1 // Copyright 2011 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef CC_TREES_LAYER_TREE_HOST_H_ 6 #define CC_TREES_LAYER_TREE_HOST_H_ 7 8 #include <limits> 9 #include <list> 10 #include <set> 11 #include <string> 12 #include <vector> 13 14 #include "base/basictypes.h" 15 #include "base/cancelable_callback.h" 16 #include "base/containers/hash_tables.h" 17 #include "base/memory/ref_counted.h" 18 #include "base/memory/scoped_ptr.h" 19 #include "base/memory/weak_ptr.h" 20 #include "base/time/time.h" 21 #include "base/timer/timer.h" 22 #include "cc/animation/animation_events.h" 23 #include "cc/base/cc_export.h" 24 #include "cc/base/scoped_ptr_vector.h" 25 #include "cc/base/swap_promise.h" 26 #include "cc/base/swap_promise_monitor.h" 27 #include "cc/debug/micro_benchmark.h" 28 #include "cc/debug/micro_benchmark_controller.h" 29 #include "cc/input/input_handler.h" 30 #include "cc/input/scrollbar.h" 31 #include "cc/input/top_controls_state.h" 32 #include "cc/layers/layer_lists.h" 33 #include "cc/output/output_surface.h" 34 #include "cc/resources/resource_format.h" 35 #include "cc/resources/scoped_ui_resource.h" 36 #include "cc/trees/layer_tree_host_client.h" 37 #include "cc/trees/layer_tree_host_common.h" 38 #include "cc/trees/layer_tree_settings.h" 39 #include "cc/trees/proxy.h" 40 #include "third_party/skia/include/core/SkColor.h" 41 #include "ui/gfx/rect.h" 42 43 namespace cc { 44 45 class AnimationRegistrar; 46 class HeadsUpDisplayLayer; 47 class Layer; 48 class LayerTreeHostImpl; 49 class LayerTreeHostImplClient; 50 class LayerTreeHostSingleThreadClient; 51 class PrioritizedResource; 52 class PrioritizedResourceManager; 53 class Region; 54 class RenderingStatsInstrumentation; 55 class ResourceProvider; 56 class ResourceUpdateQueue; 57 class SharedBitmapManager; 58 class TopControlsManager; 59 class UIResourceRequest; 60 struct RenderingStats; 61 struct ScrollAndScaleSet; 62 63 // Provides information on an Impl's rendering capabilities back to the 64 // LayerTreeHost. 65 struct CC_EXPORT RendererCapabilities { 66 RendererCapabilities(ResourceFormat best_texture_format, 67 bool allow_partial_texture_updates, 68 int max_texture_size, 69 bool using_shared_memory_resources); 70 71 RendererCapabilities(); 72 ~RendererCapabilities(); 73 74 // Duplicate any modification to this list to RendererCapabilitiesImpl. 75 ResourceFormat best_texture_format; 76 bool allow_partial_texture_updates; 77 int max_texture_size; 78 bool using_shared_memory_resources; 79 }; 80 81 class CC_EXPORT LayerTreeHost { 82 public: 83 // The SharedBitmapManager will be used on the compositor thread. 84 static scoped_ptr<LayerTreeHost> CreateThreaded( 85 LayerTreeHostClient* client, 86 SharedBitmapManager* manager, 87 const LayerTreeSettings& settings, 88 scoped_refptr<base::SingleThreadTaskRunner> impl_task_runner); 89 90 static scoped_ptr<LayerTreeHost> CreateSingleThreaded( 91 LayerTreeHostClient* client, 92 LayerTreeHostSingleThreadClient* single_thread_client, 93 SharedBitmapManager* manager, 94 const LayerTreeSettings& settings); 95 virtual ~LayerTreeHost(); 96 97 void SetLayerTreeHostClientReady(); 98 99 // LayerTreeHost interface to Proxy. 100 void WillBeginMainFrame() { 101 client_->WillBeginMainFrame(source_frame_number_); 102 } 103 void DidBeginMainFrame(); 104 void UpdateClientAnimations(base::TimeTicks monotonic_frame_begin_time); 105 void AnimateLayers(base::TimeTicks monotonic_frame_begin_time); 106 void DidStopFlinging(); 107 void Layout(); 108 void BeginCommitOnImplThread(LayerTreeHostImpl* host_impl); 109 void FinishCommitOnImplThread(LayerTreeHostImpl* host_impl); 110 void WillCommit(); 111 void CommitComplete(); 112 scoped_ptr<OutputSurface> CreateOutputSurface(); 113 virtual scoped_ptr<LayerTreeHostImpl> CreateLayerTreeHostImpl( 114 LayerTreeHostImplClient* client); 115 void DidLoseOutputSurface(); 116 bool output_surface_lost() const { return output_surface_lost_; } 117 virtual void OnCreateAndInitializeOutputSurfaceAttempted(bool success); 118 void DidCommitAndDrawFrame() { client_->DidCommitAndDrawFrame(); } 119 void DidCompleteSwapBuffers() { client_->DidCompleteSwapBuffers(); } 120 void DeleteContentsTexturesOnImplThread(ResourceProvider* resource_provider); 121 bool UpdateLayers(ResourceUpdateQueue* queue); 122 123 LayerTreeHostClient* client() { return client_; } 124 const base::WeakPtr<InputHandler>& GetInputHandler() { 125 return input_handler_weak_ptr_; 126 } 127 128 void NotifyInputThrottledUntilCommit(); 129 130 void Composite(base::TimeTicks frame_begin_time); 131 132 void FinishAllRendering(); 133 134 void SetDeferCommits(bool defer_commits); 135 136 // Test only hook 137 virtual void DidDeferCommit(); 138 139 int source_frame_number() const { return source_frame_number_; } 140 141 void SetNeedsDisplayOnAllLayers(); 142 143 void CollectRenderingStats(RenderingStats* stats) const; 144 145 RenderingStatsInstrumentation* rendering_stats_instrumentation() const { 146 return rendering_stats_instrumentation_.get(); 147 } 148 149 const RendererCapabilities& GetRendererCapabilities() const; 150 151 void SetNeedsAnimate(); 152 virtual void SetNeedsUpdateLayers(); 153 virtual void SetNeedsCommit(); 154 virtual void SetNeedsFullTreeSync(); 155 void SetNeedsRedraw(); 156 void SetNeedsRedrawRect(const gfx::Rect& damage_rect); 157 bool CommitRequested() const; 158 bool BeginMainFrameRequested() const; 159 160 void SetNextCommitWaitsForActivation(); 161 162 void SetNextCommitForcesRedraw(); 163 164 void SetAnimationEvents(scoped_ptr<AnimationEventsVector> events); 165 166 void SetRootLayer(scoped_refptr<Layer> root_layer); 167 Layer* root_layer() { return root_layer_.get(); } 168 const Layer* root_layer() const { return root_layer_.get(); } 169 const Layer* page_scale_layer() const { return page_scale_layer_.get(); } 170 void RegisterViewportLayers( 171 scoped_refptr<Layer> page_scale_layer, 172 scoped_refptr<Layer> inner_viewport_scroll_layer, 173 scoped_refptr<Layer> outer_viewport_scroll_layer); 174 Layer* inner_viewport_scroll_layer() const { 175 return inner_viewport_scroll_layer_.get(); 176 } 177 Layer* outer_viewport_scroll_layer() const { 178 return outer_viewport_scroll_layer_.get(); 179 } 180 181 const LayerTreeSettings& settings() const { return settings_; } 182 183 void SetDebugState(const LayerTreeDebugState& debug_state); 184 const LayerTreeDebugState& debug_state() const { return debug_state_; } 185 186 bool has_gpu_rasterization_trigger() const { 187 return has_gpu_rasterization_trigger_; 188 } 189 void SetHasGpuRasterizationTrigger(bool has_trigger); 190 bool UseGpuRasterization() const; 191 192 void SetViewportSize(const gfx::Size& device_viewport_size); 193 void SetOverdrawBottomHeight(float overdraw_bottom_height); 194 195 gfx::Size device_viewport_size() const { return device_viewport_size_; } 196 float overdraw_bottom_height() const { return overdraw_bottom_height_; } 197 198 void ApplyPageScaleDeltaFromImplSide(float page_scale_delta); 199 void SetPageScaleFactorAndLimits(float page_scale_factor, 200 float min_page_scale_factor, 201 float max_page_scale_factor); 202 float page_scale_factor() const { return page_scale_factor_; } 203 204 SkColor background_color() const { return background_color_; } 205 void set_background_color(SkColor color) { background_color_ = color; } 206 207 void set_has_transparent_background(bool transparent) { 208 has_transparent_background_ = transparent; 209 } 210 211 void SetOverhangBitmap(const SkBitmap& bitmap); 212 213 PrioritizedResourceManager* contents_texture_manager() const { 214 return contents_texture_manager_.get(); 215 } 216 217 void SetVisible(bool visible); 218 bool visible() const { return visible_; } 219 220 void StartPageScaleAnimation(const gfx::Vector2d& target_offset, 221 bool use_anchor, 222 float scale, 223 base::TimeDelta duration); 224 225 void ApplyScrollAndScale(const ScrollAndScaleSet& info); 226 void SetImplTransform(const gfx::Transform& transform); 227 228 // Virtual for tests. 229 virtual void StartRateLimiter(); 230 virtual void StopRateLimiter(); 231 232 void RateLimit(); 233 234 bool AlwaysUsePartialTextureUpdates(); 235 size_t MaxPartialTextureUpdates() const; 236 bool RequestPartialTextureUpdate(); 237 238 void SetDeviceScaleFactor(float device_scale_factor); 239 float device_scale_factor() const { return device_scale_factor_; } 240 241 void UpdateTopControlsState(TopControlsState constraints, 242 TopControlsState current, 243 bool animate); 244 245 HeadsUpDisplayLayer* hud_layer() const { return hud_layer_.get(); } 246 247 Proxy* proxy() const { return proxy_.get(); } 248 249 AnimationRegistrar* animation_registrar() const { 250 return animation_registrar_.get(); 251 } 252 253 // Obtains a thorough dump of the LayerTreeHost as a value. 254 scoped_ptr<base::Value> AsValue() const; 255 256 bool in_paint_layer_contents() const { return in_paint_layer_contents_; } 257 258 // CreateUIResource creates a resource given a bitmap. The bitmap is 259 // generated via an interface function, which is called when initializing the 260 // resource and when the resource has been lost (due to lost context). The 261 // parameter of the interface is a single boolean, which indicates whether the 262 // resource has been lost or not. CreateUIResource returns an Id of the 263 // resource, which is always positive. 264 virtual UIResourceId CreateUIResource(UIResourceClient* client); 265 // Deletes a UI resource. May safely be called more than once. 266 virtual void DeleteUIResource(UIResourceId id); 267 // Put the recreation of all UI resources into the resource queue after they 268 // were evicted on the impl thread. 269 void RecreateUIResources(); 270 271 virtual gfx::Size GetUIResourceSize(UIResourceId id) const; 272 273 bool UsingSharedMemoryResources(); 274 int id() const { return id_; } 275 276 // Returns the id of the benchmark on success, 0 otherwise. 277 int ScheduleMicroBenchmark(const std::string& benchmark_name, 278 scoped_ptr<base::Value> value, 279 const MicroBenchmark::DoneCallback& callback); 280 // Returns true if the message was successfully delivered and handled. 281 bool SendMessageToMicroBenchmark(int id, scoped_ptr<base::Value> value); 282 283 // When a SwapPromiseMonitor is created on the main thread, it calls 284 // InsertSwapPromiseMonitor() to register itself with LayerTreeHost. 285 // When the monitor is destroyed, it calls RemoveSwapPromiseMonitor() 286 // to unregister itself. 287 void InsertSwapPromiseMonitor(SwapPromiseMonitor* monitor); 288 void RemoveSwapPromiseMonitor(SwapPromiseMonitor* monitor); 289 290 // Call this function when you expect there to be a swap buffer. 291 // See swap_promise.h for how to use SwapPromise. 292 void QueueSwapPromise(scoped_ptr<SwapPromise> swap_promise); 293 294 void BreakSwapPromises(SwapPromise::DidNotSwapReason reason); 295 296 protected: 297 LayerTreeHost(LayerTreeHostClient* client, 298 SharedBitmapManager* manager, 299 const LayerTreeSettings& settings); 300 void InitializeThreaded( 301 scoped_refptr<base::SingleThreadTaskRunner> impl_task_runner); 302 void InitializeSingleThreaded( 303 LayerTreeHostSingleThreadClient* single_thread_client); 304 void InitializeForTesting(scoped_ptr<Proxy> proxy_for_testing); 305 void SetOutputSurfaceLostForTesting(bool is_lost) { 306 output_surface_lost_ = is_lost; 307 } 308 309 MicroBenchmarkController micro_benchmark_controller_; 310 311 private: 312 void InitializeProxy(scoped_ptr<Proxy> proxy); 313 314 void PaintLayerContents( 315 const RenderSurfaceLayerList& render_surface_layer_list, 316 ResourceUpdateQueue* queue, 317 bool* did_paint_content, 318 bool* need_more_updates); 319 void PaintMasksForRenderSurface(Layer* render_surface_layer, 320 ResourceUpdateQueue* queue, 321 bool* did_paint_content, 322 bool* need_more_updates); 323 bool UpdateLayers(Layer* root_layer, ResourceUpdateQueue* queue); 324 void UpdateHudLayer(); 325 void TriggerPrepaint(); 326 327 void ReduceMemoryUsage(); 328 329 void PrioritizeTextures( 330 const RenderSurfaceLayerList& render_surface_layer_list); 331 void SetPrioritiesForSurfaces(size_t surface_memory_bytes); 332 void SetPrioritiesForLayers(const RenderSurfaceLayerList& update_list); 333 size_t CalculateMemoryForRenderSurfaces( 334 const RenderSurfaceLayerList& update_list); 335 336 bool AnimateLayersRecursive(Layer* current, base::TimeTicks time); 337 338 struct UIResourceClientData { 339 UIResourceClient* client; 340 gfx::Size size; 341 }; 342 343 typedef base::hash_map<UIResourceId, UIResourceClientData> 344 UIResourceClientMap; 345 UIResourceClientMap ui_resource_client_map_; 346 int next_ui_resource_id_; 347 348 typedef std::list<UIResourceRequest> UIResourceRequestQueue; 349 UIResourceRequestQueue ui_resource_request_queue_; 350 351 void RecordGpuRasterizationHistogram(); 352 void CalculateLCDTextMetricsCallback(Layer* layer); 353 354 void NotifySwapPromiseMonitorsOfSetNeedsCommit(); 355 356 bool animating_; 357 bool needs_full_tree_sync_; 358 359 base::CancelableClosure prepaint_callback_; 360 361 LayerTreeHostClient* client_; 362 scoped_ptr<Proxy> proxy_; 363 364 int source_frame_number_; 365 scoped_ptr<RenderingStatsInstrumentation> rendering_stats_instrumentation_; 366 367 bool output_surface_lost_; 368 int num_failed_recreate_attempts_; 369 370 scoped_refptr<Layer> root_layer_; 371 scoped_refptr<HeadsUpDisplayLayer> hud_layer_; 372 373 scoped_ptr<PrioritizedResourceManager> contents_texture_manager_; 374 scoped_ptr<PrioritizedResource> surface_memory_placeholder_; 375 376 base::WeakPtr<InputHandler> input_handler_weak_ptr_; 377 base::WeakPtr<TopControlsManager> top_controls_manager_weak_ptr_; 378 379 const LayerTreeSettings settings_; 380 LayerTreeDebugState debug_state_; 381 382 gfx::Size device_viewport_size_; 383 float overdraw_bottom_height_; 384 float device_scale_factor_; 385 386 bool visible_; 387 388 base::OneShotTimer<LayerTreeHost> rate_limit_timer_; 389 390 float page_scale_factor_; 391 float min_page_scale_factor_; 392 float max_page_scale_factor_; 393 gfx::Transform impl_transform_; 394 bool trigger_idle_updates_; 395 bool has_gpu_rasterization_trigger_; 396 bool content_is_suitable_for_gpu_rasterization_; 397 bool gpu_rasterization_histogram_recorded_; 398 399 SkColor background_color_; 400 bool has_transparent_background_; 401 402 // If set, this texture is used to fill in the parts of the screen not 403 // covered by layers. 404 scoped_ptr<ScopedUIResource> overhang_ui_resource_; 405 406 typedef ScopedPtrVector<PrioritizedResource> TextureList; 407 size_t partial_texture_update_requests_; 408 409 scoped_ptr<AnimationRegistrar> animation_registrar_; 410 411 struct PendingPageScaleAnimation { 412 gfx::Vector2d target_offset; 413 bool use_anchor; 414 float scale; 415 base::TimeDelta duration; 416 }; 417 scoped_ptr<PendingPageScaleAnimation> pending_page_scale_animation_; 418 419 bool in_paint_layer_contents_; 420 421 static const int kTotalFramesToUseForLCDTextMetrics = 50; 422 int total_frames_used_for_lcd_text_metrics_; 423 424 struct LCDTextMetrics { 425 LCDTextMetrics() 426 : total_num_cc_layers(0), 427 total_num_cc_layers_can_use_lcd_text(0), 428 total_num_cc_layers_will_use_lcd_text(0) {} 429 430 int64 total_num_cc_layers; 431 int64 total_num_cc_layers_can_use_lcd_text; 432 int64 total_num_cc_layers_will_use_lcd_text; 433 }; 434 LCDTextMetrics lcd_text_metrics_; 435 int id_; 436 bool next_commit_forces_redraw_; 437 438 scoped_refptr<Layer> page_scale_layer_; 439 scoped_refptr<Layer> inner_viewport_scroll_layer_; 440 scoped_refptr<Layer> outer_viewport_scroll_layer_; 441 442 SharedBitmapManager* shared_bitmap_manager_; 443 444 ScopedPtrVector<SwapPromise> swap_promise_list_; 445 std::set<SwapPromiseMonitor*> swap_promise_monitor_; 446 447 DISALLOW_COPY_AND_ASSIGN(LayerTreeHost); 448 }; 449 450 } // namespace cc 451 452 #endif // CC_TREES_LAYER_TREE_HOST_H_ 453