| /external/deqp/modules/gles3/functional/ |
| es3fTextureShadowTests.cpp | 74 static void clampFloatingPointTexture (tcu::Texture2D& target) 177 const glu::Texture2D* texture; 188 FilterCase (const glu::Texture2D* tex_, const float ref_, const tcu::Vec2& minCoord_, const tcu::Vec2& maxCoord_) 197 std::vector<glu::Texture2D*> m_textures; 231 m_textures.push_back(new glu::Texture2D(m_context.getRenderContext(), m_format, m_width, m_height)); 232 m_textures.push_back(new glu::Texture2D(m_context.getRenderContext(), m_format, m_width, m_height)); 256 for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) 315 for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) [all...] |
| es3fTextureSizeTests.cpp | 72 glu::Texture2D* m_texture; 97 m_texture = new Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height);
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| es3fTextureFilteringTests.cpp | 94 const glu::Texture2D* texture; 103 FilterCase (const glu::Texture2D* tex_, const tcu::Vec2& minCoord_, const tcu::Vec2& maxCoord_) 111 std::vector<glu::Texture2D*> m_textures; 164 m_textures.push_back(glu::Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size(), m_filenames)); 171 m_textures.push_back(new glu::Texture2D(m_renderCtx, m_internalFormat, m_width, m_height)); 202 for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) 253 for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) [all...] |
| es3fTextureFormatTests.cpp | 87 glu::Texture2D* m_texture; 137 ? new glu::Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height) // Implicit internal format. 138 : new glu::Texture2D(m_renderCtx, m_format, m_width, m_height); // Explicit internal format. 752 glu::Texture2D* m_texture; 793 m_texture = new glu::Texture2D(m_renderCtx, m_renderCtxInfo, 1, &compressedTexture); [all...] |
| es3fVertexTextureTests.cpp | 155 template <> struct TexTypeTcuClass<TEXTURETYPE_2D> { typedef tcu::Texture2D t; }; 402 static inline IVec2 getTextureSize (const glu::Texture2D& tex) 404 const tcu::Texture2D& ref = tex.getRefTexture(); 452 static inline Vec4 sample (const tcu::Texture2D& tex, const Vec2& coord, float lod, const tcu::Sampler& sam) { return tex.sample(sam, coord.x(), coord.y(), lod); } 510 glu::Texture2D* m_textures[2]; // 2 textures, a gradient texture and a grid texture. 585 m_textures[i] = new glu::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, texWidth, texHeight); 642 const tcu::Texture2D& refTexture = m_textures[textureNdx]->getRefTexture(); [all...] |
| es3fTextureMipmapTests.cpp | 163 glu::Texture2D* m_texture; 206 m_texture = new glu::Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height); 298 const tcu::Texture2D& refTexture = m_texture->getRefTexture(); 814 glu::Texture2D* m_texture; 839 m_texture = new glu::Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height); 862 tcu::Texture2D resultTexture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), m_texture->getRefTexture().getWidth(), m_texture->getRefTexture().getHeight()); [all...] |
| es3fTextureUnitTests.cpp | 734 vector<tcu::Texture2D*> m_textures2d; 759 for (vector<tcu::Texture2D*>::iterator i = m_textures2d.begin(); i != m_textures2d.end(); i++) 858 m_textures2d.push_back(new tcu::Texture2D(texFormat, texWidth, texHeight)); [all...] |
| /external/chromium_org/third_party/angle/src/libGLESv2/ |
| Texture.h | 8 // classes Texture2D and TextureCubeMap. Implements GL texture objects and 174 class Texture2D : public Texture 177 Texture2D(rx::Renderer *renderer, GLuint id); 179 ~Texture2D(); 211 DISALLOW_COPY_AND_ASSIGN(Texture2D); 424 // Texture2D object as a separate subresource. Each layer would have to be looped over
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| FramebufferAttachment.cpp | 41 Texture2DAttachment::Texture2DAttachment(Texture2D *texture, GLint level) : mLevel(level)
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| ResourceManager.cpp | 379 textureObject = new Texture2D(mRenderer, texture);
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| /external/deqp/modules/gles2/functional/ |
| es2fTextureFormatTests.cpp | 87 glu::Texture2D* m_texture; 121 m_texture = new Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height); 413 glu::Texture2D* m_texture; 435 m_texture = Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size(), m_filenames);
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| es2fTextureMipmapTests.cpp | 112 glu::Texture2D* m_texture; 160 m_texture = new Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height); 252 const tcu::Texture2D& refTexture = m_texture->getRefTexture(); 773 glu::Texture2D* m_texture; 798 m_texture = new Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height); 821 tcu::Texture2D resultTexture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), m_texture->getRefTexture().getWidth(), m_texture->getRefTexture().getHeight()); [all...] |
| es2fTextureUnitTests.cpp | 146 const char* lookupFunc = unitTypes[ndx] == GL_TEXTURE_2D ? "texture2D" : "textureCube"; 573 vector<tcu::Texture2D*> m_textures2d; 596 for (vector<tcu::Texture2D*>::iterator i = m_textures2d.begin(); i != m_textures2d.end(); i++) 674 m_textures2d.push_back(new tcu::Texture2D(glu::mapGLTransferFormat(params.format, params.dataType), texWidth, texHeight)); 852 const tcu::Texture2D* texture = m_textures2d[ndx2d]; [all...] |
| es2fShaderStructTests.cpp | 81 glu::Texture2D* m_brickTexture; 130 m_brickTexture = glu::Texture2D::create(m_renderCtx, m_ctxInfo, m_testCtx.getArchive(), "data/brick.png"); [all...] |
| es2fShaderTextureFunctionTests.cpp | 192 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); } 196 static void evalTexture2D (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod)*p.scale + p.bias; } 199 static void evalTexture2DBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod+c.in[1].x())*p.scale + p.bias; } 202 static void evalTexture2DProj3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod)*p.scale + p.bias; } 203 static void evalTexture2DProj3Bias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; } 204 static void evalTexture2DProj (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod)*p.scale + p.bias; } 205 static void evalTexture2DProjBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod+c.in[1].x())*p.scale + p.bias; } 207 static void evalTexture2DLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), c.in[1].x())*p.scale + p.bias; } 210 static void evalTexture2DProjLod3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), c.in[1].x())*p.scale + p.bias; } 211 static void evalTexture2DProjLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[1].x())*p.scale + p.bias; [all...] |
| /external/deqp/modules/gles31/functional/ |
| es31fTextureGatherTests.cpp | 359 static void swizzleTexture (tcu::Texture2D& dst, const tcu::Texture2D& src, const MaybeTextureSwizzle& swizzle) 361 dst = tcu::Texture2D(src.getFormat(), src.getWidth(), src.getHeight()); [all...] |
| /external/deqp/modules/glshared/ |
| glsTextureTestUtil.hpp | 557 qpTestResult compareGenMipmapResult (tcu::TestLog& log, const tcu::Texture2D& resultTexture, const tcu::Texture2D& level0Reference, const GenMipmapPrecision& precision);
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| glsFboUtil.hpp | 280 struct Texture2D : public TextureFlat
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| /external/deqp/framework/opengl/simplereference/ |
| sglrReferenceContext.cpp | 517 void ReferenceContext::setTex2DBinding (int unitNdx, Texture2D* texture) 648 case GL_TEXTURE_2D: texObj = new Texture2D (texture); break; 663 case GL_TEXTURE_2D: setTex2DBinding (unitNdx, static_cast<Texture2D*> (texObj)); break; [all...] |
| /external/deqp/modules/gles2/accuracy/ |
| es2aTextureMipmapTests.cpp | 111 glu::Texture2D* m_texture; 156 m_texture = new Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height); 252 const tcu::Texture2D& refTexture = m_texture->getRefTexture();
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| /external/deqp/modules/gles3/accuracy/ |
| es3aTextureMipmapTests.cpp | 108 glu::Texture2D* m_texture; 148 m_texture = new glu::Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height); 244 const tcu::Texture2D& refTexture = m_texture->getRefTexture();
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| /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/ |
| TextureStorage11.cpp | 523 rtvDesc.Texture2D.MipSlice = mTopLevel + level; 546 dsvDesc.Texture2D.MipSlice = mTopLevel + level; 583 srvDesc.Texture2D.MostDetailedMip = mTopLevel + baseLevel; 584 srvDesc.Texture2D.MipLevels = mipLevels; 658 rtvDesc.Texture2D.MipSlice = mTopLevel + mipLevel; 786 srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; // Will be used with Texture2D sampler, not TextureCube [all...] |
| /external/deqp/framework/randomshaders/ |
| rsgProgramExecutor.cpp | 178 void ProgramExecutor::setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sampler)
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| /external/deqp/framework/common/ |
| tcuTexture.cpp | [all...] |
| /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/d3dapi/ |
| d3d11.idl | [all...] |