HomeSort by relevance Sort by last modified time
    Searched refs:getAttachedShaders (Results 1 - 25 of 35) sorted by null

1 2

  /external/chromium_org/third_party/angle/src/libGLESv2/
Program.h 85 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
Program.cpp 365 void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders)
ProgramBinary.h 138 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 60 gl->getAttachedShaders = &glGetAttachedShaders;
glwInitES20.inl 60 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
glwInitES30Direct.inl 60 gl->getAttachedShaders = &glGetAttachedShaders;
glwFunctions.inl 126 glGetAttachedShadersFunc getAttachedShaders;
glwInitES30.inl 60 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
glwInitES31.inl 60 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
glwInitGL30.inl 124 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
glwInitGL31.inl 124 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
glwInitGL32.inl 124 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
glwInitGL33.inl 124 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
glwInitGL40.inl 124 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
    [all...]
glwInitGL41.inl 124 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
    [all...]
glwInitGL42.inl 124 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
    [all...]
  /external/deqp/framework/opengl/
gluES3PlusWrapperFuncs.inl 60 dst->getAttachedShaders = src.getAttachedShaders;
  /external/chromium_org/cc/test/
test_web_graphics_context_3d.h 190 virtual void getAttachedShaders(GLuint program,
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/test/
MockWebGraphicsContext3D.h 122 virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Dsizei* count, WebGLId* shaders) { }
  /external/deqp/framework/platform/null/
tcuNullRenderContextInitFuncs.inl 126 gl->getAttachedShaders = glGetAttachedShaders;
  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLRenderingContextBase.h 188 bool getAttachedShaders(WebGLProgram*, Vector<RefPtr<WebGLShader> >&);
    [all...]
WebGLRenderingContextBase.idl 548 [Custom] void getAttachedShaders(WebGLProgram? program);
    [all...]
  /external/chromium_org/third_party/WebKit/public/platform/
WebGraphicsContext3D.h 261 virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Dsizei* count, WebGLId* shaders) = 0;
  /external/chromium_org/webkit/common/gpu/
webgraphicscontext3d_impl.h 167 virtual void getAttachedShaders(WebGLId program,
  /external/chromium_org/third_party/WebKit/Source/bindings/v8/custom/
V8WebGLRenderingContextCustom.cpp 334 ExceptionState exceptionState(ExceptionState::ExecutionContext, "getAttachedShaders", "WebGLRenderingContext", info.Holder(), info.GetIsolate());
350 bool succeed = context->getAttachedShaders(program, shaders);
    [all...]

Completed in 1134 milliseconds

1 2