es31fNegativeShaderApiTests.cpp | 62 "uniform mediump vec4 vec4_v;\n" 66 " gl_Position = mat4_v * vec4_v;\n" 801 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 local 807 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) 815 ctx.glUniform1f(vec4_v, 0.0f); 817 ctx.glUniform2f(vec4_v, 0.0f, 0.0f); 819 ctx.glUniform3f(vec4_v, 0.0f, 0.0f, 0.0f); 821 ctx.glUniform4f(vec4_v, 0.0f, 0.0f, 0.0f, 0.0f); 898 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); \/\/ vec4 local 980 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); \/\/ vec4 local 1028 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); \/\/ vec4 local 1135 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); \/\/ vec4 local 1275 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); \/\/ vec4 local 1388 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); \/\/ vec4 local [all...] |