109   virtual void EnsureScissorTestEnabled() = 0;
    110   virtual void EnsureScissorTestDisabled() = 0;
    111   virtual void DiscardBackbuffer() {}
    112   virtual void EnsureBackbuffer() {}
    113 
    114   virtual void CopyCurrentRenderPassToBitmap(
    115       DrawingFrame* frame,
    116       scoped_ptr<CopyOutputRequest> request) = 0;
    117 
    118   base::ScopedPtrHashMap<RenderPass::Id, ScopedResource> render_pass_textures_;
    119   OutputSurface* output_surface_;
    120   ResourceProvider* resource_provider_;
    121   scoped_ptr<OverlayProcessor> overlay_processor_;
    122 
    123   // For use in coordinate conversion, this stores the output rect, viewport
    124   // rect (= unflipped version of glViewport rect), and the size of target
    125   // framebuffer. During a draw, this stores the values for the current render
    126   // pass; in between draws, they retain the values for the root render pass of
    127   // the last draw.
    128   gfx::Rect current_draw_rect_;
    129   gfx::Rect current_viewport_rect_;
    130   gfx::Size current_surface_size_;
    131 
    132  private:
    133   gfx::Vector2d enlarge_pass_texture_amount_;
    134 
    135   DISALLOW_COPY_AND_ASSIGN(DirectRenderer);
    136 };
    137 
    138 }  // namespace cc
    139 
    140 #endif  // CC_OUTPUT_DIRECT_RENDERER_H_
    141