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    Searched refs:programBinary (Results 1 - 25 of 30) sorted by null

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  /external/chromium_org/third_party/angle/src/libGLESv2/
Program.cpp 12 #include "libGLESv2/ProgramBinary.h"
254 mProgramBinary.set(new ProgramBinary(mRenderer));
301 ProgramBinary* Program::getProgramBinary() const
312 mProgramBinary.set(new ProgramBinary(mRenderer));
344 ProgramBinary *programBinary = mProgramBinary.get();
345 if (programBinary)
347 return programBinary->getLength();
397 ProgramBinary *programBinary = getProgramBinary()
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libGLESv2.cpp 20 #include "libGLESv2/ProgramBinary.h"
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angletypes.cpp 11 #include "libGLESv2/ProgramBinary.h"
132 ProgramBinary *programBinary,
138 int semanticIndex = programBinary->getSemanticIndex(attributeIndex);
Context.cpp 21 #include "libGLESv2/ProgramBinary.h"
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angletypes.h 18 class ProgramBinary;
240 ProgramBinary *programBinary,
validationES.cpp 20 #include "libGLESv2/ProgramBinary.h"
961 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
962 if (!programBinary)
973 if (!programBinary->isValidUniformLocation(location))
978 LinkedUniform *uniform = programBinary->getUniformByLocation(location);
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Context.h 46 class ProgramBinary;
343 ProgramBinary *getCurrentProgramBinary();
470 void applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive);
487 size_t getCurrentTexturesAndSamplerStates(ProgramBinary *programBinary, SamplerType type, Texture **outTextures,
550 BindingPointer<ProgramBinary> mCurrentProgramBinary;
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/
VertexDeclarationCache.h 28 GLenum applyDeclaration(IDirect3DDevice9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei instances, GLsizei *repeatDraw);
VertexDeclarationCache.cpp 10 #include "libGLESv2/ProgramBinary.h"
44 GLenum VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei instances, GLsizei *repeatDraw)
142 element->UsageIndex = programBinary->getSemanticIndex(i);
Renderer9.h 79 virtual void applyShaders(gl::ProgramBinary *programBinary, bool rasterizerDiscard, bool transformFeedbackActive, const gl::VertexFormat inputLayout[]);
80 virtual void applyUniforms(const gl::ProgramBinary &programBinary);
82 virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], gl::VertexAttribCurrentValueData currentValues[],
Renderer9.cpp 17 #include "libGLESv2/ProgramBinary.h"
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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
VertexDataManager.h 20 class ProgramBinary;
53 gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *outAttribs, GLsizei instances);
Renderer.h 30 class ProgramBinary;
120 virtual void applyShaders(gl::ProgramBinary *programBinary, bool rasterizerDiscard, bool transformFeedbackActive, const gl::VertexFormat inputLayout[]) = 0;
121 virtual void applyUniforms(const gl::ProgramBinary &programBinary) = 0;
123 virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], gl::VertexAttribCurrentValueData currentValues[],
VertexDataManager.cpp 15 #include "libGLESv2/ProgramBinary.h"
88 gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *translated, GLsizei instances)
97 translated[attributeIndex].active = (programBinary->getSemanticIndex(attributeIndex) != -1);
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
InputLayoutCache.cpp 15 #include "libGLESv2/ProgramBinary.h"
90 gl::ProgramBinary *programBinary)
93 programBinary->sortAttributesByLayout(attributes, sortedSemanticIndices);
117 programBinary->getActiveAttribute(ilKey.elementCount, 0, NULL, &attributeSize, &ilKey.elements[ilKey.elementCount].glslElementType, NULL);
142 ShaderExecutable11 *shader = ShaderExecutable11::makeShaderExecutable11(programBinary->getVertexExecutableForInputLayout(shaderInputLayout));
InputLayoutCache.h 18 class ProgramBinary;
36 gl::ProgramBinary *programBinary);
Renderer11.h 80 virtual void applyShaders(gl::ProgramBinary *programBinary, bool rasterizerDiscard, bool transformFeedbackActive, const gl::VertexFormat inputLayout[]);
81 virtual void applyUniforms(const gl::ProgramBinary &programBinary);
82 virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], gl::VertexAttribCurrentValueData currentValues[],
Renderer11.cpp 13 #include "libGLESv2/ProgramBinary.h"
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  /external/deqp/framework/opengl/
gluES3PlusWrapperFuncs.inl 243 dst->programBinary = src.programBinary;
  /external/deqp/framework/opengl/wrapper/
glwInitES30Direct.inl 243 gl->programBinary = &glProgramBinary;
glwFunctions.inl 403 glProgramBinaryFunc programBinary;
glwInitES30.inl 243 gl->programBinary = (glProgramBinaryFunc) loader->get("glProgramBinary");
glwInitES31.inl 243 gl->programBinary = (glProgramBinaryFunc) loader->get("glProgramBinary");
glwInitGL41.inl     [all...]
  /external/deqp/framework/platform/null/
tcuNullRenderContextInitFuncs.inl 403 gl->programBinary = glProgramBinary;

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