1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 // This file contains Chromium-specific GLES2 declarations. 6 7 #ifndef GPU_GLES2_GL2CHROMIUM_H_ 8 #define GPU_GLES2_GL2CHROMIUM_H_ 9 10 #include <GLES2/gl2platform.h> 11 12 #define GL_CONTEXT_LOST 0x300E 13 #define GL_PATH_MODELVIEW_CHROMIUM 0x1700 14 #define GL_PATH_PROJECTION_CHROMIUM 0x1701 15 #define GL_PATH_MODELVIEW_MATRIX_CHROMIUM 0x0BA6 16 #define GL_PATH_PROJECTION_MATRIX_CHROMIUM 0x0BA7 17 18 #if defined(GLES2_USE_MOJO) 19 #define GLES2_GET_FUN(name) MojoGLES2gl ## name 20 #else 21 // Because we are using both the real system GL and our own 22 // emulated GL we need to use different names to avoid conflicts. 23 #if defined(GLES2_USE_CPP_BINDINGS) 24 #define GLES2_GET_FUN(name) gles2::GetGLContext()->name 25 #else 26 #define GLES2_GET_FUN(name) GLES2 ## name 27 #endif 28 #endif 29 30 #include <GLES2/gl2chromium_autogen.h> 31 32 #endif // GPU_GLES2_GL2CHROMIUM_H_ 33 34