/external/deqp/framework/opengl/ |
gluShaderProgram.cpp | 91 int compileStatus = 0; 95 gl.getShaderiv(m_shader, GL_COMPILE_STATUS, &compileStatus); 99 m_info.compileOk = compileStatus != GL_FALSE;
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/external/deqp/modules/gles3/functional/ |
es3fBooleanStateQueryTests.cpp | 592 GLint compileStatus; 593 glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); 594 checkBooleans(compileStatus, GL_TRUE); 600 glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus); 601 checkBooleans(compileStatus, GL_TRUE);
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es3fIntegerStateQueryTests.cpp | [all...] |
es3fShaderApiTests.cpp | 158 int compileStatus = 0; 163 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); 168 info.compileOk = compileStatus != GL_FALSE; 414 GLint compileStatus = -1; 415 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus); 418 return (compileStatus == GL_TRUE); [all...] |
/external/deqp/modules/egl/ |
teglGLES2SharingTests.cpp | 87 int compileStatus = 0; 92 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); 94 compileOk = (compileStatus == GL_TRUE); [all...] |
teglRenderTests.cpp | 451 int compileStatus = 0; 452 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); 454 if (!compileStatus) [all...] |
teglImageFormatTests.cpp | 86 int compileStatus = 0; 91 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); 93 compileOk = (compileStatus == GL_TRUE); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fIntegerStateQueryTests.cpp | [all...] |
es2fShaderApiTests.cpp | 141 int compileStatus = 0; 146 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); 151 info.compileOk = compileStatus != GL_FALSE; 360 GLint compileStatus = -1; 361 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus); 364 return (compileStatus == GL_TRUE);
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/external/deqp/modules/glshared/ |
glsLifetimeTests.cpp | 433 GLint compileStatus = 0; 434 gl().getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); 435 TCU_CHECK_MSG(compileStatus != 0, sourceStr); [all...] |
/external/deqp/executor/ |
xeTestCaseResult.hpp | 316 Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST), compileStatus(false) {} 320 bool compileStatus; 437 CompileInfo (void) : Item(TYPE_COMPILEINFO), compileStatus(false) {} 442 bool compileStatus;
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