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      1 // Copyright 2014 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // This file is auto-generated from
      6 // gpu/command_buffer/build_gles2_cmd_buffer.py
      7 // It's formatted by clang-format using chromium coding style:
      8 //    clang-format -i -style=chromium filename
      9 // DO NOT EDIT!
     10 
     11 // OpenGL ES interface.
     12 #ifndef PPAPI_C_PPB_OPENGLES2_H_
     13 #define PPAPI_C_PPB_OPENGLES2_H_
     14 
     15 #include "ppapi/c/pp_resource.h"
     16 
     17 #ifndef __gl2_h_
     18 typedef void GLvoid;
     19 typedef int GLsizei;
     20 typedef unsigned short GLushort;
     21 typedef short GLshort;
     22 typedef unsigned char GLubyte;
     23 typedef unsigned int GLenum;
     24 typedef int GLint;
     25 typedef unsigned char GLboolean;
     26 typedef unsigned int GLbitfield;
     27 typedef float GLfloat;
     28 typedef float GLclampf;
     29 typedef signed char GLbyte;
     30 typedef unsigned int GLuint;
     31 typedef int GLfixed;
     32 typedef int GLclampx;
     33 #ifdef _WIN64
     34 typedef long long int GLintptr;
     35 typedef long long int GLsizeiptr;
     36 #else
     37 typedef long int GLintptr;
     38 typedef long int GLsizeiptr;
     39 #endif  // _WIN64
     40 #endif  // __gl2_h_
     41 
     42 #define PPB_OPENGLES2_INTERFACE_1_0 "PPB_OpenGLES2;1.0"
     43 #define PPB_OPENGLES2_INTERFACE PPB_OPENGLES2_INTERFACE_1_0
     44 
     45 struct PPB_OpenGLES2 {
     46   void (*ActiveTexture)(PP_Resource context, GLenum texture);
     47   void (*AttachShader)(PP_Resource context, GLuint program, GLuint shader);
     48   void (*BindAttribLocation)(PP_Resource context,
     49                              GLuint program,
     50                              GLuint index,
     51                              const char* name);
     52   void (*BindBuffer)(PP_Resource context, GLenum target, GLuint buffer);
     53   void (*BindFramebuffer)(PP_Resource context,
     54                           GLenum target,
     55                           GLuint framebuffer);
     56   void (*BindRenderbuffer)(PP_Resource context,
     57                            GLenum target,
     58                            GLuint renderbuffer);
     59   void (*BindTexture)(PP_Resource context, GLenum target, GLuint texture);
     60   void (*BlendColor)(PP_Resource context,
     61                      GLclampf red,
     62                      GLclampf green,
     63                      GLclampf blue,
     64                      GLclampf alpha);
     65   void (*BlendEquation)(PP_Resource context, GLenum mode);
     66   void (*BlendEquationSeparate)(PP_Resource context,
     67                                 GLenum modeRGB,
     68                                 GLenum modeAlpha);
     69   void (*BlendFunc)(PP_Resource context, GLenum sfactor, GLenum dfactor);
     70   void (*BlendFuncSeparate)(PP_Resource context,
     71                             GLenum srcRGB,
     72                             GLenum dstRGB,
     73                             GLenum srcAlpha,
     74                             GLenum dstAlpha);
     75   void (*BufferData)(PP_Resource context,
     76                      GLenum target,
     77                      GLsizeiptr size,
     78                      const void* data,
     79                      GLenum usage);
     80   void (*BufferSubData)(PP_Resource context,
     81                         GLenum target,
     82                         GLintptr offset,
     83                         GLsizeiptr size,
     84                         const void* data);
     85   GLenum (*CheckFramebufferStatus)(PP_Resource context, GLenum target);
     86   void (*Clear)(PP_Resource context, GLbitfield mask);
     87   void (*ClearColor)(PP_Resource context,
     88                      GLclampf red,
     89                      GLclampf green,
     90                      GLclampf blue,
     91                      GLclampf alpha);
     92   void (*ClearDepthf)(PP_Resource context, GLclampf depth);
     93   void (*ClearStencil)(PP_Resource context, GLint s);
     94   void (*ColorMask)(PP_Resource context,
     95                     GLboolean red,
     96                     GLboolean green,
     97                     GLboolean blue,
     98                     GLboolean alpha);
     99   void (*CompileShader)(PP_Resource context, GLuint shader);
    100   void (*CompressedTexImage2D)(PP_Resource context,
    101                                GLenum target,
    102                                GLint level,
    103                                GLenum internalformat,
    104                                GLsizei width,
    105                                GLsizei height,
    106                                GLint border,
    107                                GLsizei imageSize,
    108                                const void* data);
    109   void (*CompressedTexSubImage2D)(PP_Resource context,
    110                                   GLenum target,
    111                                   GLint level,
    112                                   GLint xoffset,
    113                                   GLint yoffset,
    114                                   GLsizei width,
    115                                   GLsizei height,
    116                                   GLenum format,
    117                                   GLsizei imageSize,
    118                                   const void* data);
    119   void (*CopyTexImage2D)(PP_Resource context,
    120                          GLenum target,
    121                          GLint level,
    122                          GLenum internalformat,
    123                          GLint x,
    124                          GLint y,
    125                          GLsizei width,
    126                          GLsizei height,
    127                          GLint border);
    128   void (*CopyTexSubImage2D)(PP_Resource context,
    129                             GLenum target,
    130                             GLint level,
    131                             GLint xoffset,
    132                             GLint yoffset,
    133                             GLint x,
    134                             GLint y,
    135                             GLsizei width,
    136                             GLsizei height);
    137   GLuint (*CreateProgram)(PP_Resource context);
    138   GLuint (*CreateShader)(PP_Resource context, GLenum type);
    139   void (*CullFace)(PP_Resource context, GLenum mode);
    140   void (*DeleteBuffers)(PP_Resource context, GLsizei n, const GLuint* buffers);
    141   void (*DeleteFramebuffers)(PP_Resource context,
    142                              GLsizei n,
    143                              const GLuint* framebuffers);
    144   void (*DeleteProgram)(PP_Resource context, GLuint program);
    145   void (*DeleteRenderbuffers)(PP_Resource context,
    146                               GLsizei n,
    147                               const GLuint* renderbuffers);
    148   void (*DeleteShader)(PP_Resource context, GLuint shader);
    149   void (*DeleteTextures)(PP_Resource context,
    150                          GLsizei n,
    151                          const GLuint* textures);
    152   void (*DepthFunc)(PP_Resource context, GLenum func);
    153   void (*DepthMask)(PP_Resource context, GLboolean flag);
    154   void (*DepthRangef)(PP_Resource context, GLclampf zNear, GLclampf zFar);
    155   void (*DetachShader)(PP_Resource context, GLuint program, GLuint shader);
    156   void (*Disable)(PP_Resource context, GLenum cap);
    157   void (*DisableVertexAttribArray)(PP_Resource context, GLuint index);
    158   void (*DrawArrays)(PP_Resource context,
    159                      GLenum mode,
    160                      GLint first,
    161                      GLsizei count);
    162   void (*DrawElements)(PP_Resource context,
    163                        GLenum mode,
    164                        GLsizei count,
    165                        GLenum type,
    166                        const void* indices);
    167   void (*Enable)(PP_Resource context, GLenum cap);
    168   void (*EnableVertexAttribArray)(PP_Resource context, GLuint index);
    169   void (*Finish)(PP_Resource context);
    170   void (*Flush)(PP_Resource context);
    171   void (*FramebufferRenderbuffer)(PP_Resource context,
    172                                   GLenum target,
    173                                   GLenum attachment,
    174                                   GLenum renderbuffertarget,
    175                                   GLuint renderbuffer);
    176   void (*FramebufferTexture2D)(PP_Resource context,
    177                                GLenum target,
    178                                GLenum attachment,
    179                                GLenum textarget,
    180                                GLuint texture,
    181                                GLint level);
    182   void (*FrontFace)(PP_Resource context, GLenum mode);
    183   void (*GenBuffers)(PP_Resource context, GLsizei n, GLuint* buffers);
    184   void (*GenerateMipmap)(PP_Resource context, GLenum target);
    185   void (*GenFramebuffers)(PP_Resource context, GLsizei n, GLuint* framebuffers);
    186   void (*GenRenderbuffers)(PP_Resource context,
    187                            GLsizei n,
    188                            GLuint* renderbuffers);
    189   void (*GenTextures)(PP_Resource context, GLsizei n, GLuint* textures);
    190   void (*GetActiveAttrib)(PP_Resource context,
    191                           GLuint program,
    192                           GLuint index,
    193                           GLsizei bufsize,
    194                           GLsizei* length,
    195                           GLint* size,
    196                           GLenum* type,
    197                           char* name);
    198   void (*GetActiveUniform)(PP_Resource context,
    199                            GLuint program,
    200                            GLuint index,
    201                            GLsizei bufsize,
    202                            GLsizei* length,
    203                            GLint* size,
    204                            GLenum* type,
    205                            char* name);
    206   void (*GetAttachedShaders)(PP_Resource context,
    207                              GLuint program,
    208                              GLsizei maxcount,
    209                              GLsizei* count,
    210                              GLuint* shaders);
    211   GLint (*GetAttribLocation)(PP_Resource context,
    212                              GLuint program,
    213                              const char* name);
    214   void (*GetBooleanv)(PP_Resource context, GLenum pname, GLboolean* params);
    215   void (*GetBufferParameteriv)(PP_Resource context,
    216                                GLenum target,
    217                                GLenum pname,
    218                                GLint* params);
    219   GLenum (*GetError)(PP_Resource context);
    220   void (*GetFloatv)(PP_Resource context, GLenum pname, GLfloat* params);
    221   void (*GetFramebufferAttachmentParameteriv)(PP_Resource context,
    222                                               GLenum target,
    223                                               GLenum attachment,
    224                                               GLenum pname,
    225                                               GLint* params);
    226   void (*GetIntegerv)(PP_Resource context, GLenum pname, GLint* params);
    227   void (*GetProgramiv)(PP_Resource context,
    228                        GLuint program,
    229                        GLenum pname,
    230                        GLint* params);
    231   void (*GetProgramInfoLog)(PP_Resource context,
    232                             GLuint program,
    233                             GLsizei bufsize,
    234                             GLsizei* length,
    235                             char* infolog);
    236   void (*GetRenderbufferParameteriv)(PP_Resource context,
    237                                      GLenum target,
    238                                      GLenum pname,
    239                                      GLint* params);
    240   void (*GetShaderiv)(PP_Resource context,
    241                       GLuint shader,
    242                       GLenum pname,
    243                       GLint* params);
    244   void (*GetShaderInfoLog)(PP_Resource context,
    245                            GLuint shader,
    246                            GLsizei bufsize,
    247                            GLsizei* length,
    248                            char* infolog);
    249   void (*GetShaderPrecisionFormat)(PP_Resource context,
    250                                    GLenum shadertype,
    251                                    GLenum precisiontype,
    252                                    GLint* range,
    253                                    GLint* precision);
    254   void (*GetShaderSource)(PP_Resource context,
    255                           GLuint shader,
    256                           GLsizei bufsize,
    257                           GLsizei* length,
    258                           char* source);
    259   const GLubyte* (*GetString)(PP_Resource context, GLenum name);
    260   void (*GetTexParameterfv)(PP_Resource context,
    261                             GLenum target,
    262                             GLenum pname,
    263                             GLfloat* params);
    264   void (*GetTexParameteriv)(PP_Resource context,
    265                             GLenum target,
    266                             GLenum pname,
    267                             GLint* params);
    268   void (*GetUniformfv)(PP_Resource context,
    269                        GLuint program,
    270                        GLint location,
    271                        GLfloat* params);
    272   void (*GetUniformiv)(PP_Resource context,
    273                        GLuint program,
    274                        GLint location,
    275                        GLint* params);
    276   GLint (*GetUniformLocation)(PP_Resource context,
    277                               GLuint program,
    278                               const char* name);
    279   void (*GetVertexAttribfv)(PP_Resource context,
    280                             GLuint index,
    281                             GLenum pname,
    282                             GLfloat* params);
    283   void (*GetVertexAttribiv)(PP_Resource context,
    284                             GLuint index,
    285                             GLenum pname,
    286                             GLint* params);
    287   void (*GetVertexAttribPointerv)(PP_Resource context,
    288                                   GLuint index,
    289                                   GLenum pname,
    290                                   void** pointer);
    291   void (*Hint)(PP_Resource context, GLenum target, GLenum mode);
    292   GLboolean (*IsBuffer)(PP_Resource context, GLuint buffer);
    293   GLboolean (*IsEnabled)(PP_Resource context, GLenum cap);
    294   GLboolean (*IsFramebuffer)(PP_Resource context, GLuint framebuffer);
    295   GLboolean (*IsProgram)(PP_Resource context, GLuint program);
    296   GLboolean (*IsRenderbuffer)(PP_Resource context, GLuint renderbuffer);
    297   GLboolean (*IsShader)(PP_Resource context, GLuint shader);
    298   GLboolean (*IsTexture)(PP_Resource context, GLuint texture);
    299   void (*LineWidth)(PP_Resource context, GLfloat width);
    300   void (*LinkProgram)(PP_Resource context, GLuint program);
    301   void (*PixelStorei)(PP_Resource context, GLenum pname, GLint param);
    302   void (*PolygonOffset)(PP_Resource context, GLfloat factor, GLfloat units);
    303   void (*ReadPixels)(PP_Resource context,
    304                      GLint x,
    305                      GLint y,
    306                      GLsizei width,
    307                      GLsizei height,
    308                      GLenum format,
    309                      GLenum type,
    310                      void* pixels);
    311   void (*ReleaseShaderCompiler)(PP_Resource context);
    312   void (*RenderbufferStorage)(PP_Resource context,
    313                               GLenum target,
    314                               GLenum internalformat,
    315                               GLsizei width,
    316                               GLsizei height);
    317   void (*SampleCoverage)(PP_Resource context, GLclampf value, GLboolean invert);
    318   void (*Scissor)(PP_Resource context,
    319                   GLint x,
    320                   GLint y,
    321                   GLsizei width,
    322                   GLsizei height);
    323   void (*ShaderBinary)(PP_Resource context,
    324                        GLsizei n,
    325                        const GLuint* shaders,
    326                        GLenum binaryformat,
    327                        const void* binary,
    328                        GLsizei length);
    329   void (*ShaderSource)(PP_Resource context,
    330                        GLuint shader,
    331                        GLsizei count,
    332                        const char** str,
    333                        const GLint* length);
    334   void (*StencilFunc)(PP_Resource context, GLenum func, GLint ref, GLuint mask);
    335   void (*StencilFuncSeparate)(PP_Resource context,
    336                               GLenum face,
    337                               GLenum func,
    338                               GLint ref,
    339                               GLuint mask);
    340   void (*StencilMask)(PP_Resource context, GLuint mask);
    341   void (*StencilMaskSeparate)(PP_Resource context, GLenum face, GLuint mask);
    342   void (*StencilOp)(PP_Resource context,
    343                     GLenum fail,
    344                     GLenum zfail,
    345                     GLenum zpass);
    346   void (*StencilOpSeparate)(PP_Resource context,
    347                             GLenum face,
    348                             GLenum fail,
    349                             GLenum zfail,
    350                             GLenum zpass);
    351   void (*TexImage2D)(PP_Resource context,
    352                      GLenum target,
    353                      GLint level,
    354                      GLint internalformat,
    355                      GLsizei width,
    356                      GLsizei height,
    357                      GLint border,
    358                      GLenum format,
    359                      GLenum type,
    360                      const void* pixels);
    361   void (*TexParameterf)(PP_Resource context,
    362                         GLenum target,
    363                         GLenum pname,
    364                         GLfloat param);
    365   void (*TexParameterfv)(PP_Resource context,
    366                          GLenum target,
    367                          GLenum pname,
    368                          const GLfloat* params);
    369   void (*TexParameteri)(PP_Resource context,
    370                         GLenum target,
    371                         GLenum pname,
    372                         GLint param);
    373   void (*TexParameteriv)(PP_Resource context,
    374                          GLenum target,
    375                          GLenum pname,
    376                          const GLint* params);
    377   void (*TexSubImage2D)(PP_Resource context,
    378                         GLenum target,
    379                         GLint level,
    380                         GLint xoffset,
    381                         GLint yoffset,
    382                         GLsizei width,
    383                         GLsizei height,
    384                         GLenum format,
    385                         GLenum type,
    386                         const void* pixels);
    387   void (*Uniform1f)(PP_Resource context, GLint location, GLfloat x);
    388   void (*Uniform1fv)(PP_Resource context,
    389                      GLint location,
    390                      GLsizei count,
    391                      const GLfloat* v);
    392   void (*Uniform1i)(PP_Resource context, GLint location, GLint x);
    393   void (*Uniform1iv)(PP_Resource context,
    394                      GLint location,
    395                      GLsizei count,
    396                      const GLint* v);
    397   void (*Uniform2f)(PP_Resource context, GLint location, GLfloat x, GLfloat y);
    398   void (*Uniform2fv)(PP_Resource context,
    399                      GLint location,
    400                      GLsizei count,
    401                      const GLfloat* v);
    402   void (*Uniform2i)(PP_Resource context, GLint location, GLint x, GLint y);
    403   void (*Uniform2iv)(PP_Resource context,
    404                      GLint location,
    405                      GLsizei count,
    406                      const GLint* v);
    407   void (*Uniform3f)(PP_Resource context,
    408                     GLint location,
    409                     GLfloat x,
    410                     GLfloat y,
    411                     GLfloat z);
    412   void (*Uniform3fv)(PP_Resource context,
    413                      GLint location,
    414                      GLsizei count,
    415                      const GLfloat* v);
    416   void (*Uniform3i)(PP_Resource context,
    417                     GLint location,
    418                     GLint x,
    419                     GLint y,
    420                     GLint z);
    421   void (*Uniform3iv)(PP_Resource context,
    422                      GLint location,
    423                      GLsizei count,
    424                      const GLint* v);
    425   void (*Uniform4f)(PP_Resource context,
    426                     GLint location,
    427                     GLfloat x,
    428                     GLfloat y,
    429                     GLfloat z,
    430                     GLfloat w);
    431   void (*Uniform4fv)(PP_Resource context,
    432                      GLint location,
    433                      GLsizei count,
    434                      const GLfloat* v);
    435   void (*Uniform4i)(PP_Resource context,
    436                     GLint location,
    437                     GLint x,
    438                     GLint y,
    439                     GLint z,
    440                     GLint w);
    441   void (*Uniform4iv)(PP_Resource context,
    442                      GLint location,
    443                      GLsizei count,
    444                      const GLint* v);
    445   void (*UniformMatrix2fv)(PP_Resource context,
    446                            GLint location,
    447                            GLsizei count,
    448                            GLboolean transpose,
    449                            const GLfloat* value);
    450   void (*UniformMatrix3fv)(PP_Resource context,
    451                            GLint location,
    452                            GLsizei count,
    453                            GLboolean transpose,
    454                            const GLfloat* value);
    455   void (*UniformMatrix4fv)(PP_Resource context,
    456                            GLint location,
    457                            GLsizei count,
    458                            GLboolean transpose,
    459                            const GLfloat* value);
    460   void (*UseProgram)(PP_Resource context, GLuint program);
    461   void (*ValidateProgram)(PP_Resource context, GLuint program);
    462   void (*VertexAttrib1f)(PP_Resource context, GLuint indx, GLfloat x);
    463   void (*VertexAttrib1fv)(PP_Resource context,
    464                           GLuint indx,
    465                           const GLfloat* values);
    466   void (*VertexAttrib2f)(PP_Resource context,
    467                          GLuint indx,
    468                          GLfloat x,
    469                          GLfloat y);
    470   void (*VertexAttrib2fv)(PP_Resource context,
    471                           GLuint indx,
    472                           const GLfloat* values);
    473   void (*VertexAttrib3f)(PP_Resource context,
    474                          GLuint indx,
    475                          GLfloat x,
    476                          GLfloat y,
    477                          GLfloat z);
    478   void (*VertexAttrib3fv)(PP_Resource context,
    479                           GLuint indx,
    480                           const GLfloat* values);
    481   void (*VertexAttrib4f)(PP_Resource context,
    482                          GLuint indx,
    483                          GLfloat x,
    484                          GLfloat y,
    485                          GLfloat z,
    486                          GLfloat w);
    487   void (*VertexAttrib4fv)(PP_Resource context,
    488                           GLuint indx,
    489                           const GLfloat* values);
    490   void (*VertexAttribPointer)(PP_Resource context,
    491                               GLuint indx,
    492                               GLint size,
    493                               GLenum type,
    494                               GLboolean normalized,
    495                               GLsizei stride,
    496                               const void* ptr);
    497   void (*Viewport)(PP_Resource context,
    498                    GLint x,
    499                    GLint y,
    500                    GLsizei width,
    501                    GLsizei height);
    502 };
    503 
    504 #define PPB_OPENGLES2_INSTANCEDARRAYS_INTERFACE_1_0 \
    505   "PPB_OpenGLES2InstancedArrays;1.0"
    506 #define PPB_OPENGLES2_INSTANCEDARRAYS_INTERFACE \
    507   PPB_OPENGLES2_INSTANCEDARRAYS_INTERFACE_1_0
    508 
    509 struct PPB_OpenGLES2InstancedArrays {
    510   void (*DrawArraysInstancedANGLE)(PP_Resource context,
    511                                    GLenum mode,
    512                                    GLint first,
    513                                    GLsizei count,
    514                                    GLsizei primcount);
    515   void (*DrawElementsInstancedANGLE)(PP_Resource context,
    516                                      GLenum mode,
    517                                      GLsizei count,
    518                                      GLenum type,
    519                                      const void* indices,
    520                                      GLsizei primcount);
    521   void (*VertexAttribDivisorANGLE)(PP_Resource context,
    522                                    GLuint index,
    523                                    GLuint divisor);
    524 };
    525 
    526 #define PPB_OPENGLES2_FRAMEBUFFERBLIT_INTERFACE_1_0 \
    527   "PPB_OpenGLES2FramebufferBlit;1.0"
    528 #define PPB_OPENGLES2_FRAMEBUFFERBLIT_INTERFACE \
    529   PPB_OPENGLES2_FRAMEBUFFERBLIT_INTERFACE_1_0
    530 
    531 struct PPB_OpenGLES2FramebufferBlit {
    532   void (*BlitFramebufferEXT)(PP_Resource context,
    533                              GLint srcX0,
    534                              GLint srcY0,
    535                              GLint srcX1,
    536                              GLint srcY1,
    537                              GLint dstX0,
    538                              GLint dstY0,
    539                              GLint dstX1,
    540                              GLint dstY1,
    541                              GLbitfield mask,
    542                              GLenum filter);
    543 };
    544 
    545 #define PPB_OPENGLES2_FRAMEBUFFERMULTISAMPLE_INTERFACE_1_0 \
    546   "PPB_OpenGLES2FramebufferMultisample;1.0"
    547 #define PPB_OPENGLES2_FRAMEBUFFERMULTISAMPLE_INTERFACE \
    548   PPB_OPENGLES2_FRAMEBUFFERMULTISAMPLE_INTERFACE_1_0
    549 
    550 struct PPB_OpenGLES2FramebufferMultisample {
    551   void (*RenderbufferStorageMultisampleEXT)(PP_Resource context,
    552                                             GLenum target,
    553                                             GLsizei samples,
    554                                             GLenum internalformat,
    555                                             GLsizei width,
    556                                             GLsizei height);
    557 };
    558 
    559 #define PPB_OPENGLES2_CHROMIUMENABLEFEATURE_INTERFACE_1_0 \
    560   "PPB_OpenGLES2ChromiumEnableFeature;1.0"
    561 #define PPB_OPENGLES2_CHROMIUMENABLEFEATURE_INTERFACE \
    562   PPB_OPENGLES2_CHROMIUMENABLEFEATURE_INTERFACE_1_0
    563 
    564 struct PPB_OpenGLES2ChromiumEnableFeature {
    565   GLboolean (*EnableFeatureCHROMIUM)(PP_Resource context, const char* feature);
    566 };
    567 
    568 #define PPB_OPENGLES2_CHROMIUMMAPSUB_INTERFACE_1_0 \
    569   "PPB_OpenGLES2ChromiumMapSub;1.0"
    570 #define PPB_OPENGLES2_CHROMIUMMAPSUB_INTERFACE \
    571   PPB_OPENGLES2_CHROMIUMMAPSUB_INTERFACE_1_0
    572 
    573 struct PPB_OpenGLES2ChromiumMapSub {
    574   void* (*MapBufferSubDataCHROMIUM)(PP_Resource context,
    575                                     GLuint target,
    576                                     GLintptr offset,
    577                                     GLsizeiptr size,
    578                                     GLenum access);
    579   void (*UnmapBufferSubDataCHROMIUM)(PP_Resource context, const void* mem);
    580   void* (*MapTexSubImage2DCHROMIUM)(PP_Resource context,
    581                                     GLenum target,
    582                                     GLint level,
    583                                     GLint xoffset,
    584                                     GLint yoffset,
    585                                     GLsizei width,
    586                                     GLsizei height,
    587                                     GLenum format,
    588                                     GLenum type,
    589                                     GLenum access);
    590   void (*UnmapTexSubImage2DCHROMIUM)(PP_Resource context, const void* mem);
    591 };
    592 
    593 #define PPB_OPENGLES2_QUERY_INTERFACE_1_0 "PPB_OpenGLES2Query;1.0"
    594 #define PPB_OPENGLES2_QUERY_INTERFACE PPB_OPENGLES2_QUERY_INTERFACE_1_0
    595 
    596 struct PPB_OpenGLES2Query {
    597   void (*GenQueriesEXT)(PP_Resource context, GLsizei n, GLuint* queries);
    598   void (*DeleteQueriesEXT)(PP_Resource context,
    599                            GLsizei n,
    600                            const GLuint* queries);
    601   GLboolean (*IsQueryEXT)(PP_Resource context, GLuint id);
    602   void (*BeginQueryEXT)(PP_Resource context, GLenum target, GLuint id);
    603   void (*EndQueryEXT)(PP_Resource context, GLenum target);
    604   void (*GetQueryivEXT)(PP_Resource context,
    605                         GLenum target,
    606                         GLenum pname,
    607                         GLint* params);
    608   void (*GetQueryObjectuivEXT)(PP_Resource context,
    609                                GLuint id,
    610                                GLenum pname,
    611                                GLuint* params);
    612 };
    613 
    614 #endif  // PPAPI_C_PPB_OPENGLES2_H_
    615