/external/chromium_org/third_party/angle/samples/angle/stencil_operations/ |
StencilOperations.cpp | 157 glStencilFunc(GL_LESS, 0x7, 0x3); 171 glStencilFunc(GL_GREATER, 0x3, 0x3); 185 glStencilFunc(GL_EQUAL, 0x1, 0x3); 200 glStencilFunc(GL_EQUAL, 0x2, 0x1); 218 glStencilFunc(GL_EQUAL, stencilValues[i], 0xff);
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/external/deqp/modules/gles3/functional/ |
es3fFboStencilbufferTests.cpp | 108 glStencilFunc(GL_ALWAYS, 0, 0xffu); 120 glStencilFunc(GL_EQUAL, m_useDepth ? 2 : 1, 0xffu); 127 glStencilFunc(GL_GREATER, m_useDepth ? 1 : 2, 0xffu); 205 glStencilFunc(GL_ALWAYS, 0, 0xffu); 217 glStencilFunc(GL_EQUAL, hasDepth ? 2 : 1, 0xffu); 224 glStencilFunc(GL_GREATER, hasDepth ? 1 : 2, 0xffu);
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es3fFboInvalidateTests.cpp | 157 glStencilFunc (GL_ALWAYS, 1, 0xff); 186 glStencilFunc(GL_EQUAL, 1, 0xff); 244 glStencilFunc (GL_ALWAYS, 1, 0xff); 278 glStencilFunc(GL_EQUAL, 1, 0xff); 323 glStencilFunc (GL_ALWAYS, 1, 0xff); 402 glStencilFunc (GL_ALWAYS, 1, 0xff); 506 glStencilFunc (GL_ALWAYS, 1, 0xff); 535 glStencilFunc(GL_EQUAL, 1, 0xff); 626 glStencilFunc (GL_ALWAYS, 1, 0xff); 753 glStencilFunc (GL_ALWAYS, 1, 0xff) [all...] |
es3fFboMultisampleTests.cpp | 146 glStencilFunc(GL_ALWAYS, 0, 0xffu); 215 glStencilFunc(GL_EQUAL, s, 0xffu);
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es3fRasterizerDiscardTests.cpp | 296 glStencilFunc (GL_NOTEQUAL, 1, 0xFF); 354 glStencilFunc (GL_EQUAL, 1, 0xFF);
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es3fNegativeFragmentApiTests.cpp | 84 ES3F_ADD_API_CASE(stencil_func, "Invalid glStencilFunc() usage", 87 glStencilFunc(-1, 0, 1);
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es3fFramebufferBlitTests.cpp | 541 glStencilFunc(GL_ALWAYS, 7, 0xffu); 566 glStencilFunc(GL_ALWAYS, 1, 0xffu); 579 glStencilFunc(GL_ALWAYS, 0, 0xffu); 589 glStencilFunc(GL_EQUAL, 6, 0xffu); [all...] |
/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_ftable.h | 110 {"glStencilFunc", (void*)glStencilFunc},
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gl2_client_context.h | 110 glStencilFunc_client_proc_t glStencilFunc;
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gl2_client_context.cpp | 112 glStencilFunc = (glStencilFunc_client_proc_t) getProc("glStencilFunc", userData);
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/device/generic/goldfish/opengl/system/GLESv1_enc/ |
gl_ftable.h | 137 {"glStencilFunc", (void*)glStencilFunc},
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gl_client_context.h | 137 glStencilFunc_client_proc_t glStencilFunc;
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/device/generic/goldfish/opengl/tests/gles_android_wrapper/ |
gles_ftable.h | 147 {"glStencilFunc", (void *)glStencilFunc},
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/external/deqp/modules/gles2/functional/ |
es2fNegativeFragmentApiTests.cpp | 84 ES2F_ADD_API_CASE(stencil_func, "Invalid glStencilFunc() usage", 87 glStencilFunc(-1, 0, 1);
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/external/deqp/framework/egl/ |
egluStaticES20Library.inl | 103 { "glStencilFunc", (deFunctionPtr)glStencilFunc },
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/external/chromium_org/third_party/skia/src/gpu/gl/android/ |
GrGLCreateNativeInterface_android.cpp | 125 } else if (0 == strcmp("glStencilFunc", name)) { 126 return (GrGLFuncPtr) glStencilFunc; 319 } else if (0 == strcmp("glStencilFunc", name)) { 320 return (GrGLFuncPtr) glStencilFunc;
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 103 gl->stencilFunc = &glStencilFunc;
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/external/chromium_org/gpu/skia_bindings/ |
gl_bindings_skia_cmd_buffer.cc | 86 functions->fStencilFunc = glStencilFunc;
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/external/chromium_org/gpu/GLES2/ |
gl2chromium_autogen.h | 118 #define glStencilFunc GLES2_GET_FUN(StencilFunc)
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/wgl/ |
stw_context.c | 680 &glStencilFunc,
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/external/deqp/framework/opengl/simplereference/ |
sglrContextWrapper.cpp | 304 void ContextWrapper::glStencilFunc (deUint32 func, int ref, deUint32 mask)
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/external/deqp/modules/gles31/functional/ |
es31fNegativeFragmentApiTests.cpp | 82 ctx.glStencilFunc(-1, 0, 1); 386 {stencil_func, "stencil_func", "Invalid glStencilFunc() usage" },
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
stw_context.c | 680 &glStencilFunc,
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
MatrixTrackingGL.java | 581 public void glStencilFunc(int func, int ref, int mask) { 582 mgl.glStencilFunc(func, ref, mask);
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/external/chromium_org/third_party/angle/tests/angle_tests/ |
BlitFramebufferANGLETest.cpp | 694 glStencilFunc(GL_ALWAYS, 0x1, 0xFF); 719 glStencilFunc(GL_EQUAL, 0x1, 0xFF); // only pass if stencil buffer at pixel reads 0x1 [all...] |