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  /external/deqp/framework/opengl/simplereference/
sglrShaderProgram.hpp 111 struct FragmentSource
113 FragmentSource (const std::string& str) : source(str) { }
156 ShaderProgramDeclaration& operator<< (const FragmentSource&);
sglrShaderProgram.cpp 83 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const FragmentSource& c)
  /external/deqp/modules/gles31/functional/
es31fShaderStateQueryTests.cpp 107 const std::string fragmentSource = tcu::StringTemplate(fragmentSourceTemplate).specialize(shaderArgs);
109 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
es31fLayoutBindingTests.cpp 967 << glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.str())));
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es31fShaderHelperInvocationTests.cpp 314 << glu::FragmentSource(
458 << glu::FragmentSource(string(
es31fStencilTexturingTests.cpp 133 << glu::FragmentSource(
209 << glu::FragmentSource(
274 << glu::FragmentSource(
339 << glu::FragmentSource(
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es31fMultisampleShaderRenderCase.cpp 206 m_textureSamplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(genMSSamplerSource(queriedSampleCount)));
287 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples)));
453 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples)));
es31fTessellationGeometryInteractionTests.cpp 243 << glu::FragmentSource(getFragmentSource())
541 << glu::FragmentSource(getFragmentSource())
899 << glu::FragmentSource(getFragmentSource())
912 << glu::FragmentSource(getFragmentSource())
    [all...]
es31fTessellationTests.cpp     [all...]
es31fGeometryShaderTests.cpp 205 << sglr::pdec::FragmentSource(s_commonShaderSourceFragment)
308 << sglr::pdec::FragmentSource(s_commonShaderSourceFragment)
601 std::ostringstream fragmentSource;
659 // fragmentSource
661 fragmentSource << "#version 310 es\n"
665 fragmentSource << "in mediump vec4 v_frag_" << i << ";\n";
667 fragmentSource << "void main (void)\n"
672 fragmentSource << "\tfragColor = vec4(1.0, 0.0, 0.0, 1.0);\n";
676 fragmentSource << "\tfragColor = v_frag_0;\n";
680 fragmentSource << "\tfragColor = v_frag_0 + v_frag_1.yxzw;\n"
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es31fTextureMultisampleTests.cpp 345 << glu::FragmentSource(fragmentShaderSource));
428 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
788 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
818 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
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es31fShaderTextureSizeTests.cpp 171 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_positionVertexShaderSource) << glu::FragmentSource(genFragmentSource()));
  /external/deqp/framework/opengl/
gluShaderProgram.hpp 257 struct FragmentSource : public ShaderSource
259 FragmentSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_FRAGMENT, source_) {}
gluContextInfo.cpp 44 TryCompileProgram (const char* vertexSource, const char* fragmentSource)
46 , m_fragmentSource (fragmentSource)
54 << FragmentSource(m_fragmentSource));
  /external/deqp/modules/gles3/functional/
es3fShaderFragDataTests.cpp 134 sources << glu::FragmentSource(string(
241 << glu::FragmentSource(
es3fFboTestUtil.cpp 90 << sglr::pdec::FragmentSource(
169 << sglr::pdec::FragmentSource(
292 decl << sglr::pdec::FragmentSource(genTexFragmentShader(samplerTypes.vec, outputType));
443 << sglr::pdec::FragmentSource(
580 << sglr::pdec::FragmentSource(
688 << sglr::pdec::FragmentSource(
795 << sglr::pdec::FragmentSource(
    [all...]
es3fShaderInvarianceTests.cpp 182 m_shader0 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource0) << glu::FragmentSource(vertexShaders.fragmentShaderSource0));
189 m_shader1 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource1) << glu::FragmentSource(vertexShaders.fragmentShaderSource1));
    [all...]
es3fDepthTests.cpp 74 << sglr::pdec::FragmentSource("#version 300 es\n"
  /external/deqp/modules/gles2/functional/
es2fShaderFragDataTests.cpp 134 sources << glu::FragmentSource(string(
es2fShaderInvarianceTests.cpp 182 m_shader0 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource0) << glu::FragmentSource(vertexShaders.fragmentShaderSource0));
189 m_shader1 = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaders.vertexShaderSource1) << glu::FragmentSource(vertexShaders.fragmentShaderSource1));
    [all...]
es2fDepthTests.cpp 73 << sglr::pdec::FragmentSource("uniform mediump vec4 u_color;\n"
es2fFlushFinishTests.cpp 185 << glu::FragmentSource(
  /external/deqp/modules/gles31/stress/
es31sVertexAttributeBindingTests.cpp 484 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmentShader));
555 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSource));
  /external/deqp/modules/gles3/stress/
es3sLongRunningShaderTests.cpp 206 return glu::ProgramSources() << glu::VertexSource(vert.str()) << glu::FragmentSource(frag.str());
  /external/deqp/modules/glshared/
glsShaderExecUtil.cpp 560 << glu::FragmentSource(generateEmptyFragmentSource(shaderSpec.version)))
587 << glu::FragmentSource(generateEmptyFragmentSource(shaderSpec.version)))
645 << glu::FragmentSource(generateFragmentShader(shaderSpec, !hasFloatRenderTargets(renderCtx), m_outLocationMap)))
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