1 /* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef GrContextFactory_DEFINED 9 #define GrContextFactory_DEFINED 10 11 #if SK_ANGLE 12 #include "gl/SkANGLEGLContext.h" 13 #endif 14 #include "gl/SkDebugGLContext.h" 15 #if SK_MESA 16 #include "gl/SkMesaGLContext.h" 17 #endif 18 #include "gl/SkNativeGLContext.h" 19 #include "gl/SkNullGLContext.h" 20 21 #include "GrContext.h" 22 #include "SkTArray.h" 23 24 /** 25 * This is a simple class that is useful in test apps that use different 26 * GrContexts backed by different types of GL contexts. It manages creating the 27 * GL context and a GrContext that uses it. The GL/Gr contexts persist until the 28 * factory is destroyed (though the caller can always grab a ref on the returned 29 * Gr and GL contexts to make them outlive the factory). 30 */ 31 class GrContextFactory : SkNoncopyable { 32 public: 33 /** 34 * Types of GL contexts supported. For historical and testing reasons the native GrContext will 35 * not use "GL_NV_path_rendering" even when the driver supports it. There is a separate context 36 * type that does not remove NVPR support and which will fail when the driver does not support 37 * the extension. 38 */ 39 enum GLContextType { 40 kNative_GLContextType, 41 #if SK_ANGLE 42 kANGLE_GLContextType, 43 #endif 44 #if SK_MESA 45 kMESA_GLContextType, 46 #endif 47 /** Similar to kNative but does not filter NVPR. It will fail if the GL driver does not 48 support NVPR */ 49 kNVPR_GLContextType, 50 kNull_GLContextType, 51 kDebug_GLContextType, 52 53 kLastGLContextType = kDebug_GLContextType 54 }; 55 56 static const int kGLContextTypeCnt = kLastGLContextType + 1; 57 58 static bool IsRenderingGLContext(GLContextType type) { 59 switch (type) { 60 case kNull_GLContextType: 61 case kDebug_GLContextType: 62 return false; 63 default: 64 return true; 65 } 66 } 67 68 static const char* GLContextTypeName(GLContextType type) { 69 switch (type) { 70 case kNative_GLContextType: 71 return "native"; 72 case kNull_GLContextType: 73 return "null"; 74 #if SK_ANGLE 75 case kANGLE_GLContextType: 76 return "angle"; 77 #endif 78 #if SK_MESA 79 case kMESA_GLContextType: 80 return "mesa"; 81 #endif 82 case kNVPR_GLContextType: 83 return "nvpr"; 84 case kDebug_GLContextType: 85 return "debug"; 86 default: 87 SkFAIL("Unknown GL Context type."); 88 } 89 } 90 91 explicit GrContextFactory(const GrContext::Options& opts) : fGlobalOptions(opts) { } 92 GrContextFactory() { } 93 94 ~GrContextFactory() { this->destroyContexts(); } 95 96 void destroyContexts() { 97 for (int i = 0; i < fContexts.count(); ++i) { 98 if (fContexts[i].fGLContext) { // could be abandoned. 99 fContexts[i].fGLContext->makeCurrent(); 100 } 101 fContexts[i].fGrContext->unref(); 102 if (fContexts[i].fGLContext) { 103 fContexts[i].fGLContext->unref(); 104 } 105 } 106 fContexts.reset(); 107 } 108 109 void abandonContexts() { 110 for (int i = 0; i < fContexts.count(); ++i) { 111 if (fContexts[i].fGLContext) { 112 fContexts[i].fGLContext->testAbandon(); 113 SkSafeSetNull(fContexts[i].fGLContext); 114 } 115 fContexts[i].fGrContext->abandonContext(); 116 } 117 } 118 119 /** 120 * Get a GrContext initialized with a type of GL context. It also makes the GL context current. 121 */ 122 GrContext* get(GLContextType type, GrGLStandard forcedGpuAPI = kNone_GrGLStandard) { 123 for (int i = 0; i < fContexts.count(); ++i) { 124 if (forcedGpuAPI != kNone_GrGLStandard && 125 forcedGpuAPI != fContexts[i].fGLContext->gl()->fStandard) 126 continue; 127 128 if (fContexts[i].fType == type) { 129 fContexts[i].fGLContext->makeCurrent(); 130 return fContexts[i].fGrContext; 131 } 132 } 133 SkAutoTUnref<SkGLContextHelper> glCtx; 134 SkAutoTUnref<GrContext> grCtx; 135 switch (type) { 136 case kNVPR_GLContextType: // fallthru 137 case kNative_GLContextType: 138 glCtx.reset(SkNEW(SkNativeGLContext)); 139 break; 140 #ifdef SK_ANGLE 141 case kANGLE_GLContextType: 142 glCtx.reset(SkNEW(SkANGLEGLContext)); 143 break; 144 #endif 145 #ifdef SK_MESA 146 case kMESA_GLContextType: 147 glCtx.reset(SkNEW(SkMesaGLContext)); 148 break; 149 #endif 150 case kNull_GLContextType: 151 glCtx.reset(SkNEW(SkNullGLContext)); 152 break; 153 case kDebug_GLContextType: 154 glCtx.reset(SkNEW(SkDebugGLContext)); 155 break; 156 } 157 static const int kBogusSize = 1; 158 if (!glCtx.get()) { 159 return NULL; 160 } 161 if (!glCtx.get()->init(forcedGpuAPI, kBogusSize, kBogusSize)) { 162 return NULL; 163 } 164 165 // Ensure NVPR is available for the NVPR type and block it from other types. 166 SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx.get()->gl())); 167 if (kNVPR_GLContextType == type) { 168 if (!glInterface->hasExtension("GL_NV_path_rendering")) { 169 return NULL; 170 } 171 } else { 172 glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface)); 173 if (!glInterface) { 174 return NULL; 175 } 176 } 177 178 glCtx->makeCurrent(); 179 GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(glInterface.get()); 180 grCtx.reset(GrContext::Create(kOpenGL_GrBackend, p3dctx, &fGlobalOptions)); 181 if (!grCtx.get()) { 182 return NULL; 183 } 184 GPUContext& ctx = fContexts.push_back(); 185 ctx.fGLContext = glCtx.get(); 186 ctx.fGLContext->ref(); 187 ctx.fGrContext = grCtx.get(); 188 ctx.fGrContext->ref(); 189 ctx.fType = type; 190 return ctx.fGrContext; 191 } 192 193 // Returns the GLContext of the given type. If it has not been created yet, 194 // NULL is returned instead. 195 SkGLContextHelper* getGLContext(GLContextType type) { 196 for (int i = 0; i < fContexts.count(); ++i) { 197 if (fContexts[i].fType == type) { 198 return fContexts[i].fGLContext; 199 } 200 } 201 202 return NULL; 203 } 204 205 const GrContext::Options& getGlobalOptions() const { return fGlobalOptions; } 206 207 private: 208 struct GPUContext { 209 GLContextType fType; 210 SkGLContextHelper* fGLContext; 211 GrContext* fGrContext; 212 }; 213 SkTArray<GPUContext, true> fContexts; 214 const GrContext::Options fGlobalOptions; 215 }; 216 217 #endif 218