/external/deqp/framework/opengl/simplereference/ |
sglrShaderProgram.hpp | 111 struct FragmentSource 113 FragmentSource (const std::string& str) : source(str) { } 156 ShaderProgramDeclaration& operator<< (const FragmentSource&);
|
sglrShaderProgram.cpp | 83 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const FragmentSource& c)
|
/external/deqp/modules/gles31/functional/ |
es31fShaderStateQueryTests.cpp | 107 const std::string fragmentSource = tcu::StringTemplate(fragmentSourceTemplate).specialize(shaderArgs); 109 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
|
es31fLayoutBindingTests.cpp | 967 << glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str()))); [all...] |
es31fShaderHelperInvocationTests.cpp | 314 << glu::FragmentSource( 458 << glu::FragmentSource(string(
|
es31fStencilTexturingTests.cpp | 133 << glu::FragmentSource( 209 << glu::FragmentSource( 274 << glu::FragmentSource( 339 << glu::FragmentSource( [all...] |
es31fMultisampleShaderRenderCase.cpp | 206 m_textureSamplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(genMSSamplerSource(queriedSampleCount))); 287 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples))); 453 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples)));
|
es31fTessellationGeometryInteractionTests.cpp | 243 << glu::FragmentSource(getFragmentSource()) 541 << glu::FragmentSource(getFragmentSource()) 899 << glu::FragmentSource(getFragmentSource()) 912 << glu::FragmentSource(getFragmentSource()) [all...] |
es31fTessellationTests.cpp | [all...] |
es31fGeometryShaderTests.cpp | 205 << sglr::pdec::FragmentSource(s_commonShaderSourceFragment) 308 << sglr::pdec::FragmentSource(s_commonShaderSourceFragment) 601 std::ostringstream fragmentSource; 659 // fragmentSource 661 fragmentSource << "#version 310 es\n" 665 fragmentSource << "in mediump vec4 v_frag_" << i << ";\n"; 667 fragmentSource << "void main (void)\n" 672 fragmentSource << "\tfragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"; 676 fragmentSource << "\tfragColor = v_frag_0;\n"; 680 fragmentSource << "\tfragColor = v_frag_0 + v_frag_1.yxzw;\n" [all...] |
es31fTextureMultisampleTests.cpp | 345 << glu::FragmentSource(fragmentShaderSource)); 428 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource)); 788 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); 818 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource)); [all...] |
es31fShaderTextureSizeTests.cpp | 171 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionVertexShaderSource) << glu::FragmentSource(genFragmentSource()));
|
/external/deqp/framework/opengl/ |
gluShaderProgram.hpp | 257 struct FragmentSource : public ShaderSource 259 FragmentSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_FRAGMENT, source_) {}
|
gluContextInfo.cpp | 44 TryCompileProgram (const char* vertexSource, const char* fragmentSource) 46 , m_fragmentSource (fragmentSource) 54 << FragmentSource(m_fragmentSource));
|
/external/deqp/modules/gles3/functional/ |
es3fShaderFragDataTests.cpp | 134 sources << glu::FragmentSource(string( 241 << glu::FragmentSource(
|
es3fFboTestUtil.cpp | 90 << sglr::pdec::FragmentSource( 169 << sglr::pdec::FragmentSource( 292 decl << sglr::pdec::FragmentSource(genTexFragmentShader(samplerTypes.vec, outputType)); 443 << sglr::pdec::FragmentSource( 580 << sglr::pdec::FragmentSource( 688 << sglr::pdec::FragmentSource( 795 << sglr::pdec::FragmentSource( [all...] |
es3fShaderInvarianceTests.cpp | 182 m_shader0 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource0) << glu::FragmentSource(vertexShaders.fragmentShaderSource0)); 189 m_shader1 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource1) << glu::FragmentSource(vertexShaders.fragmentShaderSource1)); [all...] |
es3fDepthTests.cpp | 74 << sglr::pdec::FragmentSource("#version 300 es\n"
|
/external/deqp/modules/gles2/functional/ |
es2fShaderFragDataTests.cpp | 134 sources << glu::FragmentSource(string(
|
es2fShaderInvarianceTests.cpp | 182 m_shader0 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource0) << glu::FragmentSource(vertexShaders.fragmentShaderSource0)); 189 m_shader1 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource1) << glu::FragmentSource(vertexShaders.fragmentShaderSource1)); [all...] |
es2fDepthTests.cpp | 73 << sglr::pdec::FragmentSource("uniform mediump vec4 u_color;\n"
|
es2fFlushFinishTests.cpp | 185 << glu::FragmentSource(
|
/external/deqp/modules/gles31/stress/ |
es31sVertexAttributeBindingTests.cpp | 484 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmentShader)); 555 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSource));
|
/external/deqp/modules/gles3/stress/ |
es3sLongRunningShaderTests.cpp | 206 return glu::ProgramSources() << glu::VertexSource(vert.str()) << glu::FragmentSource(frag.str());
|
/external/deqp/modules/glshared/ |
glsShaderExecUtil.cpp | 560 << glu::FragmentSource(generateEmptyFragmentSource(shaderSpec.version))) 587 << glu::FragmentSource(generateEmptyFragmentSource(shaderSpec.version))) 645 << glu::FragmentSource(generateFragmentShader(shaderSpec, !hasFloatRenderTargets(renderCtx), m_outLocationMap))) [all...] |