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      1 //
      2 // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 // DynamicHLSL.h: Interface for link and run-time HLSL generation
      7 //
      8 
      9 #ifndef LIBGLESV2_DYNAMIC_HLSL_H_
     10 #define LIBGLESV2_DYNAMIC_HLSL_H_
     11 
     12 #include "common/angleutils.h"
     13 #include "libGLESv2/constants.h"
     14 
     15 namespace rx
     16 {
     17 class Renderer;
     18 }
     19 
     20 namespace gl
     21 {
     22 
     23 class InfoLog;
     24 class FragmentShader;
     25 class VertexShader;
     26 struct VariableLocation;
     27 struct LinkedVarying;
     28 class VertexAttribute;
     29 struct VertexFormat;
     30 struct ShaderVariable;
     31 struct Varying;
     32 struct Attribute;
     33 struct PackedVarying;
     34 
     35 typedef const PackedVarying *VaryingPacking[IMPLEMENTATION_MAX_VARYING_VECTORS][4];
     36 
     37 class DynamicHLSL
     38 {
     39   public:
     40     explicit DynamicHLSL(rx::Renderer *const renderer);
     41 
     42     int packVaryings(InfoLog &infoLog, VaryingPacking packing, FragmentShader *fragmentShader,
     43                      VertexShader *vertexShader, const std::vector<std::string>& transformFeedbackVaryings);
     44     std::string generateInputLayoutHLSL(const VertexFormat inputLayout[], const Attribute shaderAttributes[]) const;
     45     bool generateShaderLinkHLSL(InfoLog &infoLog, int registers, const VaryingPacking packing,
     46                                 std::string& pixelHLSL, std::string& vertexHLSL,
     47                                 FragmentShader *fragmentShader, VertexShader *vertexShader,
     48                                 const std::vector<std::string>& transformFeedbackVaryings,
     49                                 std::vector<LinkedVarying> *linkedVaryings,
     50                                 std::map<int, VariableLocation> *programOutputVars) const;
     51 
     52     std::string generateGeometryShaderHLSL(int registers, FragmentShader *fragmentShader, VertexShader *vertexShader) const;
     53     void getInputLayoutSignature(const VertexFormat inputLayout[], GLenum signature[]) const;
     54 
     55     static const std::string VERTEX_ATTRIBUTE_STUB_STRING;
     56 
     57   private:
     58     DISALLOW_COPY_AND_ASSIGN(DynamicHLSL);
     59 
     60     rx::Renderer *const mRenderer;
     61 
     62     std::string generateVaryingHLSL(VertexShader *shader, const std::string &varyingSemantic,
     63                                     std::vector<LinkedVarying> *linkedVaryings) const;
     64     void defineOutputVariables(FragmentShader *fragmentShader, std::map<int, VariableLocation> *programOutputVars) const;
     65     std::string generatePointSpriteHLSL(int registers, FragmentShader *fragmentShader, VertexShader *vertexShader) const;
     66 
     67     // Prepend an underscore
     68     static std::string decorateVariable(const std::string &name);
     69 
     70     std::string generateAttributeConversionHLSL(const VertexFormat &vertexFormat, const ShaderVariable &shaderAttrib) const;
     71 };
     72 
     73 // Utility method shared between ProgramBinary and DynamicHLSL
     74 std::string ArrayString(unsigned int i);
     75 
     76 }
     77 
     78 #endif // LIBGLESV2_DYNAMIC_HLSL_H_
     79