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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "ui/gfx/canvas.h"
      6 
      7 #include "base/i18n/rtl.h"
      8 #include "base/logging.h"
      9 #include "base/memory/scoped_ptr.h"
     10 #include "ui/gfx/font_list.h"
     11 #include "ui/gfx/insets.h"
     12 #include "ui/gfx/range/range.h"
     13 #include "ui/gfx/rect.h"
     14 #include "ui/gfx/render_text.h"
     15 #include "ui/gfx/shadow_value.h"
     16 #include "ui/gfx/text_elider.h"
     17 #include "ui/gfx/text_utils.h"
     18 
     19 namespace gfx {
     20 
     21 namespace {
     22 
     23 #if defined(OS_WIN)
     24 // If necessary, wraps |text| with RTL/LTR directionality characters based on
     25 // |flags| and |text| content.
     26 // Returns true if the text will be rendered right-to-left.
     27 // TODO(msw): Nix this, now that RenderTextWin supports directionality directly.
     28 bool AdjustStringDirection(int flags, base::string16* text) {
     29   // TODO(msw): FORCE_LTR_DIRECTIONALITY does not work for RTL text now.
     30 
     31   // If the string is empty or LTR was forced, simply return false since the
     32   // default RenderText directionality is already LTR.
     33   if (text->empty() || (flags & Canvas::FORCE_LTR_DIRECTIONALITY))
     34     return false;
     35 
     36   // If RTL is forced, apply it to the string.
     37   if (flags & Canvas::FORCE_RTL_DIRECTIONALITY) {
     38     base::i18n::WrapStringWithRTLFormatting(text);
     39     return true;
     40   }
     41 
     42   // If a direction wasn't forced but the UI language is RTL and there were
     43   // strong RTL characters, ensure RTL is applied.
     44   if (base::i18n::IsRTL() && base::i18n::StringContainsStrongRTLChars(*text)) {
     45     base::i18n::WrapStringWithRTLFormatting(text);
     46     return true;
     47   }
     48 
     49   // In the default case, the string should be rendered as LTR. RenderText's
     50   // default directionality is LTR, so the text doesn't need to be wrapped.
     51   // Note that individual runs within the string may still be rendered RTL
     52   // (which will be the case for RTL text under non-RTL locales, since under RTL
     53   // locales it will be handled by the if statement above).
     54   return false;
     55 }
     56 #endif  // defined(OS_WIN)
     57 
     58 // Checks each pixel immediately adjacent to the given pixel in the bitmap. If
     59 // any of them are not the halo color, returns true. This defines the halo of
     60 // pixels that will appear around the text. Note that we have to check each
     61 // pixel against both the halo color and transparent since
     62 // |DrawStringRectWithHalo| will modify the bitmap as it goes, and cleared
     63 // pixels shouldn't count as changed.
     64 bool PixelShouldGetHalo(const SkBitmap& bitmap,
     65                         int x, int y,
     66                         SkColor halo_color) {
     67   if (x > 0 &&
     68       *bitmap.getAddr32(x - 1, y) != halo_color &&
     69       *bitmap.getAddr32(x - 1, y) != 0)
     70     return true;  // Touched pixel to the left.
     71   if (x < bitmap.width() - 1 &&
     72       *bitmap.getAddr32(x + 1, y) != halo_color &&
     73       *bitmap.getAddr32(x + 1, y) != 0)
     74     return true;  // Touched pixel to the right.
     75   if (y > 0 &&
     76       *bitmap.getAddr32(x, y - 1) != halo_color &&
     77       *bitmap.getAddr32(x, y - 1) != 0)
     78     return true;  // Touched pixel above.
     79   if (y < bitmap.height() - 1 &&
     80       *bitmap.getAddr32(x, y + 1) != halo_color &&
     81       *bitmap.getAddr32(x, y + 1) != 0)
     82     return true;  // Touched pixel below.
     83   return false;
     84 }
     85 
     86 // Strips accelerator character prefixes in |text| if needed, based on |flags|.
     87 // Returns a range in |text| to underline or Range::InvalidRange() if
     88 // underlining is not needed.
     89 Range StripAcceleratorChars(int flags, base::string16* text) {
     90   if (flags & (Canvas::SHOW_PREFIX | Canvas::HIDE_PREFIX)) {
     91     int char_pos = -1;
     92     int char_span = 0;
     93     *text = RemoveAcceleratorChar(*text, '&', &char_pos, &char_span);
     94     if ((flags & Canvas::SHOW_PREFIX) && char_pos != -1)
     95       return Range(char_pos, char_pos + char_span);
     96   }
     97   return Range::InvalidRange();
     98 }
     99 
    100 // Elides |text| and adjusts |range| appropriately. If eliding causes |range|
    101 // to no longer point to the same character in |text|, |range| is made invalid.
    102 void ElideTextAndAdjustRange(const FontList& font_list,
    103                              int width,
    104                              base::string16* text,
    105                              Range* range) {
    106   const base::char16 start_char =
    107       (range->IsValid() ? text->at(range->start()) : 0);
    108   *text = ElideText(*text, font_list, width, ELIDE_TAIL);
    109   if (!range->IsValid())
    110     return;
    111   if (range->start() >= text->length() ||
    112       text->at(range->start()) != start_char) {
    113     *range = Range::InvalidRange();
    114   }
    115 }
    116 
    117 // Updates |render_text| from the specified parameters.
    118 void UpdateRenderText(const Rect& rect,
    119                       const base::string16& text,
    120                       const FontList& font_list,
    121                       int flags,
    122                       SkColor color,
    123                       RenderText* render_text) {
    124   render_text->SetFontList(font_list);
    125   render_text->SetText(text);
    126   render_text->SetCursorEnabled(false);
    127 
    128   Rect display_rect = rect;
    129   display_rect.set_height(font_list.GetHeight());
    130   render_text->SetDisplayRect(display_rect);
    131 
    132   // Set the text alignment explicitly based on the directionality of the UI,
    133   // if not specified.
    134   if (!(flags & (Canvas::TEXT_ALIGN_CENTER |
    135                  Canvas::TEXT_ALIGN_RIGHT |
    136                  Canvas::TEXT_ALIGN_LEFT))) {
    137     flags |= Canvas::DefaultCanvasTextAlignment();
    138   }
    139 
    140   if (flags & Canvas::TEXT_ALIGN_RIGHT)
    141     render_text->SetHorizontalAlignment(ALIGN_RIGHT);
    142   else if (flags & Canvas::TEXT_ALIGN_CENTER)
    143     render_text->SetHorizontalAlignment(ALIGN_CENTER);
    144   else
    145     render_text->SetHorizontalAlignment(ALIGN_LEFT);
    146 
    147   if (flags & Canvas::NO_SUBPIXEL_RENDERING)
    148     render_text->set_background_is_transparent(true);
    149 
    150   render_text->SetColor(color);
    151   const int font_style = font_list.GetFontStyle();
    152   render_text->SetStyle(BOLD, (font_style & Font::BOLD) != 0);
    153   render_text->SetStyle(ITALIC, (font_style & Font::ITALIC) != 0);
    154   render_text->SetStyle(UNDERLINE, (font_style & Font::UNDERLINE) != 0);
    155 }
    156 
    157 }  // namespace
    158 
    159 // static
    160 void Canvas::SizeStringFloat(const base::string16& text,
    161                              const FontList& font_list,
    162                              float* width, float* height,
    163                              int line_height,
    164                              int flags) {
    165   DCHECK_GE(*width, 0);
    166   DCHECK_GE(*height, 0);
    167 
    168   base::string16 adjusted_text = text;
    169 #if defined(OS_WIN)
    170   AdjustStringDirection(flags, &adjusted_text);
    171 #endif
    172 
    173   if ((flags & MULTI_LINE) && *width != 0) {
    174     WordWrapBehavior wrap_behavior = TRUNCATE_LONG_WORDS;
    175     if (flags & CHARACTER_BREAK)
    176       wrap_behavior = WRAP_LONG_WORDS;
    177     else if (!(flags & NO_ELLIPSIS))
    178       wrap_behavior = ELIDE_LONG_WORDS;
    179 
    180     Rect rect(*width, INT_MAX);
    181     std::vector<base::string16> strings;
    182     ElideRectangleText(adjusted_text, font_list, rect.width(), rect.height(),
    183                        wrap_behavior, &strings);
    184     scoped_ptr<RenderText> render_text(RenderText::CreateInstance());
    185     UpdateRenderText(rect, base::string16(), font_list, flags, 0,
    186                      render_text.get());
    187 
    188     float h = 0;
    189     float w = 0;
    190     for (size_t i = 0; i < strings.size(); ++i) {
    191       StripAcceleratorChars(flags, &strings[i]);
    192       render_text->SetText(strings[i]);
    193       const SizeF& string_size = render_text->GetStringSizeF();
    194       w = std::max(w, string_size.width());
    195       h += (i > 0 && line_height > 0) ? line_height : string_size.height();
    196     }
    197     *width = w;
    198     *height = h;
    199   } else {
    200     // If the string is too long, the call by |RenderTextWin| to |ScriptShape()|
    201     // will inexplicably fail with result E_INVALIDARG. Guard against this.
    202     const size_t kMaxRenderTextLength = 5000;
    203     if (adjusted_text.length() >= kMaxRenderTextLength) {
    204       *width = font_list.GetExpectedTextWidth(adjusted_text.length());
    205       *height = font_list.GetHeight();
    206     } else {
    207       scoped_ptr<RenderText> render_text(RenderText::CreateInstance());
    208       Rect rect(*width, *height);
    209       StripAcceleratorChars(flags, &adjusted_text);
    210       UpdateRenderText(rect, adjusted_text, font_list, flags, 0,
    211                        render_text.get());
    212       const SizeF& string_size = render_text->GetStringSizeF();
    213       *width = string_size.width();
    214       *height = string_size.height();
    215     }
    216   }
    217 }
    218 
    219 void Canvas::DrawStringRectWithShadows(const base::string16& text,
    220                                        const FontList& font_list,
    221                                        SkColor color,
    222                                        const Rect& text_bounds,
    223                                        int line_height,
    224                                        int flags,
    225                                        const ShadowValues& shadows) {
    226   if (!IntersectsClipRect(text_bounds))
    227     return;
    228 
    229   Rect clip_rect(text_bounds);
    230   clip_rect.Inset(ShadowValue::GetMargin(shadows));
    231 
    232   canvas_->save();
    233   ClipRect(clip_rect);
    234 
    235   Rect rect(text_bounds);
    236   base::string16 adjusted_text = text;
    237 
    238 #if defined(OS_WIN)
    239   AdjustStringDirection(flags, &adjusted_text);
    240 #endif
    241 
    242   scoped_ptr<RenderText> render_text(RenderText::CreateInstance());
    243   render_text->set_shadows(shadows);
    244 
    245   if (flags & MULTI_LINE) {
    246     WordWrapBehavior wrap_behavior = IGNORE_LONG_WORDS;
    247     if (flags & CHARACTER_BREAK)
    248       wrap_behavior = WRAP_LONG_WORDS;
    249     else if (!(flags & NO_ELLIPSIS))
    250       wrap_behavior = ELIDE_LONG_WORDS;
    251 
    252     std::vector<base::string16> strings;
    253     ElideRectangleText(adjusted_text, font_list, text_bounds.width(),
    254                        text_bounds.height(), wrap_behavior, &strings);
    255 
    256     for (size_t i = 0; i < strings.size(); i++) {
    257       Range range = StripAcceleratorChars(flags, &strings[i]);
    258       UpdateRenderText(rect, strings[i], font_list, flags, color,
    259                        render_text.get());
    260       int line_padding = 0;
    261       if (line_height > 0)
    262         line_padding = line_height - render_text->GetStringSize().height();
    263       else
    264         line_height = render_text->GetStringSize().height();
    265 
    266       // TODO(msw|asvitkine): Center Windows multi-line text: crbug.com/107357
    267 #if !defined(OS_WIN)
    268       if (i == 0) {
    269         // TODO(msw|asvitkine): Support multi-line text with varied heights.
    270         const int text_height = strings.size() * line_height - line_padding;
    271         rect += Vector2d(0, (text_bounds.height() - text_height) / 2);
    272       }
    273 #endif
    274 
    275       rect.set_height(line_height - line_padding);
    276 
    277       if (range.IsValid())
    278         render_text->ApplyStyle(UNDERLINE, true, range);
    279       render_text->SetDisplayRect(rect);
    280       render_text->Draw(this);
    281       rect += Vector2d(0, line_height);
    282     }
    283   } else {
    284     Range range = StripAcceleratorChars(flags, &adjusted_text);
    285     bool elide_text = ((flags & NO_ELLIPSIS) == 0);
    286 
    287 #if defined(OS_LINUX)
    288     // On Linux, eliding really means fading the end of the string. But only
    289     // for LTR text. RTL text is still elided (on the left) with "...".
    290     if (elide_text) {
    291       render_text->SetText(adjusted_text);
    292       if (render_text->GetTextDirection() == base::i18n::LEFT_TO_RIGHT) {
    293         render_text->SetElideBehavior(FADE_TAIL);
    294         elide_text = false;
    295       }
    296     }
    297 #endif
    298 
    299     if (elide_text) {
    300       ElideTextAndAdjustRange(font_list, text_bounds.width(), &adjusted_text,
    301                               &range);
    302     }
    303 
    304     UpdateRenderText(rect, adjusted_text, font_list, flags, color,
    305                      render_text.get());
    306 
    307     const int text_height = render_text->GetStringSize().height();
    308     rect += Vector2d(0, (text_bounds.height() - text_height) / 2);
    309     rect.set_height(text_height);
    310     render_text->SetDisplayRect(rect);
    311     if (range.IsValid())
    312       render_text->ApplyStyle(UNDERLINE, true, range);
    313     render_text->Draw(this);
    314   }
    315 
    316   canvas_->restore();
    317 }
    318 
    319 void Canvas::DrawStringRectWithHalo(const base::string16& text,
    320                                     const FontList& font_list,
    321                                     SkColor text_color,
    322                                     SkColor halo_color_in,
    323                                     const Rect& display_rect,
    324                                     int flags) {
    325   // Some callers will have semitransparent halo colors, which we don't handle
    326   // (since the resulting image can have 1-bit transparency only).
    327   SkColor halo_color = SkColorSetA(halo_color_in, 0xFF);
    328 
    329   // Create a temporary buffer filled with the halo color. It must leave room
    330   // for the 1-pixel border around the text.
    331   Size size(display_rect.width() + 2, display_rect.height() + 2);
    332   Canvas text_canvas(size, image_scale(), false);
    333   SkPaint bkgnd_paint;
    334   bkgnd_paint.setColor(halo_color);
    335   text_canvas.DrawRect(Rect(size), bkgnd_paint);
    336 
    337   // Draw the text into the temporary buffer. This will have correct
    338   // ClearType since the background color is the same as the halo color.
    339   text_canvas.DrawStringRectWithFlags(
    340       text, font_list, text_color,
    341       Rect(1, 1, display_rect.width(), display_rect.height()), flags);
    342 
    343   uint32_t halo_premul = SkPreMultiplyColor(halo_color);
    344   SkBitmap& text_bitmap = const_cast<SkBitmap&>(
    345       skia::GetTopDevice(*text_canvas.sk_canvas())->accessBitmap(true));
    346 
    347   for (int cur_y = 0; cur_y < text_bitmap.height(); cur_y++) {
    348     uint32_t* text_row = text_bitmap.getAddr32(0, cur_y);
    349     for (int cur_x = 0; cur_x < text_bitmap.width(); cur_x++) {
    350       if (text_row[cur_x] == halo_premul) {
    351         // This pixel was not touched by the text routines. See if it borders
    352         // a touched pixel in any of the 4 directions (not diagonally).
    353         if (!PixelShouldGetHalo(text_bitmap, cur_x, cur_y, halo_premul))
    354           text_row[cur_x] = 0;  // Make transparent.
    355       } else {
    356         text_row[cur_x] |= 0xff << SK_A32_SHIFT;  // Make opaque.
    357       }
    358     }
    359   }
    360 
    361   // Draw the halo bitmap with blur.
    362   ImageSkia text_image = ImageSkia(ImageSkiaRep(text_bitmap,
    363       text_canvas.image_scale()));
    364   DrawImageInt(text_image, display_rect.x() - 1, display_rect.y() - 1);
    365 }
    366 
    367 void Canvas::DrawFadedString(const base::string16& text,
    368                              const FontList& font_list,
    369                              SkColor color,
    370                              const Rect& display_rect,
    371                              int flags) {
    372   // If the whole string fits in the destination then just draw it directly.
    373   if (GetStringWidth(text, font_list) <= display_rect.width()) {
    374     DrawStringRectWithFlags(text, font_list, color, display_rect, flags);
    375     return;
    376   }
    377 
    378   // Align with forced content directionality, overriding alignment flags.
    379   if (flags & FORCE_RTL_DIRECTIONALITY) {
    380     flags &= ~(TEXT_ALIGN_CENTER | TEXT_ALIGN_LEFT);
    381     flags |= TEXT_ALIGN_RIGHT;
    382   } else if (flags & FORCE_LTR_DIRECTIONALITY) {
    383     flags &= ~(TEXT_ALIGN_CENTER | TEXT_ALIGN_RIGHT);
    384     flags |= TEXT_ALIGN_LEFT;
    385   } else if (!(flags & TEXT_ALIGN_LEFT) && !(flags & TEXT_ALIGN_RIGHT)) {
    386     // Also align with content directionality instead of fading both ends.
    387     flags &= ~TEXT_ALIGN_CENTER;
    388     const bool is_rtl = base::i18n::GetFirstStrongCharacterDirection(text) ==
    389                         base::i18n::RIGHT_TO_LEFT;
    390     flags |= is_rtl ? TEXT_ALIGN_RIGHT : TEXT_ALIGN_LEFT;
    391   }
    392   flags |= NO_ELLIPSIS;
    393 
    394   scoped_ptr<RenderText> render_text(RenderText::CreateInstance());
    395   Rect rect = display_rect;
    396   UpdateRenderText(rect, text, font_list, flags, color, render_text.get());
    397   render_text->SetElideBehavior(FADE_TAIL);
    398 
    399   const int line_height = render_text->GetStringSize().height();
    400   rect += Vector2d(0, (display_rect.height() - line_height) / 2);
    401   rect.set_height(line_height);
    402   render_text->SetDisplayRect(rect);
    403 
    404   canvas_->save();
    405   ClipRect(display_rect);
    406   render_text->Draw(this);
    407   canvas_->restore();
    408 }
    409 
    410 }  // namespace gfx
    411