1 /* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19 #include <stdlib.h> 20 #include <stdint.h> 21 #include <sys/types.h> 22 #include <math.h> 23 24 #include <cutils/compiler.h> 25 #include <cutils/native_handle.h> 26 #include <cutils/properties.h> 27 28 #include <utils/Errors.h> 29 #include <utils/Log.h> 30 #include <utils/NativeHandle.h> 31 #include <utils/StopWatch.h> 32 #include <utils/Trace.h> 33 34 #include <ui/GraphicBuffer.h> 35 #include <ui/PixelFormat.h> 36 37 #include <gui/Surface.h> 38 39 #include "clz.h" 40 #include "Colorizer.h" 41 #include "DisplayDevice.h" 42 #include "Layer.h" 43 #include "MonitoredProducer.h" 44 #include "SurfaceFlinger.h" 45 46 #include "DisplayHardware/HWComposer.h" 47 48 #include "RenderEngine/RenderEngine.h" 49 50 #define DEBUG_RESIZE 0 51 52 namespace android { 53 54 // --------------------------------------------------------------------------- 55 56 int32_t Layer::sSequence = 1; 57 58 Layer::Layer(SurfaceFlinger* flinger, const sp<Client>& client, 59 const String8& name, uint32_t w, uint32_t h, uint32_t flags) 60 : contentDirty(false), 61 sequence(uint32_t(android_atomic_inc(&sSequence))), 62 mFlinger(flinger), 63 mTextureName(-1U), 64 mPremultipliedAlpha(true), 65 mName("unnamed"), 66 mDebug(false), 67 mFormat(PIXEL_FORMAT_NONE), 68 mTransactionFlags(0), 69 mQueuedFrames(0), 70 mSidebandStreamChanged(false), 71 mCurrentTransform(0), 72 mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), 73 mCurrentOpacity(true), 74 mRefreshPending(false), 75 mFrameLatencyNeeded(false), 76 mFiltering(false), 77 mNeedsFiltering(false), 78 mMesh(Mesh::TRIANGLE_FAN, 4, 2, 2), 79 mSecure(false), 80 mProtectedByApp(false), 81 mHasSurface(false), 82 mClientRef(client), 83 mPotentialCursor(false) 84 { 85 mCurrentCrop.makeInvalid(); 86 mFlinger->getRenderEngine().genTextures(1, &mTextureName); 87 mTexture.init(Texture::TEXTURE_EXTERNAL, mTextureName); 88 89 uint32_t layerFlags = 0; 90 if (flags & ISurfaceComposerClient::eHidden) 91 layerFlags |= layer_state_t::eLayerHidden; 92 if (flags & ISurfaceComposerClient::eOpaque) 93 layerFlags |= layer_state_t::eLayerOpaque; 94 95 if (flags & ISurfaceComposerClient::eNonPremultiplied) 96 mPremultipliedAlpha = false; 97 98 mName = name; 99 100 mCurrentState.active.w = w; 101 mCurrentState.active.h = h; 102 mCurrentState.active.crop.makeInvalid(); 103 mCurrentState.z = 0; 104 mCurrentState.alpha = 0xFF; 105 mCurrentState.layerStack = 0; 106 mCurrentState.flags = layerFlags; 107 mCurrentState.sequence = 0; 108 mCurrentState.transform.set(0, 0); 109 mCurrentState.requested = mCurrentState.active; 110 111 // drawing state & current state are identical 112 mDrawingState = mCurrentState; 113 114 nsecs_t displayPeriod = 115 flinger->getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY); 116 mFrameTracker.setDisplayRefreshPeriod(displayPeriod); 117 } 118 119 void Layer::onFirstRef() { 120 // Creates a custom BufferQueue for SurfaceFlingerConsumer to use 121 sp<IGraphicBufferProducer> producer; 122 sp<IGraphicBufferConsumer> consumer; 123 BufferQueue::createBufferQueue(&producer, &consumer); 124 mProducer = new MonitoredProducer(producer, mFlinger); 125 mSurfaceFlingerConsumer = new SurfaceFlingerConsumer(consumer, mTextureName); 126 mSurfaceFlingerConsumer->setConsumerUsageBits(getEffectiveUsage(0)); 127 mSurfaceFlingerConsumer->setContentsChangedListener(this); 128 mSurfaceFlingerConsumer->setName(mName); 129 130 #ifdef TARGET_DISABLE_TRIPLE_BUFFERING 131 #warning "disabling triple buffering" 132 mSurfaceFlingerConsumer->setDefaultMaxBufferCount(2); 133 #else 134 mSurfaceFlingerConsumer->setDefaultMaxBufferCount(3); 135 #endif 136 137 const sp<const DisplayDevice> hw(mFlinger->getDefaultDisplayDevice()); 138 updateTransformHint(hw); 139 } 140 141 Layer::~Layer() { 142 sp<Client> c(mClientRef.promote()); 143 if (c != 0) { 144 c->detachLayer(this); 145 } 146 mFlinger->deleteTextureAsync(mTextureName); 147 mFrameTracker.logAndResetStats(mName); 148 } 149 150 // --------------------------------------------------------------------------- 151 // callbacks 152 // --------------------------------------------------------------------------- 153 154 void Layer::onLayerDisplayed(const sp<const DisplayDevice>& /* hw */, 155 HWComposer::HWCLayerInterface* layer) { 156 if (layer) { 157 layer->onDisplayed(); 158 mSurfaceFlingerConsumer->setReleaseFence(layer->getAndResetReleaseFence()); 159 } 160 } 161 162 void Layer::onFrameAvailable() { 163 android_atomic_inc(&mQueuedFrames); 164 mFlinger->signalLayerUpdate(); 165 } 166 167 void Layer::onSidebandStreamChanged() { 168 if (android_atomic_release_cas(false, true, &mSidebandStreamChanged) == 0) { 169 // mSidebandStreamChanged was false 170 mFlinger->signalLayerUpdate(); 171 } 172 } 173 174 // called with SurfaceFlinger::mStateLock from the drawing thread after 175 // the layer has been remove from the current state list (and just before 176 // it's removed from the drawing state list) 177 void Layer::onRemoved() { 178 mSurfaceFlingerConsumer->abandon(); 179 } 180 181 // --------------------------------------------------------------------------- 182 // set-up 183 // --------------------------------------------------------------------------- 184 185 const String8& Layer::getName() const { 186 return mName; 187 } 188 189 status_t Layer::setBuffers( uint32_t w, uint32_t h, 190 PixelFormat format, uint32_t flags) 191 { 192 uint32_t const maxSurfaceDims = min( 193 mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims()); 194 195 // never allow a surface larger than what our underlying GL implementation 196 // can handle. 197 if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) { 198 ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h)); 199 return BAD_VALUE; 200 } 201 202 mFormat = format; 203 204 mPotentialCursor = (flags & ISurfaceComposerClient::eCursorWindow) ? true : false; 205 mSecure = (flags & ISurfaceComposerClient::eSecure) ? true : false; 206 mProtectedByApp = (flags & ISurfaceComposerClient::eProtectedByApp) ? true : false; 207 mCurrentOpacity = getOpacityForFormat(format); 208 209 mSurfaceFlingerConsumer->setDefaultBufferSize(w, h); 210 mSurfaceFlingerConsumer->setDefaultBufferFormat(format); 211 mSurfaceFlingerConsumer->setConsumerUsageBits(getEffectiveUsage(0)); 212 213 return NO_ERROR; 214 } 215 216 sp<IBinder> Layer::getHandle() { 217 Mutex::Autolock _l(mLock); 218 219 LOG_ALWAYS_FATAL_IF(mHasSurface, 220 "Layer::getHandle() has already been called"); 221 222 mHasSurface = true; 223 224 /* 225 * The layer handle is just a BBinder object passed to the client 226 * (remote process) -- we don't keep any reference on our side such that 227 * the dtor is called when the remote side let go of its reference. 228 * 229 * LayerCleaner ensures that mFlinger->onLayerDestroyed() is called for 230 * this layer when the handle is destroyed. 231 */ 232 233 class Handle : public BBinder, public LayerCleaner { 234 wp<const Layer> mOwner; 235 public: 236 Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer) 237 : LayerCleaner(flinger, layer), mOwner(layer) { 238 } 239 }; 240 241 return new Handle(mFlinger, this); 242 } 243 244 sp<IGraphicBufferProducer> Layer::getProducer() const { 245 return mProducer; 246 } 247 248 // --------------------------------------------------------------------------- 249 // h/w composer set-up 250 // --------------------------------------------------------------------------- 251 252 Rect Layer::getContentCrop() const { 253 // this is the crop rectangle that applies to the buffer 254 // itself (as opposed to the window) 255 Rect crop; 256 if (!mCurrentCrop.isEmpty()) { 257 // if the buffer crop is defined, we use that 258 crop = mCurrentCrop; 259 } else if (mActiveBuffer != NULL) { 260 // otherwise we use the whole buffer 261 crop = mActiveBuffer->getBounds(); 262 } else { 263 // if we don't have a buffer yet, we use an empty/invalid crop 264 crop.makeInvalid(); 265 } 266 return crop; 267 } 268 269 static Rect reduce(const Rect& win, const Region& exclude) { 270 if (CC_LIKELY(exclude.isEmpty())) { 271 return win; 272 } 273 if (exclude.isRect()) { 274 return win.reduce(exclude.getBounds()); 275 } 276 return Region(win).subtract(exclude).getBounds(); 277 } 278 279 Rect Layer::computeBounds() const { 280 const Layer::State& s(getDrawingState()); 281 Rect win(s.active.w, s.active.h); 282 if (!s.active.crop.isEmpty()) { 283 win.intersect(s.active.crop, &win); 284 } 285 // subtract the transparent region and snap to the bounds 286 return reduce(win, s.activeTransparentRegion); 287 } 288 289 FloatRect Layer::computeCrop(const sp<const DisplayDevice>& hw) const { 290 // the content crop is the area of the content that gets scaled to the 291 // layer's size. 292 FloatRect crop(getContentCrop()); 293 294 // the active.crop is the area of the window that gets cropped, but not 295 // scaled in any ways. 296 const State& s(getDrawingState()); 297 298 // apply the projection's clipping to the window crop in 299 // layerstack space, and convert-back to layer space. 300 // if there are no window scaling involved, this operation will map to full 301 // pixels in the buffer. 302 // FIXME: the 3 lines below can produce slightly incorrect clipping when we have 303 // a viewport clipping and a window transform. we should use floating point to fix this. 304 305 Rect activeCrop(s.active.w, s.active.h); 306 if (!s.active.crop.isEmpty()) { 307 activeCrop = s.active.crop; 308 } 309 310 activeCrop = s.transform.transform(activeCrop); 311 activeCrop.intersect(hw->getViewport(), &activeCrop); 312 activeCrop = s.transform.inverse().transform(activeCrop); 313 314 // paranoia: make sure the window-crop is constrained in the 315 // window's bounds 316 activeCrop.intersect(Rect(s.active.w, s.active.h), &activeCrop); 317 318 // subtract the transparent region and snap to the bounds 319 activeCrop = reduce(activeCrop, s.activeTransparentRegion); 320 321 if (!activeCrop.isEmpty()) { 322 // Transform the window crop to match the buffer coordinate system, 323 // which means using the inverse of the current transform set on the 324 // SurfaceFlingerConsumer. 325 uint32_t invTransform = mCurrentTransform; 326 if (mSurfaceFlingerConsumer->getTransformToDisplayInverse()) { 327 /* 328 * the code below applies the display's inverse transform to the buffer 329 */ 330 uint32_t invTransformOrient = hw->getOrientationTransform(); 331 // calculate the inverse transform 332 if (invTransformOrient & NATIVE_WINDOW_TRANSFORM_ROT_90) { 333 invTransformOrient ^= NATIVE_WINDOW_TRANSFORM_FLIP_V | 334 NATIVE_WINDOW_TRANSFORM_FLIP_H; 335 // If the transform has been rotated the axis of flip has been swapped 336 // so we need to swap which flip operations we are performing 337 bool is_h_flipped = (invTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) != 0; 338 bool is_v_flipped = (invTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) != 0; 339 if (is_h_flipped != is_v_flipped) { 340 invTransform ^= NATIVE_WINDOW_TRANSFORM_FLIP_V | 341 NATIVE_WINDOW_TRANSFORM_FLIP_H; 342 } 343 } 344 // and apply to the current transform 345 invTransform = (Transform(invTransform) * Transform(invTransformOrient)).getOrientation(); 346 } 347 348 int winWidth = s.active.w; 349 int winHeight = s.active.h; 350 if (invTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) { 351 // If the activeCrop has been rotate the ends are rotated but not 352 // the space itself so when transforming ends back we can't rely on 353 // a modification of the axes of rotation. To account for this we 354 // need to reorient the inverse rotation in terms of the current 355 // axes of rotation. 356 bool is_h_flipped = (invTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) != 0; 357 bool is_v_flipped = (invTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) != 0; 358 if (is_h_flipped == is_v_flipped) { 359 invTransform ^= NATIVE_WINDOW_TRANSFORM_FLIP_V | 360 NATIVE_WINDOW_TRANSFORM_FLIP_H; 361 } 362 winWidth = s.active.h; 363 winHeight = s.active.w; 364 } 365 const Rect winCrop = activeCrop.transform( 366 invTransform, s.active.w, s.active.h); 367 368 // below, crop is intersected with winCrop expressed in crop's coordinate space 369 float xScale = crop.getWidth() / float(winWidth); 370 float yScale = crop.getHeight() / float(winHeight); 371 372 float insetL = winCrop.left * xScale; 373 float insetT = winCrop.top * yScale; 374 float insetR = (winWidth - winCrop.right ) * xScale; 375 float insetB = (winHeight - winCrop.bottom) * yScale; 376 377 crop.left += insetL; 378 crop.top += insetT; 379 crop.right -= insetR; 380 crop.bottom -= insetB; 381 } 382 return crop; 383 } 384 385 void Layer::setGeometry( 386 const sp<const DisplayDevice>& hw, 387 HWComposer::HWCLayerInterface& layer) 388 { 389 layer.setDefaultState(); 390 391 // enable this layer 392 layer.setSkip(false); 393 394 if (isSecure() && !hw->isSecure()) { 395 layer.setSkip(true); 396 } 397 398 // this gives us only the "orientation" component of the transform 399 const State& s(getDrawingState()); 400 if (!isOpaque(s) || s.alpha != 0xFF) { 401 layer.setBlending(mPremultipliedAlpha ? 402 HWC_BLENDING_PREMULT : 403 HWC_BLENDING_COVERAGE); 404 } 405 406 // apply the layer's transform, followed by the display's global transform 407 // here we're guaranteed that the layer's transform preserves rects 408 Rect frame(s.transform.transform(computeBounds())); 409 frame.intersect(hw->getViewport(), &frame); 410 const Transform& tr(hw->getTransform()); 411 layer.setFrame(tr.transform(frame)); 412 layer.setCrop(computeCrop(hw)); 413 layer.setPlaneAlpha(s.alpha); 414 415 /* 416 * Transformations are applied in this order: 417 * 1) buffer orientation/flip/mirror 418 * 2) state transformation (window manager) 419 * 3) layer orientation (screen orientation) 420 * (NOTE: the matrices are multiplied in reverse order) 421 */ 422 423 const Transform bufferOrientation(mCurrentTransform); 424 Transform transform(tr * s.transform * bufferOrientation); 425 426 if (mSurfaceFlingerConsumer->getTransformToDisplayInverse()) { 427 /* 428 * the code below applies the display's inverse transform to the buffer 429 */ 430 uint32_t invTransform = hw->getOrientationTransform(); 431 uint32_t t_orientation = transform.getOrientation(); 432 // calculate the inverse transform 433 if (invTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) { 434 invTransform ^= NATIVE_WINDOW_TRANSFORM_FLIP_V | 435 NATIVE_WINDOW_TRANSFORM_FLIP_H; 436 // If the transform has been rotated the axis of flip has been swapped 437 // so we need to swap which flip operations we are performing 438 bool is_h_flipped = (t_orientation & NATIVE_WINDOW_TRANSFORM_FLIP_H) != 0; 439 bool is_v_flipped = (t_orientation & NATIVE_WINDOW_TRANSFORM_FLIP_V) != 0; 440 if (is_h_flipped != is_v_flipped) { 441 t_orientation ^= NATIVE_WINDOW_TRANSFORM_FLIP_V | 442 NATIVE_WINDOW_TRANSFORM_FLIP_H; 443 } 444 } 445 // and apply to the current transform 446 transform = Transform(t_orientation) * Transform(invTransform); 447 } 448 449 // this gives us only the "orientation" component of the transform 450 const uint32_t orientation = transform.getOrientation(); 451 if (orientation & Transform::ROT_INVALID) { 452 // we can only handle simple transformation 453 layer.setSkip(true); 454 } else { 455 layer.setTransform(orientation); 456 } 457 } 458 459 void Layer::setPerFrameData(const sp<const DisplayDevice>& hw, 460 HWComposer::HWCLayerInterface& layer) { 461 // we have to set the visible region on every frame because 462 // we currently free it during onLayerDisplayed(), which is called 463 // after HWComposer::commit() -- every frame. 464 // Apply this display's projection's viewport to the visible region 465 // before giving it to the HWC HAL. 466 const Transform& tr = hw->getTransform(); 467 Region visible = tr.transform(visibleRegion.intersect(hw->getViewport())); 468 layer.setVisibleRegionScreen(visible); 469 470 if (mSidebandStream.get()) { 471 layer.setSidebandStream(mSidebandStream); 472 } else { 473 // NOTE: buffer can be NULL if the client never drew into this 474 // layer yet, or if we ran out of memory 475 layer.setBuffer(mActiveBuffer); 476 } 477 } 478 479 void Layer::setAcquireFence(const sp<const DisplayDevice>& /* hw */, 480 HWComposer::HWCLayerInterface& layer) { 481 int fenceFd = -1; 482 483 // TODO: there is a possible optimization here: we only need to set the 484 // acquire fence the first time a new buffer is acquired on EACH display. 485 486 if (layer.getCompositionType() == HWC_OVERLAY || layer.getCompositionType() == HWC_CURSOR_OVERLAY) { 487 sp<Fence> fence = mSurfaceFlingerConsumer->getCurrentFence(); 488 if (fence->isValid()) { 489 fenceFd = fence->dup(); 490 if (fenceFd == -1) { 491 ALOGW("failed to dup layer fence, skipping sync: %d", errno); 492 } 493 } 494 } 495 layer.setAcquireFenceFd(fenceFd); 496 } 497 498 Rect Layer::getPosition( 499 const sp<const DisplayDevice>& hw) 500 { 501 // this gives us only the "orientation" component of the transform 502 const State& s(getCurrentState()); 503 504 // apply the layer's transform, followed by the display's global transform 505 // here we're guaranteed that the layer's transform preserves rects 506 Rect win(s.active.w, s.active.h); 507 if (!s.active.crop.isEmpty()) { 508 win.intersect(s.active.crop, &win); 509 } 510 // subtract the transparent region and snap to the bounds 511 Rect bounds = reduce(win, s.activeTransparentRegion); 512 Rect frame(s.transform.transform(bounds)); 513 frame.intersect(hw->getViewport(), &frame); 514 const Transform& tr(hw->getTransform()); 515 return Rect(tr.transform(frame)); 516 } 517 518 // --------------------------------------------------------------------------- 519 // drawing... 520 // --------------------------------------------------------------------------- 521 522 void Layer::draw(const sp<const DisplayDevice>& hw, const Region& clip) const { 523 onDraw(hw, clip, false); 524 } 525 526 void Layer::draw(const sp<const DisplayDevice>& hw, 527 bool useIdentityTransform) const { 528 onDraw(hw, Region(hw->bounds()), useIdentityTransform); 529 } 530 531 void Layer::draw(const sp<const DisplayDevice>& hw) const { 532 onDraw(hw, Region(hw->bounds()), false); 533 } 534 535 void Layer::onDraw(const sp<const DisplayDevice>& hw, const Region& clip, 536 bool useIdentityTransform) const 537 { 538 ATRACE_CALL(); 539 540 if (CC_UNLIKELY(mActiveBuffer == 0)) { 541 // the texture has not been created yet, this Layer has 542 // in fact never been drawn into. This happens frequently with 543 // SurfaceView because the WindowManager can't know when the client 544 // has drawn the first time. 545 546 // If there is nothing under us, we paint the screen in black, otherwise 547 // we just skip this update. 548 549 // figure out if there is something below us 550 Region under; 551 const SurfaceFlinger::LayerVector& drawingLayers( 552 mFlinger->mDrawingState.layersSortedByZ); 553 const size_t count = drawingLayers.size(); 554 for (size_t i=0 ; i<count ; ++i) { 555 const sp<Layer>& layer(drawingLayers[i]); 556 if (layer.get() == static_cast<Layer const*>(this)) 557 break; 558 under.orSelf( hw->getTransform().transform(layer->visibleRegion) ); 559 } 560 // if not everything below us is covered, we plug the holes! 561 Region holes(clip.subtract(under)); 562 if (!holes.isEmpty()) { 563 clearWithOpenGL(hw, holes, 0, 0, 0, 1); 564 } 565 return; 566 } 567 568 // Bind the current buffer to the GL texture, and wait for it to be 569 // ready for us to draw into. 570 status_t err = mSurfaceFlingerConsumer->bindTextureImage(); 571 if (err != NO_ERROR) { 572 ALOGW("onDraw: bindTextureImage failed (err=%d)", err); 573 // Go ahead and draw the buffer anyway; no matter what we do the screen 574 // is probably going to have something visibly wrong. 575 } 576 577 bool blackOutLayer = isProtected() || (isSecure() && !hw->isSecure()); 578 579 RenderEngine& engine(mFlinger->getRenderEngine()); 580 581 if (!blackOutLayer) { 582 // TODO: we could be more subtle with isFixedSize() 583 const bool useFiltering = getFiltering() || needsFiltering(hw) || isFixedSize(); 584 585 // Query the texture matrix given our current filtering mode. 586 float textureMatrix[16]; 587 mSurfaceFlingerConsumer->setFilteringEnabled(useFiltering); 588 mSurfaceFlingerConsumer->getTransformMatrix(textureMatrix); 589 590 if (mSurfaceFlingerConsumer->getTransformToDisplayInverse()) { 591 592 /* 593 * the code below applies the display's inverse transform to the texture transform 594 */ 595 596 // create a 4x4 transform matrix from the display transform flags 597 const mat4 flipH(-1,0,0,0, 0,1,0,0, 0,0,1,0, 1,0,0,1); 598 const mat4 flipV( 1,0,0,0, 0,-1,0,0, 0,0,1,0, 0,1,0,1); 599 const mat4 rot90( 0,1,0,0, -1,0,0,0, 0,0,1,0, 1,0,0,1); 600 601 mat4 tr; 602 uint32_t transform = hw->getOrientationTransform(); 603 if (transform & NATIVE_WINDOW_TRANSFORM_ROT_90) 604 tr = tr * rot90; 605 if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_H) 606 tr = tr * flipH; 607 if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_V) 608 tr = tr * flipV; 609 610 // calculate the inverse 611 tr = inverse(tr); 612 613 // and finally apply it to the original texture matrix 614 const mat4 texTransform(mat4(static_cast<const float*>(textureMatrix)) * tr); 615 memcpy(textureMatrix, texTransform.asArray(), sizeof(textureMatrix)); 616 } 617 618 // Set things up for texturing. 619 mTexture.setDimensions(mActiveBuffer->getWidth(), mActiveBuffer->getHeight()); 620 mTexture.setFiltering(useFiltering); 621 mTexture.setMatrix(textureMatrix); 622 623 engine.setupLayerTexturing(mTexture); 624 } else { 625 engine.setupLayerBlackedOut(); 626 } 627 drawWithOpenGL(hw, clip, useIdentityTransform); 628 engine.disableTexturing(); 629 } 630 631 632 void Layer::clearWithOpenGL(const sp<const DisplayDevice>& hw, 633 const Region& /* clip */, float red, float green, float blue, 634 float alpha) const 635 { 636 RenderEngine& engine(mFlinger->getRenderEngine()); 637 computeGeometry(hw, mMesh, false); 638 engine.setupFillWithColor(red, green, blue, alpha); 639 engine.drawMesh(mMesh); 640 } 641 642 void Layer::clearWithOpenGL( 643 const sp<const DisplayDevice>& hw, const Region& clip) const { 644 clearWithOpenGL(hw, clip, 0,0,0,0); 645 } 646 647 void Layer::drawWithOpenGL(const sp<const DisplayDevice>& hw, 648 const Region& /* clip */, bool useIdentityTransform) const { 649 const uint32_t fbHeight = hw->getHeight(); 650 const State& s(getDrawingState()); 651 652 computeGeometry(hw, mMesh, useIdentityTransform); 653 654 /* 655 * NOTE: the way we compute the texture coordinates here produces 656 * different results than when we take the HWC path -- in the later case 657 * the "source crop" is rounded to texel boundaries. 658 * This can produce significantly different results when the texture 659 * is scaled by a large amount. 660 * 661 * The GL code below is more logical (imho), and the difference with 662 * HWC is due to a limitation of the HWC API to integers -- a question 663 * is suspend is whether we should ignore this problem or revert to 664 * GL composition when a buffer scaling is applied (maybe with some 665 * minimal value)? Or, we could make GL behave like HWC -- but this feel 666 * like more of a hack. 667 */ 668 const Rect win(computeBounds()); 669 670 float left = float(win.left) / float(s.active.w); 671 float top = float(win.top) / float(s.active.h); 672 float right = float(win.right) / float(s.active.w); 673 float bottom = float(win.bottom) / float(s.active.h); 674 675 // TODO: we probably want to generate the texture coords with the mesh 676 // here we assume that we only have 4 vertices 677 Mesh::VertexArray<vec2> texCoords(mMesh.getTexCoordArray<vec2>()); 678 texCoords[0] = vec2(left, 1.0f - top); 679 texCoords[1] = vec2(left, 1.0f - bottom); 680 texCoords[2] = vec2(right, 1.0f - bottom); 681 texCoords[3] = vec2(right, 1.0f - top); 682 683 RenderEngine& engine(mFlinger->getRenderEngine()); 684 engine.setupLayerBlending(mPremultipliedAlpha, isOpaque(s), s.alpha); 685 engine.drawMesh(mMesh); 686 engine.disableBlending(); 687 } 688 689 uint32_t Layer::getProducerStickyTransform() const { 690 int producerStickyTransform = 0; 691 int ret = mProducer->query(NATIVE_WINDOW_STICKY_TRANSFORM, &producerStickyTransform); 692 if (ret != OK) { 693 ALOGW("%s: Error %s (%d) while querying window sticky transform.", __FUNCTION__, 694 strerror(-ret), ret); 695 return 0; 696 } 697 return static_cast<uint32_t>(producerStickyTransform); 698 } 699 700 void Layer::setFiltering(bool filtering) { 701 mFiltering = filtering; 702 } 703 704 bool Layer::getFiltering() const { 705 return mFiltering; 706 } 707 708 // As documented in libhardware header, formats in the range 709 // 0x100 - 0x1FF are specific to the HAL implementation, and 710 // are known to have no alpha channel 711 // TODO: move definition for device-specific range into 712 // hardware.h, instead of using hard-coded values here. 713 #define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF) 714 715 bool Layer::getOpacityForFormat(uint32_t format) { 716 if (HARDWARE_IS_DEVICE_FORMAT(format)) { 717 return true; 718 } 719 switch (format) { 720 case HAL_PIXEL_FORMAT_RGBA_8888: 721 case HAL_PIXEL_FORMAT_BGRA_8888: 722 case HAL_PIXEL_FORMAT_sRGB_A_8888: 723 return false; 724 } 725 // in all other case, we have no blending (also for unknown formats) 726 return true; 727 } 728 729 // ---------------------------------------------------------------------------- 730 // local state 731 // ---------------------------------------------------------------------------- 732 733 void Layer::computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh, 734 bool useIdentityTransform) const 735 { 736 const Layer::State& s(getDrawingState()); 737 const Transform tr(useIdentityTransform ? 738 hw->getTransform() : hw->getTransform() * s.transform); 739 const uint32_t hw_h = hw->getHeight(); 740 Rect win(s.active.w, s.active.h); 741 if (!s.active.crop.isEmpty()) { 742 win.intersect(s.active.crop, &win); 743 } 744 // subtract the transparent region and snap to the bounds 745 win = reduce(win, s.activeTransparentRegion); 746 747 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>()); 748 position[0] = tr.transform(win.left, win.top); 749 position[1] = tr.transform(win.left, win.bottom); 750 position[2] = tr.transform(win.right, win.bottom); 751 position[3] = tr.transform(win.right, win.top); 752 for (size_t i=0 ; i<4 ; i++) { 753 position[i].y = hw_h - position[i].y; 754 } 755 } 756 757 bool Layer::isOpaque(const Layer::State& s) const 758 { 759 // if we don't have a buffer yet, we're translucent regardless of the 760 // layer's opaque flag. 761 if (mActiveBuffer == 0) { 762 return false; 763 } 764 765 // if the layer has the opaque flag, then we're always opaque, 766 // otherwise we use the current buffer's format. 767 return ((s.flags & layer_state_t::eLayerOpaque) != 0) || mCurrentOpacity; 768 } 769 770 bool Layer::isProtected() const 771 { 772 const sp<GraphicBuffer>& activeBuffer(mActiveBuffer); 773 return (activeBuffer != 0) && 774 (activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED); 775 } 776 777 bool Layer::isFixedSize() const { 778 return mCurrentScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE; 779 } 780 781 bool Layer::isCropped() const { 782 return !mCurrentCrop.isEmpty(); 783 } 784 785 bool Layer::needsFiltering(const sp<const DisplayDevice>& hw) const { 786 return mNeedsFiltering || hw->needsFiltering(); 787 } 788 789 void Layer::setVisibleRegion(const Region& visibleRegion) { 790 // always called from main thread 791 this->visibleRegion = visibleRegion; 792 } 793 794 void Layer::setCoveredRegion(const Region& coveredRegion) { 795 // always called from main thread 796 this->coveredRegion = coveredRegion; 797 } 798 799 void Layer::setVisibleNonTransparentRegion(const Region& 800 setVisibleNonTransparentRegion) { 801 // always called from main thread 802 this->visibleNonTransparentRegion = setVisibleNonTransparentRegion; 803 } 804 805 // ---------------------------------------------------------------------------- 806 // transaction 807 // ---------------------------------------------------------------------------- 808 809 uint32_t Layer::doTransaction(uint32_t flags) { 810 ATRACE_CALL(); 811 812 const Layer::State& s(getDrawingState()); 813 const Layer::State& c(getCurrentState()); 814 815 const bool sizeChanged = (c.requested.w != s.requested.w) || 816 (c.requested.h != s.requested.h); 817 818 if (sizeChanged) { 819 // the size changed, we need to ask our client to request a new buffer 820 ALOGD_IF(DEBUG_RESIZE, 821 "doTransaction: geometry (layer=%p '%s'), tr=%02x, scalingMode=%d\n" 822 " current={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n" 823 " requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n" 824 " drawing={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n" 825 " requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n", 826 this, getName().string(), mCurrentTransform, mCurrentScalingMode, 827 c.active.w, c.active.h, 828 c.active.crop.left, 829 c.active.crop.top, 830 c.active.crop.right, 831 c.active.crop.bottom, 832 c.active.crop.getWidth(), 833 c.active.crop.getHeight(), 834 c.requested.w, c.requested.h, 835 c.requested.crop.left, 836 c.requested.crop.top, 837 c.requested.crop.right, 838 c.requested.crop.bottom, 839 c.requested.crop.getWidth(), 840 c.requested.crop.getHeight(), 841 s.active.w, s.active.h, 842 s.active.crop.left, 843 s.active.crop.top, 844 s.active.crop.right, 845 s.active.crop.bottom, 846 s.active.crop.getWidth(), 847 s.active.crop.getHeight(), 848 s.requested.w, s.requested.h, 849 s.requested.crop.left, 850 s.requested.crop.top, 851 s.requested.crop.right, 852 s.requested.crop.bottom, 853 s.requested.crop.getWidth(), 854 s.requested.crop.getHeight()); 855 856 // record the new size, form this point on, when the client request 857 // a buffer, it'll get the new size. 858 mSurfaceFlingerConsumer->setDefaultBufferSize( 859 c.requested.w, c.requested.h); 860 } 861 862 if (!isFixedSize()) { 863 864 const bool resizePending = (c.requested.w != c.active.w) || 865 (c.requested.h != c.active.h); 866 867 if (resizePending) { 868 // don't let Layer::doTransaction update the drawing state 869 // if we have a pending resize, unless we are in fixed-size mode. 870 // the drawing state will be updated only once we receive a buffer 871 // with the correct size. 872 // 873 // in particular, we want to make sure the clip (which is part 874 // of the geometry state) is latched together with the size but is 875 // latched immediately when no resizing is involved. 876 877 flags |= eDontUpdateGeometryState; 878 } 879 } 880 881 // always set active to requested, unless we're asked not to 882 // this is used by Layer, which special cases resizes. 883 if (flags & eDontUpdateGeometryState) { 884 } else { 885 Layer::State& editCurrentState(getCurrentState()); 886 editCurrentState.active = c.requested; 887 } 888 889 if (s.active != c.active) { 890 // invalidate and recompute the visible regions if needed 891 flags |= Layer::eVisibleRegion; 892 } 893 894 if (c.sequence != s.sequence) { 895 // invalidate and recompute the visible regions if needed 896 flags |= eVisibleRegion; 897 this->contentDirty = true; 898 899 // we may use linear filtering, if the matrix scales us 900 const uint8_t type = c.transform.getType(); 901 mNeedsFiltering = (!c.transform.preserveRects() || 902 (type >= Transform::SCALE)); 903 } 904 905 // Commit the transaction 906 commitTransaction(); 907 return flags; 908 } 909 910 void Layer::commitTransaction() { 911 mDrawingState = mCurrentState; 912 } 913 914 uint32_t Layer::getTransactionFlags(uint32_t flags) { 915 return android_atomic_and(~flags, &mTransactionFlags) & flags; 916 } 917 918 uint32_t Layer::setTransactionFlags(uint32_t flags) { 919 return android_atomic_or(flags, &mTransactionFlags); 920 } 921 922 bool Layer::setPosition(float x, float y) { 923 if (mCurrentState.transform.tx() == x && mCurrentState.transform.ty() == y) 924 return false; 925 mCurrentState.sequence++; 926 mCurrentState.transform.set(x, y); 927 setTransactionFlags(eTransactionNeeded); 928 return true; 929 } 930 bool Layer::setLayer(uint32_t z) { 931 if (mCurrentState.z == z) 932 return false; 933 mCurrentState.sequence++; 934 mCurrentState.z = z; 935 setTransactionFlags(eTransactionNeeded); 936 return true; 937 } 938 bool Layer::setSize(uint32_t w, uint32_t h) { 939 if (mCurrentState.requested.w == w && mCurrentState.requested.h == h) 940 return false; 941 mCurrentState.requested.w = w; 942 mCurrentState.requested.h = h; 943 setTransactionFlags(eTransactionNeeded); 944 return true; 945 } 946 bool Layer::setAlpha(uint8_t alpha) { 947 if (mCurrentState.alpha == alpha) 948 return false; 949 mCurrentState.sequence++; 950 mCurrentState.alpha = alpha; 951 setTransactionFlags(eTransactionNeeded); 952 return true; 953 } 954 bool Layer::setMatrix(const layer_state_t::matrix22_t& matrix) { 955 mCurrentState.sequence++; 956 mCurrentState.transform.set( 957 matrix.dsdx, matrix.dsdy, matrix.dtdx, matrix.dtdy); 958 setTransactionFlags(eTransactionNeeded); 959 return true; 960 } 961 bool Layer::setTransparentRegionHint(const Region& transparent) { 962 mCurrentState.requestedTransparentRegion = transparent; 963 setTransactionFlags(eTransactionNeeded); 964 return true; 965 } 966 bool Layer::setFlags(uint8_t flags, uint8_t mask) { 967 const uint32_t newFlags = (mCurrentState.flags & ~mask) | (flags & mask); 968 if (mCurrentState.flags == newFlags) 969 return false; 970 mCurrentState.sequence++; 971 mCurrentState.flags = newFlags; 972 setTransactionFlags(eTransactionNeeded); 973 return true; 974 } 975 bool Layer::setCrop(const Rect& crop) { 976 if (mCurrentState.requested.crop == crop) 977 return false; 978 mCurrentState.sequence++; 979 mCurrentState.requested.crop = crop; 980 setTransactionFlags(eTransactionNeeded); 981 return true; 982 } 983 984 bool Layer::setLayerStack(uint32_t layerStack) { 985 if (mCurrentState.layerStack == layerStack) 986 return false; 987 mCurrentState.sequence++; 988 mCurrentState.layerStack = layerStack; 989 setTransactionFlags(eTransactionNeeded); 990 return true; 991 } 992 993 // ---------------------------------------------------------------------------- 994 // pageflip handling... 995 // ---------------------------------------------------------------------------- 996 997 bool Layer::onPreComposition() { 998 mRefreshPending = false; 999 return mQueuedFrames > 0 || mSidebandStreamChanged; 1000 } 1001 1002 void Layer::onPostComposition() { 1003 if (mFrameLatencyNeeded) { 1004 nsecs_t desiredPresentTime = mSurfaceFlingerConsumer->getTimestamp(); 1005 mFrameTracker.setDesiredPresentTime(desiredPresentTime); 1006 1007 sp<Fence> frameReadyFence = mSurfaceFlingerConsumer->getCurrentFence(); 1008 if (frameReadyFence->isValid()) { 1009 mFrameTracker.setFrameReadyFence(frameReadyFence); 1010 } else { 1011 // There was no fence for this frame, so assume that it was ready 1012 // to be presented at the desired present time. 1013 mFrameTracker.setFrameReadyTime(desiredPresentTime); 1014 } 1015 1016 const HWComposer& hwc = mFlinger->getHwComposer(); 1017 sp<Fence> presentFence = hwc.getDisplayFence(HWC_DISPLAY_PRIMARY); 1018 if (presentFence->isValid()) { 1019 mFrameTracker.setActualPresentFence(presentFence); 1020 } else { 1021 // The HWC doesn't support present fences, so use the refresh 1022 // timestamp instead. 1023 nsecs_t presentTime = hwc.getRefreshTimestamp(HWC_DISPLAY_PRIMARY); 1024 mFrameTracker.setActualPresentTime(presentTime); 1025 } 1026 1027 mFrameTracker.advanceFrame(); 1028 mFrameLatencyNeeded = false; 1029 } 1030 } 1031 1032 bool Layer::isVisible() const { 1033 const Layer::State& s(mDrawingState); 1034 return !(s.flags & layer_state_t::eLayerHidden) && s.alpha 1035 && (mActiveBuffer != NULL || mSidebandStream != NULL); 1036 } 1037 1038 Region Layer::latchBuffer(bool& recomputeVisibleRegions) 1039 { 1040 ATRACE_CALL(); 1041 1042 if (android_atomic_acquire_cas(true, false, &mSidebandStreamChanged) == 0) { 1043 // mSidebandStreamChanged was true 1044 mSidebandStream = mSurfaceFlingerConsumer->getSidebandStream(); 1045 recomputeVisibleRegions = true; 1046 1047 const State& s(getDrawingState()); 1048 return s.transform.transform(Region(Rect(s.active.w, s.active.h))); 1049 } 1050 1051 Region outDirtyRegion; 1052 if (mQueuedFrames > 0) { 1053 1054 // if we've already called updateTexImage() without going through 1055 // a composition step, we have to skip this layer at this point 1056 // because we cannot call updateTeximage() without a corresponding 1057 // compositionComplete() call. 1058 // we'll trigger an update in onPreComposition(). 1059 if (mRefreshPending) { 1060 return outDirtyRegion; 1061 } 1062 1063 // Capture the old state of the layer for comparisons later 1064 const State& s(getDrawingState()); 1065 const bool oldOpacity = isOpaque(s); 1066 sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer; 1067 1068 struct Reject : public SurfaceFlingerConsumer::BufferRejecter { 1069 Layer::State& front; 1070 Layer::State& current; 1071 bool& recomputeVisibleRegions; 1072 bool stickyTransformSet; 1073 Reject(Layer::State& front, Layer::State& current, 1074 bool& recomputeVisibleRegions, bool stickySet) 1075 : front(front), current(current), 1076 recomputeVisibleRegions(recomputeVisibleRegions), 1077 stickyTransformSet(stickySet) { 1078 } 1079 1080 virtual bool reject(const sp<GraphicBuffer>& buf, 1081 const IGraphicBufferConsumer::BufferItem& item) { 1082 if (buf == NULL) { 1083 return false; 1084 } 1085 1086 uint32_t bufWidth = buf->getWidth(); 1087 uint32_t bufHeight = buf->getHeight(); 1088 1089 // check that we received a buffer of the right size 1090 // (Take the buffer's orientation into account) 1091 if (item.mTransform & Transform::ROT_90) { 1092 swap(bufWidth, bufHeight); 1093 } 1094 1095 bool isFixedSize = item.mScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE; 1096 if (front.active != front.requested) { 1097 1098 if (isFixedSize || 1099 (bufWidth == front.requested.w && 1100 bufHeight == front.requested.h)) 1101 { 1102 // Here we pretend the transaction happened by updating the 1103 // current and drawing states. Drawing state is only accessed 1104 // in this thread, no need to have it locked 1105 front.active = front.requested; 1106 1107 // We also need to update the current state so that 1108 // we don't end-up overwriting the drawing state with 1109 // this stale current state during the next transaction 1110 // 1111 // NOTE: We don't need to hold the transaction lock here 1112 // because State::active is only accessed from this thread. 1113 current.active = front.active; 1114 1115 // recompute visible region 1116 recomputeVisibleRegions = true; 1117 } 1118 1119 ALOGD_IF(DEBUG_RESIZE, 1120 "latchBuffer/reject: buffer (%ux%u, tr=%02x), scalingMode=%d\n" 1121 " drawing={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n" 1122 " requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n", 1123 bufWidth, bufHeight, item.mTransform, item.mScalingMode, 1124 front.active.w, front.active.h, 1125 front.active.crop.left, 1126 front.active.crop.top, 1127 front.active.crop.right, 1128 front.active.crop.bottom, 1129 front.active.crop.getWidth(), 1130 front.active.crop.getHeight(), 1131 front.requested.w, front.requested.h, 1132 front.requested.crop.left, 1133 front.requested.crop.top, 1134 front.requested.crop.right, 1135 front.requested.crop.bottom, 1136 front.requested.crop.getWidth(), 1137 front.requested.crop.getHeight()); 1138 } 1139 1140 if (!isFixedSize && !stickyTransformSet) { 1141 if (front.active.w != bufWidth || 1142 front.active.h != bufHeight) { 1143 // reject this buffer 1144 ALOGE("rejecting buffer: bufWidth=%d, bufHeight=%d, front.active.{w=%d, h=%d}", 1145 bufWidth, bufHeight, front.active.w, front.active.h); 1146 return true; 1147 } 1148 } 1149 1150 // if the transparent region has changed (this test is 1151 // conservative, but that's fine, worst case we're doing 1152 // a bit of extra work), we latch the new one and we 1153 // trigger a visible-region recompute. 1154 if (!front.activeTransparentRegion.isTriviallyEqual( 1155 front.requestedTransparentRegion)) { 1156 front.activeTransparentRegion = front.requestedTransparentRegion; 1157 1158 // We also need to update the current state so that 1159 // we don't end-up overwriting the drawing state with 1160 // this stale current state during the next transaction 1161 // 1162 // NOTE: We don't need to hold the transaction lock here 1163 // because State::active is only accessed from this thread. 1164 current.activeTransparentRegion = front.activeTransparentRegion; 1165 1166 // recompute visible region 1167 recomputeVisibleRegions = true; 1168 } 1169 1170 return false; 1171 } 1172 }; 1173 1174 Reject r(mDrawingState, getCurrentState(), recomputeVisibleRegions, 1175 getProducerStickyTransform() != 0); 1176 1177 status_t updateResult = mSurfaceFlingerConsumer->updateTexImage(&r, 1178 mFlinger->mPrimaryDispSync); 1179 if (updateResult == BufferQueue::PRESENT_LATER) { 1180 // Producer doesn't want buffer to be displayed yet. Signal a 1181 // layer update so we check again at the next opportunity. 1182 mFlinger->signalLayerUpdate(); 1183 return outDirtyRegion; 1184 } 1185 1186 // Decrement the queued-frames count. Signal another event if we 1187 // have more frames pending. 1188 if (android_atomic_dec(&mQueuedFrames) > 1) { 1189 mFlinger->signalLayerUpdate(); 1190 } 1191 1192 if (updateResult != NO_ERROR) { 1193 // something happened! 1194 recomputeVisibleRegions = true; 1195 return outDirtyRegion; 1196 } 1197 1198 // update the active buffer 1199 mActiveBuffer = mSurfaceFlingerConsumer->getCurrentBuffer(); 1200 if (mActiveBuffer == NULL) { 1201 // this can only happen if the very first buffer was rejected. 1202 return outDirtyRegion; 1203 } 1204 1205 mRefreshPending = true; 1206 mFrameLatencyNeeded = true; 1207 if (oldActiveBuffer == NULL) { 1208 // the first time we receive a buffer, we need to trigger a 1209 // geometry invalidation. 1210 recomputeVisibleRegions = true; 1211 } 1212 1213 Rect crop(mSurfaceFlingerConsumer->getCurrentCrop()); 1214 const uint32_t transform(mSurfaceFlingerConsumer->getCurrentTransform()); 1215 const uint32_t scalingMode(mSurfaceFlingerConsumer->getCurrentScalingMode()); 1216 if ((crop != mCurrentCrop) || 1217 (transform != mCurrentTransform) || 1218 (scalingMode != mCurrentScalingMode)) 1219 { 1220 mCurrentCrop = crop; 1221 mCurrentTransform = transform; 1222 mCurrentScalingMode = scalingMode; 1223 recomputeVisibleRegions = true; 1224 } 1225 1226 if (oldActiveBuffer != NULL) { 1227 uint32_t bufWidth = mActiveBuffer->getWidth(); 1228 uint32_t bufHeight = mActiveBuffer->getHeight(); 1229 if (bufWidth != uint32_t(oldActiveBuffer->width) || 1230 bufHeight != uint32_t(oldActiveBuffer->height)) { 1231 recomputeVisibleRegions = true; 1232 } 1233 } 1234 1235 mCurrentOpacity = getOpacityForFormat(mActiveBuffer->format); 1236 if (oldOpacity != isOpaque(s)) { 1237 recomputeVisibleRegions = true; 1238 } 1239 1240 // FIXME: postedRegion should be dirty & bounds 1241 Region dirtyRegion(Rect(s.active.w, s.active.h)); 1242 1243 // transform the dirty region to window-manager space 1244 outDirtyRegion = (s.transform.transform(dirtyRegion)); 1245 } 1246 return outDirtyRegion; 1247 } 1248 1249 uint32_t Layer::getEffectiveUsage(uint32_t usage) const 1250 { 1251 // TODO: should we do something special if mSecure is set? 1252 if (mProtectedByApp) { 1253 // need a hardware-protected path to external video sink 1254 usage |= GraphicBuffer::USAGE_PROTECTED; 1255 } 1256 if (mPotentialCursor) { 1257 usage |= GraphicBuffer::USAGE_CURSOR; 1258 } 1259 usage |= GraphicBuffer::USAGE_HW_COMPOSER; 1260 return usage; 1261 } 1262 1263 void Layer::updateTransformHint(const sp<const DisplayDevice>& hw) const { 1264 uint32_t orientation = 0; 1265 if (!mFlinger->mDebugDisableTransformHint) { 1266 // The transform hint is used to improve performance, but we can 1267 // only have a single transform hint, it cannot 1268 // apply to all displays. 1269 const Transform& planeTransform(hw->getTransform()); 1270 orientation = planeTransform.getOrientation(); 1271 if (orientation & Transform::ROT_INVALID) { 1272 orientation = 0; 1273 } 1274 } 1275 mSurfaceFlingerConsumer->setTransformHint(orientation); 1276 } 1277 1278 // ---------------------------------------------------------------------------- 1279 // debugging 1280 // ---------------------------------------------------------------------------- 1281 1282 void Layer::dump(String8& result, Colorizer& colorizer) const 1283 { 1284 const Layer::State& s(getDrawingState()); 1285 1286 colorizer.colorize(result, Colorizer::GREEN); 1287 result.appendFormat( 1288 "+ %s %p (%s)\n", 1289 getTypeId(), this, getName().string()); 1290 colorizer.reset(result); 1291 1292 s.activeTransparentRegion.dump(result, "transparentRegion"); 1293 visibleRegion.dump(result, "visibleRegion"); 1294 sp<Client> client(mClientRef.promote()); 1295 1296 result.appendFormat( " " 1297 "layerStack=%4d, z=%9d, pos=(%g,%g), size=(%4d,%4d), crop=(%4d,%4d,%4d,%4d), " 1298 "isOpaque=%1d, invalidate=%1d, " 1299 "alpha=0x%02x, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n" 1300 " client=%p\n", 1301 s.layerStack, s.z, s.transform.tx(), s.transform.ty(), s.active.w, s.active.h, 1302 s.active.crop.left, s.active.crop.top, 1303 s.active.crop.right, s.active.crop.bottom, 1304 isOpaque(s), contentDirty, 1305 s.alpha, s.flags, 1306 s.transform[0][0], s.transform[0][1], 1307 s.transform[1][0], s.transform[1][1], 1308 client.get()); 1309 1310 sp<const GraphicBuffer> buf0(mActiveBuffer); 1311 uint32_t w0=0, h0=0, s0=0, f0=0; 1312 if (buf0 != 0) { 1313 w0 = buf0->getWidth(); 1314 h0 = buf0->getHeight(); 1315 s0 = buf0->getStride(); 1316 f0 = buf0->format; 1317 } 1318 result.appendFormat( 1319 " " 1320 "format=%2d, activeBuffer=[%4ux%4u:%4u,%3X]," 1321 " queued-frames=%d, mRefreshPending=%d\n", 1322 mFormat, w0, h0, s0,f0, 1323 mQueuedFrames, mRefreshPending); 1324 1325 if (mSurfaceFlingerConsumer != 0) { 1326 mSurfaceFlingerConsumer->dump(result, " "); 1327 } 1328 } 1329 1330 void Layer::dumpFrameStats(String8& result) const { 1331 mFrameTracker.dumpStats(result); 1332 } 1333 1334 void Layer::clearFrameStats() { 1335 mFrameTracker.clearStats(); 1336 } 1337 1338 void Layer::logFrameStats() { 1339 mFrameTracker.logAndResetStats(mName); 1340 } 1341 1342 void Layer::getFrameStats(FrameStats* outStats) const { 1343 mFrameTracker.getStats(outStats); 1344 } 1345 1346 // --------------------------------------------------------------------------- 1347 1348 Layer::LayerCleaner::LayerCleaner(const sp<SurfaceFlinger>& flinger, 1349 const sp<Layer>& layer) 1350 : mFlinger(flinger), mLayer(layer) { 1351 } 1352 1353 Layer::LayerCleaner::~LayerCleaner() { 1354 // destroy client resources 1355 mFlinger->onLayerDestroyed(mLayer); 1356 } 1357 1358 // --------------------------------------------------------------------------- 1359 }; // namespace android 1360 1361 #if defined(__gl_h_) 1362 #error "don't include gl/gl.h in this file" 1363 #endif 1364 1365 #if defined(__gl2_h_) 1366 #error "don't include gl2/gl2.h in this file" 1367 #endif 1368