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      1 /*-------------------------------------------------------------------------
      2  * drawElements Quality Program OpenGL ES 3.1 Module
      3  * -------------------------------------------------
      4  *
      5  * Copyright 2014 The Android Open Source Project
      6  *
      7  * Licensed under the Apache License, Version 2.0 (the "License");
      8  * you may not use this file except in compliance with the License.
      9  * You may obtain a copy of the License at
     10  *
     11  *      http://www.apache.org/licenses/LICENSE-2.0
     12  *
     13  * Unless required by applicable law or agreed to in writing, software
     14  * distributed under the License is distributed on an "AS IS" BASIS,
     15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16  * See the License for the specific language governing permissions and
     17  * limitations under the License.
     18  *
     19  *//*!
     20  * \file
     21  * \brief Multisample texture test
     22  *//*--------------------------------------------------------------------*/
     23 
     24 #include "es31fTextureMultisampleTests.hpp"
     25 #include "tcuTestLog.hpp"
     26 #include "tcuRenderTarget.hpp"
     27 #include "tcuSurface.hpp"
     28 #include "tcuStringTemplate.hpp"
     29 #include "tcuTextureUtil.hpp"
     30 #include "glsStateQueryUtil.hpp"
     31 #include "glsRasterizationTestUtil.hpp"
     32 #include "gluRenderContext.hpp"
     33 #include "gluCallLogWrapper.hpp"
     34 #include "gluObjectWrapper.hpp"
     35 #include "gluShaderProgram.hpp"
     36 #include "gluPixelTransfer.hpp"
     37 #include "gluStrUtil.hpp"
     38 #include "gluContextInfo.hpp"
     39 #include "glwEnums.hpp"
     40 #include "glwFunctions.hpp"
     41 #include "deStringUtil.hpp"
     42 #include "deRandom.hpp"
     43 
     44 using namespace glw;
     45 using deqp::gls::RasterizationTestUtil::RasterizationArguments;
     46 using deqp::gls::RasterizationTestUtil::TriangleSceneSpec;
     47 
     48 namespace deqp
     49 {
     50 namespace gles31
     51 {
     52 namespace Functional
     53 {
     54 namespace
     55 {
     56 
     57 static std::string sampleMaskToString (const std::vector<deUint32>& bitfield, int numBits)
     58 {
     59 	std::string result(numBits, '0');
     60 
     61 	// move from back to front and set chars to 1
     62 	for (int wordNdx = 0; wordNdx < (int)bitfield.size(); ++wordNdx)
     63 	{
     64 		for (int bit = 0; bit < 32; ++bit)
     65 		{
     66 			const int targetCharNdx = numBits - (wordNdx*32+bit) - 1;
     67 
     68 			// beginning of the string reached
     69 			if (targetCharNdx < 0)
     70 				return result;
     71 
     72 			if ((bitfield[wordNdx] >> bit) & 0x01)
     73 				result[targetCharNdx] = '1';
     74 		}
     75 	}
     76 
     77 	return result;
     78 }
     79 
     80 /*--------------------------------------------------------------------*//*!
     81  * \brief Returns the number of words needed to represent mask of given length
     82  *//*--------------------------------------------------------------------*/
     83 static int getEffectiveSampleMaskWordCount (int highestBitNdx)
     84 {
     85 	const int wordSize	= 32;
     86 	const int maskLen	= highestBitNdx + 1;
     87 
     88 	return ((maskLen - 1) / wordSize) + 1; // round_up(mask_len /  wordSize)
     89 }
     90 
     91 /*--------------------------------------------------------------------*//*!
     92  * \brief Creates sample mask with all less significant bits than nthBit set
     93  *//*--------------------------------------------------------------------*/
     94 static std::vector<deUint32> genAllSetToNthBitSampleMask (int nthBit)
     95 {
     96 	const int				wordSize	= 32;
     97 	const int				numWords	= getEffectiveSampleMaskWordCount(nthBit - 1);
     98 	const deUint32			topWordBits	= (deUint32)(nthBit - (numWords - 1) * wordSize);
     99 	std::vector<deUint32>	mask		(numWords);
    100 
    101 	for (int ndx = 0; ndx < numWords - 1; ++ndx)
    102 		mask[ndx] = 0xFFFFFFFF;
    103 
    104 	mask[numWords - 1] = (deUint32)((1ULL << topWordBits) - (deUint32)1);
    105 	return mask;
    106 }
    107 
    108 /*--------------------------------------------------------------------*//*!
    109  * \brief Creates sample mask with nthBit set
    110  *//*--------------------------------------------------------------------*/
    111 static std::vector<deUint32> genSetNthBitSampleMask (int nthBit)
    112 {
    113 	const int				wordSize	= 32;
    114 	const int				numWords	= getEffectiveSampleMaskWordCount(nthBit);
    115 	const deUint32			topWordBits	= (deUint32)(nthBit - (numWords - 1) * wordSize);
    116 	std::vector<deUint32>	mask		(numWords);
    117 
    118 	for (int ndx = 0; ndx < numWords - 1; ++ndx)
    119 		mask[ndx] = 0;
    120 
    121 	mask[numWords - 1] = (deUint32)(1ULL << topWordBits);
    122 	return mask;
    123 }
    124 
    125 class SamplePosRasterizationTest : public TestCase
    126 {
    127 public:
    128 								SamplePosRasterizationTest	(Context& context, const char* name, const char* desc, int samples);
    129 								~SamplePosRasterizationTest	(void);
    130 
    131 private:
    132 	void						init						(void);
    133 	void						deinit						(void);
    134 	IterateResult				iterate						(void);
    135 	void						genMultisampleTexture		(void);
    136 	void						genSamplerProgram			(void);
    137 	bool						testMultisampleTexture		(int sampleNdx);
    138 	void						drawSample					(tcu::Surface& dst, int sampleNdx);
    139 	void						convertToSceneSpec			(TriangleSceneSpec& scene, const tcu::Vec2& samplePos) const;
    140 
    141 	struct Triangle
    142 	{
    143 		tcu::Vec4 p1;
    144 		tcu::Vec4 p2;
    145 		tcu::Vec4 p3;
    146 	};
    147 
    148 	const int					m_samples;
    149 	const int					m_canvasSize;
    150 	std::vector<Triangle>		m_testTriangles;
    151 
    152 	int							m_iteration;
    153 	bool						m_allIterationsOk;
    154 
    155 	GLuint						m_texID;
    156 	GLuint						m_vaoID;
    157 	GLuint						m_vboID;
    158 	std::vector<tcu::Vec2>		m_samplePositions;
    159 	int							m_subpixelBits;
    160 
    161 	const glu::ShaderProgram*	m_samplerProgram;
    162 	GLint						m_samplerProgramPosLoc;
    163 	GLint						m_samplerProgramSamplerLoc;
    164 	GLint						m_samplerProgramSampleNdxLoc;
    165 };
    166 
    167 SamplePosRasterizationTest::SamplePosRasterizationTest (Context& context, const char* name, const char* desc, int samples)
    168 	: TestCase						(context, name, desc)
    169 	, m_samples						(samples)
    170 	, m_canvasSize					(256)
    171 	, m_iteration					(0)
    172 	, m_allIterationsOk				(true)
    173 	, m_texID						(0)
    174 	, m_vaoID						(0)
    175 	, m_vboID						(0)
    176 	, m_subpixelBits				(0)
    177 	, m_samplerProgram				(DE_NULL)
    178 	, m_samplerProgramPosLoc		(-1)
    179 	, m_samplerProgramSamplerLoc	(-1)
    180 	, m_samplerProgramSampleNdxLoc	(-1)
    181 {
    182 }
    183 
    184 SamplePosRasterizationTest::~SamplePosRasterizationTest (void)
    185 {
    186 	deinit();
    187 }
    188 
    189 void SamplePosRasterizationTest::init (void)
    190 {
    191 	const glw::Functions&	gl			= m_context.getRenderContext().getFunctions();
    192 	GLint					maxSamples	= 0;
    193 
    194 	// requirements
    195 
    196 	if (m_context.getRenderTarget().getWidth() < m_canvasSize || m_context.getRenderTarget().getHeight() < m_canvasSize)
    197 		throw tcu::NotSupportedError("render target size must be at least " + de::toString(m_canvasSize) + "x" + de::toString(m_canvasSize));
    198 
    199 	gl.getIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &maxSamples);
    200 	if (m_samples > maxSamples)
    201 		throw tcu::NotSupportedError("Requested sample count is greater than GL_MAX_COLOR_TEXTURE_SAMPLES");
    202 
    203 	m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_COLOR_TEXTURE_SAMPLES = " << maxSamples << tcu::TestLog::EndMessage;
    204 
    205 	gl.getIntegerv(GL_SUBPIXEL_BITS, &m_subpixelBits);
    206 	m_testCtx.getLog() << tcu::TestLog::Message << "GL_SUBPIXEL_BITS = " << m_subpixelBits << tcu::TestLog::EndMessage;
    207 
    208 	// generate textures & other gl stuff
    209 
    210 	m_testCtx.getLog() << tcu::TestLog::Message << "Creating multisample texture" << tcu::TestLog::EndMessage;
    211 
    212 	gl.genTextures				(1, &m_texID);
    213 	gl.bindTexture				(GL_TEXTURE_2D_MULTISAMPLE, m_texID);
    214 	gl.texStorage2DMultisample	(GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, m_canvasSize, m_canvasSize, GL_TRUE);
    215 	GLU_EXPECT_NO_ERROR			(gl.getError(), "texStorage2DMultisample");
    216 
    217 	gl.genVertexArrays		(1, &m_vaoID);
    218 	gl.bindVertexArray		(m_vaoID);
    219 	GLU_EXPECT_NO_ERROR		(gl.getError(), "bindVertexArray");
    220 
    221 	gl.genBuffers			(1, &m_vboID);
    222 	gl.bindBuffer			(GL_ARRAY_BUFFER, m_vboID);
    223 	GLU_EXPECT_NO_ERROR		(gl.getError(), "bindBuffer");
    224 
    225 	// generate test scene
    226 	for (int i = 0; i < 20; ++i)
    227 	{
    228 		// vertical spikes
    229 		Triangle tri;
    230 		tri.p1 = tcu::Vec4(((float)i        + 1.0f / (float)(i + 1)) / 20.0f,	 0.0f,	0.0f,	1.0f);
    231 		tri.p2 = tcu::Vec4(((float)i + 0.3f + 1.0f / (float)(i + 1)) / 20.0f,	 0.0f,	0.0f,	1.0f);
    232 		tri.p3 = tcu::Vec4(((float)i        + 1.0f / (float)(i + 1)) / 20.0f,	-1.0f,	0.0f,	1.0f);
    233 		m_testTriangles.push_back(tri);
    234 	}
    235 	for (int i = 0; i < 20; ++i)
    236 	{
    237 		// horisontal spikes
    238 		Triangle tri;
    239 		tri.p1 = tcu::Vec4(-1.0f,	((float)i        + 1.0f / (float)(i + 1)) / 20.0f,	0.0f,	1.0f);
    240 		tri.p2 = tcu::Vec4(-1.0f,	((float)i + 0.3f + 1.0f / (float)(i + 1)) / 20.0f,	0.0f,	1.0f);
    241 		tri.p3 = tcu::Vec4( 0.0f,	((float)i        + 1.0f / (float)(i + 1)) / 20.0f,	0.0f,	1.0f);
    242 		m_testTriangles.push_back(tri);
    243 	}
    244 
    245 	for (int i = 0; i < 20; ++i)
    246 	{
    247 		// fan
    248 		const tcu::Vec2 p = tcu::Vec2(deFloatCos(((float)i)/20.0f*DE_PI*2) * 0.5f + 0.5f, deFloatSin(((float)i)/20.0f*DE_PI*2) * 0.5f + 0.5f);
    249 		const tcu::Vec2 d = tcu::Vec2(0.1f, 0.02f);
    250 
    251 		Triangle tri;
    252 		tri.p1 = tcu::Vec4(0.4f,			0.4f,			0.0f,	1.0f);
    253 		tri.p2 = tcu::Vec4(p.x(),			p.y(),			0.0f,	1.0f);
    254 		tri.p3 = tcu::Vec4(p.x() + d.x(),	p.y() + d.y(),	0.0f,	1.0f);
    255 		m_testTriangles.push_back(tri);
    256 	}
    257 	{
    258 		Triangle tri;
    259 		tri.p1 = tcu::Vec4(-0.202f, -0.202f, 0.0f, 1.0f);
    260 		tri.p2 = tcu::Vec4(-0.802f, -0.202f, 0.0f, 1.0f);
    261 		tri.p3 = tcu::Vec4(-0.802f, -0.802f, 0.0f, 1.0f);
    262 		m_testTriangles.push_back(tri);
    263 	}
    264 
    265 	// generate multisample texture (and query the sample positions in it)
    266 	genMultisampleTexture();
    267 
    268 	// verify queried samples are in a valid range
    269 	for (int sampleNdx = 0; sampleNdx < m_samples; ++sampleNdx)
    270 	{
    271 		if (m_samplePositions[sampleNdx].x() < 0.0f || m_samplePositions[sampleNdx].x() > 1.0f ||
    272 			m_samplePositions[sampleNdx].y() < 0.0f || m_samplePositions[sampleNdx].y() > 1.0f)
    273 		{
    274 			m_testCtx.getLog() << tcu::TestLog::Message << "// ERROR: Sample position of sample " << sampleNdx << " should be in range ([0, 1], [0, 1]). Got " << m_samplePositions[sampleNdx] << tcu::TestLog::EndMessage;
    275 			throw tcu::TestError("invalid sample position");
    276 		}
    277 	}
    278 
    279 	// generate sampler program
    280 	genSamplerProgram();
    281 }
    282 
    283 void SamplePosRasterizationTest::deinit (void)
    284 {
    285 	if (m_vboID)
    286 	{
    287 		m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_vboID);
    288 		m_vboID = 0;
    289 	}
    290 
    291 	if (m_vaoID)
    292 	{
    293 		m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vaoID);
    294 		m_vaoID = 0;
    295 	}
    296 
    297 	if (m_texID)
    298 	{
    299 		m_context.getRenderContext().getFunctions().deleteTextures(1, &m_texID);
    300 		m_texID = 0;
    301 	}
    302 
    303 	if (m_samplerProgram)
    304 	{
    305 		delete m_samplerProgram;
    306 		m_samplerProgram = DE_NULL;
    307 	}
    308 }
    309 
    310 SamplePosRasterizationTest::IterateResult SamplePosRasterizationTest::iterate (void)
    311 {
    312 	m_allIterationsOk &= testMultisampleTexture(m_iteration);
    313 	m_iteration++;
    314 
    315 	if (m_iteration < m_samples)
    316 		return CONTINUE;
    317 
    318 	// End result
    319 	if (m_allIterationsOk)
    320 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
    321 	else
    322 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Pixel comparison failed");
    323 
    324 	return STOP;
    325 }
    326 
    327 void SamplePosRasterizationTest::genMultisampleTexture (void)
    328 {
    329 	const char* const vertexShaderSource	=	"#version 310 es\n"
    330 												"in highp vec4 a_position;\n"
    331 												"void main (void)\n"
    332 												"{\n"
    333 												"	gl_Position = a_position;\n"
    334 												"}\n";
    335 	const char* const fragmentShaderSource	=	"#version 310 es\n"
    336 												"layout(location = 0) out highp vec4 fragColor;\n"
    337 												"void main (void)\n"
    338 												"{\n"
    339 												"	fragColor = vec4(1.0, 1.0, 1.0, 1.0);\n"
    340 												"}\n";
    341 
    342 	const glw::Functions&		gl				= m_context.getRenderContext().getFunctions();
    343 	const glu::ShaderProgram	program			(m_context.getRenderContext(), glu::ProgramSources()
    344 																			<< glu::VertexSource(vertexShaderSource)
    345 																			<< glu::FragmentSource(fragmentShaderSource));
    346 	const GLuint				posLoc			= gl.getAttribLocation(program.getProgram(), "a_position");
    347 	GLuint						fboID			= 0;
    348 
    349 	if (!program.isOk())
    350 	{
    351 		m_testCtx.getLog() << program;
    352 		throw tcu::TestError("Failed to build shader.");
    353 	}
    354 
    355 	gl.bindTexture			(GL_TEXTURE_2D_MULTISAMPLE, m_texID);
    356 	gl.bindVertexArray		(m_vaoID);
    357 	gl.bindBuffer			(GL_ARRAY_BUFFER, m_vboID);
    358 
    359 	// Setup fbo for drawing and for sample position query
    360 
    361 	m_testCtx.getLog() << tcu::TestLog::Message << "Attaching texture to FBO" << tcu::TestLog::EndMessage;
    362 
    363 	gl.genFramebuffers		(1, &fboID);
    364 	gl.bindFramebuffer		(GL_FRAMEBUFFER, fboID);
    365 	gl.framebufferTexture2D	(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_texID, 0);
    366 	GLU_EXPECT_NO_ERROR		(gl.getError(), "framebufferTexture2D");
    367 
    368 	// Query sample positions of the multisample texture by querying the sample positions
    369 	// from an fbo which has the multisample texture as attachment.
    370 
    371 	m_testCtx.getLog() << tcu::TestLog::Message << "Sample locations:" << tcu::TestLog::EndMessage;
    372 
    373 	for (int sampleNdx = 0; sampleNdx < m_samples; ++sampleNdx)
    374 	{
    375 		gls::StateQueryUtil::StateQueryMemoryWriteGuard<float[2]> position;
    376 
    377 		gl.getMultisamplefv(GL_SAMPLE_POSITION, (deUint32)sampleNdx, position);
    378 		if (!position.verifyValidity(m_testCtx))
    379 			throw tcu::TestError("Error while querying sample positions");
    380 
    381 		m_testCtx.getLog() << tcu::TestLog::Message << "\t" << sampleNdx << ": (" << position[0] << ", " << position[1] << ")" << tcu::TestLog::EndMessage;
    382 		m_samplePositions.push_back(tcu::Vec2(position[0], position[1]));
    383 	}
    384 
    385 	// Draw test pattern to texture
    386 
    387 	m_testCtx.getLog() << tcu::TestLog::Message << "Drawing test pattern to the texture" << tcu::TestLog::EndMessage;
    388 
    389 	gl.bufferData				(GL_ARRAY_BUFFER, (glw::GLsizeiptr)(m_testTriangles.size() * sizeof(Triangle)), &m_testTriangles[0], GL_STATIC_DRAW);
    390 	GLU_EXPECT_NO_ERROR			(gl.getError(), "bufferData");
    391 
    392 	gl.viewport					(0, 0, m_canvasSize, m_canvasSize);
    393 	gl.clearColor				(0, 0, 0, 1);
    394 	gl.clear					(GL_COLOR_BUFFER_BIT);
    395 	gl.vertexAttribPointer		(posLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
    396 	gl.enableVertexAttribArray	(posLoc);
    397 	GLU_EXPECT_NO_ERROR			(gl.getError(), "vertexAttribPointer");
    398 
    399 	gl.useProgram				(program.getProgram());
    400 	gl.drawArrays				(GL_TRIANGLES, 0, (glw::GLsizei)(m_testTriangles.size() * 3));
    401 	GLU_EXPECT_NO_ERROR			(gl.getError(), "drawArrays");
    402 
    403 	gl.disableVertexAttribArray	(posLoc);
    404 	gl.useProgram				(0);
    405 	gl.deleteFramebuffers		(1, &fboID);
    406 	GLU_EXPECT_NO_ERROR			(gl.getError(), "cleanup");
    407 }
    408 
    409 void SamplePosRasterizationTest::genSamplerProgram (void)
    410 {
    411 	const char* const	vertexShaderSource	=	"#version 310 es\n"
    412 												"in highp vec4 a_position;\n"
    413 												"void main (void)\n"
    414 												"{\n"
    415 												"	gl_Position = a_position;\n"
    416 												"}\n";
    417 	const char* const	fragShaderSource	=	"#version 310 es\n"
    418 												"layout(location = 0) out highp vec4 fragColor;\n"
    419 												"uniform highp sampler2DMS u_sampler;\n"
    420 												"uniform highp int u_sample;\n"
    421 												"void main (void)\n"
    422 												"{\n"
    423 												"	fragColor = texelFetch(u_sampler, ivec2(int(floor(gl_FragCoord.x)), int(floor(gl_FragCoord.y))), u_sample);\n"
    424 												"}\n";
    425 	const tcu::ScopedLogSection	section			(m_testCtx.getLog(), "Generate sampler shader", "Generate sampler shader");
    426 	const glw::Functions&		gl			=	m_context.getRenderContext().getFunctions();
    427 
    428 	m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
    429 	m_testCtx.getLog() << *m_samplerProgram;
    430 
    431 	if (!m_samplerProgram->isOk())
    432 		throw tcu::TestError("Could not create sampler program.");
    433 
    434 	m_samplerProgramPosLoc			= gl.getAttribLocation(m_samplerProgram->getProgram(), "a_position");
    435 	m_samplerProgramSamplerLoc		= gl.getUniformLocation(m_samplerProgram->getProgram(), "u_sampler");
    436 	m_samplerProgramSampleNdxLoc	= gl.getUniformLocation(m_samplerProgram->getProgram(), "u_sample");
    437 }
    438 
    439 bool SamplePosRasterizationTest::testMultisampleTexture (int sampleNdx)
    440 {
    441 	tcu::Surface		glSurface(m_canvasSize, m_canvasSize);
    442 	TriangleSceneSpec	scene;
    443 
    444 	// Draw sample
    445 	drawSample(glSurface, sampleNdx);
    446 
    447 	// Draw reference(s)
    448 	convertToSceneSpec(scene, m_samplePositions[sampleNdx]);
    449 
    450 	// Compare
    451 	{
    452 		RasterizationArguments args;
    453 		args.redBits		= m_context.getRenderTarget().getPixelFormat().redBits;
    454 		args.greenBits		= m_context.getRenderTarget().getPixelFormat().greenBits;
    455 		args.blueBits		= m_context.getRenderTarget().getPixelFormat().blueBits;
    456 		args.numSamples		= 0;
    457 		args.subpixelBits	= m_subpixelBits;
    458 
    459 		return gls::RasterizationTestUtil::verifyTriangleGroupRasterization(glSurface, scene, args, m_testCtx.getLog(), deqp::gls::RasterizationTestUtil::VERIFICATIONMODE_STRICT);
    460 	}
    461 }
    462 
    463 void SamplePosRasterizationTest::drawSample (tcu::Surface& dst, int sampleNdx)
    464 {
    465 	// Downsample using only one sample
    466 	static const tcu::Vec4 fullscreenQuad[] =
    467 	{
    468 		tcu::Vec4(-1.0f,  1.0f, 0.0f, 1.0f),
    469 		tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f),
    470 		tcu::Vec4( 1.0f,  1.0f, 0.0f, 1.0f),
    471 		tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f)
    472 	};
    473 
    474 	const tcu::ScopedLogSection section	(m_testCtx.getLog(), "Test sample position " + de::toString(sampleNdx+1) + "/" + de::toString(m_samples), "Test sample position " + de::toString(sampleNdx+1) + "/" + de::toString(m_samples));
    475 	const glw::Functions&		gl		= m_context.getRenderContext().getFunctions();
    476 
    477 	gl.bindTexture				(GL_TEXTURE_2D_MULTISAMPLE, m_texID);
    478 	gl.bindVertexArray			(m_vaoID);
    479 	gl.bindBuffer				(GL_ARRAY_BUFFER, m_vboID);
    480 
    481 	gl.bufferData				(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), &fullscreenQuad[0], GL_STATIC_DRAW);
    482 	GLU_EXPECT_NO_ERROR			(gl.getError(), "bufferData");
    483 
    484 	gl.viewport					(0, 0, m_canvasSize, m_canvasSize);
    485 	gl.clearColor				(0, 0, 0, 1);
    486 	gl.clear					(GL_COLOR_BUFFER_BIT);
    487 	gl.vertexAttribPointer		(m_samplerProgramPosLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
    488 	gl.enableVertexAttribArray	(m_samplerProgramPosLoc);
    489 	GLU_EXPECT_NO_ERROR			(gl.getError(), "vertexAttribPointer");
    490 
    491 	gl.useProgram				(m_samplerProgram->getProgram());
    492 	gl.uniform1i				(m_samplerProgramSamplerLoc, 0);
    493 	gl.uniform1i				(m_samplerProgramSampleNdxLoc, (deInt32)sampleNdx);
    494 	GLU_EXPECT_NO_ERROR			(gl.getError(), "useprogram");
    495 
    496 	m_testCtx.getLog() << tcu::TestLog::Message << "Reading from texture with sample index " << sampleNdx << tcu::TestLog::EndMessage;
    497 
    498 	gl.drawArrays				(GL_TRIANGLE_STRIP, 0, 4);
    499 	GLU_EXPECT_NO_ERROR			(gl.getError(), "drawArrays");
    500 
    501 	gl.disableVertexAttribArray	(m_samplerProgramPosLoc);
    502 	gl.useProgram				(0);
    503 	GLU_EXPECT_NO_ERROR			(gl.getError(), "cleanup");
    504 
    505 	gl.finish					();
    506 	glu::readPixels				(m_context.getRenderContext(), 0, 0, dst.getAccess());
    507 	GLU_EXPECT_NO_ERROR			(gl.getError(), "readPixels");
    508 }
    509 
    510 void SamplePosRasterizationTest::convertToSceneSpec (TriangleSceneSpec& scene, const tcu::Vec2& samplePos) const
    511 {
    512 	// Triangles are offset from the pixel center by "offset". Move the triangles back to take this into account.
    513 	const tcu::Vec4 offset = tcu::Vec4(samplePos.x() - 0.5f, samplePos.y() - 0.5f, 0.0f, 0.0f) / tcu::Vec4((float)m_canvasSize, (float)m_canvasSize, 1.0f, 1.0f) * 2.0f;
    514 
    515 	for (int triangleNdx = 0; triangleNdx < (int)m_testTriangles.size(); ++triangleNdx)
    516 	{
    517 		TriangleSceneSpec::SceneTriangle triangle;
    518 
    519 		triangle.positions[0] = m_testTriangles[triangleNdx].p1 - offset;
    520 		triangle.positions[1] = m_testTriangles[triangleNdx].p2 - offset;
    521 		triangle.positions[2] = m_testTriangles[triangleNdx].p3 - offset;
    522 
    523 		triangle.sharedEdge[0] = false;
    524 		triangle.sharedEdge[1] = false;
    525 		triangle.sharedEdge[2] = false;
    526 
    527 		scene.triangles.push_back(triangle);
    528 	}
    529 }
    530 
    531 class SampleMaskCase : public TestCase
    532 {
    533 public:
    534 	enum CaseFlags
    535 	{
    536 		FLAGS_NONE					= 0,
    537 		FLAGS_ALPHA_TO_COVERAGE		= (1ULL << 0),
    538 		FLAGS_SAMPLE_COVERAGE		= (1ULL << 1),
    539 		FLAGS_HIGH_BITS				= (1ULL << 2),
    540 	};
    541 
    542 								SampleMaskCase				(Context& context, const char* name, const char* desc, int samples, int flags);
    543 								~SampleMaskCase				(void);
    544 
    545 private:
    546 	void						init						(void);
    547 	void						deinit						(void);
    548 	IterateResult				iterate						(void);
    549 
    550 	void						genSamplerProgram			(void);
    551 	void						genAlphaProgram				(void);
    552 	void						updateTexture				(int sample);
    553 	bool						verifyTexture				(int sample);
    554 	void						drawSample					(tcu::Surface& dst, int sample);
    555 
    556 	const int					m_samples;
    557 	const int					m_canvasSize;
    558 	const int					m_gridsize;
    559 	const int					m_effectiveSampleMaskWordCount;
    560 
    561 	int							m_flags;
    562 	int							m_currentSample;
    563 	int							m_allIterationsOk;
    564 
    565 	glw::GLuint					m_texID;
    566 	glw::GLuint					m_vaoID;
    567 	glw::GLuint					m_vboID;
    568 	glw::GLuint					m_fboID;
    569 
    570 	const glu::ShaderProgram*	m_samplerProgram;
    571 	glw::GLint					m_samplerProgramPosLoc;
    572 	glw::GLint					m_samplerProgramSamplerLoc;
    573 	glw::GLint					m_samplerProgramSampleNdxLoc;
    574 
    575 	const glu::ShaderProgram*	m_alphaProgram;
    576 	glw::GLint					m_alphaProgramPosLoc;
    577 };
    578 
    579 SampleMaskCase::SampleMaskCase (Context& context, const char* name, const char* desc, int samples, int flags)
    580 	: TestCase						(context, name, desc)
    581 	, m_samples						(samples)
    582 	, m_canvasSize					(256)
    583 	, m_gridsize					(16)
    584 	, m_effectiveSampleMaskWordCount(getEffectiveSampleMaskWordCount(samples - 1))
    585 	, m_flags						(flags)
    586 	, m_currentSample				(-1)
    587 	, m_allIterationsOk				(true)
    588 	, m_texID						(0)
    589 	, m_vaoID						(0)
    590 	, m_vboID						(0)
    591 	, m_fboID						(0)
    592 	, m_samplerProgram				(DE_NULL)
    593 	, m_samplerProgramPosLoc		(-1)
    594 	, m_samplerProgramSamplerLoc	(-1)
    595 	, m_samplerProgramSampleNdxLoc	(-1)
    596 	, m_alphaProgram				(DE_NULL)
    597 	, m_alphaProgramPosLoc			(-1)
    598 {
    599 }
    600 
    601 SampleMaskCase::~SampleMaskCase (void)
    602 {
    603 	deinit();
    604 }
    605 
    606 void SampleMaskCase::init (void)
    607 {
    608 	const glw::Functions&	gl					= m_context.getRenderContext().getFunctions();
    609 	glw::GLint				maxSamples			= 0;
    610 	glw::GLint				maxSampleMaskWords	= 0;
    611 
    612 	// requirements
    613 
    614 	if (m_context.getRenderTarget().getWidth() < m_canvasSize || m_context.getRenderTarget().getHeight() < m_canvasSize)
    615 		throw tcu::NotSupportedError("render target size must be at least " + de::toString(m_canvasSize) + "x" + de::toString(m_canvasSize));
    616 
    617 	gl.getIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &maxSampleMaskWords);
    618 	if (m_effectiveSampleMaskWordCount > maxSampleMaskWords)
    619 		throw tcu::NotSupportedError("Test requires larger GL_MAX_SAMPLE_MASK_WORDS");
    620 
    621 	gl.getIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &maxSamples);
    622 	if (m_samples > maxSamples)
    623 		throw tcu::NotSupportedError("Requested sample count is greater than GL_MAX_COLOR_TEXTURE_SAMPLES");
    624 
    625 	m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_COLOR_TEXTURE_SAMPLES = " << maxSamples << tcu::TestLog::EndMessage;
    626 
    627 	// Don't even try to test high bits if there are none
    628 
    629 	if ((m_flags & FLAGS_HIGH_BITS) && (m_samples % 32 == 0))
    630 	{
    631 		m_testCtx.getLog() << tcu::TestLog::Message << "Sample count is multiple of word size. No unused high bits in sample mask.\nSkipping." << tcu::TestLog::EndMessage;
    632 		throw tcu::NotSupportedError("Test requires unused high bits (sample count not multiple of 32)");
    633 	}
    634 
    635 	// generate textures
    636 
    637 	m_testCtx.getLog() << tcu::TestLog::Message << "Creating multisample texture with sample count " << m_samples << tcu::TestLog::EndMessage;
    638 
    639 	gl.genTextures				(1, &m_texID);
    640 	gl.bindTexture				(GL_TEXTURE_2D_MULTISAMPLE, m_texID);
    641 	gl.texStorage2DMultisample	(GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, m_canvasSize, m_canvasSize, GL_FALSE);
    642 	GLU_EXPECT_NO_ERROR			(gl.getError(), "texStorage2DMultisample");
    643 
    644 	// attach texture to fbo
    645 
    646 	m_testCtx.getLog() << tcu::TestLog::Message << "Attaching texture to FBO" << tcu::TestLog::EndMessage;
    647 
    648 	gl.genFramebuffers		(1, &m_fboID);
    649 	gl.bindFramebuffer		(GL_FRAMEBUFFER, m_fboID);
    650 	gl.framebufferTexture2D	(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_texID, 0);
    651 	GLU_EXPECT_NO_ERROR		(gl.getError(), "framebufferTexture2D");
    652 
    653 	// buffers
    654 
    655 	gl.genVertexArrays		(1, &m_vaoID);
    656 	GLU_EXPECT_NO_ERROR		(gl.getError(), "genVertexArrays");
    657 
    658 	gl.genBuffers			(1, &m_vboID);
    659 	gl.bindBuffer			(GL_ARRAY_BUFFER, m_vboID);
    660 	GLU_EXPECT_NO_ERROR		(gl.getError(), "genBuffers");
    661 
    662 	// generate grid pattern
    663 	{
    664 		std::vector<tcu::Vec4> gridData(m_gridsize*m_gridsize*6);
    665 
    666 		for (int y = 0; y < m_gridsize; ++y)
    667 		for (int x = 0; x < m_gridsize; ++x)
    668 		{
    669 			gridData[(y * m_gridsize + x)*6 + 0] = tcu::Vec4(((float)(x+0) / m_gridsize) * 2.0f - 1.0f, ((float)(y+0) / m_gridsize) * 2.0f - 1.0f, 0.0f, 1.0f);
    670 			gridData[(y * m_gridsize + x)*6 + 1] = tcu::Vec4(((float)(x+0) / m_gridsize) * 2.0f - 1.0f, ((float)(y+1) / m_gridsize) * 2.0f - 1.0f, 0.0f, 1.0f);
    671 			gridData[(y * m_gridsize + x)*6 + 2] = tcu::Vec4(((float)(x+1) / m_gridsize) * 2.0f - 1.0f, ((float)(y+1) / m_gridsize) * 2.0f - 1.0f, 0.0f, 1.0f);
    672 			gridData[(y * m_gridsize + x)*6 + 3] = tcu::Vec4(((float)(x+0) / m_gridsize) * 2.0f - 1.0f, ((float)(y+0) / m_gridsize) * 2.0f - 1.0f, 0.0f, 1.0f);
    673 			gridData[(y * m_gridsize + x)*6 + 4] = tcu::Vec4(((float)(x+1) / m_gridsize) * 2.0f - 1.0f, ((float)(y+1) / m_gridsize) * 2.0f - 1.0f, 0.0f, 1.0f);
    674 			gridData[(y * m_gridsize + x)*6 + 5] = tcu::Vec4(((float)(x+1) / m_gridsize) * 2.0f - 1.0f, ((float)(y+0) / m_gridsize) * 2.0f - 1.0f, 0.0f, 1.0f);
    675 		}
    676 
    677 		gl.bufferData			(GL_ARRAY_BUFFER, (int)(gridData.size() * sizeof(tcu::Vec4)), gridData[0].getPtr(), GL_STATIC_DRAW);
    678 		GLU_EXPECT_NO_ERROR		(gl.getError(), "bufferData");
    679 	}
    680 
    681 	// generate programs
    682 
    683 	genSamplerProgram();
    684 	genAlphaProgram();
    685 }
    686 
    687 void SampleMaskCase::deinit (void)
    688 {
    689 	if (m_texID)
    690 	{
    691 		m_context.getRenderContext().getFunctions().deleteTextures(1, &m_texID);
    692 		m_texID = 0;
    693 	}
    694 	if (m_vaoID)
    695 	{
    696 		m_context.getRenderContext().getFunctions().deleteVertexArrays(1, &m_vaoID);
    697 		m_vaoID = 0;
    698 	}
    699 	if (m_vboID)
    700 	{
    701 		m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_vboID);
    702 		m_vboID = 0;
    703 	}
    704 	if (m_fboID)
    705 	{
    706 		m_context.getRenderContext().getFunctions().deleteFramebuffers(1, &m_fboID);
    707 		m_fboID = 0;
    708 	}
    709 
    710 	if (m_samplerProgram)
    711 	{
    712 		delete m_samplerProgram;
    713 		m_samplerProgram = DE_NULL;
    714 	}
    715 	if (m_alphaProgram)
    716 	{
    717 		delete m_alphaProgram;
    718 		m_alphaProgram = DE_NULL;
    719 	}
    720 }
    721 
    722 SampleMaskCase::IterateResult SampleMaskCase::iterate (void)
    723 {
    724 	const tcu::ScopedLogSection	section(m_testCtx.getLog(), "Iteration", (m_currentSample == -1) ? ("Verifying with zero mask") : (std::string() + "Verifying sample " + de::toString(m_currentSample + 1) + "/" + de::toString(m_samples)));
    725 
    726 	bool iterationOk;
    727 
    728 	// Mask only one sample, clear rest
    729 
    730 	updateTexture(m_currentSample);
    731 
    732 	// Verify only one sample set is in the texture
    733 
    734 	iterationOk = verifyTexture(m_currentSample);
    735 	if (!iterationOk)
    736 		m_allIterationsOk = false;
    737 
    738 	m_currentSample++;
    739 	if (m_currentSample < m_samples)
    740 		return CONTINUE;
    741 
    742 	// End result
    743 
    744 	if (m_allIterationsOk)
    745 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
    746 	else if (m_flags & FLAGS_HIGH_BITS)
    747 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Unused mask bits have effect");
    748 	else
    749 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Sample test failed");
    750 
    751 	return STOP;
    752 }
    753 
    754 void SampleMaskCase::genSamplerProgram (void)
    755 {
    756 	const char* const	vertexShaderSource	=	"#version 310 es\n"
    757 												"in highp vec4 a_position;\n"
    758 												"void main (void)\n"
    759 												"{\n"
    760 												"	gl_Position = a_position;\n"
    761 												"}\n";
    762 	const char* const	fragShaderSource	=	"#version 310 es\n"
    763 												"layout(location = 0) out highp vec4 fragColor;\n"
    764 												"uniform highp sampler2DMS u_sampler;\n"
    765 												"uniform highp int u_sample;\n"
    766 												"void main (void)\n"
    767 												"{\n"
    768 												"	highp float correctCoverage = 0.0;\n"
    769 												"	highp float incorrectCoverage = 0.0;\n"
    770 												"	highp ivec2 texelPos = ivec2(int(floor(gl_FragCoord.x)), int(floor(gl_FragCoord.y)));\n"
    771 												"\n"
    772 												"	for (int sampleNdx = 0; sampleNdx < ${NUMSAMPLES}; ++sampleNdx)\n"
    773 												"	{\n"
    774 												"		highp float sampleColor = texelFetch(u_sampler, texelPos, sampleNdx).r;\n"
    775 												"		if (sampleNdx == u_sample)\n"
    776 												"			correctCoverage += sampleColor;\n"
    777 												"		else\n"
    778 												"			incorrectCoverage += sampleColor;\n"
    779 												"	}\n"
    780 												"	fragColor = vec4(correctCoverage, incorrectCoverage, 0.0, 1.0);\n"
    781 												"}\n";
    782 	const tcu::ScopedLogSection			section	(m_testCtx.getLog(), "GenerateSamplerShader", "Generate sampler shader");
    783 	const glw::Functions&				gl		=	m_context.getRenderContext().getFunctions();
    784 	std::map<std::string, std::string>	args;
    785 
    786 	args["NUMSAMPLES"] = de::toString(m_samples);
    787 
    788 	m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
    789 	m_testCtx.getLog() << *m_samplerProgram;
    790 
    791 	if (!m_samplerProgram->isOk())
    792 		throw tcu::TestError("Could not create sampler program.");
    793 
    794 	m_samplerProgramPosLoc			= gl.getAttribLocation(m_samplerProgram->getProgram(), "a_position");
    795 	m_samplerProgramSamplerLoc		= gl.getUniformLocation(m_samplerProgram->getProgram(), "u_sampler");
    796 	m_samplerProgramSampleNdxLoc	= gl.getUniformLocation(m_samplerProgram->getProgram(), "u_sample");
    797 }
    798 
    799 void SampleMaskCase::genAlphaProgram (void)
    800 {
    801 	const char* const	vertexShaderSource	=	"#version 310 es\n"
    802 												"in highp vec4 a_position;\n"
    803 												"out highp float v_alpha;\n"
    804 												"void main (void)\n"
    805 												"{\n"
    806 												"	gl_Position = a_position;\n"
    807 												"	v_alpha = (a_position.x * 0.5 + 0.5)*(a_position.y * 0.5 + 0.5);\n"
    808 												"}\n";
    809 	const char* const	fragShaderSource	=	"#version 310 es\n"
    810 												"layout(location = 0) out highp vec4 fragColor;\n"
    811 												"in mediump float v_alpha;\n"
    812 												"void main (void)\n"
    813 												"{\n"
    814 												"	fragColor = vec4(1.0, 1.0, 1.0, v_alpha);\n"
    815 												"}\n";
    816 	const glw::Functions&		gl			=	m_context.getRenderContext().getFunctions();
    817 
    818 	m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
    819 
    820 	if (!m_alphaProgram->isOk())
    821 	{
    822 		m_testCtx.getLog() << *m_alphaProgram;
    823 		throw tcu::TestError("Could not create aplha program.");
    824 	}
    825 
    826 	m_alphaProgramPosLoc = gl.getAttribLocation(m_alphaProgram->getProgram(), "a_position");
    827 }
    828 
    829 void SampleMaskCase::updateTexture (int sample)
    830 {
    831 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
    832 
    833 	// prepare draw
    834 
    835 	gl.bindFramebuffer(GL_FRAMEBUFFER, m_fboID);
    836 	gl.viewport(0, 0, m_canvasSize, m_canvasSize);
    837 	gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
    838 
    839 	// clear all samples
    840 
    841 	m_testCtx.getLog() << tcu::TestLog::Message << "Clearing image" << tcu::TestLog::EndMessage;
    842 	gl.clear(GL_COLOR_BUFFER_BIT);
    843 
    844 	// set mask state
    845 
    846 	if (m_flags & FLAGS_HIGH_BITS)
    847 	{
    848 		const std::vector<deUint32> bitmask			= genSetNthBitSampleMask(sample);
    849 		const std::vector<deUint32>	effectiveMask	= genAllSetToNthBitSampleMask(m_samples);
    850 		std::vector<deUint32>		totalBitmask	(effectiveMask.size());
    851 
    852 		DE_ASSERT((int)totalBitmask.size() == m_effectiveSampleMaskWordCount);
    853 
    854 		// set some arbitrary high bits to non-effective bits
    855 		for (int wordNdx = 0; wordNdx < (int)effectiveMask.size(); ++wordNdx)
    856 		{
    857 			const deUint32 randomMask	= (deUint32)deUint32Hash(wordNdx << 2 ^ sample);
    858 			const deUint32 sampleMask	= (wordNdx < (int)bitmask.size()) ? (bitmask[wordNdx]) : (0);
    859 			const deUint32 maskMask		= effectiveMask[wordNdx];
    860 
    861 			totalBitmask[wordNdx] = (sampleMask & maskMask) | (randomMask & ~maskMask);
    862 		}
    863 
    864 		m_testCtx.getLog() << tcu::TestLog::Message << "Setting sample mask to 0b" << sampleMaskToString(totalBitmask, (int)totalBitmask.size() * 32) << tcu::TestLog::EndMessage;
    865 
    866 		gl.enable(GL_SAMPLE_MASK);
    867 		for (int wordNdx = 0; wordNdx < m_effectiveSampleMaskWordCount; ++wordNdx)
    868 		{
    869 			const GLbitfield wordmask = (wordNdx < (int)totalBitmask.size()) ? ((GLbitfield)(totalBitmask[wordNdx])) : (0);
    870 			gl.sampleMaski((deUint32)wordNdx, wordmask);
    871 		}
    872 	}
    873 	else
    874 	{
    875 		const std::vector<deUint32> bitmask = genSetNthBitSampleMask(sample);
    876 		DE_ASSERT((int)bitmask.size() <= m_effectiveSampleMaskWordCount);
    877 
    878 		m_testCtx.getLog() << tcu::TestLog::Message << "Setting sample mask to 0b" << sampleMaskToString(bitmask, m_samples) << tcu::TestLog::EndMessage;
    879 
    880 		gl.enable(GL_SAMPLE_MASK);
    881 		for (int wordNdx = 0; wordNdx < m_effectiveSampleMaskWordCount; ++wordNdx)
    882 		{
    883 			const GLbitfield wordmask = (wordNdx < (int)bitmask.size()) ? ((GLbitfield)(bitmask[wordNdx])) : (0);
    884 			gl.sampleMaski((deUint32)wordNdx, wordmask);
    885 		}
    886 	}
    887 	if (m_flags & FLAGS_ALPHA_TO_COVERAGE)
    888 	{
    889 		m_testCtx.getLog() << tcu::TestLog::Message << "Enabling alpha to coverage." << tcu::TestLog::EndMessage;
    890 		gl.enable(GL_SAMPLE_ALPHA_TO_COVERAGE);
    891 	}
    892 	if (m_flags & FLAGS_SAMPLE_COVERAGE)
    893 	{
    894 		m_testCtx.getLog() << tcu::TestLog::Message << "Enabling sample coverage. Varying sample coverage for grid cells." << tcu::TestLog::EndMessage;
    895 		gl.enable(GL_SAMPLE_COVERAGE);
    896 	}
    897 
    898 	// draw test pattern
    899 
    900 	m_testCtx.getLog() << tcu::TestLog::Message << "Drawing test grid" << tcu::TestLog::EndMessage;
    901 
    902 	gl.bindVertexArray			(m_vaoID);
    903 	gl.bindBuffer				(GL_ARRAY_BUFFER, m_vboID);
    904 	gl.vertexAttribPointer		(m_alphaProgramPosLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
    905 	gl.enableVertexAttribArray	(m_alphaProgramPosLoc);
    906 	GLU_EXPECT_NO_ERROR			(gl.getError(), "vertexAttribPointer");
    907 
    908 	gl.useProgram				(m_alphaProgram->getProgram());
    909 
    910 	for (int y = 0; y < m_gridsize; ++y)
    911 	for (int x = 0; x < m_gridsize; ++x)
    912 	{
    913 		if (m_flags & FLAGS_SAMPLE_COVERAGE)
    914 			gl.sampleCoverage((y*m_gridsize + x) / float(m_gridsize*m_gridsize), GL_FALSE);
    915 
    916 		gl.drawArrays				(GL_TRIANGLES, (y*m_gridsize + x) * 6, 6);
    917 		GLU_EXPECT_NO_ERROR			(gl.getError(), "drawArrays");
    918 	}
    919 
    920 	// clean state
    921 
    922 	gl.disableVertexAttribArray	(m_alphaProgramPosLoc);
    923 	gl.useProgram				(0);
    924 	gl.bindFramebuffer			(GL_FRAMEBUFFER, 0);
    925 	gl.disable					(GL_SAMPLE_MASK);
    926 	gl.disable					(GL_SAMPLE_ALPHA_TO_COVERAGE);
    927 	gl.disable					(GL_SAMPLE_COVERAGE);
    928 	GLU_EXPECT_NO_ERROR			(gl.getError(), "clean");
    929 }
    930 
    931 bool SampleMaskCase::verifyTexture (int sample)
    932 {
    933 	tcu::Surface	result		(m_canvasSize, m_canvasSize);
    934 	tcu::Surface	errorMask	(m_canvasSize, m_canvasSize);
    935 	bool			error		= false;
    936 
    937 	tcu::clear(errorMask.getAccess(), tcu::RGBA::green.toVec());
    938 
    939 	// Draw sample:
    940 	//	Sample sampleNdx is set to red channel
    941 	//	Other samples are set to green channel
    942 	drawSample(result, sample);
    943 
    944 	// Check surface contains only sampleNdx
    945 	for (int y = 0; y < m_canvasSize; ++y)
    946 	for (int x = 0; x < m_canvasSize; ++x)
    947 	{
    948 		const tcu::RGBA color					= result.getPixel(x, y);
    949 
    950 		// Allow missing coverage with FLAGS_ALPHA_TO_COVERAGE and FLAGS_SAMPLE_COVERAGE, or if there are no samples enabled
    951 		const bool		allowMissingCoverage	= ((m_flags & (FLAGS_ALPHA_TO_COVERAGE | FLAGS_SAMPLE_COVERAGE)) != 0) || (sample == -1);
    952 
    953 		// disabled sample was written to
    954 		if (color.getGreen() != 0)
    955 		{
    956 			error = true;
    957 			errorMask.setPixel(x, y, tcu::RGBA::red);
    958 		}
    959 		// enabled sample was not written to
    960 		else if (color.getRed() != 255 && !allowMissingCoverage)
    961 		{
    962 			error = true;
    963 			errorMask.setPixel(x, y, tcu::RGBA::red);
    964 		}
    965 	}
    966 
    967 	if (error)
    968 	{
    969 		m_testCtx.getLog()
    970 			<< tcu::TestLog::Message << "Image verification failed, disabled samples found." << tcu::TestLog::EndMessage
    971 			<< tcu::TestLog::ImageSet("VerificationResult", "Result of rendering")
    972 			<< tcu::TestLog::Image("Result",	"Result",		result)
    973 			<< tcu::TestLog::Image("ErrorMask",	"Error Mask",	errorMask)
    974 			<< tcu::TestLog::EndImageSet;
    975 		return false;
    976 	}
    977 	else
    978 	{
    979 		m_testCtx.getLog() << tcu::TestLog::Message << "Image verification ok, no disabled samples found." << tcu::TestLog::EndMessage;
    980 		return true;
    981 	}
    982 }
    983 
    984 void SampleMaskCase::drawSample (tcu::Surface& dst, int sample)
    985 {
    986 	// Downsample using only one sample
    987 	static const tcu::Vec4 fullscreenQuad[] =
    988 	{
    989 		tcu::Vec4(-1.0f,  1.0f, 0.0f, 1.0f),
    990 		tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f),
    991 		tcu::Vec4( 1.0f,  1.0f, 0.0f, 1.0f),
    992 		tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f)
    993 	};
    994 
    995 	const glw::Functions&	gl				= m_context.getRenderContext().getFunctions();
    996 	glu::Buffer				vertexBuffer	(m_context.getRenderContext());
    997 
    998 	gl.bindTexture				(GL_TEXTURE_2D_MULTISAMPLE, m_texID);
    999 	gl.bindVertexArray			(m_vaoID);
   1000 
   1001 	gl.bindBuffer				(GL_ARRAY_BUFFER, *vertexBuffer);
   1002 	gl.bufferData				(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), &fullscreenQuad[0], GL_STATIC_DRAW);
   1003 	GLU_EXPECT_NO_ERROR			(gl.getError(), "bufferData");
   1004 
   1005 	gl.viewport					(0, 0, m_canvasSize, m_canvasSize);
   1006 	gl.clearColor				(0, 0, 0, 1);
   1007 	gl.clear					(GL_COLOR_BUFFER_BIT);
   1008 	gl.vertexAttribPointer		(m_samplerProgramPosLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
   1009 	gl.enableVertexAttribArray	(m_samplerProgramPosLoc);
   1010 	GLU_EXPECT_NO_ERROR			(gl.getError(), "vertexAttribPointer");
   1011 
   1012 	gl.useProgram				(m_samplerProgram->getProgram());
   1013 	gl.uniform1i				(m_samplerProgramSamplerLoc, 0);
   1014 	gl.uniform1i				(m_samplerProgramSampleNdxLoc, (deInt32)sample);
   1015 	GLU_EXPECT_NO_ERROR			(gl.getError(), "useprogram");
   1016 
   1017 	m_testCtx.getLog() << tcu::TestLog::Message << "Reading from texture with sampler shader, u_sample = " << sample << tcu::TestLog::EndMessage;
   1018 
   1019 	gl.drawArrays				(GL_TRIANGLE_STRIP, 0, 4);
   1020 	GLU_EXPECT_NO_ERROR			(gl.getError(), "drawArrays");
   1021 
   1022 	gl.disableVertexAttribArray	(m_samplerProgramPosLoc);
   1023 	gl.useProgram				(0);
   1024 	GLU_EXPECT_NO_ERROR			(gl.getError(), "cleanup");
   1025 
   1026 	gl.finish					();
   1027 	glu::readPixels				(m_context.getRenderContext(), 0, 0, dst.getAccess());
   1028 	GLU_EXPECT_NO_ERROR			(gl.getError(), "readPixels");
   1029 }
   1030 
   1031 class MultisampleTextureUsageCase : public TestCase
   1032 {
   1033 public:
   1034 
   1035 	enum TextureType
   1036 	{
   1037 		TEXTURE_COLOR_2D = 0,
   1038 		TEXTURE_COLOR_2D_ARRAY,
   1039 		TEXTURE_INT_2D,
   1040 		TEXTURE_INT_2D_ARRAY,
   1041 		TEXTURE_UINT_2D,
   1042 		TEXTURE_UINT_2D_ARRAY,
   1043 		TEXTURE_DEPTH_2D,
   1044 		TEXTURE_DEPTH_2D_ARRAY,
   1045 
   1046 		TEXTURE_LAST
   1047 	};
   1048 
   1049 						MultisampleTextureUsageCase		(Context& ctx, const char* name, const char* desc, int samples, TextureType type);
   1050 						~MultisampleTextureUsageCase	(void);
   1051 
   1052 private:
   1053 	void				init							(void);
   1054 	void				deinit							(void);
   1055 	IterateResult		iterate							(void);
   1056 
   1057 	void				genDrawShader					(void);
   1058 	void				genSamplerShader				(void);
   1059 
   1060 	void				renderToTexture					(float value);
   1061 	void				sampleTexture					(tcu::Surface& dst, float value);
   1062 	bool				verifyImage						(const tcu::Surface& dst);
   1063 
   1064 	static const int	s_textureSize					= 256;
   1065 	static const int	s_textureArraySize				= 8;
   1066 	static const int	s_textureLayer					= 3;
   1067 
   1068 	const TextureType	m_type;
   1069 	const int			m_numSamples;
   1070 
   1071 	glw::GLuint			m_fboID;
   1072 	glw::GLuint			m_textureID;
   1073 
   1074 	glu::ShaderProgram*	m_drawShader;
   1075 	glu::ShaderProgram*	m_samplerShader;
   1076 
   1077 	const bool			m_isColorFormat;
   1078 	const bool			m_isSignedFormat;
   1079 	const bool			m_isUnsignedFormat;
   1080 	const bool			m_isDepthFormat;
   1081 	const bool			m_isArrayType;
   1082 };
   1083 
   1084 MultisampleTextureUsageCase::MultisampleTextureUsageCase (Context& ctx, const char* name, const char* desc, int samples, TextureType type)
   1085 	: TestCase			(ctx, name, desc)
   1086 	, m_type			(type)
   1087 	, m_numSamples		(samples)
   1088 	, m_fboID			(0)
   1089 	, m_textureID		(0)
   1090 	, m_drawShader		(DE_NULL)
   1091 	, m_samplerShader	(DE_NULL)
   1092 	, m_isColorFormat	(m_type == TEXTURE_COLOR_2D	|| m_type == TEXTURE_COLOR_2D_ARRAY)
   1093 	, m_isSignedFormat	(m_type == TEXTURE_INT_2D	|| m_type == TEXTURE_INT_2D_ARRAY)
   1094 	, m_isUnsignedFormat(m_type == TEXTURE_UINT_2D	|| m_type == TEXTURE_UINT_2D_ARRAY)
   1095 	, m_isDepthFormat	(m_type == TEXTURE_DEPTH_2D	|| m_type == TEXTURE_DEPTH_2D_ARRAY)
   1096 	, m_isArrayType		(m_type == TEXTURE_COLOR_2D_ARRAY || m_type == TEXTURE_INT_2D_ARRAY || m_type == TEXTURE_UINT_2D_ARRAY || m_type == TEXTURE_DEPTH_2D_ARRAY)
   1097 {
   1098 	DE_ASSERT(m_type < TEXTURE_LAST);
   1099 }
   1100 
   1101 MultisampleTextureUsageCase::~MultisampleTextureUsageCase (void)
   1102 {
   1103 	deinit();
   1104 }
   1105 
   1106 void MultisampleTextureUsageCase::init (void)
   1107 {
   1108 	const glw::Functions&	gl				= m_context.getRenderContext().getFunctions();
   1109 	const glw::GLenum		internalFormat	= (m_isColorFormat) ? (GL_R8) : (m_isSignedFormat) ? (GL_R8I) : (m_isUnsignedFormat) ? (GL_R8UI) : (m_isDepthFormat) ? (GL_DEPTH_COMPONENT32F) : (0);
   1110 	const glw::GLenum		textureTarget	= (m_isArrayType) ? (GL_TEXTURE_2D_MULTISAMPLE_ARRAY) : (GL_TEXTURE_2D_MULTISAMPLE);
   1111 	const glw::GLenum		fboAttachment	= (m_isDepthFormat) ? (GL_DEPTH_ATTACHMENT) : (GL_COLOR_ATTACHMENT0);
   1112 
   1113 	DE_ASSERT(internalFormat);
   1114 
   1115 	// requirements
   1116 
   1117 	if (m_isArrayType && !m_context.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array"))
   1118 		throw tcu::NotSupportedError("Test requires OES_texture_storage_multisample_2d_array extension");
   1119 	if (m_context.getRenderTarget().getWidth() < s_textureSize || m_context.getRenderTarget().getHeight() < s_textureSize)
   1120 		throw tcu::NotSupportedError("render target size must be at least " + de::toString(static_cast<int>(s_textureSize)) + "x" + de::toString(static_cast<int>(s_textureSize)));
   1121 
   1122 	{
   1123 		glw::GLint maxSamples = 0;
   1124 		gl.getInternalformativ(textureTarget, internalFormat, GL_SAMPLES, 1, &maxSamples);
   1125 
   1126 		if (m_numSamples > maxSamples)
   1127 			throw tcu::NotSupportedError("Requested sample count is greater than supported");
   1128 
   1129 		m_testCtx.getLog() << tcu::TestLog::Message << "Max sample count for " << glu::getPixelFormatStr(internalFormat) << ": " << maxSamples << tcu::TestLog::EndMessage;
   1130 	}
   1131 
   1132 	{
   1133 		GLint maxTextureSize = 0;
   1134 		gl.getIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
   1135 
   1136 		if (s_textureSize > maxTextureSize)
   1137 			throw tcu::NotSupportedError("Larger GL_MAX_TEXTURE_SIZE is required");
   1138 	}
   1139 
   1140 	if (m_isArrayType)
   1141 	{
   1142 		GLint maxTextureLayers = 0;
   1143 		gl.getIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxTextureLayers);
   1144 
   1145 		if (s_textureArraySize > maxTextureLayers)
   1146 			throw tcu::NotSupportedError("Larger GL_MAX_ARRAY_TEXTURE_LAYERS is required");
   1147 	}
   1148 
   1149 	// create texture
   1150 
   1151 	m_testCtx.getLog() << tcu::TestLog::Message << "Creating multisample " << ((m_isDepthFormat) ? ("depth") : ("")) << " texture" << ((m_isArrayType) ? (" array") : ("")) << tcu::TestLog::EndMessage;
   1152 
   1153 	gl.genTextures(1, &m_textureID);
   1154 	gl.bindTexture(textureTarget, m_textureID);
   1155 	GLU_EXPECT_NO_ERROR(gl.getError(), "bind texture");
   1156 
   1157 	if (m_isArrayType)
   1158 		gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, m_numSamples, internalFormat, s_textureSize, s_textureSize, s_textureArraySize, GL_FALSE);
   1159 	else
   1160 		gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_numSamples, internalFormat, s_textureSize, s_textureSize, GL_FALSE);
   1161 	GLU_EXPECT_NO_ERROR(gl.getError(), "texstorage");
   1162 
   1163 	// create fbo for drawing
   1164 
   1165 	gl.genFramebuffers(1, &m_fboID);
   1166 	gl.bindFramebuffer(GL_FRAMEBUFFER, m_fboID);
   1167 
   1168 	if (m_isArrayType)
   1169 	{
   1170 		m_testCtx.getLog() << tcu::TestLog::Message << "Attaching multisample texture array layer " << static_cast<int>(s_textureLayer) << " to fbo" << tcu::TestLog::EndMessage;
   1171 		gl.framebufferTextureLayer(GL_FRAMEBUFFER, fboAttachment, m_textureID, 0, s_textureLayer);
   1172 	}
   1173 	else
   1174 	{
   1175 		m_testCtx.getLog() << tcu::TestLog::Message << "Attaching multisample texture to fbo" << tcu::TestLog::EndMessage;
   1176 		gl.framebufferTexture2D(GL_FRAMEBUFFER, fboAttachment, textureTarget, m_textureID, 0);
   1177 	}
   1178 	GLU_EXPECT_NO_ERROR(gl.getError(), "gen fbo");
   1179 
   1180 	// create shader for rendering to fbo
   1181 	genDrawShader();
   1182 
   1183 	// create shader for sampling the texture rendered to
   1184 	genSamplerShader();
   1185 }
   1186 
   1187 void MultisampleTextureUsageCase::deinit (void)
   1188 {
   1189 	if (m_textureID)
   1190 	{
   1191 		m_context.getRenderContext().getFunctions().deleteTextures(1, &m_textureID);
   1192 		m_textureID = 0;
   1193 	}
   1194 
   1195 	if (m_fboID)
   1196 	{
   1197 		m_context.getRenderContext().getFunctions().deleteFramebuffers(1, &m_fboID);
   1198 		m_fboID = 0;
   1199 	}
   1200 
   1201 	if (m_drawShader)
   1202 	{
   1203 		delete m_drawShader;
   1204 		m_drawShader = DE_NULL;
   1205 	}
   1206 
   1207 	if (m_samplerShader)
   1208 	{
   1209 		delete m_samplerShader;
   1210 		m_samplerShader = DE_NULL;
   1211 	}
   1212 }
   1213 
   1214 MultisampleTextureUsageCase::IterateResult MultisampleTextureUsageCase::iterate (void)
   1215 {
   1216 	const tcu::ScopedLogSection	section			(m_testCtx.getLog(), "Sample", "Render to texture and sample texture");
   1217 	tcu::Surface				result			(s_textureSize, s_textureSize);
   1218 	const float					minValue		= (m_isColorFormat || m_isDepthFormat) ? (0.0f) : (m_isSignedFormat) ? (-100.0f) : (m_isUnsignedFormat) ? (0.0f)	: ( 1.0f);
   1219 	const float					maxValue		= (m_isColorFormat || m_isDepthFormat) ? (1.0f) : (m_isSignedFormat) ? ( 100.0f) : (m_isUnsignedFormat) ? (200.0f)	: (-1.0f);
   1220 	de::Random					rnd				(deUint32Hash((deUint32)m_type));
   1221 	const float					rawValue		= rnd.getFloat(minValue, maxValue);
   1222 	const float					preparedValue	= (m_isSignedFormat || m_isUnsignedFormat) ? (deFloatFloor(rawValue)) : (rawValue);
   1223 
   1224 	// draw to fbo with a random value
   1225 
   1226 	renderToTexture(preparedValue);
   1227 
   1228 	// draw from texture to front buffer
   1229 
   1230 	sampleTexture(result, preparedValue);
   1231 
   1232 	// result is ok?
   1233 
   1234 	if (verifyImage(result))
   1235 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
   1236 	else
   1237 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed");
   1238 
   1239 	return STOP;
   1240 }
   1241 
   1242 void MultisampleTextureUsageCase::genDrawShader (void)
   1243 {
   1244 	const tcu::ScopedLogSection section(m_testCtx.getLog(), "RenderShader", "Generate render-to-texture shader");
   1245 
   1246 	static const char* const	vertexShaderSource =		"#version 310 es\n"
   1247 															"in highp vec4 a_position;\n"
   1248 															"void main (void)\n"
   1249 															"{\n"
   1250 															"	gl_Position = a_position;\n"
   1251 															"}\n";
   1252 	static const char* const	fragmentShaderSourceColor =	"#version 310 es\n"
   1253 															"layout(location = 0) out highp ${OUTTYPE} fragColor;\n"
   1254 															"uniform highp float u_writeValue;\n"
   1255 															"void main (void)\n"
   1256 															"{\n"
   1257 															"	fragColor = ${OUTTYPE}(vec4(u_writeValue, 1.0, 1.0, 1.0));\n"
   1258 															"}\n";
   1259 	static const char* const	fragmentShaderSourceDepth =	"#version 310 es\n"
   1260 															"layout(location = 0) out highp vec4 fragColor;\n"
   1261 															"uniform highp float u_writeValue;\n"
   1262 															"void main (void)\n"
   1263 															"{\n"
   1264 															"	fragColor = vec4(0.0, 0.0, 0.0, 1.0);\n"
   1265 															"	gl_FragDepth = u_writeValue;\n"
   1266 															"}\n";
   1267 	const char* const			fragmentSource =			(m_isDepthFormat) ? (fragmentShaderSourceDepth) : (fragmentShaderSourceColor);
   1268 
   1269 	std::map<std::string, std::string> fragmentArguments;
   1270 
   1271 	if (m_isColorFormat || m_isDepthFormat)
   1272 		fragmentArguments["OUTTYPE"] = "vec4";
   1273 	else if (m_isSignedFormat)
   1274 		fragmentArguments["OUTTYPE"] = "ivec4";
   1275 	else if (m_isUnsignedFormat)
   1276 		fragmentArguments["OUTTYPE"] = "uvec4";
   1277 	else
   1278 		DE_ASSERT(DE_FALSE);
   1279 
   1280 	m_drawShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragmentSource).specialize(fragmentArguments)));
   1281 	m_testCtx.getLog() << *m_drawShader;
   1282 
   1283 	if (!m_drawShader->isOk())
   1284 		throw tcu::TestError("could not build shader");
   1285 }
   1286 
   1287 void MultisampleTextureUsageCase::genSamplerShader (void)
   1288 {
   1289 	const tcu::ScopedLogSection section(m_testCtx.getLog(), "SamplerShader", "Generate texture sampler shader");
   1290 
   1291 	static const char* const vertexShaderSource =	"#version 310 es\n"
   1292 													"in highp vec4 a_position;\n"
   1293 													"out highp float v_gradient;\n"
   1294 													"void main (void)\n"
   1295 													"{\n"
   1296 													"	gl_Position = a_position;\n"
   1297 													"	v_gradient = a_position.x * 0.5 + 0.5;\n"
   1298 													"}\n";
   1299 	static const char* const fragmentShaderSource =	"#version 310 es\n"
   1300 													"${EXTENSION_STATEMENT}"
   1301 													"layout(location = 0) out highp vec4 fragColor;\n"
   1302 													"uniform highp ${SAMPLERTYPE} u_sampler;\n"
   1303 													"uniform highp int u_maxSamples;\n"
   1304 													"uniform highp int u_layer;\n"
   1305 													"uniform highp float u_cmpValue;\n"
   1306 													"in highp float v_gradient;\n"
   1307 													"void main (void)\n"
   1308 													"{\n"
   1309 													"	const highp vec4 okColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
   1310 													"	const highp vec4 failColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
   1311 													"	const highp float epsilon = ${EPSILON};\n"
   1312 													"\n"
   1313 													"	highp int sampleNdx = clamp(int(floor(v_gradient * float(u_maxSamples))), 0, u_maxSamples-1);\n"
   1314 													"	highp float value = float(texelFetch(u_sampler, ${FETCHPOS}, sampleNdx).r);\n"
   1315 													"	fragColor = (abs(u_cmpValue - value) < epsilon) ? (okColor) : (failColor);\n"
   1316 													"}\n";
   1317 
   1318 	std::map<std::string, std::string> fragmentArguments;
   1319 
   1320 	if (m_isArrayType)
   1321 		fragmentArguments["FETCHPOS"] = "ivec3(floor(gl_FragCoord.xy), u_layer)";
   1322 	else
   1323 		fragmentArguments["FETCHPOS"] = "ivec2(floor(gl_FragCoord.xy))";
   1324 
   1325 	if (m_isColorFormat || m_isDepthFormat)
   1326 		fragmentArguments["EPSILON"] = "0.1";
   1327 	else
   1328 		fragmentArguments["EPSILON"] = "1.0";
   1329 
   1330 	if (m_isArrayType)
   1331 		fragmentArguments["EXTENSION_STATEMENT"] = "#extension GL_OES_texture_storage_multisample_2d_array : require\n";
   1332 	else
   1333 		fragmentArguments["EXTENSION_STATEMENT"] = "";
   1334 
   1335 	switch (m_type)
   1336 	{
   1337 		case TEXTURE_COLOR_2D:			fragmentArguments["SAMPLERTYPE"] = "sampler2DMS";		break;
   1338 		case TEXTURE_COLOR_2D_ARRAY:	fragmentArguments["SAMPLERTYPE"] = "sampler2DMSArray";	break;
   1339 		case TEXTURE_INT_2D:			fragmentArguments["SAMPLERTYPE"] = "isampler2DMS";		break;
   1340 		case TEXTURE_INT_2D_ARRAY:		fragmentArguments["SAMPLERTYPE"] = "isampler2DMSArray";	break;
   1341 		case TEXTURE_UINT_2D:			fragmentArguments["SAMPLERTYPE"] = "usampler2DMS";		break;
   1342 		case TEXTURE_UINT_2D_ARRAY:		fragmentArguments["SAMPLERTYPE"] = "usampler2DMSArray";	break;
   1343 		case TEXTURE_DEPTH_2D:			fragmentArguments["SAMPLERTYPE"] = "sampler2DMS";		break;
   1344 		case TEXTURE_DEPTH_2D_ARRAY:	fragmentArguments["SAMPLERTYPE"] = "sampler2DMSArray";	break;
   1345 
   1346 		default:
   1347 			DE_ASSERT(DE_FALSE);
   1348 	}
   1349 
   1350 	m_samplerShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragmentShaderSource).specialize(fragmentArguments)));
   1351 	m_testCtx.getLog() << *m_samplerShader;
   1352 
   1353 	if (!m_samplerShader->isOk())
   1354 		throw tcu::TestError("could not build shader");
   1355 }
   1356 
   1357 void MultisampleTextureUsageCase::renderToTexture (float value)
   1358 {
   1359 	static const tcu::Vec4 fullscreenQuad[] =
   1360 	{
   1361 		tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f),
   1362 		tcu::Vec4(-1.0f,  1.0f, 0.0f, 1.0f),
   1363 		tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f),
   1364 		tcu::Vec4( 1.0f,  1.0f, 0.0f, 1.0f),
   1365 	};
   1366 
   1367 	const glw::Functions&	gl					= m_context.getRenderContext().getFunctions();
   1368 	const int				posLocation			= gl.getAttribLocation(m_drawShader->getProgram(), "a_position");
   1369 	const int				valueLocation		= gl.getUniformLocation(m_drawShader->getProgram(), "u_writeValue");
   1370 	glu::Buffer				vertexAttibBuffer	(m_context.getRenderContext());
   1371 
   1372 	m_testCtx.getLog() << tcu::TestLog::Message << "Filling multisample texture with value " << value  << tcu::TestLog::EndMessage;
   1373 
   1374 	// upload data
   1375 
   1376 	gl.bindBuffer(GL_ARRAY_BUFFER, *vertexAttibBuffer);
   1377 	gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad[0].getPtr(), GL_STATIC_DRAW);
   1378 	GLU_EXPECT_NO_ERROR(gl.getError(), "bufferdata");
   1379 
   1380 	// clear buffer
   1381 
   1382 	gl.bindFramebuffer(GL_FRAMEBUFFER, m_fboID);
   1383 	gl.viewport(0, 0, s_textureSize, s_textureSize);
   1384 
   1385 	if (m_isColorFormat)
   1386 	{
   1387 		const float clearColor[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
   1388 		gl.clearBufferfv(GL_COLOR, 0, clearColor);
   1389 	}
   1390 	else if (m_isSignedFormat)
   1391 	{
   1392 		const deInt32 clearColor[4] = { 0, 0, 0, 0 };
   1393 		gl.clearBufferiv(GL_COLOR, 0, clearColor);
   1394 	}
   1395 	else if (m_isUnsignedFormat)
   1396 	{
   1397 		const deUint32 clearColor[4] = { 0, 0, 0, 0 };
   1398 		gl.clearBufferuiv(GL_COLOR, 0, clearColor);
   1399 	}
   1400 	else if (m_isDepthFormat)
   1401 	{
   1402 		const float clearDepth = 0.5f;
   1403 		gl.clearBufferfv(GL_DEPTH, 0, &clearDepth);
   1404 	}
   1405 
   1406 	GLU_EXPECT_NO_ERROR(gl.getError(), "clear buffer");
   1407 
   1408 	// setup shader and draw
   1409 
   1410 	gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
   1411 	gl.enableVertexAttribArray(posLocation);
   1412 
   1413 	gl.useProgram(m_drawShader->getProgram());
   1414 	gl.uniform1f(valueLocation, value);
   1415 
   1416 	GLU_EXPECT_NO_ERROR(gl.getError(), "setup draw");
   1417 
   1418 	if (m_isDepthFormat)
   1419 	{
   1420 		gl.enable(GL_DEPTH_TEST);
   1421 		gl.depthFunc(GL_ALWAYS);
   1422 	}
   1423 
   1424 	gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
   1425 	GLU_EXPECT_NO_ERROR(gl.getError(), "draw");
   1426 
   1427 	// clean state
   1428 
   1429 	if (m_isDepthFormat)
   1430 		gl.disable(GL_DEPTH_TEST);
   1431 
   1432 	gl.disableVertexAttribArray(posLocation);
   1433 	gl.useProgram(0);
   1434 	gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
   1435 	GLU_EXPECT_NO_ERROR(gl.getError(), "clean");
   1436 }
   1437 
   1438 void MultisampleTextureUsageCase::sampleTexture (tcu::Surface& dst, float value)
   1439 {
   1440 	static const tcu::Vec4 fullscreenQuad[] =
   1441 	{
   1442 		tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f),
   1443 		tcu::Vec4(-1.0f,  1.0f, 0.0f, 1.0f),
   1444 		tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f),
   1445 		tcu::Vec4( 1.0f,  1.0f, 0.0f, 1.0f),
   1446 	};
   1447 
   1448 	const glw::Functions&	gl					= m_context.getRenderContext().getFunctions();
   1449 	const int				posLocation			= gl.getAttribLocation(m_samplerShader->getProgram(), "a_position");
   1450 	const int				samplerLocation		= gl.getUniformLocation(m_samplerShader->getProgram(), "u_sampler");
   1451 	const int				maxSamplesLocation	= gl.getUniformLocation(m_samplerShader->getProgram(), "u_maxSamples");
   1452 	const int				layerLocation		= gl.getUniformLocation(m_samplerShader->getProgram(), "u_layer");
   1453 	const int				valueLocation		= gl.getUniformLocation(m_samplerShader->getProgram(), "u_cmpValue");
   1454 	const glw::GLenum		textureTarget		= (m_isArrayType) ? (GL_TEXTURE_2D_MULTISAMPLE_ARRAY) : (GL_TEXTURE_2D_MULTISAMPLE);
   1455 	glu::Buffer				vertexAttibBuffer	(m_context.getRenderContext());
   1456 
   1457 	m_testCtx.getLog() << tcu::TestLog::Message << "Sampling from texture." << tcu::TestLog::EndMessage;
   1458 
   1459 	// upload data
   1460 
   1461 	gl.bindBuffer(GL_ARRAY_BUFFER, *vertexAttibBuffer);
   1462 	gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad[0].getPtr(), GL_STATIC_DRAW);
   1463 	GLU_EXPECT_NO_ERROR(gl.getError(), "bufferdata");
   1464 
   1465 	// clear
   1466 
   1467 	gl.viewport(0, 0, s_textureSize, s_textureSize);
   1468 	gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
   1469 	gl.clear(GL_COLOR_BUFFER_BIT);
   1470 
   1471 	// setup shader and draw
   1472 
   1473 	gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
   1474 	gl.enableVertexAttribArray(posLocation);
   1475 
   1476 	gl.useProgram(m_samplerShader->getProgram());
   1477 	gl.uniform1i(samplerLocation, 0);
   1478 	gl.uniform1i(maxSamplesLocation, m_numSamples);
   1479 	if (m_isArrayType)
   1480 		gl.uniform1i(layerLocation, s_textureLayer);
   1481 	gl.uniform1f(valueLocation, value);
   1482 	gl.bindTexture(textureTarget, m_textureID);
   1483 	GLU_EXPECT_NO_ERROR(gl.getError(), "setup draw");
   1484 
   1485 	gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
   1486 	GLU_EXPECT_NO_ERROR(gl.getError(), "draw");
   1487 
   1488 	// clean state
   1489 
   1490 	gl.disableVertexAttribArray(posLocation);
   1491 	gl.useProgram(0);
   1492 	GLU_EXPECT_NO_ERROR(gl.getError(), "clean");
   1493 
   1494 	// read results
   1495 	gl.finish();
   1496 	glu::readPixels(m_context.getRenderContext(), 0, 0, dst.getAccess());
   1497 }
   1498 
   1499 bool MultisampleTextureUsageCase::verifyImage (const tcu::Surface& dst)
   1500 {
   1501 	bool error = false;
   1502 
   1503 	m_testCtx.getLog() << tcu::TestLog::Message << "Verifying image." << tcu::TestLog::EndMessage;
   1504 
   1505 	for (int y = 0; y < dst.getHeight(); ++y)
   1506 	for (int x = 0; x < dst.getWidth(); ++x)
   1507 	{
   1508 		const tcu::RGBA color				= dst.getPixel(x, y);
   1509 		const int		colorThresholdRed	= 1 << (8 - m_context.getRenderTarget().getPixelFormat().redBits);
   1510 		const int		colorThresholdGreen	= 1 << (8 - m_context.getRenderTarget().getPixelFormat().greenBits);
   1511 		const int		colorThresholdBlue	= 1 << (8 - m_context.getRenderTarget().getPixelFormat().blueBits);
   1512 
   1513 		// only green is accepted
   1514 		if (color.getRed() > colorThresholdRed || color.getGreen() < 255 - colorThresholdGreen || color.getBlue() > colorThresholdBlue)
   1515 			error = true;
   1516 	}
   1517 
   1518 	if (error)
   1519 	{
   1520 		m_testCtx.getLog() << tcu::TestLog::Message << "Invalid pixels found." << tcu::TestLog::EndMessage;
   1521 		m_testCtx.getLog()
   1522 			<< tcu::TestLog::ImageSet("Verification result", "Result of rendering")
   1523 			<< tcu::TestLog::Image("Result", "Result", dst)
   1524 			<< tcu::TestLog::EndImageSet;
   1525 
   1526 		return false;
   1527 	}
   1528 	else
   1529 	{
   1530 		m_testCtx.getLog() << tcu::TestLog::Message << "No invalid pixels found." << tcu::TestLog::EndMessage;
   1531 		return true;
   1532 	}
   1533 }
   1534 
   1535 class NegativeFramebufferCase : public TestCase
   1536 {
   1537 public:
   1538 	enum CaseType
   1539 	{
   1540 		CASE_DIFFERENT_N_SAMPLES_TEX = 0,
   1541 		CASE_DIFFERENT_N_SAMPLES_RBO,
   1542 		CASE_DIFFERENT_FIXED_TEX,
   1543 		CASE_DIFFERENT_FIXED_RBO,
   1544 		CASE_NON_ZERO_LEVEL,
   1545 
   1546 		CASE_LAST
   1547 	};
   1548 
   1549 						NegativeFramebufferCase		(Context& context, const char* name, const char* desc, CaseType caseType);
   1550 						~NegativeFramebufferCase	(void);
   1551 
   1552 private:
   1553 	void				init						(void);
   1554 	void				deinit						(void);
   1555 	IterateResult		iterate						(void);
   1556 
   1557 	void				getFormatSamples			(glw::GLenum target, std::vector<int>& samples);
   1558 
   1559 	const CaseType		m_caseType;
   1560 	const int			m_fboSize;
   1561 	const glw::GLenum	m_internalFormat;
   1562 
   1563 	int					m_numSamples0;	// !< samples for attachment 0
   1564 	int					m_numSamples1;	// !< samples for attachment 1
   1565 };
   1566 
   1567 NegativeFramebufferCase::NegativeFramebufferCase (Context& context, const char* name, const char* desc, CaseType caseType)
   1568 	: TestCase			(context, name, desc)
   1569 	, m_caseType		(caseType)
   1570 	, m_fboSize			(64)
   1571 	, m_internalFormat	(GL_RGBA8)
   1572 	, m_numSamples0		(-1)
   1573 	, m_numSamples1		(-1)
   1574 {
   1575 }
   1576 
   1577 NegativeFramebufferCase::~NegativeFramebufferCase (void)
   1578 {
   1579 	deinit();
   1580 }
   1581 
   1582 void NegativeFramebufferCase::init (void)
   1583 {
   1584 	const bool				colorAttachmentTexture	= (m_caseType == CASE_DIFFERENT_N_SAMPLES_TEX) || (m_caseType == CASE_DIFFERENT_FIXED_TEX);
   1585 	const bool				colorAttachmentRbo		= (m_caseType == CASE_DIFFERENT_N_SAMPLES_RBO) || (m_caseType == CASE_DIFFERENT_FIXED_RBO);
   1586 	const bool				useDifferentSampleCounts= (m_caseType == CASE_DIFFERENT_N_SAMPLES_TEX) || (m_caseType == CASE_DIFFERENT_N_SAMPLES_RBO);
   1587 	std::vector<int>		textureSamples;
   1588 	std::vector<int>		rboSamples;
   1589 
   1590 	getFormatSamples(GL_TEXTURE_2D_MULTISAMPLE, textureSamples);
   1591 	getFormatSamples(GL_RENDERBUFFER, rboSamples);
   1592 
   1593 	TCU_CHECK(!textureSamples.empty());
   1594 	TCU_CHECK(!rboSamples.empty());
   1595 
   1596 	// select sample counts
   1597 
   1598 	if (useDifferentSampleCounts)
   1599 	{
   1600 		if (colorAttachmentTexture)
   1601 		{
   1602 			m_numSamples0 = textureSamples[0];
   1603 
   1604 			if (textureSamples.size() >= 2)
   1605 				m_numSamples1 = textureSamples[1];
   1606 			else
   1607 				throw tcu::NotSupportedError("Test requires multiple supported sample counts");
   1608 		}
   1609 		else if (colorAttachmentRbo)
   1610 		{
   1611 			for (int texNdx = 0; texNdx < (int)textureSamples.size(); ++texNdx)
   1612 			for (int rboNdx = 0; rboNdx < (int)rboSamples.size(); ++rboNdx)
   1613 			{
   1614 				if (textureSamples[texNdx] != rboSamples[rboNdx])
   1615 				{
   1616 					m_numSamples0 = textureSamples[texNdx];
   1617 					m_numSamples1 = rboSamples[rboNdx];
   1618 					return;
   1619 				}
   1620 			}
   1621 
   1622 			throw tcu::NotSupportedError("Test requires multiple supported sample counts");
   1623 		}
   1624 		else
   1625 			DE_ASSERT(DE_FALSE);
   1626 	}
   1627 	else
   1628 	{
   1629 		if (colorAttachmentTexture)
   1630 		{
   1631 			m_numSamples0 = textureSamples[0];
   1632 			m_numSamples1 = textureSamples[0];
   1633 		}
   1634 		else if (colorAttachmentRbo)
   1635 		{
   1636 			for (int texNdx = 0; texNdx < (int)textureSamples.size(); ++texNdx)
   1637 			for (int rboNdx = 0; rboNdx < (int)rboSamples.size(); ++rboNdx)
   1638 			{
   1639 				if (textureSamples[texNdx] == rboSamples[rboNdx])
   1640 				{
   1641 					m_numSamples0 = textureSamples[texNdx];
   1642 					m_numSamples1 = rboSamples[rboNdx];
   1643 					return;
   1644 				}
   1645 			}
   1646 
   1647 			throw tcu::NotSupportedError("Test requires a sample count supported in both rbo and texture");
   1648 		}
   1649 		else
   1650 		{
   1651 			m_numSamples0 = textureSamples[0];
   1652 		}
   1653 	}
   1654 }
   1655 
   1656 void NegativeFramebufferCase::deinit (void)
   1657 {
   1658 }
   1659 
   1660 NegativeFramebufferCase::IterateResult NegativeFramebufferCase::iterate (void)
   1661 {
   1662 	const bool				colorAttachmentTexture	= (m_caseType == CASE_DIFFERENT_N_SAMPLES_TEX) || (m_caseType == CASE_DIFFERENT_FIXED_TEX);
   1663 	const bool				colorAttachmentRbo		= (m_caseType == CASE_DIFFERENT_N_SAMPLES_RBO) || (m_caseType == CASE_DIFFERENT_FIXED_RBO);
   1664 	const glw::GLenum		fixedSampleLocations0	= (m_caseType == CASE_DIFFERENT_N_SAMPLES_RBO) ? (GL_TRUE) : (GL_FALSE);
   1665 	const glw::GLenum		fixedSampleLocations1	= ((m_caseType == CASE_DIFFERENT_FIXED_TEX) || (m_caseType == CASE_DIFFERENT_FIXED_RBO)) ? (GL_TRUE) : (GL_FALSE);
   1666 	glu::CallLogWrapper		gl						(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
   1667 	glw::GLuint				fboId					= 0;
   1668 	glw::GLuint				rboId					= 0;
   1669 	glw::GLuint				tex0Id					= 0;
   1670 	glw::GLuint				tex1Id					= 0;
   1671 
   1672 	bool					testFailed				= false;
   1673 
   1674 	gl.enableLogging(true);
   1675 
   1676 	try
   1677 	{
   1678 		gl.glGenFramebuffers(1, &fboId);
   1679 		gl.glBindFramebuffer(GL_FRAMEBUFFER, fboId);
   1680 		GLU_EXPECT_NO_ERROR(gl.glGetError(), "gen fbo");
   1681 
   1682 		gl.glGenTextures(1, &tex0Id);
   1683 		gl.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex0Id);
   1684 		gl.glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_numSamples0, m_internalFormat, m_fboSize, m_fboSize, fixedSampleLocations0);
   1685 		GLU_EXPECT_NO_ERROR(gl.glGetError(), "gen texture 0");
   1686 
   1687 		if (m_caseType == CASE_NON_ZERO_LEVEL)
   1688 		{
   1689 			glw::GLenum error;
   1690 
   1691 			// attaching non-zero level generates invalid value
   1692 			gl.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex0Id, 5);
   1693 			error = gl.glGetError();
   1694 
   1695 			if (error != GL_INVALID_VALUE)
   1696 			{
   1697 				m_testCtx.getLog() << tcu::TestLog::Message << "ERROR! Expected GL_INVALID_VALUE, got " << glu::getErrorStr(error) << tcu::TestLog::EndMessage;
   1698 				testFailed = true;
   1699 			}
   1700 		}
   1701 		else
   1702 		{
   1703 			gl.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex0Id, 0);
   1704 			GLU_EXPECT_NO_ERROR(gl.glGetError(), "attach to c0");
   1705 
   1706 			if (colorAttachmentTexture)
   1707 			{
   1708 				gl.glGenTextures(1, &tex1Id);
   1709 				gl.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex1Id);
   1710 				gl.glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_numSamples1, m_internalFormat, m_fboSize, m_fboSize, fixedSampleLocations1);
   1711 				GLU_EXPECT_NO_ERROR(gl.glGetError(), "gen texture 1");
   1712 
   1713 				gl.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, tex1Id, 0);
   1714 				GLU_EXPECT_NO_ERROR(gl.glGetError(), "attach to c1");
   1715 			}
   1716 			else if (colorAttachmentRbo)
   1717 			{
   1718 				gl.glGenRenderbuffers(1, &rboId);
   1719 				gl.glBindRenderbuffer(GL_RENDERBUFFER, rboId);
   1720 				gl.glRenderbufferStorageMultisample(GL_RENDERBUFFER, m_numSamples1, m_internalFormat, m_fboSize, m_fboSize);
   1721 				GLU_EXPECT_NO_ERROR(gl.glGetError(), "gen rb");
   1722 
   1723 				gl.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_RENDERBUFFER, rboId);
   1724 				GLU_EXPECT_NO_ERROR(gl.glGetError(), "attach to c1");
   1725 			}
   1726 			else
   1727 				DE_ASSERT(DE_FALSE);
   1728 
   1729 			// should not be complete
   1730 			{
   1731 				glw::GLenum status = gl.glCheckFramebufferStatus(GL_FRAMEBUFFER);
   1732 
   1733 				if (status != GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE)
   1734 				{
   1735 					m_testCtx.getLog() << tcu::TestLog::Message << "ERROR! Expected GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, got " << glu::getFramebufferStatusName(status) << tcu::TestLog::EndMessage;
   1736 					testFailed = true;
   1737 				}
   1738 			}
   1739 		}
   1740 	}
   1741 	catch (...)
   1742 	{
   1743 		gl.glDeleteFramebuffers(1, &fboId);
   1744 		gl.glDeleteRenderbuffers(1, &rboId);
   1745 		gl.glDeleteTextures(1, &tex0Id);
   1746 		gl.glDeleteTextures(1, &tex1Id);
   1747 		throw;
   1748 	}
   1749 
   1750 	gl.glDeleteFramebuffers(1, &fboId);
   1751 	gl.glDeleteRenderbuffers(1, &rboId);
   1752 	gl.glDeleteTextures(1, &tex0Id);
   1753 	gl.glDeleteTextures(1, &tex1Id);
   1754 
   1755 	if (testFailed)
   1756 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got wrong error code");
   1757 	else
   1758 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
   1759 	return STOP;
   1760 }
   1761 
   1762 void NegativeFramebufferCase::getFormatSamples (glw::GLenum target, std::vector<int>& samples)
   1763 {
   1764 	const glw::Functions	gl			= m_context.getRenderContext().getFunctions();
   1765 	int						sampleCount	= 0;
   1766 
   1767 	gl.getInternalformativ(target, m_internalFormat, GL_NUM_SAMPLE_COUNTS, 1, &sampleCount);
   1768 	samples.resize(sampleCount);
   1769 
   1770 	if (sampleCount > 0)
   1771 	{
   1772 		gl.getInternalformativ(target, m_internalFormat, GL_SAMPLES, sampleCount, &samples[0]);
   1773 		GLU_EXPECT_NO_ERROR(gl.getError(), "get max samples");
   1774 	}
   1775 }
   1776 
   1777 class NegativeTexParameterCase : public TestCase
   1778 {
   1779 public:
   1780 	enum TexParam
   1781 	{
   1782 		TEXTURE_MIN_FILTER = 0,
   1783 		TEXTURE_MAG_FILTER,
   1784 		TEXTURE_WRAP_S,
   1785 		TEXTURE_WRAP_T,
   1786 		TEXTURE_WRAP_R,
   1787 		TEXTURE_MIN_LOD,
   1788 		TEXTURE_MAX_LOD,
   1789 		TEXTURE_COMPARE_MODE,
   1790 		TEXTURE_COMPARE_FUNC,
   1791 		TEXTURE_BASE_LEVEL,
   1792 
   1793 		TEXTURE_LAST
   1794 	};
   1795 
   1796 					NegativeTexParameterCase	(Context& context, const char* name, const char* desc, TexParam param);
   1797 					~NegativeTexParameterCase	(void);
   1798 
   1799 private:
   1800 	void			init						(void);
   1801 	void			deinit						(void);
   1802 	IterateResult	iterate						(void);
   1803 
   1804 	glw::GLenum		getParamGLEnum				(void) const;
   1805 	glw::GLint		getParamValue				(void) const;
   1806 	glw::GLenum		getExpectedError			(void) const;
   1807 
   1808 	const TexParam	m_texParam;
   1809 	int				m_iteration;
   1810 };
   1811 
   1812 NegativeTexParameterCase::NegativeTexParameterCase (Context& context, const char* name, const char* desc, TexParam param)
   1813 	: TestCase		(context, name, desc)
   1814 	, m_texParam	(param)
   1815 	, m_iteration	(0)
   1816 {
   1817 	DE_ASSERT(param < TEXTURE_LAST);
   1818 }
   1819 
   1820 NegativeTexParameterCase::~NegativeTexParameterCase	(void)
   1821 {
   1822 	deinit();
   1823 }
   1824 
   1825 void NegativeTexParameterCase::init (void)
   1826 {
   1827 	// default value
   1828 	m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
   1829 }
   1830 
   1831 void NegativeTexParameterCase::deinit (void)
   1832 {
   1833 }
   1834 
   1835 NegativeTexParameterCase::IterateResult NegativeTexParameterCase::iterate (void)
   1836 {
   1837 	static const struct TextureType
   1838 	{
   1839 		const char*	name;
   1840 		glw::GLenum	target;
   1841 		glw::GLenum	internalFormat;
   1842 		bool		isArrayType;
   1843 	} types[] =
   1844 	{
   1845 		{ "color",					GL_TEXTURE_2D_MULTISAMPLE,			GL_RGBA8,	false	},
   1846 		{ "color array",			GL_TEXTURE_2D_MULTISAMPLE_ARRAY,	GL_RGBA8,	true	},
   1847 		{ "signed integer",			GL_TEXTURE_2D_MULTISAMPLE,			GL_R8I,		false	},
   1848 		{ "signed integer array",	GL_TEXTURE_2D_MULTISAMPLE_ARRAY,	GL_R8I,		true	},
   1849 		{ "unsigned integer",		GL_TEXTURE_2D_MULTISAMPLE,			GL_R8UI,	false	},
   1850 		{ "unsigned integer array",	GL_TEXTURE_2D_MULTISAMPLE_ARRAY,	GL_R8UI,	true	},
   1851 	};
   1852 
   1853 	const tcu::ScopedLogSection scope(m_testCtx.getLog(), "Iteration", std::string() + "Testing parameter with " + types[m_iteration].name + " texture");
   1854 
   1855 	if (types[m_iteration].isArrayType && !m_context.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array"))
   1856 		m_testCtx.getLog() << tcu::TestLog::Message << "GL_OES_texture_storage_multisample_2d_array not supported, skipping target" << tcu::TestLog::EndMessage;
   1857 	else
   1858 	{
   1859 		glu::CallLogWrapper		gl		(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
   1860 		glu::Texture			texture	(m_context.getRenderContext());
   1861 		glw::GLenum				error;
   1862 
   1863 		gl.enableLogging(true);
   1864 
   1865 		// gen texture
   1866 
   1867 		gl.glBindTexture(types[m_iteration].target, *texture);
   1868 
   1869 		if (types[m_iteration].isArrayType)
   1870 			gl.glTexStorage3DMultisample(types[m_iteration].target, 1, types[m_iteration].internalFormat, 16, 16, 16, GL_FALSE);
   1871 		else
   1872 			gl.glTexStorage2DMultisample(types[m_iteration].target, 1, types[m_iteration].internalFormat, 16, 16, GL_FALSE);
   1873 		GLU_EXPECT_NO_ERROR(gl.glGetError(), "setup texture");
   1874 
   1875 		// set param
   1876 
   1877 		gl.glTexParameteri(types[m_iteration].target, getParamGLEnum(), getParamValue());
   1878 		error = gl.glGetError();
   1879 
   1880 		// expect failure
   1881 
   1882 		if (error != getExpectedError())
   1883 		{
   1884 			m_testCtx.getLog() << tcu::TestLog::Message << "Got unexpected error: " << glu::getErrorStr(error) << ", expected: " << glu::getErrorStr(getExpectedError()) << tcu::TestLog::EndMessage;
   1885 			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got wrong error code");
   1886 		}
   1887 	}
   1888 
   1889 	if (++m_iteration < DE_LENGTH_OF_ARRAY(types))
   1890 		return CONTINUE;
   1891 	return STOP;
   1892 }
   1893 
   1894 glw::GLenum NegativeTexParameterCase::getParamGLEnum (void) const
   1895 {
   1896 	switch (m_texParam)
   1897 	{
   1898 		case TEXTURE_MIN_FILTER:	return GL_TEXTURE_MIN_FILTER;
   1899 		case TEXTURE_MAG_FILTER:	return GL_TEXTURE_MAG_FILTER;
   1900 		case TEXTURE_WRAP_S:		return GL_TEXTURE_WRAP_S;
   1901 		case TEXTURE_WRAP_T:		return GL_TEXTURE_WRAP_T;
   1902 		case TEXTURE_WRAP_R:		return GL_TEXTURE_WRAP_R;
   1903 		case TEXTURE_MIN_LOD:		return GL_TEXTURE_MIN_LOD;
   1904 		case TEXTURE_MAX_LOD:		return GL_TEXTURE_MAX_LOD;
   1905 		case TEXTURE_COMPARE_MODE:	return GL_TEXTURE_COMPARE_MODE;
   1906 		case TEXTURE_COMPARE_FUNC:	return GL_TEXTURE_COMPARE_FUNC;
   1907 		case TEXTURE_BASE_LEVEL:	return GL_TEXTURE_BASE_LEVEL;
   1908 		default:
   1909 			DE_ASSERT(DE_FALSE);
   1910 			return 0;
   1911 	}
   1912 }
   1913 
   1914 glw::GLint NegativeTexParameterCase::getParamValue (void) const
   1915 {
   1916 	switch (m_texParam)
   1917 	{
   1918 		case TEXTURE_MIN_FILTER:	return GL_LINEAR;
   1919 		case TEXTURE_MAG_FILTER:	return GL_LINEAR;
   1920 		case TEXTURE_WRAP_S:		return GL_CLAMP_TO_EDGE;
   1921 		case TEXTURE_WRAP_T:		return GL_CLAMP_TO_EDGE;
   1922 		case TEXTURE_WRAP_R:		return GL_CLAMP_TO_EDGE;
   1923 		case TEXTURE_MIN_LOD:		return 1;
   1924 		case TEXTURE_MAX_LOD:		return 5;
   1925 		case TEXTURE_COMPARE_MODE:	return GL_NONE;
   1926 		case TEXTURE_COMPARE_FUNC:	return GL_NOTEQUAL;
   1927 		case TEXTURE_BASE_LEVEL:	return 2;
   1928 		default:
   1929 			DE_ASSERT(DE_FALSE);
   1930 			return 0;
   1931 	}
   1932 }
   1933 
   1934 glw::GLenum NegativeTexParameterCase::getExpectedError (void) const
   1935 {
   1936 	switch (m_texParam)
   1937 	{
   1938 		case TEXTURE_MIN_FILTER:	return GL_INVALID_ENUM;
   1939 		case TEXTURE_MAG_FILTER:	return GL_INVALID_ENUM;
   1940 		case TEXTURE_WRAP_S:		return GL_INVALID_ENUM;
   1941 		case TEXTURE_WRAP_T:		return GL_INVALID_ENUM;
   1942 		case TEXTURE_WRAP_R:		return GL_INVALID_ENUM;
   1943 		case TEXTURE_MIN_LOD:		return GL_INVALID_ENUM;
   1944 		case TEXTURE_MAX_LOD:		return GL_INVALID_ENUM;
   1945 		case TEXTURE_COMPARE_MODE:	return GL_INVALID_ENUM;
   1946 		case TEXTURE_COMPARE_FUNC:	return GL_INVALID_ENUM;
   1947 		case TEXTURE_BASE_LEVEL:	return GL_INVALID_OPERATION;
   1948 		default:
   1949 			DE_ASSERT(DE_FALSE);
   1950 			return 0;
   1951 	}
   1952 }
   1953 
   1954 class NegativeTexureSampleCase : public TestCase
   1955 {
   1956 public:
   1957 	enum SampleCountParam
   1958 	{
   1959 		SAMPLECOUNT_HIGH = 0,
   1960 		SAMPLECOUNT_ZERO,
   1961 
   1962 		SAMPLECOUNT_LAST
   1963 	};
   1964 
   1965 							NegativeTexureSampleCase	(Context& context, const char* name, const char* desc, SampleCountParam param);
   1966 private:
   1967 	IterateResult			iterate						(void);
   1968 
   1969 	const SampleCountParam	m_sampleParam;
   1970 };
   1971 
   1972 NegativeTexureSampleCase::NegativeTexureSampleCase (Context& context, const char* name, const char* desc, SampleCountParam param)
   1973 	: TestCase		(context, name, desc)
   1974 	, m_sampleParam	(param)
   1975 {
   1976 	DE_ASSERT(param < SAMPLECOUNT_LAST);
   1977 }
   1978 
   1979 NegativeTexureSampleCase::IterateResult NegativeTexureSampleCase::iterate (void)
   1980 {
   1981 	const glw::GLenum		expectedError	= (m_sampleParam == SAMPLECOUNT_HIGH) ? (GL_INVALID_OPERATION) : (GL_INVALID_VALUE);
   1982 	glu::CallLogWrapper		gl				(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
   1983 	glu::Texture			texture			(m_context.getRenderContext());
   1984 	glw::GLenum				error;
   1985 	int						samples			= -1;
   1986 
   1987 	gl.enableLogging(true);
   1988 
   1989 	// calc samples
   1990 
   1991 	if (m_sampleParam == SAMPLECOUNT_HIGH)
   1992 	{
   1993 		int maxSamples = 0;
   1994 
   1995 		gl.glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 1, &maxSamples);
   1996 		GLU_EXPECT_NO_ERROR(gl.glGetError(), "glGetInternalformativ");
   1997 
   1998 		samples = maxSamples + 1;
   1999 	}
   2000 	else if (m_sampleParam == SAMPLECOUNT_ZERO)
   2001 		samples = 0;
   2002 	else
   2003 		DE_ASSERT(DE_FALSE);
   2004 
   2005 	// create texture with bad values
   2006 
   2007 	gl.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, *texture);
   2008 	gl.glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA8, 64, 64, GL_FALSE);
   2009 	error = gl.glGetError();
   2010 
   2011 	// expect failure
   2012 
   2013 	if (error == expectedError)
   2014 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
   2015 	else
   2016 	{
   2017 		m_testCtx.getLog() << tcu::TestLog::Message << "Got unexpected error: " << glu::getErrorStr(error) << ", expected: " << glu::getErrorStr(expectedError) << tcu::TestLog::EndMessage;
   2018 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got wrong error code");
   2019 	}
   2020 
   2021 	return STOP;
   2022 }
   2023 
   2024 
   2025 } // anonymous
   2026 
   2027 TextureMultisampleTests::TextureMultisampleTests (Context& context)
   2028 	: TestCaseGroup(context, "multisample", "Multisample texture tests")
   2029 {
   2030 }
   2031 
   2032 TextureMultisampleTests::~TextureMultisampleTests (void)
   2033 {
   2034 }
   2035 
   2036 void TextureMultisampleTests::init (void)
   2037 {
   2038 	static const int sampleCounts[] = { 1, 2, 3, 4, 8, 10, 12, 13, 16, 64 };
   2039 
   2040 	static const struct TextureType
   2041 	{
   2042 		const char*									name;
   2043 		MultisampleTextureUsageCase::TextureType	type;
   2044 	} textureTypes[] =
   2045 	{
   2046 		{ "texture_color_2d",		MultisampleTextureUsageCase::TEXTURE_COLOR_2D		},
   2047 		{ "texture_color_2d_array",	MultisampleTextureUsageCase::TEXTURE_COLOR_2D_ARRAY	},
   2048 		{ "texture_int_2d",			MultisampleTextureUsageCase::TEXTURE_INT_2D			},
   2049 		{ "texture_int_2d_array",	MultisampleTextureUsageCase::TEXTURE_INT_2D_ARRAY	},
   2050 		{ "texture_uint_2d",		MultisampleTextureUsageCase::TEXTURE_UINT_2D		},
   2051 		{ "texture_uint_2d_array",	MultisampleTextureUsageCase::TEXTURE_UINT_2D_ARRAY	},
   2052 		{ "texture_depth_2d",		MultisampleTextureUsageCase::TEXTURE_DEPTH_2D		},
   2053 		{ "texture_depth_2d_array",	MultisampleTextureUsageCase::TEXTURE_DEPTH_2D_ARRAY	},
   2054 	};
   2055 
   2056 	// .samples_x
   2057 	for (int sampleNdx = 0; sampleNdx < DE_LENGTH_OF_ARRAY(sampleCounts); ++sampleNdx)
   2058 	{
   2059 		tcu::TestCaseGroup* const sampleGroup = new tcu::TestCaseGroup(m_testCtx, (std::string("samples_") + de::toString(sampleCounts[sampleNdx])).c_str(), "Test with N samples");
   2060 		addChild(sampleGroup);
   2061 
   2062 		// position query works
   2063 		sampleGroup->addChild(new SamplePosRasterizationTest(m_context, "sample_position", "test SAMPLE_POSITION", sampleCounts[sampleNdx]));
   2064 
   2065 		// sample mask is ANDed properly
   2066 		sampleGroup->addChild(new SampleMaskCase(m_context, "sample_mask_only",											"Test with SampleMask only",									sampleCounts[sampleNdx],	SampleMaskCase::FLAGS_NONE));
   2067 		sampleGroup->addChild(new SampleMaskCase(m_context, "sample_mask_and_alpha_to_coverage",						"Test with SampleMask and alpha to coverage",					sampleCounts[sampleNdx],	SampleMaskCase::FLAGS_ALPHA_TO_COVERAGE));
   2068 		sampleGroup->addChild(new SampleMaskCase(m_context, "sample_mask_and_sample_coverage",							"Test with SampleMask and sample coverage",						sampleCounts[sampleNdx],	SampleMaskCase::FLAGS_SAMPLE_COVERAGE));
   2069 		sampleGroup->addChild(new SampleMaskCase(m_context, "sample_mask_and_sample_coverage_and_alpha_to_coverage",	"Test with SampleMask, sample coverage, and alpha to coverage",	sampleCounts[sampleNdx],	SampleMaskCase::FLAGS_ALPHA_TO_COVERAGE | SampleMaskCase::FLAGS_SAMPLE_COVERAGE));
   2070 
   2071 		// high bits cause no unexpected behavior
   2072 		sampleGroup->addChild(new SampleMaskCase(m_context, "sample_mask_non_effective_bits",							"Test with SampleMask, set higher bits than sample count",		sampleCounts[sampleNdx],	SampleMaskCase::FLAGS_HIGH_BITS));
   2073 
   2074 		// usage
   2075 		for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(textureTypes); ++typeNdx)
   2076 			sampleGroup->addChild(new MultisampleTextureUsageCase(m_context, (std::string("use_") + textureTypes[typeNdx].name).c_str(), textureTypes[typeNdx].name, sampleCounts[sampleNdx], textureTypes[typeNdx].type));
   2077 	}
   2078 
   2079 	// .negative
   2080 	{
   2081 		tcu::TestCaseGroup* const negativeGroup = new tcu::TestCaseGroup(m_testCtx, "negative", "Negative tests");
   2082 		addChild(negativeGroup);
   2083 
   2084 		negativeGroup->addChild(new NegativeFramebufferCase	(m_context, "fbo_attach_different_sample_count_tex_tex",	"Attach different sample counts",	NegativeFramebufferCase::CASE_DIFFERENT_N_SAMPLES_TEX));
   2085 		negativeGroup->addChild(new NegativeFramebufferCase	(m_context, "fbo_attach_different_sample_count_tex_rbo",	"Attach different sample counts",	NegativeFramebufferCase::CASE_DIFFERENT_N_SAMPLES_RBO));
   2086 		negativeGroup->addChild(new NegativeFramebufferCase	(m_context, "fbo_attach_different_fixed_state_tex_tex",		"Attach fixed and non fixed",		NegativeFramebufferCase::CASE_DIFFERENT_FIXED_TEX));
   2087 		negativeGroup->addChild(new NegativeFramebufferCase	(m_context, "fbo_attach_different_fixed_state_tex_rbo",		"Attach fixed and non fixed",		NegativeFramebufferCase::CASE_DIFFERENT_FIXED_RBO));
   2088 		negativeGroup->addChild(new NegativeFramebufferCase	(m_context, "fbo_attach_non_zero_level",					"Attach non-zero level",			NegativeFramebufferCase::CASE_NON_ZERO_LEVEL));
   2089 		negativeGroup->addChild(new NegativeTexParameterCase(m_context, "texture_min_filter",							"set TEXTURE_MIN_FILTER",			NegativeTexParameterCase::TEXTURE_MIN_FILTER));
   2090 		negativeGroup->addChild(new NegativeTexParameterCase(m_context, "texture_mag_filter",							"set TEXTURE_MAG_FILTER",			NegativeTexParameterCase::TEXTURE_MAG_FILTER));
   2091 		negativeGroup->addChild(new NegativeTexParameterCase(m_context, "texture_wrap_s",								"set TEXTURE_WRAP_S",				NegativeTexParameterCase::TEXTURE_WRAP_S));
   2092 		negativeGroup->addChild(new NegativeTexParameterCase(m_context, "texture_wrap_t",								"set TEXTURE_WRAP_T",				NegativeTexParameterCase::TEXTURE_WRAP_T));
   2093 		negativeGroup->addChild(new NegativeTexParameterCase(m_context, "texture_wrap_r",								"set TEXTURE_WRAP_R",				NegativeTexParameterCase::TEXTURE_WRAP_R));
   2094 		negativeGroup->addChild(new NegativeTexParameterCase(m_context, "texture_min_lod",								"set TEXTURE_MIN_LOD",				NegativeTexParameterCase::TEXTURE_MIN_LOD));
   2095 		negativeGroup->addChild(new NegativeTexParameterCase(m_context, "texture_max_lod",								"set TEXTURE_MAX_LOD",				NegativeTexParameterCase::TEXTURE_MAX_LOD));
   2096 		negativeGroup->addChild(new NegativeTexParameterCase(m_context, "texture_compare_mode",							"set TEXTURE_COMPARE_MODE",			NegativeTexParameterCase::TEXTURE_COMPARE_MODE));
   2097 		negativeGroup->addChild(new NegativeTexParameterCase(m_context, "texture_compare_func",							"set TEXTURE_COMPARE_FUNC",			NegativeTexParameterCase::TEXTURE_COMPARE_FUNC));
   2098 		negativeGroup->addChild(new NegativeTexParameterCase(m_context, "texture_base_level",							"set TEXTURE_BASE_LEVEL",			NegativeTexParameterCase::TEXTURE_BASE_LEVEL));
   2099 		negativeGroup->addChild(new NegativeTexureSampleCase(m_context, "texture_high_sample_count",					"TexStorage with high numSamples",	NegativeTexureSampleCase::SAMPLECOUNT_HIGH));
   2100 		negativeGroup->addChild(new NegativeTexureSampleCase(m_context, "texture_zero_sample_count",					"TexStorage with zero numSamples",	NegativeTexureSampleCase::SAMPLECOUNT_ZERO));
   2101 	}
   2102 }
   2103 
   2104 } // Functional
   2105 } // gles31
   2106 } // deqp
   2107