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  /external/deqp/modules/gles3/functional/
es3fNegativeShaderApiTests.cpp 58 "uniform mediump vec4 vec4_v;\n"
62 " gl_Position = mat4_v * vec4_v;\n"
769 GLint vec4_v = glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
775 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
783 glUniform1f(vec4_v, 0.0f);
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  /external/deqp/modules/gles31/functional/
es31fNegativeShaderApiTests.cpp 62 "uniform mediump vec4 vec4_v;\n"
66 " gl_Position = mat4_v * vec4_v;\n"
801 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 local
807 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
815 ctx.glUniform1f(vec4_v, 0.0f);
817 ctx.glUniform2f(vec4_v, 0.0f, 0.0f);
819 ctx.glUniform3f(vec4_v, 0.0f, 0.0f, 0.0f);
821 ctx.glUniform4f(vec4_v, 0.0f, 0.0f, 0.0f, 0.0f);
898 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); \/\/ vec4 local
980 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); \/\/ vec4 local
1028 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); \/\/ vec4 local
1135 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); \/\/ vec4 local
1275 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); \/\/ vec4 local
1388 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); \/\/ vec4 local
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