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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // This file contains Chromium-specific GLES2 declarations.
      6 
      7 #ifndef GPU_GLES2_GL2CHROMIUM_H_
      8 #define GPU_GLES2_GL2CHROMIUM_H_
      9 
     10 #include <GLES2/gl2platform.h>
     11 
     12 #define GL_CONTEXT_LOST 0x300E
     13 #define GL_PATH_MODELVIEW_CHROMIUM 0x1700
     14 #define GL_PATH_PROJECTION_CHROMIUM 0x1701
     15 #define GL_PATH_MODELVIEW_MATRIX_CHROMIUM 0x0BA6
     16 #define GL_PATH_PROJECTION_MATRIX_CHROMIUM 0x0BA7
     17 
     18 #if defined(GLES2_USE_MOJO)
     19 #define GLES2_GET_FUN(name) MojoGLES2gl ## name
     20 #else
     21 // Because we are using both the real system GL and our own
     22 // emulated GL we need to use different names to avoid conflicts.
     23 #if defined(GLES2_USE_CPP_BINDINGS)
     24 #define GLES2_GET_FUN(name) gles2::GetGLContext()->name
     25 #else
     26 #define GLES2_GET_FUN(name) GLES2 ## name
     27 #endif
     28 #endif
     29 
     30 #include <GLES2/gl2chromium_autogen.h>
     31 
     32 #endif  // GPU_GLES2_GL2CHROMIUM_H_
     33 
     34