/cts/tests/tests/opengl/libopengltest/ |
attach_shader_eleven.cpp | 36 glGetAttachedShaders(program, maxCount,
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attach_shader_four.cpp | 31 glGetAttachedShaders(program, maxCount,
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attach_shader_five.cpp | 35 glGetAttachedShaders(program, maxCount,
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attach_shader_one.cpp | 52 glGetAttachedShaders(program, maxCount,
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attach_shader_ten.cpp | 35 glGetAttachedShaders(program, maxCount,
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attach_shader_two.cpp | 37 glGetAttachedShaders(program, maxCount,
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color_one.cpp | 76 glGetAttachedShaders(gProgram, maxCount,
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererFiveShaderTest.java | 42 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
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RendererFourShaderTest.java | 39 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
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RendererSixShaderTest.java | 40 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
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RendererOneShaderTest.java | 56 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
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RendererThreeShaderTest.java | 55 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
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/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_ftable.h | 67 {"glGetAttachedShaders", (void*)glGetAttachedShaders},
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gl2_client_context.h | 67 glGetAttachedShaders_client_proc_t glGetAttachedShaders;
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gl2_client_context.cpp | 69 glGetAttachedShaders = (glGetAttachedShaders_client_proc_t) getProc("glGetAttachedShaders", userData);
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gl2_entry.cpp | 65 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 570 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) 573 ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders); [all...] |
/external/deqp/framework/egl/ |
egluStaticES20Library.inl | 60 { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders },
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 60 gl->getAttachedShaders = &glGetAttachedShaders;
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glwInitES30Direct.inl | 60 gl->getAttachedShaders = &glGetAttachedShaders;
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/external/chromium_org/gpu/GLES2/ |
gl2chromium_autogen.h | 72 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders)
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/external/deqp/modules/gles2/functional/ |
es2fNegativeStateApiTests.cpp | 118 ES2F_ADD_API_CASE(get_attached_shaders, "Invalid glGetAttachedShaders() usage", 126 glGetAttachedShaders(-1, 1, &count[0], &shaders[0]); 131 glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]); 136 glGetAttachedShaders(program, -1, &count[0], &shaders[0]);
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es2fShaderStateQueryTests.cpp | [all...] |
/external/deqp/modules/gles3/functional/ |
es3fNegativeStateApiTests.cpp | 181 ES3F_ADD_API_CASE(get_attached_shaders, "Invalid glGetAttachedShaders() usage", 189 glGetAttachedShaders(-1, 1, &count[0], &shaders[0]); 194 glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]); 199 glGetAttachedShaders(program, -1, &count[0], &shaders[0]); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fNegativeStateApiTests.cpp | 188 ctx.glGetAttachedShaders(-1, 1, &count[0], &shaders[0]); 193 ctx.glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]); 198 ctx.glGetAttachedShaders(program, -1, &count[0], &shaders[0]); [all...] |
/external/chromium_org/ppapi/lib/gl/include/GLES2/ |
gl2.h | 546 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders) 695 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); [all...] |