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  /cts/tests/tests/opengl/libopengltest/
attach_shader_eleven.cpp 36 glGetAttachedShaders(program, maxCount,
attach_shader_four.cpp 31 glGetAttachedShaders(program, maxCount,
attach_shader_five.cpp 35 glGetAttachedShaders(program, maxCount,
attach_shader_one.cpp 52 glGetAttachedShaders(program, maxCount,
attach_shader_ten.cpp 35 glGetAttachedShaders(program, maxCount,
attach_shader_two.cpp 37 glGetAttachedShaders(program, maxCount,
color_one.cpp 76 glGetAttachedShaders(gProgram, maxCount,
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererFiveShaderTest.java 42 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
RendererFourShaderTest.java 39 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
RendererSixShaderTest.java 40 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
RendererOneShaderTest.java 56 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
RendererThreeShaderTest.java 55 GLES20.glGetAttachedShaders(mProgram, 10, mShaderCount, 0, shaders, 0);
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_ftable.h 67 {"glGetAttachedShaders", (void*)glGetAttachedShaders},
gl2_client_context.h 67 glGetAttachedShaders_client_proc_t glGetAttachedShaders;
gl2_client_context.cpp 69 glGetAttachedShaders = (glGetAttachedShaders_client_proc_t) getProc("glGetAttachedShaders", userData);
gl2_entry.cpp 65 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
570 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
573 ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders);
    [all...]
  /external/deqp/framework/egl/
egluStaticES20Library.inl 60 { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders },
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 60 gl->getAttachedShaders = &glGetAttachedShaders;
glwInitES30Direct.inl 60 gl->getAttachedShaders = &glGetAttachedShaders;
  /external/chromium_org/gpu/GLES2/
gl2chromium_autogen.h 72 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders)
  /external/deqp/modules/gles2/functional/
es2fNegativeStateApiTests.cpp 118 ES2F_ADD_API_CASE(get_attached_shaders, "Invalid glGetAttachedShaders() usage",
126 glGetAttachedShaders(-1, 1, &count[0], &shaders[0]);
131 glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]);
136 glGetAttachedShaders(program, -1, &count[0], &shaders[0]);
es2fShaderStateQueryTests.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fNegativeStateApiTests.cpp 181 ES3F_ADD_API_CASE(get_attached_shaders, "Invalid glGetAttachedShaders() usage",
189 glGetAttachedShaders(-1, 1, &count[0], &shaders[0]);
194 glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]);
199 glGetAttachedShaders(program, -1, &count[0], &shaders[0]);
    [all...]
  /external/deqp/modules/gles31/functional/
es31fNegativeStateApiTests.cpp 188 ctx.glGetAttachedShaders(-1, 1, &count[0], &shaders[0]);
193 ctx.glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]);
198 ctx.glGetAttachedShaders(program, -1, &count[0], &shaders[0]);
    [all...]
  /external/chromium_org/ppapi/lib/gl/include/GLES2/
gl2.h 546 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders)
695 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
    [all...]

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