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Searched
refs:inputLayout
(Results
1 - 16
of
16
) sorted by null
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
InputLayoutCache.cpp
26
gl::VertexFormat
inputLayout
[gl::MAX_VERTEX_ATTRIBS])
34
inputLayout
[attributeIndex] = gl::VertexFormat(*translatedAttribute.attribute,
72
SafeRelease(i->second.
inputLayout
);
130
ID3D11InputLayout *
inputLayout
= NULL;
135
inputLayout
= keyIter->second.
inputLayout
;
150
HRESULT result = mDevice->CreateInputLayout(descs, ilKey.elementCount, shader->getFunction(), shader->getLength(), &
inputLayout
);
170
SafeRelease(leastRecentlyUsed->second.
inputLayout
);
175
inputCounterPair.
inputLayout
=
inputLayout
;
[
all
...]
InputLayoutCache.h
65
ID3D11InputLayout *
inputLayout
;
74
static std::size_t hashInputLayout(const InputLayoutKey &
inputLayout
);
Clear11.h
48
ID3D11InputLayout *
inputLayout
;
Clear11.cpp
70
result = device->CreateInputLayout(quadLayout, ArraySize(quadLayout), vsByteCode, vsSize, &shader.
inputLayout
);
130
SafeRelease(mFloatClearShader.
inputLayout
);
134
SafeRelease(mUintClearShader.
inputLayout
);
138
SafeRelease(mIntClearShader.
inputLayout
);
432
deviceContext->IASetInputLayout(shader->
inputLayout
);
Renderer11.h
80
virtual void applyShaders(gl::ProgramBinary *programBinary, bool rasterizerDiscard, bool transformFeedbackActive, const gl::VertexFormat
inputLayout
[]);
Renderer11.cpp
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all
...]
/external/chromium_org/third_party/angle/src/libGLESv2/
DynamicHLSL.h
44
std::string generateInputLayoutHLSL(const VertexFormat
inputLayout
[], const Attribute shaderAttributes[]) const;
53
void getInputLayoutSignature(const VertexFormat
inputLayout
[], GLenum signature[]) const;
angletypes.cpp
131
void VertexFormat::GetInputLayout(VertexFormat *
inputLayout
,
142
inputLayout
[semanticIndex] = VertexFormat(attributes[attributeIndex], currentValues[attributeIndex].Type);
ProgramBinary.cpp
54
void GetInputLayoutFromShader(const std::vector<gl::Attribute> &shaderAttributes, VertexFormat
inputLayout
[MAX_VERTEX_ATTRIBS])
69
VertexFormat *defaultFormat = &
inputLayout
[layoutIndex];
88
const VertexFormat
inputLayout
[],
95
mInputs[attributeIndex] =
inputLayout
[attributeIndex];
212
rx::ShaderExecutable *ProgramBinary::getVertexExecutableForInputLayout(const VertexFormat
inputLayout
[MAX_VERTEX_ATTRIBS])
215
mDynamicHLSL->getInputLayoutSignature(
inputLayout
, signature);
226
const std::string &layoutHLSL = mDynamicHLSL->generateInputLayoutHLSL(
inputLayout
, mShaderAttributes);
249
mVertexExecutables.push_back(new VertexExecutable(mRenderer,
inputLayout
, signature, vertexExecutable));
[
all
...]
ProgramBinary.h
86
rx::ShaderExecutable *getVertexExecutableForInputLayout(const VertexFormat
inputLayout
[MAX_VERTEX_ATTRIBS]);
221
const VertexFormat
inputLayout
[MAX_VERTEX_ATTRIBS],
DynamicHLSL.cpp
342
std::string DynamicHLSL::generateInputLayoutHLSL(const VertexFormat
inputLayout
[], const Attribute shaderAttributes[]) const
353
const VertexFormat &vertexFormat =
inputLayout
[inputIndex];
[
all
...]
angletypes.h
239
static void GetInputLayout(VertexFormat *
inputLayout
,
Context.cpp
[
all
...]
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
Renderer.h
120
virtual void applyShaders(gl::ProgramBinary *programBinary, bool rasterizerDiscard, bool transformFeedbackActive, const gl::VertexFormat
inputLayout
[]) = 0;
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/
Renderer9.h
79
virtual void applyShaders(gl::ProgramBinary *programBinary, bool rasterizerDiscard, bool transformFeedbackActive, const gl::VertexFormat
inputLayout
[]);
Renderer9.cpp
[
all
...]
Completed in 745 milliseconds