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  /external/deqp/modules/gles3/functional/
es3fTextureShadowTests.cpp 74 static void clampFloatingPointTexture (tcu::Texture2D& target)
177 const glu::Texture2D* texture;
188 FilterCase (const glu::Texture2D* tex_, const float ref_, const tcu::Vec2& minCoord_, const tcu::Vec2& maxCoord_)
197 std::vector<glu::Texture2D*> m_textures;
231 m_textures.push_back(new glu::Texture2D(m_context.getRenderContext(), m_format, m_width, m_height));
232 m_textures.push_back(new glu::Texture2D(m_context.getRenderContext(), m_format, m_width, m_height));
256 for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
315 for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
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es3fTextureSizeTests.cpp 72 glu::Texture2D* m_texture;
97 m_texture = new Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height);
es3fTextureFilteringTests.cpp 94 const glu::Texture2D* texture;
103 FilterCase (const glu::Texture2D* tex_, const tcu::Vec2& minCoord_, const tcu::Vec2& maxCoord_)
111 std::vector<glu::Texture2D*> m_textures;
164 m_textures.push_back(glu::Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size(), m_filenames));
171 m_textures.push_back(new glu::Texture2D(m_renderCtx, m_internalFormat, m_width, m_height));
202 for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
253 for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
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es3fTextureFormatTests.cpp 87 glu::Texture2D* m_texture;
137 ? new glu::Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height) // Implicit internal format.
138 : new glu::Texture2D(m_renderCtx, m_format, m_width, m_height); // Explicit internal format.
752 glu::Texture2D* m_texture;
793 m_texture = new glu::Texture2D(m_renderCtx, m_renderCtxInfo, 1, &compressedTexture);
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es3fVertexTextureTests.cpp 155 template <> struct TexTypeTcuClass<TEXTURETYPE_2D> { typedef tcu::Texture2D t; };
402 static inline IVec2 getTextureSize (const glu::Texture2D& tex)
404 const tcu::Texture2D& ref = tex.getRefTexture();
452 static inline Vec4 sample (const tcu::Texture2D& tex, const Vec2& coord, float lod, const tcu::Sampler& sam) { return tex.sample(sam, coord.x(), coord.y(), lod); }
510 glu::Texture2D* m_textures[2]; // 2 textures, a gradient texture and a grid texture.
585 m_textures[i] = new glu::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, texWidth, texHeight);
642 const tcu::Texture2D& refTexture = m_textures[textureNdx]->getRefTexture();
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es3fTextureMipmapTests.cpp 163 glu::Texture2D* m_texture;
206 m_texture = new glu::Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height);
298 const tcu::Texture2D& refTexture = m_texture->getRefTexture();
814 glu::Texture2D* m_texture;
839 m_texture = new glu::Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height);
862 tcu::Texture2D resultTexture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), m_texture->getRefTexture().getWidth(), m_texture->getRefTexture().getHeight());
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es3fTextureUnitTests.cpp 734 vector<tcu::Texture2D*> m_textures2d;
759 for (vector<tcu::Texture2D*>::iterator i = m_textures2d.begin(); i != m_textures2d.end(); i++)
858 m_textures2d.push_back(new tcu::Texture2D(texFormat, texWidth, texHeight));
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  /external/chromium_org/third_party/angle/src/libGLESv2/
Texture.h 8 // classes Texture2D and TextureCubeMap. Implements GL texture objects and
174 class Texture2D : public Texture
177 Texture2D(rx::Renderer *renderer, GLuint id);
179 ~Texture2D();
211 DISALLOW_COPY_AND_ASSIGN(Texture2D);
424 // Texture2D object as a separate subresource. Each layer would have to be looped over
FramebufferAttachment.cpp 41 Texture2DAttachment::Texture2DAttachment(Texture2D *texture, GLint level) : mLevel(level)
ResourceManager.cpp 379 textureObject = new Texture2D(mRenderer, texture);
  /external/deqp/modules/gles2/functional/
es2fTextureFormatTests.cpp 87 glu::Texture2D* m_texture;
121 m_texture = new Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height);
413 glu::Texture2D* m_texture;
435 m_texture = Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size(), m_filenames);
es2fTextureMipmapTests.cpp 112 glu::Texture2D* m_texture;
160 m_texture = new Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height);
252 const tcu::Texture2D& refTexture = m_texture->getRefTexture();
773 glu::Texture2D* m_texture;
798 m_texture = new Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height);
821 tcu::Texture2D resultTexture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), m_texture->getRefTexture().getWidth(), m_texture->getRefTexture().getHeight());
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es2fTextureUnitTests.cpp 146 const char* lookupFunc = unitTypes[ndx] == GL_TEXTURE_2D ? "texture2D" : "textureCube";
573 vector<tcu::Texture2D*> m_textures2d;
596 for (vector<tcu::Texture2D*>::iterator i = m_textures2d.begin(); i != m_textures2d.end(); i++)
674 m_textures2d.push_back(new tcu::Texture2D(glu::mapGLTransferFormat(params.format, params.dataType), texWidth, texHeight));
852 const tcu::Texture2D* texture = m_textures2d[ndx2d];
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es2fShaderStructTests.cpp 81 glu::Texture2D* m_brickTexture;
130 m_brickTexture = glu::Texture2D::create(m_renderCtx, m_ctxInfo, m_testCtx.getArchive(), "data/brick.png");
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es2fShaderTextureFunctionTests.cpp 192 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); }
196 static void evalTexture2D (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod)*p.scale + p.bias; }
199 static void evalTexture2DBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod+c.in[1].x())*p.scale + p.bias; }
202 static void evalTexture2DProj3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod)*p.scale + p.bias; }
203 static void evalTexture2DProj3Bias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
204 static void evalTexture2DProj (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod)*p.scale + p.bias; }
205 static void evalTexture2DProjBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod+c.in[1].x())*p.scale + p.bias; }
207 static void evalTexture2DLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), c.in[1].x())*p.scale + p.bias; }
210 static void evalTexture2DProjLod3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), c.in[1].x())*p.scale + p.bias; }
211 static void evalTexture2DProjLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[1].x())*p.scale + p.bias;
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  /external/deqp/modules/gles31/functional/
es31fTextureGatherTests.cpp 359 static void swizzleTexture (tcu::Texture2D& dst, const tcu::Texture2D& src, const MaybeTextureSwizzle& swizzle)
361 dst = tcu::Texture2D(src.getFormat(), src.getWidth(), src.getHeight());
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  /external/deqp/modules/glshared/
glsTextureTestUtil.hpp 557 qpTestResult compareGenMipmapResult (tcu::TestLog& log, const tcu::Texture2D& resultTexture, const tcu::Texture2D& level0Reference, const GenMipmapPrecision& precision);
glsFboUtil.hpp 280 struct Texture2D : public TextureFlat
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp 517 void ReferenceContext::setTex2DBinding (int unitNdx, Texture2D* texture)
648 case GL_TEXTURE_2D: texObj = new Texture2D (texture); break;
663 case GL_TEXTURE_2D: setTex2DBinding (unitNdx, static_cast<Texture2D*> (texObj)); break;
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  /external/deqp/modules/gles2/accuracy/
es2aTextureMipmapTests.cpp 111 glu::Texture2D* m_texture;
156 m_texture = new Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height);
252 const tcu::Texture2D& refTexture = m_texture->getRefTexture();
  /external/deqp/modules/gles3/accuracy/
es3aTextureMipmapTests.cpp 108 glu::Texture2D* m_texture;
148 m_texture = new glu::Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height);
244 const tcu::Texture2D& refTexture = m_texture->getRefTexture();
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
TextureStorage11.cpp 523 rtvDesc.Texture2D.MipSlice = mTopLevel + level;
546 dsvDesc.Texture2D.MipSlice = mTopLevel + level;
583 srvDesc.Texture2D.MostDetailedMip = mTopLevel + baseLevel;
584 srvDesc.Texture2D.MipLevels = mipLevels;
658 rtvDesc.Texture2D.MipSlice = mTopLevel + mipLevel;
786 srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; // Will be used with Texture2D sampler, not TextureCube
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  /external/deqp/framework/randomshaders/
rsgProgramExecutor.cpp 178 void ProgramExecutor::setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sampler)
  /external/deqp/framework/common/
tcuTexture.cpp     [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/d3dapi/
d3d11.idl     [all...]

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