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  /external/deqp/modules/gles31/functional/
es31fProgramInterfaceQueryTests.cpp 219 class Shader : public Node
222 Shader (const SharedPtr& enclosingNode, glu::ShaderType type, glu::GLSLVersion version)
240 // enclosed by the shader
637 DE_ASSERT(dynamic_cast<const ResourceDefinition::Shader*>(head));
639 const ResourceDefinition::Shader* shaderDef = static_cast<const ResourceDefinition::Shader*>(head);
640 ProgramInterfaceDefinition::Shader* shader = program->addShader(shaderDef->m_type, shaderDef->m_version);
642 shader->getDefaultBlock() = defaultBlock;
654 ProgramInterfaceDefinition::Shader* shader = program->addShader((glu::ShaderType)shaderType, shaderDef->m_version)
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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
ColorPickerDialog.java 48 Shader s = new SweepGradient(0, 0, mColors, null);
  /device/google/accessory/demokit/app/src/com/google/android/DemoKit/
ColorWheel.java 61 Shader s = new SweepGradient(0, 0, mColors, null);
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
gen6_wm_state.c 141 if (ctx->Shader.CurrentFragmentProgram == NULL)
brw_wm.c 90 * Do GPU code generation for non-GLSL shader. non-GLSL shaders have
113 * two GRF entries for each logical shader register.
130 * (see enum brw_wm_barycentric_interp_mode) is needed by the fragment shader.
140 /* Loop through all fragment shader inputs to figure out what interpolation
324 perf_debug("Fragment shader triggered register spilling. "
394 perf_debug("Recompiling fragment shader for program %d\n", prog->Name);
410 perf_debug(" Didn't find previous compile in the shader cache for "
425 found |= key_debug("vertex shader outputs", old_key->vp_outputs_written, key->vp_outputs_written);
460 * (except for GL_ALPHA); all other platforms need MOVs in the shader.
562 if (ctx->Shader.CurrentFragmentProgram
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  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_fragprog.c 190 if (ctx->Shader.CurrentFragmentProgram) {
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen6_wm_state.c 141 if (ctx->Shader.CurrentFragmentProgram == NULL)
brw_wm.c 90 * Do GPU code generation for non-GLSL shader. non-GLSL shaders have
113 * two GRF entries for each logical shader register.
130 * (see enum brw_wm_barycentric_interp_mode) is needed by the fragment shader.
140 /* Loop through all fragment shader inputs to figure out what interpolation
324 perf_debug("Fragment shader triggered register spilling. "
394 perf_debug("Recompiling fragment shader for program %d\n", prog->Name);
410 perf_debug(" Didn't find previous compile in the shader cache for "
425 found |= key_debug("vertex shader outputs", old_key->vp_outputs_written, key->vp_outputs_written);
460 * (except for GL_ALPHA); all other platforms need MOVs in the shader.
562 if (ctx->Shader.CurrentFragmentProgram
    [all...]
  /external/mesa3d/src/mesa/swrast/
s_fragprog.c 190 if (ctx->Shader.CurrentFragmentProgram) {
  /frameworks/base/graphics/java/android/graphics/
Paint.java 45 private Shader mShader;
905 * Get the paint's shader object.
907 * @return the paint's shader (or null)
909 public Shader getShader() {
914 * Set or clear the shader object.
916 * Pass null to clear any previous shader.
919 * @param shader May be null. the new shader to be installed in the paint
920 * @return shader
922 public Shader setShader(Shader shader)
    [all...]
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
BitmapShader_Delegate.java 24 import android.graphics.Shader.TileMode;
37 * as all the Shader classes will be added to the manager owned by {@link Shader_Delegate}.
LinearGradient_Delegate.java 24 import android.graphics.Shader.TileMode;
37 * as all the Shader classes will be added to the manager owned by {@link Shader_Delegate}.
77 * Create a shader that draws a linear gradient along a line.
87 * @param tile The Shader tiling mode
RadialGradient_Delegate.java 24 import android.graphics.Shader.TileMode;
37 * as all the Shader classes will be added to the manager owned by {@link Shader_Delegate}.
74 * Create a shader that draws a radial gradient given the center and radius.
85 * @param tile The Shader tiling mode
  /packages/apps/UnifiedEmail/src/com/android/mail/bitmap/
AccountAvatarDrawable.java 29 import android.graphics.Shader.TileMode;
102 // Draw bitmap through shader first.
103 final BitmapShader shader = new BitmapShader(bitmap, TileMode.CLAMP, TileMode.CLAMP); local
115 shader.setLocalMatrix(mMatrix);
116 mBitmapPaint.setShader(shader);
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/imageshow/
ImageShow.java 33 import android.graphics.Shader;
132 private static Shader createShader(Bitmap b) {
133 return new BitmapShader(b, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
410 // Prepare the shader
418 Shader maskShader = createShader(image);
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  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_screen.h 1412 GalliumD3D11Shader<>* shader; local
    [all...]
  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_screen.h 1412 GalliumD3D11Shader<>* shader; local
    [all...]
  /external/chromium_org/gpu/command_buffer/service/
memory_program_cache_unittest.cc 86 void ShaderCacheCb(const std::string& key, const std::string& shader) {
88 shader_cache_shader_ = shader;
181 Shader* vertex_shader_;
182 Shader* fragment_shader_;
  /external/chromium_org/third_party/angle/src/libGLESv2/
Context.h 44 class Shader;
262 void deleteShader(GLuint shader);
330 Shader *getShader(GLuint handle) const;
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
transformfeedback.c 322 if (ctx->Shader.CurrentVertexProgram == NULL) {
328 info = &ctx->Shader.CurrentVertexProgram->LinkedTransformFeedback;
429 * Specify a buffer object to receive vertex shader results. Plus,
473 * Specify a buffer object to receive vertex shader results.
508 * Specify a buffer object to receive vertex shader results, plus the
569 * This function specifies the vertex shader outputs to be written
662 * the varyings won't be used until shader link time.
668 * Get info about the vertex shader's outputs which are to be written
uniform_query.cpp 221 * shader is not an array variable,
440 printf("Program %d %s shader parameters:\n",
687 if (ctx->Shader.Flags & GLSL_UNIFORMS) {
783 /* If the shader stage doesn't use any samplers, don't bother
793 /* Determine if any of the samplers used by this shader stage have
875 if (ctx->Shader.Flags & GLSL_UNIFORMS) {
  /external/chromium_org/third_party/skia/src/animator/
SkDisplayType.cpp 183 CASE_DRAW_NEW(Shader);
338 CASE_GET_DRAW_INFO(Shader);
505 { "shader", SkType_Shader INIT_BOOL_FIELDS },
  /external/deqp/modules/glshared/
glsRandomShaderCase.cpp 21 * \brief Random shader test case.
120 , m_vertexShader (rsg::Shader::TYPE_VERTEX)
121 , m_fragmentShader (rsg::Shader::TYPE_FRAGMENT)
407 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to compile shader");
  /external/mesa3d/src/mesa/main/
transformfeedback.c 322 if (ctx->Shader.CurrentVertexProgram == NULL) {
328 info = &ctx->Shader.CurrentVertexProgram->LinkedTransformFeedback;
429 * Specify a buffer object to receive vertex shader results. Plus,
473 * Specify a buffer object to receive vertex shader results.
508 * Specify a buffer object to receive vertex shader results, plus the
569 * This function specifies the vertex shader outputs to be written
662 * the varyings won't be used until shader link time.
668 * Get info about the vertex shader's outputs which are to be written
uniform_query.cpp 221 * shader is not an array variable,
440 printf("Program %d %s shader parameters:\n",
687 if (ctx->Shader.Flags & GLSL_UNIFORMS) {
783 /* If the shader stage doesn't use any samplers, don't bother
793 /* Determine if any of the samplers used by this shader stage have
875 if (ctx->Shader.Flags & GLSL_UNIFORMS) {

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1 2 3 4 5 6 78 91011