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      1 /*
      2  * Mesa 3-D graphics library
      3  * Version:  6.5
      4  *
      5  * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the "Software"),
      9  * to deal in the Software without restriction, including without limitation
     10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     11  * and/or sell copies of the Software, and to permit persons to whom the
     12  * Software is furnished to do so, subject to the following conditions:
     13  *
     14  * The above copyright notice and this permission notice shall be included
     15  * in all copies or substantial portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
     21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 
     26 /*
     27  * Mesa Off-Screen rendering interface.
     28  *
     29  * This is an operating system and window system independent interface to
     30  * Mesa which allows one to render images into a client-supplied buffer in
     31  * main memory.  Such images may manipulated or saved in whatever way the
     32  * client wants.
     33  *
     34  * These are the API functions:
     35  *   OSMesaCreateContext - create a new Off-Screen Mesa rendering context
     36  *   OSMesaMakeCurrent - bind an OSMesaContext to a client's image buffer
     37  *                       and make the specified context the current one.
     38  *   OSMesaDestroyContext - destroy an OSMesaContext
     39  *   OSMesaGetCurrentContext - return thread's current context ID
     40  *   OSMesaPixelStore - controls how pixels are stored in image buffer
     41  *   OSMesaGetIntegerv - return OSMesa state parameters
     42  *
     43  *
     44  * The limits on the width and height of an image buffer are MAX_WIDTH and
     45  * MAX_HEIGHT as defined in Mesa/src/config.h.  Defaults are 1280 and 1024.
     46  * You can increase them as needed but beware that many temporary arrays in
     47  * Mesa are dimensioned by MAX_WIDTH or MAX_HEIGHT.
     48  */
     49 
     50 
     51 #ifndef OSMESA_H
     52 #define OSMESA_H
     53 
     54 
     55 #ifdef __cplusplus
     56 extern "C" {
     57 #endif
     58 
     59 
     60 #include <GL/gl.h>
     61 
     62 
     63 #define OSMESA_MAJOR_VERSION 6
     64 #define OSMESA_MINOR_VERSION 5
     65 #define OSMESA_PATCH_VERSION 0
     66 
     67 
     68 
     69 /*
     70  * Values for the format parameter of OSMesaCreateContext()
     71  * New in version 2.0.
     72  */
     73 #define OSMESA_COLOR_INDEX	GL_COLOR_INDEX
     74 #define OSMESA_RGBA		GL_RGBA
     75 #define OSMESA_BGRA		0x1
     76 #define OSMESA_ARGB		0x2
     77 #define OSMESA_RGB		GL_RGB
     78 #define OSMESA_BGR		0x4
     79 #define OSMESA_RGB_565		0x5
     80 
     81 
     82 /*
     83  * OSMesaPixelStore() parameters:
     84  * New in version 2.0.
     85  */
     86 #define OSMESA_ROW_LENGTH	0x10
     87 #define OSMESA_Y_UP		0x11
     88 
     89 
     90 /*
     91  * Accepted by OSMesaGetIntegerv:
     92  */
     93 #define OSMESA_WIDTH		0x20
     94 #define OSMESA_HEIGHT		0x21
     95 #define OSMESA_FORMAT		0x22
     96 #define OSMESA_TYPE		0x23
     97 #define OSMESA_MAX_WIDTH	0x24  /* new in 4.0 */
     98 #define OSMESA_MAX_HEIGHT	0x25  /* new in 4.0 */
     99 
    100 
    101 typedef struct osmesa_context *OSMesaContext;
    102 
    103 
    104 #if defined(__QUICKDRAW__)
    105 #pragma export on
    106 #endif
    107 
    108 
    109 /*
    110  * Create an Off-Screen Mesa rendering context.  The only attribute needed is
    111  * an RGBA vs Color-Index mode flag.
    112  *
    113  * Input:  format - one of OSMESA_COLOR_INDEX, OSMESA_RGBA, OSMESA_BGRA,
    114  *                  OSMESA_ARGB, OSMESA_RGB, or OSMESA_BGR.
    115  *         sharelist - specifies another OSMesaContext with which to share
    116  *                     display lists.  NULL indicates no sharing.
    117  * Return:  an OSMesaContext or 0 if error
    118  */
    119 GLAPI OSMesaContext GLAPIENTRY
    120 OSMesaCreateContext( GLenum format, OSMesaContext sharelist );
    121 
    122 
    123 
    124 /*
    125  * Create an Off-Screen Mesa rendering context and specify desired
    126  * size of depth buffer, stencil buffer and accumulation buffer.
    127  * If you specify zero for depthBits, stencilBits, accumBits you
    128  * can save some memory.
    129  *
    130  * New in Mesa 3.5
    131  */
    132 GLAPI OSMesaContext GLAPIENTRY
    133 OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
    134                         GLint accumBits, OSMesaContext sharelist);
    135 
    136 
    137 /*
    138  * Destroy an Off-Screen Mesa rendering context.
    139  *
    140  * Input:  ctx - the context to destroy
    141  */
    142 GLAPI void GLAPIENTRY
    143 OSMesaDestroyContext( OSMesaContext ctx );
    144 
    145 
    146 
    147 /*
    148  * Bind an OSMesaContext to an image buffer.  The image buffer is just a
    149  * block of memory which the client provides.  Its size must be at least
    150  * as large as width*height*sizeof(type).  Its address should be a multiple
    151  * of 4 if using RGBA mode.
    152  *
    153  * Image data is stored in the order of glDrawPixels:  row-major order
    154  * with the lower-left image pixel stored in the first array position
    155  * (ie. bottom-to-top).
    156  *
    157  * Since the only type initially supported is GL_UNSIGNED_BYTE, if the
    158  * context is in RGBA mode, each pixel will be stored as a 4-byte RGBA
    159  * value.  If the context is in color indexed mode, each pixel will be
    160  * stored as a 1-byte value.
    161  *
    162  * If the context's viewport hasn't been initialized yet, it will now be
    163  * initialized to (0,0,width,height).
    164  *
    165  * Input:  ctx - the rendering context
    166  *         buffer - the image buffer memory
    167  *         type - data type for pixel components, only GL_UNSIGNED_BYTE
    168  *                supported now
    169  *         width, height - size of image buffer in pixels, at least 1
    170  * Return:  GL_TRUE if success, GL_FALSE if error because of invalid ctx,
    171  *          invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1,
    172  *          width>internal limit or height>internal limit.
    173  */
    174 GLAPI GLboolean GLAPIENTRY
    175 OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
    176                    GLsizei width, GLsizei height );
    177 
    178 
    179 
    180 
    181 /*
    182  * Return the current Off-Screen Mesa rendering context handle.
    183  */
    184 GLAPI OSMesaContext GLAPIENTRY
    185 OSMesaGetCurrentContext( void );
    186 
    187 
    188 
    189 /*
    190  * Set pixel store/packing parameters for the current context.
    191  * This is similar to glPixelStore.
    192  * Input:  pname - OSMESA_ROW_LENGTH
    193  *                    specify actual pixels per row in image buffer
    194  *                    0 = same as image width (default)
    195  *                 OSMESA_Y_UP
    196  *                    zero = Y coordinates increase downward
    197  *                    non-zero = Y coordinates increase upward (default)
    198  *         value - the value for the parameter pname
    199  *
    200  * New in version 2.0.
    201  */
    202 GLAPI void GLAPIENTRY
    203 OSMesaPixelStore( GLint pname, GLint value );
    204 
    205 
    206 
    207 /*
    208  * Return an integer value like glGetIntegerv.
    209  * Input:  pname -
    210  *                 OSMESA_WIDTH  return current image width
    211  *                 OSMESA_HEIGHT  return current image height
    212  *                 OSMESA_FORMAT  return image format
    213  *                 OSMESA_TYPE  return color component data type
    214  *                 OSMESA_ROW_LENGTH return row length in pixels
    215  *                 OSMESA_Y_UP returns 1 or 0 to indicate Y axis direction
    216  *         value - pointer to integer in which to return result.
    217  */
    218 GLAPI void GLAPIENTRY
    219 OSMesaGetIntegerv( GLint pname, GLint *value );
    220 
    221 
    222 
    223 /*
    224  * Return the depth buffer associated with an OSMesa context.
    225  * Input:  c - the OSMesa context
    226  * Output:  width, height - size of buffer in pixels
    227  *          bytesPerValue - bytes per depth value (2 or 4)
    228  *          buffer - pointer to depth buffer values
    229  * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
    230  *
    231  * New in Mesa 2.4.
    232  */
    233 GLAPI GLboolean GLAPIENTRY
    234 OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
    235                       GLint *bytesPerValue, void **buffer );
    236 
    237 
    238 
    239 /*
    240  * Return the color buffer associated with an OSMesa context.
    241  * Input:  c - the OSMesa context
    242  * Output:  width, height - size of buffer in pixels
    243  *          format - buffer format (OSMESA_FORMAT)
    244  *          buffer - pointer to depth buffer values
    245  * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
    246  *
    247  * New in Mesa 3.3.
    248  */
    249 GLAPI GLboolean GLAPIENTRY
    250 OSMesaGetColorBuffer( OSMesaContext c, GLint *width, GLint *height,
    251                       GLint *format, void **buffer );
    252 
    253 
    254 
    255 /**
    256  * This typedef is new in Mesa 6.3.
    257  */
    258 typedef void (*OSMESAproc)();
    259 
    260 
    261 /*
    262  * Return pointer to the named function.
    263  * New in Mesa 4.1
    264  * Return OSMESAproc in 6.3.
    265  */
    266 GLAPI OSMESAproc GLAPIENTRY
    267 OSMesaGetProcAddress( const char *funcName );
    268 
    269 
    270 
    271 /**
    272  * Enable/disable color clamping, off by default.
    273  * New in Mesa 6.4.2
    274  */
    275 GLAPI void GLAPIENTRY
    276 OSMesaColorClamp(GLboolean enable);
    277 
    278 #ifdef __cplusplus
    279 }
    280 #endif
    281 
    282 
    283 #endif
    284