1 /* 2 * Copyright (C) 2010 University of Szeged 3 * Copyright (C) 2010 Zoltan Herczeg 4 * Copyright (C) 2013 Google Inc. All rights reserved. 5 * 6 * Redistribution and use in source and binary forms, with or without 7 * modification, are permitted provided that the following conditions 8 * are met: 9 * 1. Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 2. Redistributions in binary form must reproduce the above copyright 12 * notice, this list of conditions and the following disclaimer in the 13 * documentation and/or other materials provided with the distribution. 14 * 15 * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY 16 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 18 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR 19 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 20 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 22 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 23 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 */ 27 28 #ifndef FELighting_h 29 #define FELighting_h 30 31 #include "platform/graphics/Color.h" 32 #include "platform/graphics/filters/Filter.h" 33 #include "platform/graphics/filters/FilterEffect.h" 34 #include "platform/graphics/filters/LightSource.h" 35 #include "platform/graphics/filters/PointLightSource.h" 36 #include "platform/graphics/filters/SpotLightSource.h" 37 #include "wtf/Uint8ClampedArray.h" 38 39 // Common base class for FEDiffuseLighting and FESpecularLighting 40 41 namespace blink { 42 43 class PLATFORM_EXPORT FELighting : public FilterEffect { 44 public: 45 virtual PassRefPtr<SkImageFilter> createImageFilter(SkiaImageFilterBuilder*) OVERRIDE; 46 47 protected: 48 static const int s_minimalRectDimension = 100 * 100; // Empirical data limit for parallel jobs 49 50 enum LightingType { 51 DiffuseLighting, 52 SpecularLighting 53 }; 54 55 struct LightingData { 56 // This structure contains only read-only (SMP safe) data 57 Uint8ClampedArray* pixels; 58 float surfaceScale; 59 int widthMultipliedByPixelSize; 60 int widthDecreasedByOne; 61 int heightDecreasedByOne; 62 const LightSource* lightSource; 63 64 inline void topLeft(int offset, IntPoint& normalVector); 65 inline void topRow(int offset, IntPoint& normalVector); 66 inline void topRight(int offset, IntPoint& normalVector); 67 inline void leftColumn(int offset, IntPoint& normalVector); 68 inline void interior(int offset, IntPoint& normalVector); 69 inline void rightColumn(int offset, IntPoint& normalVector); 70 inline void bottomLeft(int offset, IntPoint& normalVector); 71 inline void bottomRow(int offset, IntPoint& normalVector); 72 inline void bottomRight(int offset, IntPoint& normalVector); 73 }; 74 75 template<typename Type> 76 friend class ParallelJobs; 77 78 struct PlatformApplyGenericParameters { 79 FELighting* filter; 80 LightingData data; 81 LightSource::PaintingData paintingData; 82 int yStart; 83 int yEnd; 84 }; 85 86 virtual FloatRect mapPaintRect(const FloatRect&, bool forward = true) OVERRIDE FINAL; 87 virtual bool affectsTransparentPixels() OVERRIDE { return true; } 88 89 static void platformApplyGenericWorker(PlatformApplyGenericParameters*); 90 91 FELighting(Filter*, LightingType, const Color&, float, float, float, float, float, float, PassRefPtr<LightSource>); 92 93 bool drawLighting(Uint8ClampedArray*, int, int); 94 inline void inlineSetPixel(int offset, LightingData&, LightSource::PaintingData&, 95 int lightX, int lightY, float factorX, float factorY, IntPoint& normalVector); 96 97 // Not worth to inline every occurence of setPixel. 98 void setPixel(int offset, LightingData&, LightSource::PaintingData&, 99 int lightX, int lightY, float factorX, float factorY, IntPoint& normalVector); 100 101 inline void platformApply(LightingData&, LightSource::PaintingData&); 102 103 inline void platformApplyGenericPaint(LightingData&, LightSource::PaintingData&, int startX, int startY); 104 inline void platformApplyGeneric(LightingData&, LightSource::PaintingData&); 105 106 LightingType m_lightingType; 107 RefPtr<LightSource> m_lightSource; 108 109 Color m_lightingColor; 110 float m_surfaceScale; 111 float m_diffuseConstant; 112 float m_specularConstant; 113 float m_specularExponent; 114 float m_kernelUnitLengthX; 115 float m_kernelUnitLengthY; 116 117 private: 118 virtual void applySoftware() OVERRIDE; 119 120 void getTransform(FloatPoint3D* scale, FloatSize* offset) const; 121 }; 122 123 } // namespace blink 124 125 #endif // FELighting_h 126