Home | History | Annotate | Download | only in gm
      1 /*
      2  * Copyright 2011 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "gm.h"
      9 #include "SkCanvas.h"
     10 #include "SkGradientShader.h"
     11 
     12 namespace skiagm {
     13 
     14 static void makebm(SkBitmap* bm, int w, int h) {
     15     bm->allocN32Pixels(w, h);
     16     bm->eraseColor(SK_ColorTRANSPARENT);
     17 
     18     SkCanvas    canvas(*bm);
     19     SkScalar    s = SkIntToScalar(SkMin32(w, h));
     20     SkPoint     pts[] = { { 0, 0 }, { s, s } };
     21     SkColor     colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE };
     22     SkScalar    pos[] = { 0, SK_Scalar1/2, SK_Scalar1 };
     23     SkPaint     paint;
     24 
     25     paint.setDither(true);
     26     paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos,
     27                 SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode))->unref();
     28     canvas.drawPaint(paint);
     29 }
     30 
     31 static SkShader* MakeBitmapShader(SkShader::TileMode tx, SkShader::TileMode ty,
     32                            int w, int h) {
     33     static SkBitmap bmp;
     34     if (bmp.isNull()) {
     35         makebm(&bmp, w/2, h/4);
     36     }
     37     return SkShader::CreateBitmapShader(bmp, tx, ty);
     38 }
     39 
     40 ///////////////////////////////////////////////////////////////////////////////
     41 
     42 struct GradData {
     43     int             fCount;
     44     const SkColor*  fColors;
     45     const SkScalar* fPos;
     46 };
     47 
     48 static const SkColor gColors[] = {
     49     SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK
     50 };
     51 
     52 static const GradData gGradData[] = {
     53     { 2, gColors, NULL },
     54     { 5, gColors, NULL },
     55 };
     56 
     57 static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) {
     58     return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, data.fCount, tm);
     59 }
     60 
     61 static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) {
     62     SkPoint center;
     63     center.set(SkScalarAve(pts[0].fX, pts[1].fX),
     64                SkScalarAve(pts[0].fY, pts[1].fY));
     65     return SkGradientShader::CreateRadial(center, center.fX, data.fColors,
     66                                           data.fPos, data.fCount, tm);
     67 }
     68 
     69 static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data, SkShader::TileMode) {
     70     SkPoint center;
     71     center.set(SkScalarAve(pts[0].fX, pts[1].fX),
     72                SkScalarAve(pts[0].fY, pts[1].fY));
     73     return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount);
     74 }
     75 
     76 static SkShader* Make2Radial(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) {
     77     SkPoint center0, center1;
     78     center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
     79                 SkScalarAve(pts[0].fY, pts[1].fY));
     80     center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
     81                 SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
     82     return SkGradientShader::CreateTwoPointRadial(
     83                             center1, (pts[1].fX - pts[0].fX) / 7,
     84                             center0, (pts[1].fX - pts[0].fX) / 2,
     85                             data.fColors, data.fPos, data.fCount, tm);
     86 }
     87 
     88 typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm);
     89 
     90 static const GradMaker gGradMakers[] = {
     91     MakeLinear, MakeRadial, MakeSweep, Make2Radial
     92 };
     93 
     94 ///////////////////////////////////////////////////////////////////////////////
     95 
     96 class ShaderTextGM : public GM {
     97 public:
     98     ShaderTextGM() {
     99         this->setBGColor(0xFFDDDDDD);
    100     }
    101 
    102 protected:
    103     virtual uint32_t onGetFlags() const SK_OVERRIDE {
    104         return kSkipTiled_Flag;
    105     }
    106 
    107     SkString onShortName() {
    108         return SkString("shadertext");
    109     }
    110 
    111     SkISize onISize() { return SkISize::Make(1450, 500); }
    112 
    113     virtual void onDraw(SkCanvas* canvas) {
    114         const char text[] = "Shaded Text";
    115         const int textLen = SK_ARRAY_COUNT(text) - 1;
    116         const int pointSize = 36;
    117 
    118         int w = pointSize * textLen;
    119         int h = pointSize;
    120 
    121         SkPoint pts[2] = {
    122             { 0, 0 },
    123             { SkIntToScalar(w), SkIntToScalar(h) }
    124         };
    125         SkScalar textBase = SkIntToScalar(h/2);
    126 
    127         SkShader::TileMode tileModes[] = {
    128             SkShader::kClamp_TileMode,
    129             SkShader::kRepeat_TileMode,
    130             SkShader::kMirror_TileMode
    131         };
    132 
    133         static const int gradCount = SK_ARRAY_COUNT(gGradData) *
    134                                      SK_ARRAY_COUNT(gGradMakers);
    135         static const int bmpCount = SK_ARRAY_COUNT(tileModes) *
    136                                     SK_ARRAY_COUNT(tileModes);
    137         SkShader* shaders[gradCount + bmpCount];
    138 
    139         int shdIdx = 0;
    140         for (size_t d = 0; d < SK_ARRAY_COUNT(gGradData); ++d) {
    141             for (size_t m = 0; m < SK_ARRAY_COUNT(gGradMakers); ++m) {
    142                 shaders[shdIdx++] = gGradMakers[m](pts,
    143                                                    gGradData[d],
    144                                                    SkShader::kClamp_TileMode);
    145             }
    146         }
    147         for (size_t tx = 0; tx < SK_ARRAY_COUNT(tileModes); ++tx) {
    148             for (size_t ty = 0; ty < SK_ARRAY_COUNT(tileModes); ++ty) {
    149                 shaders[shdIdx++] = MakeBitmapShader(tileModes[tx],
    150                                                      tileModes[ty],
    151                                                      w/8, h);
    152             }
    153         }
    154 
    155         SkPaint paint;
    156         paint.setDither(true);
    157         paint.setAntiAlias(true);
    158         paint.setTextSize(SkIntToScalar(pointSize));
    159 
    160         canvas->save();
    161         canvas->translate(SkIntToScalar(20), SkIntToScalar(10));
    162 
    163         SkPath path;
    164         path.arcTo(SkRect::MakeXYWH(SkIntToScalar(-40), SkIntToScalar(15),
    165                                     SkIntToScalar(300), SkIntToScalar(90)),
    166                                     SkIntToScalar(225), SkIntToScalar(90),
    167                                     false);
    168         path.close();
    169 
    170         static const int testsPerCol = 8;
    171         static const int rowHeight = 60;
    172         static const int colWidth = 300;
    173         canvas->save();
    174         for (int s = 0; s < static_cast<int>(SK_ARRAY_COUNT(shaders)); s++) {
    175             canvas->save();
    176             int i = 2*s;
    177             canvas->translate(SkIntToScalar((i / testsPerCol) * colWidth),
    178                               SkIntToScalar((i % testsPerCol) * rowHeight));
    179             paint.setShader(shaders[s])->unref();
    180             canvas->drawText(text, textLen, 0, textBase, paint);
    181             canvas->restore();
    182             canvas->save();
    183             ++i;
    184             canvas->translate(SkIntToScalar((i / testsPerCol) * colWidth),
    185                               SkIntToScalar((i % testsPerCol) * rowHeight));
    186             canvas->drawTextOnPath(text, textLen, path, NULL, paint);
    187             canvas->restore();
    188         }
    189         canvas->restore();
    190 
    191     }
    192 
    193 private:
    194     typedef GM INHERITED;
    195 };
    196 
    197 ///////////////////////////////////////////////////////////////////////////////
    198 
    199 static GM* MyFactory(void*) { return new ShaderTextGM; }
    200 static GMRegistry reg(MyFactory);
    201 }
    202