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  /external/deqp/framework/opengl/
gluDrawUtil.hpp 116 int numComponents; //!< Number of components per element.
125 , numComponents (numComponents_)
135 , numComponents (0)
246 inline VertexArrayBinding NAME (const std::string& name, int offset, int numComponents, int numElements, int stride, const DATATYPE* data) \
248 return VertexArrayBinding(BindingPoint(name, offset), VertexArrayPointer(TYPE, CONVERT, numComponents, numElements, stride, data)); \
250 inline VertexArrayBinding NAME (const std::string& name, int numComponents, int numElements, int stride, const DATATYPE* data) \
252 return NAME(name, 0, numComponents, numElements, stride, data); \
254 inline VertexArrayBinding NAME (int location, int numComponents, int numElements, int stride, const DATATYPE* data) \
256 return VertexArrayBinding(BindingPoint(location), VertexArrayPointer(TYPE, CONVERT, numComponents, numElements, stride, data)); \
gluDrawUtil.cpp 46 int numComponents;
61 , numComponents (numComponents_)
72 , numComponents (0)
278 const int elementSize = getVtxCompSize(va.pointer.componentType)*va.pointer.numComponents;
287 va.pointer.numComponents,
304 dstVA.numComponents == srcPtr.numComponents &&
307 const int elementSize = getVtxCompSize(dstVA.componentType)*dstVA.numComponents;
396 vertexArray.pointer.numComponents,
416 gl.vertexAttribIPointer(va.location, va.numComponents, compTypeGL, va.stride, va.pointer)
    [all...]
  /external/deqp/modules/glshared/
glsRandomShaderProgram.cpp 185 const int numComponents = attribType.getNumElements();
188 DE_ASSERT(attribType.isFloatOrVec() && de::inRange(numComponents, 1, 4));
197 if (numComponents >= 2) access.component(1).asFloat(ndx) = attribValue[1];
198 if (numComponents >= 3) access.component(2).asFloat(ndx) = attribValue[2];
199 if (numComponents >= 4) access.component(3).asFloat(ndx) = attribValue[3];
226 const int numComponents = varType.getNumElements();
229 DE_ASSERT(varType.isFloatOrVec() && de::inRange(numComponents, 1, 4));
238 if (numComponents >= 2) dst[1] = access.component(1).asFloat(ndx);
239 if (numComponents >= 3) dst[2] = access.component(2).asFloat(ndx);
240 if (numComponents >= 4) dst[3] = access.component(3).asFloat(ndx)
    [all...]
glsLongStressCase.cpp     [all...]
glsShaderPerformanceMeasurer.cpp 79 const int numComponents = 4;
92 for (int compNdx = 0; compNdx < numComponents; compNdx++)
93 dst[getVtxIndex(x, y, gridSizeX)*numComponents + compNdx] = triQuadInterpolate(xf, yf, tcu::Vec4(spec.p00[compNdx], spec.p01[compNdx], spec.p10[compNdx], spec.p11[compNdx]));
glsRandomShaderCase.cpp 153 int numComponents = input->getVariable()->getType().getNumElements();
165 float* dst = &vtxArray.getVertices()[vtxNdx*numComponents];
170 DE_ASSERT(numComponents == 4);
178 for (int compNdx = 0; compNdx < numComponents; compNdx++)
glsFragOpInteractionCase.cpp 136 entry.pointer.numComponents,
147 DE_ASSERT(pointer.numComponents == Size);
323 ctx.vertexAttribPointer(attribLoc, bindingPtr.pointer.numComponents, GL_FLOAT, GL_FALSE, bindingPtr.pointer.stride, bindingPtr.pointer.data);
497 const int numComponents = varType.getNumElements();
507 switch (numComponents)
glsVertexArrayTests.cpp 811 void calcShaderColorCoord (tcu::Vec2& coord, tcu::Vec3& color, const tcu::Vector<T, 4>& attribValue, bool isCoordinate, int numComponents)
814 switch (numComponents)
826 switch (numComponents)
872 const int numComponents = m_componentCount[attribNdx];
876 case rr::GENERICVECTYPE_FLOAT: calcShaderColorCoord(coord, color, rr::readVertexAttribFloat(inputs[attribNdx], packet.instanceNdx, packet.vertexNdx), attribNdx == 0, numComponents); break;
877 case rr::GENERICVECTYPE_INT32: calcShaderColorCoord(coord, color, rr::readVertexAttribInt (inputs[attribNdx], packet.instanceNdx, packet.vertexNdx), attribNdx == 0, numComponents); break;
878 case rr::GENERICVECTYPE_UINT32: calcShaderColorCoord(coord, color, rr::readVertexAttribUint (inputs[attribNdx], packet.instanceNdx, packet.vertexNdx), attribNdx == 0, numComponents); break;
    [all...]
glsDrawTest.cpp     [all...]
  /external/chromium_org/third_party/skia/src/sfnt/
SkOTTable_EBDT.h 96 SK_OT_USHORT numComponents; // Number of components
97 //EBDTComponent componentArray[numComponents]; // Glyph code, offset array
102 SK_OT_USHORT numComponents; // Number of components
103 //EBDTComponent componentArray[numComponents]; // Glyph code, offset array
  /external/skia/src/sfnt/
SkOTTable_EBDT.h 96 SK_OT_USHORT numComponents; // Number of components
97 //EBDTComponent componentArray[numComponents]; // Glyph code, offset array
102 SK_OT_USHORT numComponents; // Number of components
103 //EBDTComponent componentArray[numComponents]; // Glyph code, offset array
  /external/chromium_org/third_party/angle/src/common/
blocklayout.cpp 130 const int numComponents = gl::UniformComponentCount(type);
131 baseAlignment = (numComponents == 3 ? 4u : static_cast<size_t>(numComponents));
207 int numComponents = gl::UniformComponentCount(type);
208 if ((numComponents + (mCurrentOffset % ComponentsPerRegister)) > ComponentsPerRegister)
229 const int numComponents = gl::MatrixComponentCount(type, isRowMajorMatrix);
231 mCurrentOffset += numComponents;
  /external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp 304 const int numComponents = 4;
308 m_comparisonValueArray.resize(numVertices * numComponents);
313 if (i % numComponents == 0)
314 m_comparisonValueArray[i] = (i / numComponents) % 2 == 0 ? +1.0f : -1.0f;
359 const int numComponents = 4;
362 DE_ASSERT((int)m_comparisonValueArray.size() == numComponents * (getGridWidth() + 1) * (getGridHeight() + 1));
368 gl.vertexAttribPointer(compareAttribLocation, (GLint)numComponents, GL_FLOAT, GL_FALSE, 0, DE_NULL);
580 const int numComponents = 4;
584 m_boundArray.resize(numVertices * numComponents);
589 if (i % numComponents == 0
    [all...]
  /external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp 308 const int numComponents = 4;
312 m_comparisonValueArray.resize(numVertices * numComponents);
317 if (i % numComponents == 0)
318 m_comparisonValueArray[i] = (i / numComponents) % 2 == 0 ? +1.0f : -1.0f;
363 const int numComponents = 4;
366 DE_ASSERT((int)m_comparisonValueArray.size() == numComponents * (getGridWidth() + 1) * (getGridHeight() + 1));
372 gl.vertexAttribPointer(compareAttribLocation, (GLint)numComponents, GL_FLOAT, GL_FALSE, 0, DE_NULL);
588 const int numComponents = 4;
592 m_boundArray.resize(numVertices * numComponents);
597 if (i % numComponents == 0
    [all...]
  /frameworks/av/media/libstagefright/omx/
OMXMaster.cpp 171 size_t numComponents = mPluginByComponentName.size();
173 if (index >= numComponents) {
  /external/deqp/modules/gles3/functional/
es3fFragmentOutputTests.cpp 378 static inline Vec4 readVec4 (const float* ptr, int numComponents)
380 DE_ASSERT(numComponents >= 1);
382 numComponents >= 2 ? ptr[1] : 0.0f,
383 numComponents >= 3 ? ptr[2] : 0.0f,
384 numComponents >= 4 ? ptr[3] : 0.0f);
387 static inline IVec4 readIVec4 (const int* ptr, int numComponents)
389 DE_ASSERT(numComponents >= 1);
391 numComponents >= 2 ? ptr[1] : 0,
392 numComponents >= 3 ? ptr[2] : 0,
393 numComponents >= 4 ? ptr[3] : 0)
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es3fTransformFeedbackTests.cpp 265 int numComponents = 0;
268 numComponents = 4;
270 numComponents = 1;
278 numComponents = glu::getVarType(varying.type, varPath).getScalarSize();
281 if (tfMode == GL_SEPARATE_ATTRIBS && numComponents > maxTfSeparateComponents)
284 totalTfComponents += numComponents;
713 int numComponents = glu::getDataTypeScalarSize(type);
722 for (int compNdx = 0; compNdx < numComponents; compNdx++)
766 outOffset += numComponents*sizeof(deUint32);
    [all...]
es3fShaderCommonFunctionTests.cpp 296 const int numComponents = glu::getDataTypeScalarSize(basicType);
298 if (numComponents > 1)
301 for (int compNdx = 0; compNdx < numComponents; compNdx++)
318 if (numComponents > 1)
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  /external/svox/pico/lib/
picosig.c 311 * @param numComponents : pointer to the variable to store the number of components
319 picoos_int16 *numComponents)
343 *numComponents = (picoos_int16) *nContent++;
344 if (*numComponents>PICODSP_PHASEORDER) {
345 PICODBG_DEBUG(("WARNING : Frame %d -- Phase vector[%d] Components = %d --> too big\n", nFrame, phsIndex, *numComponents));
346 *numComponents = PICODSP_PHASEORDER;
348 for (nI=0; nI<*numComponents; nI++) {
351 for (nI=*numComponents; nI<PICODSP_PHASEORDER; nI++) {
    [all...]
  /external/chromium_org/third_party/WebKit/Source/platform/weborigin/
SecurityOrigin.cpp 433 int numComponents;
436 hostAscii.data(), hostComponent, &(ipNumber)[0], &numComponents);
  /external/chromium_org/third_party/angle/src/compiler/translator/
OutputHLSL.cpp 390 const int numComponents = gl::UniformComponentCount(glType);
392 if (numComponents >= 4)
399 if (*elementIndex + numComponents > 4)
402 *elementIndex = numComponents;
408 const int alignment = numComponents == 3 ? 4 : numComponents;
422 *elementIndex += numComponents;
435 int numComponents = 0;
447 numComponents = gl::MatrixComponentCount(glType, isRowMajorMatrix);
452 numComponents = mStd140StructElementIndexes[structName]
    [all...]
  /external/fonttools/Lib/fontTools/ttLib/tables/
E_B_D_T_.py 700 (numComponents,) = struct.unpack(">H", data[:2])
703 for i in range(numComponents):
725 (numComponents,) = struct.unpack(">H", data[:2])
728 for i in range(numComponents):
  /external/deqp/modules/gles31/functional/
es31fProgramInterfaceDefinitionUtil.cpp 878 int numComponents = 0;
881 numComponents += getNumFeedbackVaryingComponents(program, program->getTransformFeedbackVaryings()[ndx]);
883 return numComponents;
888 int numComponents = 0;
891 numComponents = de::max(numComponents, getNumFeedbackVaryingComponents(program, program->getTransformFeedbackVaryings()[ndx]));
893 return numComponents;
    [all...]
es31fShaderIntegerFunctionTests.cpp 83 const int numComponents = glu::getDataTypeScalarSize(basicType);
85 if (numComponents > 1)
88 for (int compNdx = 0; compNdx < numComponents; compNdx++)
105 if (numComponents > 1)
    [all...]
  /frameworks/native/opengl/libs/GLES_trace/src/
gltrace_fixup.cpp 513 int vertexAttribSize(GLenum type, GLsizei numComponents) {
532 return sizePerComponent * numComponents;
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