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    Searched refs:vertexAttribPointer (Results 1 - 25 of 97) sorted by null

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  /external/deqp/framework/opengl/simplereference/
sglrContextUtil.cpp 81 ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, 0);
92 ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, 0);
141 ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]);
147 ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, &coord[0]);
sglrContext.hpp 146 virtual void vertexAttribPointer (deUint32 index, int size, deUint32 type, deBool normalized, int stride, const void *pointer) = DE_NULL;
sglrGLContext.hpp 158 virtual void vertexAttribPointer (deUint32 index, int size, deUint32 type, deBool normalized, int stride, const void *pointer);
  /external/deqp/modules/gles3/performance/
es3pStateChangeTests.cpp 158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
478 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
520 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
566 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL)
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es3pRedundantStateChangeTests.cpp 149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
434 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
471 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
512 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL)
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  /external/deqp/modules/gles2/performance/
es2pStateChangeTests.cpp 158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
482 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
530 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
572 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL)
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es2pRedundantStateChangeTests.cpp 149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
438 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
481 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
518 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL)
    [all...]
es2pDrawCallBatchingTests.cpp 597 gl.vertexAttribPointer(location, 4, GL_BYTE, GL_TRUE, 0, NULL);
601 gl.vertexAttribPointer(location, 4, GL_BYTE, GL_TRUE, 0, &(m_staticAttributeDatas[attribNdx][0]));
629 gl.vertexAttribPointer(dynamicAttributeLocations[attribNdx], 4, GL_BYTE, GL_TRUE, 0, NULL);
633 gl.vertexAttribPointer(dynamicAttributeLocations[attribNdx], 4, GL_BYTE, GL_TRUE, 0, &(m_dynamicAttributeDatas[attribNdx][m_spec.triangleCount * 3 * drawNdx * 4]));
703 gl.vertexAttribPointer(location, 4, GL_BYTE, GL_TRUE, 0, NULL);
707 gl.vertexAttribPointer(location, 4, GL_BYTE, GL_TRUE, 0, &(m_staticAttributeDatas[attribNdx][0]));
733 gl.vertexAttribPointer(dynamicAttributeLocations[attribute], 4, GL_BYTE, GL_TRUE, 0, NULL);
737 gl.vertexAttribPointer(dynamicAttributeLocations[attribute], 4, GL_BYTE, GL_TRUE, 0, &(m_dynamicAttributeDatas[attribute][0]));
    [all...]
  /external/deqp/modules/gles2/functional/
es2fPolygonOffsetTests.cpp 389 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
531 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
640 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
657 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
788 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
807 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
901 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
920 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
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es2fDepthStencilClearTests.cpp 347 gl.vertexAttribPointer (positionLoc, 3, GL_FLOAT, GL_FALSE, 0, &pos[0]);
374 gl.vertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, &pos[0]);
es2fShaderInvarianceTests.cpp 288 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4), DE_NULL);
333 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4), DE_NULL);
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  /external/deqp/modules/gles3/functional/
es3fPolygonOffsetTests.cpp 392 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
534 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle);
643 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
660 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
791 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
810 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
904 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft);
923 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight);
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es3fDepthStencilClearTests.cpp 350 gl.vertexAttribPointer (positionLoc, 3, GL_FLOAT, GL_FALSE, 0, &pos[0]);
377 gl.vertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, &pos[0]);
es3fShaderInvarianceTests.cpp 288 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4), DE_NULL);
333 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4), DE_NULL);
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  /external/deqp/modules/gles2/stress/
es2sSpecialFloatTests.cpp 291 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &fullscreenQuad[0]);
667 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
670 gl.vertexAttribPointer(attribLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
683 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]);
684 gl.vertexAttribPointer(attribLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridAttributes[0]);
868 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]);
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  /external/deqp/modules/gles3/stress/
es3sSpecialFloatTests.cpp 299 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &fullscreenQuad[0]);
679 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
682 gl.vertexAttribPointer(attribLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
695 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]);
696 gl.vertexAttribPointer(attribLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridAttributes[0]);
883 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]);
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  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 144 gl->vertexAttribPointer = &glVertexAttribPointer;
  /external/deqp/modules/egl/
teglSwapBuffersTests.cpp 374 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions1);
389 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions2);
teglPreservingSwapTests.cpp 237 m_gl.vertexAttribPointer(m_coordLoc, 4, GL_FLOAT, GL_FALSE, 0, coords);
238 m_gl.vertexAttribPointer(m_colorLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, colors);
  /external/deqp/modules/gles31/functional/
es31fAdvancedBlendTests.cpp 406 gl.vertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, DE_NULL);
411 gl.vertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
es31fFboNoAttachmentTests.cpp 133 gl.vertexAttribPointer(0, 2, GL_FLOAT, false, 0, DE_NULL);
233 gl.vertexAttribPointer(0, 2, GL_FLOAT, false, 0, DE_NULL);
es31fMultisampleShaderRenderCase.cpp 488 gl.vertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE, it->second.stride, (deUint8*)DE_NULL + it->second.offset);
568 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
625 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
es31fDrawTests.cpp 860 ctx.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
867 ctx.vertexAttribPointer(offsetLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
874 ctx.vertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
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es31fTextureMultisampleTests.cpp 395 gl.vertexAttribPointer (posLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
397 GLU_EXPECT_NO_ERROR (gl.getError(), "vertexAttribPointer");
487 gl.vertexAttribPointer (m_samplerProgramPosLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
489 GLU_EXPECT_NO_ERROR (gl.getError(), "vertexAttribPointer");
904 gl.vertexAttribPointer (m_alphaProgramPosLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
906 GLU_EXPECT_NO_ERROR (gl.getError(), "vertexAttribPointer");
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  /external/deqp/framework/opengl/
gluES3PlusWrapperFuncs.inl 144 dst->vertexAttribPointer = src.vertexAttribPointer;

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