/external/deqp/modules/gles31/functional/ |
es31fProgramInterfaceQueryTests.cpp | 219 class Shader : public Node 222 Shader (const SharedPtr& enclosingNode, glu::ShaderType type, glu::GLSLVersion version) 240 // enclosed by the shader 637 DE_ASSERT(dynamic_cast<const ResourceDefinition::Shader*>(head)); 639 const ResourceDefinition::Shader* shaderDef = static_cast<const ResourceDefinition::Shader*>(head); 640 ProgramInterfaceDefinition::Shader* shader = program->addShader(shaderDef->m_type, shaderDef->m_version); 642 shader->getDefaultBlock() = defaultBlock; 654 ProgramInterfaceDefinition::Shader* shader = program->addShader((glu::ShaderType)shaderType, shaderDef->m_version) [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
ColorPickerDialog.java | 48 Shader s = new SweepGradient(0, 0, mColors, null);
|
/device/google/accessory/demokit/app/src/com/google/android/DemoKit/ |
ColorWheel.java | 61 Shader s = new SweepGradient(0, 0, mColors, null);
|
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
gen6_wm_state.c | 141 if (ctx->Shader.CurrentFragmentProgram == NULL)
|
brw_wm.c | 90 * Do GPU code generation for non-GLSL shader. non-GLSL shaders have 113 * two GRF entries for each logical shader register. 130 * (see enum brw_wm_barycentric_interp_mode) is needed by the fragment shader. 140 /* Loop through all fragment shader inputs to figure out what interpolation 324 perf_debug("Fragment shader triggered register spilling. " 394 perf_debug("Recompiling fragment shader for program %d\n", prog->Name); 410 perf_debug(" Didn't find previous compile in the shader cache for " 425 found |= key_debug("vertex shader outputs", old_key->vp_outputs_written, key->vp_outputs_written); 460 * (except for GL_ALPHA); all other platforms need MOVs in the shader. 562 if (ctx->Shader.CurrentFragmentProgram [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
s_fragprog.c | 190 if (ctx->Shader.CurrentFragmentProgram) {
|
/external/mesa3d/src/mesa/drivers/dri/i965/ |
gen6_wm_state.c | 141 if (ctx->Shader.CurrentFragmentProgram == NULL)
|
brw_wm.c | 90 * Do GPU code generation for non-GLSL shader. non-GLSL shaders have 113 * two GRF entries for each logical shader register. 130 * (see enum brw_wm_barycentric_interp_mode) is needed by the fragment shader. 140 /* Loop through all fragment shader inputs to figure out what interpolation 324 perf_debug("Fragment shader triggered register spilling. " 394 perf_debug("Recompiling fragment shader for program %d\n", prog->Name); 410 perf_debug(" Didn't find previous compile in the shader cache for " 425 found |= key_debug("vertex shader outputs", old_key->vp_outputs_written, key->vp_outputs_written); 460 * (except for GL_ALPHA); all other platforms need MOVs in the shader. 562 if (ctx->Shader.CurrentFragmentProgram [all...] |
/external/mesa3d/src/mesa/swrast/ |
s_fragprog.c | 190 if (ctx->Shader.CurrentFragmentProgram) {
|
/frameworks/base/graphics/java/android/graphics/ |
Paint.java | 45 private Shader mShader; 905 * Get the paint's shader object. 907 * @return the paint's shader (or null) 909 public Shader getShader() { 914 * Set or clear the shader object. 916 * Pass null to clear any previous shader. 919 * @param shader May be null. the new shader to be installed in the paint 920 * @return shader 922 public Shader setShader(Shader shader) [all...] |
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
BitmapShader_Delegate.java | 24 import android.graphics.Shader.TileMode; 37 * as all the Shader classes will be added to the manager owned by {@link Shader_Delegate}.
|
LinearGradient_Delegate.java | 24 import android.graphics.Shader.TileMode; 37 * as all the Shader classes will be added to the manager owned by {@link Shader_Delegate}. 77 * Create a shader that draws a linear gradient along a line. 87 * @param tile The Shader tiling mode
|
RadialGradient_Delegate.java | 24 import android.graphics.Shader.TileMode; 37 * as all the Shader classes will be added to the manager owned by {@link Shader_Delegate}. 74 * Create a shader that draws a radial gradient given the center and radius. 85 * @param tile The Shader tiling mode
|
/packages/apps/UnifiedEmail/src/com/android/mail/bitmap/ |
AccountAvatarDrawable.java | 29 import android.graphics.Shader.TileMode; 102 // Draw bitmap through shader first. 103 final BitmapShader shader = new BitmapShader(bitmap, TileMode.CLAMP, TileMode.CLAMP); local 115 shader.setLocalMatrix(mMatrix); 116 mBitmapPaint.setShader(shader);
|
/packages/apps/Gallery2/src/com/android/gallery3d/filtershow/imageshow/ |
ImageShow.java | 33 import android.graphics.Shader; 132 private static Shader createShader(Bitmap b) { 133 return new BitmapShader(b, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); 410 // Prepare the shader 418 Shader maskShader = createShader(image); [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/ |
d3d11_screen.h | 1412 GalliumD3D11Shader<>* shader; local [all...] |
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/ |
d3d11_screen.h | 1412 GalliumD3D11Shader<>* shader; local [all...] |
/external/chromium_org/gpu/command_buffer/service/ |
memory_program_cache_unittest.cc | 86 void ShaderCacheCb(const std::string& key, const std::string& shader) { 88 shader_cache_shader_ = shader; 181 Shader* vertex_shader_; 182 Shader* fragment_shader_;
|
/external/chromium_org/third_party/angle/src/libGLESv2/ |
Context.h | 44 class Shader; 262 void deleteShader(GLuint shader); 330 Shader *getShader(GLuint handle) const;
|
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
transformfeedback.c | 322 if (ctx->Shader.CurrentVertexProgram == NULL) { 328 info = &ctx->Shader.CurrentVertexProgram->LinkedTransformFeedback; 429 * Specify a buffer object to receive vertex shader results. Plus, 473 * Specify a buffer object to receive vertex shader results. 508 * Specify a buffer object to receive vertex shader results, plus the 569 * This function specifies the vertex shader outputs to be written 662 * the varyings won't be used until shader link time. 668 * Get info about the vertex shader's outputs which are to be written
|
uniform_query.cpp | 221 * shader is not an array variable, 440 printf("Program %d %s shader parameters:\n", 687 if (ctx->Shader.Flags & GLSL_UNIFORMS) { 783 /* If the shader stage doesn't use any samplers, don't bother 793 /* Determine if any of the samplers used by this shader stage have 875 if (ctx->Shader.Flags & GLSL_UNIFORMS) {
|
/external/chromium_org/third_party/skia/src/animator/ |
SkDisplayType.cpp | 183 CASE_DRAW_NEW(Shader); 338 CASE_GET_DRAW_INFO(Shader); 505 { "shader", SkType_Shader INIT_BOOL_FIELDS },
|
/external/deqp/modules/glshared/ |
glsRandomShaderCase.cpp | 21 * \brief Random shader test case. 120 , m_vertexShader (rsg::Shader::TYPE_VERTEX) 121 , m_fragmentShader (rsg::Shader::TYPE_FRAGMENT) 407 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to compile shader");
|
/external/mesa3d/src/mesa/main/ |
transformfeedback.c | 322 if (ctx->Shader.CurrentVertexProgram == NULL) { 328 info = &ctx->Shader.CurrentVertexProgram->LinkedTransformFeedback; 429 * Specify a buffer object to receive vertex shader results. Plus, 473 * Specify a buffer object to receive vertex shader results. 508 * Specify a buffer object to receive vertex shader results, plus the 569 * This function specifies the vertex shader outputs to be written 662 * the varyings won't be used until shader link time. 668 * Get info about the vertex shader's outputs which are to be written
|
uniform_query.cpp | 221 * shader is not an array variable, 440 printf("Program %d %s shader parameters:\n", 687 if (ctx->Shader.Flags & GLSL_UNIFORMS) { 783 /* If the shader stage doesn't use any samplers, don't bother 793 /* Determine if any of the samplers used by this shader stage have 875 if (ctx->Shader.Flags & GLSL_UNIFORMS) {
|