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  /external/chromium_org/third_party/mesa/src/src/mesa/main/
stencil.c 27 * \file stencil.c
28 * Stencil operations.
31 * OpenGL 2.0's two-sided stencil feature.
43 * This problem is solved by keeping three sets of stencil state:
54 #include "stencil.h"
97 * Set the clear value for the stencil buffer.
113 if (ctx->Stencil.Clear == (GLuint) s)
117 ctx->Stencil.Clear = (GLuint) s;
122 * Set the function and reference value for stencil testing.
132 * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies th
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clear.c 304 * Clear signed integer color buffer or stencil buffer (not depth).
325 * STENCIL, or DEPTH STENCIL and drawbuffer is not zero."
333 /* Save current stencil clear value, set to 'value', do the
334 * stencil clear and restore the clear value.
338 const GLuint clearSave = ctx->Stencil.Clear;
339 ctx->Stencil.Clear = *value;
341 ctx->Stencil.Clear = clearSave;
395 * Clear unsigned integer color buffer (not depth, not stencil).
446 * "Only ClearBufferiv should be used to clear stencil buffers.
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  /external/mesa3d/src/mesa/main/
stencil.c 27 * \file stencil.c
28 * Stencil operations.
31 * OpenGL 2.0's two-sided stencil feature.
43 * This problem is solved by keeping three sets of stencil state:
54 #include "stencil.h"
97 * Set the clear value for the stencil buffer.
113 if (ctx->Stencil.Clear == (GLuint) s)
117 ctx->Stencil.Clear = (GLuint) s;
122 * Set the function and reference value for stencil testing.
132 * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies th
    [all...]
clear.c 304 * Clear signed integer color buffer or stencil buffer (not depth).
325 * STENCIL, or DEPTH STENCIL and drawbuffer is not zero."
333 /* Save current stencil clear value, set to 'value', do the
334 * stencil clear and restore the clear value.
338 const GLuint clearSave = ctx->Stencil.Clear;
339 ctx->Stencil.Clear = *value;
341 ctx->Stencil.Clear = clearSave;
395 * Clear unsigned integer color buffer (not depth, not stencil).
446 * "Only ClearBufferiv should be used to clear stencil buffers.
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  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
gen6_depthstencil.c 48 if (ctx->Stencil._Enabled) {
49 int back = ctx->Stencil._BackFace;
53 intel_translate_compare_func(ctx->Stencil.Function[0]);
55 intel_translate_stencil_op(ctx->Stencil.FailFunc[0]);
57 intel_translate_stencil_op(ctx->Stencil.ZFailFunc[0]);
59 intel_translate_stencil_op(ctx->Stencil.ZPassFunc[0]);
60 ds->ds1.stencil_write_mask = ctx->Stencil.WriteMask[0];
61 ds->ds1.stencil_test_mask = ctx->Stencil.ValueMask[0];
63 if (ctx->Stencil._TestTwoSide) {
66 intel_translate_compare_func(ctx->Stencil.Function[back])
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brw_cc.c 107 if (ctx->Stencil._Enabled) {
108 const unsigned back = ctx->Stencil._BackFace;
112 intel_translate_compare_func(ctx->Stencil.Function[0]);
114 intel_translate_stencil_op(ctx->Stencil.FailFunc[0]);
116 intel_translate_stencil_op(ctx->Stencil.ZFailFunc[0]);
118 intel_translate_stencil_op(ctx->Stencil.ZPassFunc[0]);
119 cc->cc1.stencil_ref = ctx->Stencil.Ref[0];
120 cc->cc1.stencil_write_mask = ctx->Stencil.WriteMask[0];
121 cc->cc1.stencil_test_mask = ctx->Stencil.ValueMask[0];
123 if (ctx->Stencil._TestTwoSide)
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gen7_misc_state.c 56 * Since the HiZ, depth, and stencil buffers all use the same "depth
95 /* Stencil buffer uses 64x64 tiles. */
100 /* Gen7 doesn't support packed depth/stencil */
114 /* _NEW_STENCIL: enable stencil buffer writes */
115 dw1 |= ((ctx->Stencil.WriteMask != 0) << 27);
195 ((stencil_mt != NULL && ctx->Stencil.WriteMask != 0) << 27) |
240 /* Note: We can't compute the stencil offset using
241 * intel_region_get_aligned_offset(), because the stencil region claims
250 /* The stencil buffer has quirky pitch requirements. From the Graphics
251 * BSpec: vol2a.11 3D Pipeline Windower > Early Depth/Stencil Processin
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  /external/mesa3d/src/mesa/drivers/dri/i965/
gen6_depthstencil.c 48 if (ctx->Stencil._Enabled) {
49 int back = ctx->Stencil._BackFace;
53 intel_translate_compare_func(ctx->Stencil.Function[0]);
55 intel_translate_stencil_op(ctx->Stencil.FailFunc[0]);
57 intel_translate_stencil_op(ctx->Stencil.ZFailFunc[0]);
59 intel_translate_stencil_op(ctx->Stencil.ZPassFunc[0]);
60 ds->ds1.stencil_write_mask = ctx->Stencil.WriteMask[0];
61 ds->ds1.stencil_test_mask = ctx->Stencil.ValueMask[0];
63 if (ctx->Stencil._TestTwoSide) {
66 intel_translate_compare_func(ctx->Stencil.Function[back])
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brw_cc.c 107 if (ctx->Stencil._Enabled) {
108 const unsigned back = ctx->Stencil._BackFace;
112 intel_translate_compare_func(ctx->Stencil.Function[0]);
114 intel_translate_stencil_op(ctx->Stencil.FailFunc[0]);
116 intel_translate_stencil_op(ctx->Stencil.ZFailFunc[0]);
118 intel_translate_stencil_op(ctx->Stencil.ZPassFunc[0]);
119 cc->cc1.stencil_ref = ctx->Stencil.Ref[0];
120 cc->cc1.stencil_write_mask = ctx->Stencil.WriteMask[0];
121 cc->cc1.stencil_test_mask = ctx->Stencil.ValueMask[0];
123 if (ctx->Stencil._TestTwoSide)
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gen7_misc_state.c 56 * Since the HiZ, depth, and stencil buffers all use the same "depth
95 /* Stencil buffer uses 64x64 tiles. */
100 /* Gen7 doesn't support packed depth/stencil */
114 /* _NEW_STENCIL: enable stencil buffer writes */
115 dw1 |= ((ctx->Stencil.WriteMask != 0) << 27);
195 ((stencil_mt != NULL && ctx->Stencil.WriteMask != 0) << 27) |
240 /* Note: We can't compute the stencil offset using
241 * intel_region_get_aligned_offset(), because the stencil region claims
250 /* The stencil buffer has quirky pitch requirements. From the Graphics
251 * BSpec: vol2a.11 3D Pipeline Windower > Early Depth/Stencil Processin
    [all...]
  /frameworks/base/libs/hwui/
Stencil.cpp 20 #include "Stencil.h"
35 Stencil::Stencil(): mState(kDisabled) {
38 uint8_t Stencil::getStencilSize() {
42 GLenum Stencil::getSmallestStencilFormat() {
54 void Stencil::clear() {
59 void Stencil::enableTest() {
70 void Stencil::enableWrite() {
81 void Stencil::enableDebugTest(GLint value, bool greater) {
89 void Stencil::enableDebugWrite()
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Stencil.h 32 // Stencil buffer management
35 class ANDROID_API Stencil {
37 Stencil();
40 * Returns the desired size for the stencil buffer. If the returned value
41 * is 0, then no stencil buffer is required.
46 * Returns the smallest stencil format accepted by render buffers.
51 * Clears the stencil buffer.
56 * Enables stencil test. When the stencil test is enabled the stencil
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  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_atom_depth.c 67 * Convert GLenum stencil op tokens to pipe tokens.
111 if (ctx->Stencil.Enabled && ctx->DrawBuffer->Visual.stencilBits > 0) {
112 dsa->stencil[0].enabled = 1;
113 dsa->stencil[0].func = st_compare_func_to_pipe(ctx->Stencil.Function[0]);
114 dsa->stencil[0].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[0]);
115 dsa->stencil[0].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[0]);
116 dsa->stencil[0].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[0])
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  /external/mesa3d/src/mesa/state_tracker/
st_atom_depth.c 67 * Convert GLenum stencil op tokens to pipe tokens.
111 if (ctx->Stencil.Enabled && ctx->DrawBuffer->Visual.stencilBits > 0) {
112 dsa->stencil[0].enabled = 1;
113 dsa->stencil[0].func = st_compare_func_to_pipe(ctx->Stencil.Function[0]);
114 dsa->stencil[0].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[0]);
115 dsa->stencil[0].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[0]);
116 dsa->stencil[0].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[0])
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  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nv04_state_raster.c 172 /* Stencil test. */
173 if (ctx->Stencil.WriteMask[0])
176 if (ctx->Stencil.Enabled)
179 nv04->ctrl[1] |= get_comparison_op(ctx->Stencil.Function[0]) << 4 |
180 ctx->Stencil.Ref[0] << 8 |
181 ctx->Stencil.ValueMask[0] << 16 |
182 ctx->Stencil.WriteMask[0] << 24;
184 nv04->ctrl[2] |= get_stencil_op(ctx->Stencil.ZPassFunc[0]) << 8 |
185 get_stencil_op(ctx->Stencil.ZFailFunc[0]) << 4 |
186 get_stencil_op(ctx->Stencil.FailFunc[0])
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nv10_state_raster.c 144 PUSH_DATAb(push, ctx->Stencil.Enabled);
147 PUSH_DATA (push, nvgl_comparison_op(ctx->Stencil.Function[0]));
148 PUSH_DATA (push, ctx->Stencil.Ref[0]);
149 PUSH_DATA (push, ctx->Stencil.ValueMask[0]);
158 PUSH_DATA (push, ctx->Stencil.WriteMask[0]);
167 PUSH_DATA (push, nvgl_stencil_op(ctx->Stencil.FailFunc[0]));
168 PUSH_DATA (push, nvgl_stencil_op(ctx->Stencil.ZFailFunc[0]));
169 PUSH_DATA (push, nvgl_stencil_op(ctx->Stencil.ZPassFunc[0]));
nouveau_driver.c 131 ctx->Stencil.WriteMask[0] : 0));
134 ctx->Stencil.Clear);
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv04_state_raster.c 172 /* Stencil test. */
173 if (ctx->Stencil.WriteMask[0])
176 if (ctx->Stencil.Enabled)
179 nv04->ctrl[1] |= get_comparison_op(ctx->Stencil.Function[0]) << 4 |
180 ctx->Stencil.Ref[0] << 8 |
181 ctx->Stencil.ValueMask[0] << 16 |
182 ctx->Stencil.WriteMask[0] << 24;
184 nv04->ctrl[2] |= get_stencil_op(ctx->Stencil.ZPassFunc[0]) << 8 |
185 get_stencil_op(ctx->Stencil.ZFailFunc[0]) << 4 |
186 get_stencil_op(ctx->Stencil.FailFunc[0])
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nv10_state_raster.c 144 PUSH_DATAb(push, ctx->Stencil.Enabled);
147 PUSH_DATA (push, nvgl_comparison_op(ctx->Stencil.Function[0]));
148 PUSH_DATA (push, ctx->Stencil.Ref[0]);
149 PUSH_DATA (push, ctx->Stencil.ValueMask[0]);
158 PUSH_DATA (push, ctx->Stencil.WriteMask[0]);
167 PUSH_DATA (push, nvgl_stencil_op(ctx->Stencil.FailFunc[0]));
168 PUSH_DATA (push, nvgl_stencil_op(ctx->Stencil.ZFailFunc[0]));
169 PUSH_DATA (push, nvgl_stencil_op(ctx->Stencil.ZPassFunc[0]));
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/
i915_state.c 61 /* The 915 considers CW to be "front" for two-sided stencil, so choose
66 front_ref = ctx->Stencil.Ref[0];
67 front_mask = ctx->Stencil.ValueMask[0];
68 front_writemask = ctx->Stencil.WriteMask[0];
69 front_func = ctx->Stencil.Function[0];
70 front_fail = ctx->Stencil.FailFunc[0];
71 front_pass_z_fail = ctx->Stencil.ZFailFunc[0];
72 front_pass_z_pass = ctx->Stencil.ZPassFunc[0];
73 back_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace]
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  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_state.c 61 /* The 915 considers CW to be "front" for two-sided stencil, so choose
66 front_ref = ctx->Stencil.Ref[0];
67 front_mask = ctx->Stencil.ValueMask[0];
68 front_writemask = ctx->Stencil.WriteMask[0];
69 front_func = ctx->Stencil.Function[0];
70 front_fail = ctx->Stencil.FailFunc[0];
71 front_pass_z_fail = ctx->Stencil.ZFailFunc[0];
72 front_pass_z_pass = ctx->Stencil.ZPassFunc[0];
73 back_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace]
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  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/
driverfuncs.c 271 ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled);
302 ctx->Stencil.Function[0],
303 ctx->Stencil.Ref[0],
304 ctx->Stencil.ValueMask[0]);
306 ctx->Stencil.Function[1],
307 ctx->Stencil.Ref[1],
308 ctx->Stencil.ValueMask[1]);
309 ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]);
310 ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]);
312 ctx->Stencil.FailFunc[0]
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  /external/mesa3d/src/mesa/drivers/common/
driverfuncs.c 271 ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled);
302 ctx->Stencil.Function[0],
303 ctx->Stencil.Ref[0],
304 ctx->Stencil.ValueMask[0]);
306 ctx->Stencil.Function[1],
307 ctx->Stencil.Ref[1],
308 ctx->Stencil.ValueMask[1]);
309 ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]);
310 ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]);
312 ctx->Stencil.FailFunc[0]
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  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_stencil.c 39 /* Stencil Logic:
41 IF stencil test fails THEN
42 Apply fail-op to stencil value
46 Apply zfail-op to stencil value
49 Apply zpass-op to stencil value
57 * Compute/return the offset of the stencil value in a pixel.
58 * For example, if the format is Z24+S8, the position of the stencil bits
83 /** Clamp the stencil value to [0, 255] */
100 GLubyte s = stencil[j]; \
102 stencil[j] = (GLubyte) (NEW_VAL);
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  /external/mesa3d/src/mesa/swrast/
s_stencil.c 39 /* Stencil Logic:
41 IF stencil test fails THEN
42 Apply fail-op to stencil value
46 Apply zfail-op to stencil value
49 Apply zpass-op to stencil value
57 * Compute/return the offset of the stencil value in a pixel.
58 * For example, if the format is Z24+S8, the position of the stencil bits
83 /** Clamp the stencil value to [0, 255] */
100 GLubyte s = stencil[j]; \
102 stencil[j] = (GLubyte) (NEW_VAL);
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