| /external/chromium_org/third_party/angle/src/libGLESv2/ |
| Program.cpp | 12 #include "libGLESv2/ProgramBinary.h" 254 mProgramBinary.set(new ProgramBinary(mRenderer)); 301 ProgramBinary* Program::getProgramBinary() const 312 mProgramBinary.set(new ProgramBinary(mRenderer)); 344 ProgramBinary *programBinary = mProgramBinary.get(); 345 if (programBinary) 347 return programBinary->getLength(); 397 ProgramBinary *programBinary = getProgramBinary() [all...] |
| libGLESv2.cpp | 20 #include "libGLESv2/ProgramBinary.h" [all...] |
| angletypes.cpp | 11 #include "libGLESv2/ProgramBinary.h" 132 ProgramBinary *programBinary, 138 int semanticIndex = programBinary->getSemanticIndex(attributeIndex);
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| Context.cpp | 21 #include "libGLESv2/ProgramBinary.h" [all...] |
| angletypes.h | 18 class ProgramBinary; 240 ProgramBinary *programBinary,
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| validationES.cpp | 20 #include "libGLESv2/ProgramBinary.h" 961 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); 962 if (!programBinary) 973 if (!programBinary->isValidUniformLocation(location)) 978 LinkedUniform *uniform = programBinary->getUniformByLocation(location); [all...] |
| Context.h | 46 class ProgramBinary; 343 ProgramBinary *getCurrentProgramBinary(); 470 void applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive); 487 size_t getCurrentTexturesAndSamplerStates(ProgramBinary *programBinary, SamplerType type, Texture **outTextures, 550 BindingPointer<ProgramBinary> mCurrentProgramBinary;
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| /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/ |
| VertexDeclarationCache.h | 28 GLenum applyDeclaration(IDirect3DDevice9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei instances, GLsizei *repeatDraw);
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| VertexDeclarationCache.cpp | 10 #include "libGLESv2/ProgramBinary.h" 44 GLenum VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei instances, GLsizei *repeatDraw) 142 element->UsageIndex = programBinary->getSemanticIndex(i);
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| Renderer9.h | 79 virtual void applyShaders(gl::ProgramBinary *programBinary, bool rasterizerDiscard, bool transformFeedbackActive, const gl::VertexFormat inputLayout[]); 80 virtual void applyUniforms(const gl::ProgramBinary &programBinary); 82 virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], gl::VertexAttribCurrentValueData currentValues[],
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| Renderer9.cpp | 17 #include "libGLESv2/ProgramBinary.h" [all...] |
| /external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
| VertexDataManager.h | 20 class ProgramBinary; 53 gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *outAttribs, GLsizei instances);
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| Renderer.h | 30 class ProgramBinary; 120 virtual void applyShaders(gl::ProgramBinary *programBinary, bool rasterizerDiscard, bool transformFeedbackActive, const gl::VertexFormat inputLayout[]) = 0; 121 virtual void applyUniforms(const gl::ProgramBinary &programBinary) = 0; 123 virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], gl::VertexAttribCurrentValueData currentValues[],
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| VertexDataManager.cpp | 15 #include "libGLESv2/ProgramBinary.h" 88 gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *translated, GLsizei instances) 97 translated[attributeIndex].active = (programBinary->getSemanticIndex(attributeIndex) != -1);
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| /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/ |
| InputLayoutCache.cpp | 15 #include "libGLESv2/ProgramBinary.h" 90 gl::ProgramBinary *programBinary) 93 programBinary->sortAttributesByLayout(attributes, sortedSemanticIndices); 117 programBinary->getActiveAttribute(ilKey.elementCount, 0, NULL, &attributeSize, &ilKey.elements[ilKey.elementCount].glslElementType, NULL); 142 ShaderExecutable11 *shader = ShaderExecutable11::makeShaderExecutable11(programBinary->getVertexExecutableForInputLayout(shaderInputLayout));
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| InputLayoutCache.h | 18 class ProgramBinary; 36 gl::ProgramBinary *programBinary);
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| Renderer11.h | 80 virtual void applyShaders(gl::ProgramBinary *programBinary, bool rasterizerDiscard, bool transformFeedbackActive, const gl::VertexFormat inputLayout[]); 81 virtual void applyUniforms(const gl::ProgramBinary &programBinary); 82 virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], gl::VertexAttribCurrentValueData currentValues[],
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| Renderer11.cpp | 13 #include "libGLESv2/ProgramBinary.h" [all...] |
| /external/deqp/framework/opengl/ |
| gluES3PlusWrapperFuncs.inl | 243 dst->programBinary = src.programBinary;
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| /external/deqp/framework/opengl/wrapper/ |
| glwInitES30Direct.inl | 243 gl->programBinary = &glProgramBinary;
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| glwFunctions.inl | 403 glProgramBinaryFunc programBinary;
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| glwInitES30.inl | 243 gl->programBinary = (glProgramBinaryFunc) loader->get("glProgramBinary");
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| glwInitES31.inl | 243 gl->programBinary = (glProgramBinaryFunc) loader->get("glProgramBinary");
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| glwInitGL41.inl | [all...] |
| /external/deqp/framework/platform/null/ |
| tcuNullRenderContextInitFuncs.inl | 403 gl->programBinary = glProgramBinary;
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