/external/deqp/modules/glshared/ |
glsRandomShaderCase.hpp | 67 void bindTexture (int unit, const glu::Texture2D* tex2D); 70 std::vector<std::pair<int, const glu::Texture2D*> > getBindings2D (void) const; 74 std::map<int, const glu::Texture2D*> m_tex2D; 92 const glu::Texture2D* getTex2D (void); 107 glu::Texture2D* m_tex2D;
|
glsShaderRenderCase.hpp | 42 class Texture2D; 88 TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler); 95 void setTexture (const glu::Texture2D* tex2D); 102 const glu::Texture2D* get2D (void) const { DE_ASSERT(getType() == TYPE_2D); return m_binding.tex2D; } 112 const glu::Texture2D* tex2D; 134 const tcu::Texture2D* tex2D; 167 tcu::Vec4 texture2D (int unitNdx, const tcu::Vec2& coords);
|
glsRandomShaderCase.cpp | 88 void TextureManager::bindTexture (int unit, const glu::Texture2D* tex2D) 98 inline vector<pair<int, const glu::Texture2D*> > TextureManager::getBindings2D (void) const 100 vector<pair<int, const glu::Texture2D*> > bindings; 101 for (map<int, const glu::Texture2D*>::const_iterator i = m_tex2D.begin(); i != m_tex2D.end(); i++) 232 const glu::Texture2D* RandomShaderCase::getTex2D (void) 236 m_tex2D = new glu::Texture2D(m_renderCtx, TEXTURE_2D_FORMAT, TEXTURE_2D_DATA_TYPE, TEXTURE_2D_WIDTH, TEXTURE_2D_HEIGHT); 455 vector<pair<int, const glu::Texture2D*> > tex2DBindings = m_texManager.getBindings2D(); 458 for (vector<pair<int, const glu::Texture2D*> >::const_iterator i = tex2DBindings.begin(); i != tex2DBindings.end(); i++) 461 const glu::Texture2D* texture = i->second;
|
/external/chromium_org/third_party/angle/src/libEGL/ |
Surface.h | 20 class Texture2D; 66 virtual void setBoundTexture(gl::Texture2D *texture); 67 virtual gl::Texture2D *getBoundTexture() const; 109 gl::Texture2D *mTexture;
|
/external/deqp/framework/opengl/ |
gluTexture.hpp | 68 class Texture2D 71 Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::CompressedTexture::DecompressionParams& = tcu::CompressedTexture::DecompressionParams(false)); 72 Texture2D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height); 73 Texture2D (const RenderContext& context, deUint32 internalFormat, int width, int height); 74 ~Texture2D (void); 78 tcu::Texture2D& getRefTexture (void) { return m_refTexture; } 79 const tcu::Texture2D& getRefTexture (void) const { return m_refTexture; } 82 static Texture2D* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames); 83 static Texture2D* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames); 84 static Texture2D* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& ar (…) [all...] |
gluTexture.cpp | 103 // Texture2D 105 Texture2D::Texture2D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height) 117 Texture2D::Texture2D (const RenderContext& context, deUint32 sizedFormat, int width, int height) 129 Texture2D::Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::CompressedTexture::DecompressionParams& decompressionParams) 155 Texture2D::~Texture2D (void) 161 void Texture2D::upload (void [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11tex/ |
d3d11tex.hlsl | 27 Texture2D tex0;
28 Texture2D tex1;
|
/external/deqp/modules/gles3/performance/ |
es3pTextureCases.hpp | 71 std::vector<glu::Texture2D*> m_textures;
|
es3pTextureCases.cpp | 79 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) 193 glu::Texture2D* texture = new glu::Texture2D(m_renderCtx, m_internalFormat, width, height); 215 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
|
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tex/ |
d3d11tex.hlsl | 27 Texture2D tex0;
28 Texture2D tex1;
|
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11app/ |
d3d11blit.hlsl | 27 Texture2D tex;
|
/external/deqp/framework/randomshaders/ |
rsgSamplers.hpp | 43 Sampler2D (const tcu::Texture2D* texture, const tcu::Sampler& sampler) 55 const tcu::Texture2D* m_texture;
|
rsgProgramExecutor.hpp | 48 void setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sampler);
|
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/ |
d3d11blit.hlsl | 27 Texture2D tex;
|
/external/deqp/modules/gles2/performance/ |
es2pTextureCases.hpp | 66 std::vector<glu::Texture2D*> m_textures;
|
es2pTextureCases.cpp | 80 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) 153 fragSrc << "\t" << (texNdx == 0 ? "lowp vec4 r = " : "r += ") << "texture2D(u_sampler" << texNdx << ", v_coords);\n"; 167 glu::Texture2D* texture = new glu::Texture2D(m_renderCtx, m_format, m_dataType, width, height); 188 for (vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
|
/external/chromium_org/third_party/angle/src/libGLESv2/ |
Texture.cpp | 8 // Texture2D and TextureCubeMap. Implements GL texture objects and related 182 Texture2D::Texture2D(rx::TextureImpl *impl, GLuint id) 188 Texture2D::~Texture2D() 197 GLsizei Texture2D::getWidth(GLint level) const 205 GLsizei Texture2D::getHeight(GLint level) const 213 GLenum Texture2D::getInternalFormat(GLint level) const 221 GLenum Texture2D::getActualFormat(GLint level) const 229 void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum (…) [all...] |
Texture.h | 8 // classes Texture2D and TextureCubeMap. Implements GL texture objects and 105 class Texture2D : public Texture 108 Texture2D(rx::TextureImpl *impl, GLuint id); 110 virtual ~Texture2D(); 133 DISALLOW_COPY_AND_ASSIGN(Texture2D);
|
/external/deqp/modules/egl/ |
teglImageFormatTests.cpp | 204 virtual EGLImageKHR create (int operationNdx, tcu::Texture2D& ref) = 0; 205 virtual bool render (int operationNdx, EGLImageKHR img, const tcu::Texture2D& reference) = 0; 206 virtual void modify (int operationNdx, EGLImageKHR img, tcu::Texture2D& reference) = 0; 296 EGLImageKHR create (int operationNdx, tcu::Texture2D& ref); 297 EGLImageKHR createTexture2D (tcu::Texture2D& ref, GLenum target, GLenum format, GLenum type); 298 EGLImageKHR createRenderBuffer (tcu::Texture2D& ref, GLenum type); 300 bool render (int operationNdx, EGLImageKHR img, const tcu::Texture2D& reference); 301 bool renderTexture2D (EGLImageKHR img, const tcu::Texture2D& reference); 302 bool renderDepth (EGLImageKHR img, const tcu::Texture2D& reference); 303 bool renderReadPixelsRenderBuffer (EGLImageKHR img, const tcu::Texture2D& reference) [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
RenderTarget11.cpp | 34 ID3D11Texture2D *texture2D = d3d11::DynamicCastComObject<ID3D11Texture2D>(resource); 35 if (texture2D) 38 texture2D->GetDesc(&texDesc); 39 SafeRelease(texture2D); 84 mipSlice = rtvDesc.Texture2D.MipSlice; 145 mipSlice = dsvDesc.Texture2D.MipSlice; 337 srvDesc.Texture2D.MostDetailedMip = 0; 338 srvDesc.Texture2D.MipLevels = 1; 355 dsvDesc.Texture2D.MipSlice = 0; 374 rtvDesc.Texture2D.MipSlice = 0 [all...] |
SwapChain11.cpp | 126 ERR("Failed to query texture2d interface in pbuffer share handle: %08lX", result); 211 offscreenRTVDesc.Texture2D.MipSlice = 0; 220 offscreenSRVDesc.Texture2D.MostDetailedMip = 0; 221 offscreenSRVDesc.Texture2D.MipLevels = -1; 265 depthStencilDesc.Texture2D.MipSlice = 0; 274 depthStencilSRVDesc.Texture2D.MostDetailedMip = 0; 275 depthStencilSRVDesc.Texture2D.MipLevels = -1;
|
/external/deqp/framework/common/ |
tcuTexture.hpp | 602 class Texture2D : private TextureLevelPyramid 605 Texture2D (const TextureFormat& format, int width, int height); 606 Texture2D (const Texture2D& other); 607 ~Texture2D (void); 630 Texture2D& operator= (const Texture2D& other); 640 inline Vec4 Texture2D::sample (const Sampler& sampler, float s, float t, float lod) const 645 inline Vec4 Texture2D::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const 650 inline float Texture2D::sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) cons [all...] |
/external/deqp/modules/gles2/functional/ |
es2fReadPixelsTests.cpp | 58 void render (tcu::Texture2D& reference); 76 void ReadPixelsTest::render (tcu::Texture2D& reference) 210 tcu::Texture2D reference(format, width, height);
|
es2fShaderDiscardTests.cpp | 71 glu::Texture2D* m_brickTexture; 118 m_brickTexture = glu::Texture2D::create(m_renderCtx, m_ctxInfo, m_testCtx.getArchive(), "data/brick.png"); 176 if (c.texture2D(0, c.coords.swizzle(0,1) * 0.25f + 0.5f).x() < 0.7f) 353 case DISCARDMODE_TEXTURE: params["DISCARD"] = "if (texture2D(ut_brick, v_coords.xy*0.25+0.5).x < 0.7) discard"; break;
|
/external/deqp/framework/opengl/simplereference/ |
sglrShaderProgram.hpp | 39 class Texture2D; 211 const rc::Texture2D* tex2D;
|