1 // Copyright 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "cc/layers/delegated_renderer_layer_impl.h" 6 7 #include <algorithm> 8 #include <utility> 9 10 #include "base/bind.h" 11 #include "base/containers/hash_tables.h" 12 #include "cc/base/math_util.h" 13 #include "cc/layers/append_quads_data.h" 14 #include "cc/layers/render_pass_sink.h" 15 #include "cc/output/delegated_frame_data.h" 16 #include "cc/quads/render_pass_draw_quad.h" 17 #include "cc/quads/solid_color_draw_quad.h" 18 #include "cc/trees/layer_tree_impl.h" 19 #include "cc/trees/occlusion_tracker.h" 20 21 namespace cc { 22 23 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(LayerTreeImpl* tree_impl, 24 int id) 25 : LayerImpl(tree_impl, id), 26 have_render_passes_to_push_(false), 27 inverse_device_scale_factor_(1.0f), 28 child_id_(0), 29 own_child_id_(false) { 30 } 31 32 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() { 33 ClearRenderPasses(); 34 ClearChildId(); 35 } 36 37 bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; } 38 39 bool DelegatedRendererLayerImpl::HasContributingDelegatedRenderPasses() const { 40 // The root RenderPass for the layer is merged with its target 41 // RenderPass in each frame. So we only have extra RenderPasses 42 // to merge when we have a non-root RenderPass present. 43 return render_passes_in_draw_order_.size() > 1; 44 } 45 46 static ResourceProvider::ResourceId ResourceRemapHelper( 47 bool* invalid_frame, 48 const ResourceProvider::ResourceIdMap& child_to_parent_map, 49 ResourceProvider::ResourceIdArray* resources_in_frame, 50 ResourceProvider::ResourceId id) { 51 52 ResourceProvider::ResourceIdMap::const_iterator it = 53 child_to_parent_map.find(id); 54 if (it == child_to_parent_map.end()) { 55 *invalid_frame = true; 56 return 0; 57 } 58 59 DCHECK_EQ(it->first, id); 60 ResourceProvider::ResourceId remapped_id = it->second; 61 resources_in_frame->push_back(id); 62 return remapped_id; 63 } 64 65 void DelegatedRendererLayerImpl::PushPropertiesTo(LayerImpl* layer) { 66 LayerImpl::PushPropertiesTo(layer); 67 68 DelegatedRendererLayerImpl* delegated_layer = 69 static_cast<DelegatedRendererLayerImpl*>(layer); 70 71 // If we have a new child_id to give to the active layer, it should 72 // have already deleted its old child_id. 73 DCHECK(delegated_layer->child_id_ == 0 || 74 delegated_layer->child_id_ == child_id_); 75 delegated_layer->inverse_device_scale_factor_ = inverse_device_scale_factor_; 76 delegated_layer->child_id_ = child_id_; 77 delegated_layer->own_child_id_ = true; 78 own_child_id_ = false; 79 80 if (have_render_passes_to_push_) { 81 // This passes ownership of the render passes to the active tree. 82 delegated_layer->SetRenderPasses(&render_passes_in_draw_order_); 83 DCHECK(render_passes_in_draw_order_.empty()); 84 have_render_passes_to_push_ = false; 85 } 86 87 // This is just a copy for testing, since resources are added to the 88 // ResourceProvider in the pending tree. 89 delegated_layer->resources_ = resources_; 90 } 91 92 void DelegatedRendererLayerImpl::CreateChildIdIfNeeded( 93 const ReturnCallback& return_callback) { 94 if (child_id_) 95 return; 96 97 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); 98 child_id_ = resource_provider->CreateChild(return_callback); 99 own_child_id_ = true; 100 } 101 102 void DelegatedRendererLayerImpl::SetFrameData( 103 const DelegatedFrameData* frame_data, 104 const gfx::RectF& damage_in_frame) { 105 DCHECK(child_id_) << "CreateChildIdIfNeeded must be called first."; 106 DCHECK(frame_data); 107 DCHECK(!frame_data->render_pass_list.empty()); 108 // A frame with an empty root render pass is invalid. 109 DCHECK(!frame_data->render_pass_list.back()->output_rect.IsEmpty()); 110 111 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); 112 const ResourceProvider::ResourceIdMap& resource_map = 113 resource_provider->GetChildToParentMap(child_id_); 114 115 resource_provider->ReceiveFromChild(child_id_, frame_data->resource_list); 116 117 RenderPassList render_pass_list; 118 RenderPass::CopyAll(frame_data->render_pass_list, &render_pass_list); 119 120 bool invalid_frame = false; 121 ResourceProvider::ResourceIdArray resources_in_frame; 122 DrawQuad::ResourceIteratorCallback remap_resources_to_parent_callback = 123 base::Bind(&ResourceRemapHelper, 124 &invalid_frame, 125 resource_map, 126 &resources_in_frame); 127 for (size_t i = 0; i < render_pass_list.size(); ++i) { 128 RenderPass* pass = render_pass_list[i]; 129 for (QuadList::Iterator iter = pass->quad_list.begin(); 130 iter != pass->quad_list.end(); 131 ++iter) { 132 iter->IterateResources(remap_resources_to_parent_callback); 133 } 134 } 135 136 if (invalid_frame) { 137 // Declare we are still using the last frame's resources. 138 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); 139 return; 140 } 141 142 // Declare we are using the new frame's resources. 143 resources_.swap(resources_in_frame); 144 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); 145 146 inverse_device_scale_factor_ = 1.0f / frame_data->device_scale_factor; 147 // Display size is already set so we can compute what the damage rect 148 // will be in layer space. The damage may exceed the visible portion of 149 // the frame, so intersect the damage to the layer's bounds. 150 RenderPass* new_root_pass = render_pass_list.back(); 151 gfx::Size frame_size = new_root_pass->output_rect.size(); 152 gfx::RectF damage_in_layer = damage_in_frame; 153 damage_in_layer.Scale(inverse_device_scale_factor_); 154 SetUpdateRect(gfx::IntersectRects( 155 gfx::UnionRects(update_rect(), damage_in_layer), gfx::Rect(bounds()))); 156 157 SetRenderPasses(&render_pass_list); 158 have_render_passes_to_push_ = true; 159 } 160 161 void DelegatedRendererLayerImpl::SetRenderPasses( 162 RenderPassList* render_passes_in_draw_order) { 163 ClearRenderPasses(); 164 165 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { 166 RenderPassList::iterator to_take = 167 render_passes_in_draw_order->begin() + i; 168 render_passes_index_by_id_.insert( 169 std::pair<RenderPassId, int>((*to_take)->id, i)); 170 scoped_ptr<RenderPass> taken_render_pass = 171 render_passes_in_draw_order->take(to_take); 172 render_passes_in_draw_order_.push_back(taken_render_pass.Pass()); 173 } 174 175 // Give back an empty array instead of nulls. 176 render_passes_in_draw_order->clear(); 177 } 178 179 void DelegatedRendererLayerImpl::ClearRenderPasses() { 180 render_passes_index_by_id_.clear(); 181 render_passes_in_draw_order_.clear(); 182 } 183 184 scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::CreateLayerImpl( 185 LayerTreeImpl* tree_impl) { 186 return DelegatedRendererLayerImpl::Create( 187 tree_impl, id()).PassAs<LayerImpl>(); 188 } 189 190 void DelegatedRendererLayerImpl::ReleaseResources() { 191 ClearRenderPasses(); 192 ClearChildId(); 193 } 194 195 static inline int IndexToId(int index) { return index + 1; } 196 static inline int IdToIndex(int id) { return id - 1; } 197 198 RenderPassId DelegatedRendererLayerImpl::FirstContributingRenderPassId() const { 199 return RenderPassId(id(), IndexToId(0)); 200 } 201 202 RenderPassId DelegatedRendererLayerImpl::NextContributingRenderPassId( 203 RenderPassId previous) const { 204 return RenderPassId(previous.layer_id, previous.index + 1); 205 } 206 207 bool DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId( 208 RenderPassId delegated_render_pass_id, 209 RenderPassId* output_render_pass_id) const { 210 base::hash_map<RenderPassId, int>::const_iterator found = 211 render_passes_index_by_id_.find(delegated_render_pass_id); 212 if (found == render_passes_index_by_id_.end()) { 213 // Be robust against a RenderPass id that isn't part of the frame. 214 return false; 215 } 216 unsigned delegated_render_pass_index = found->second; 217 *output_render_pass_id = 218 RenderPassId(id(), IndexToId(delegated_render_pass_index)); 219 return true; 220 } 221 222 void DelegatedRendererLayerImpl::AppendContributingRenderPasses( 223 RenderPassSink* render_pass_sink) { 224 DCHECK(HasContributingDelegatedRenderPasses()); 225 226 const RenderPass* root_delegated_render_pass = 227 render_passes_in_draw_order_.back(); 228 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); 229 gfx::Transform delegated_frame_to_root_transform = screen_space_transform(); 230 delegated_frame_to_root_transform.Scale(inverse_device_scale_factor_, 231 inverse_device_scale_factor_); 232 233 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) { 234 RenderPassId output_render_pass_id(-1, -1); 235 bool present = 236 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id, 237 &output_render_pass_id); 238 239 // Don't clash with the RenderPass we generate if we own a RenderSurface. 240 DCHECK(present) << render_passes_in_draw_order_[i]->id.layer_id << ", " 241 << render_passes_in_draw_order_[i]->id.index; 242 DCHECK_GT(output_render_pass_id.index, 0); 243 244 scoped_ptr<RenderPass> copy_pass = 245 render_passes_in_draw_order_[i]->Copy(output_render_pass_id); 246 copy_pass->transform_to_root_target.ConcatTransform( 247 delegated_frame_to_root_transform); 248 render_pass_sink->AppendRenderPass(copy_pass.Pass()); 249 } 250 } 251 252 bool DelegatedRendererLayerImpl::WillDraw(DrawMode draw_mode, 253 ResourceProvider* resource_provider) { 254 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) 255 return false; 256 return LayerImpl::WillDraw(draw_mode, resource_provider); 257 } 258 259 void DelegatedRendererLayerImpl::AppendQuads( 260 RenderPass* render_pass, 261 const OcclusionTracker<LayerImpl>& occlusion_tracker, 262 AppendQuadsData* append_quads_data) { 263 AppendRainbowDebugBorder(render_pass, append_quads_data); 264 265 // This list will be empty after a lost context until a new frame arrives. 266 if (render_passes_in_draw_order_.empty()) 267 return; 268 269 RenderPassId target_render_pass_id = append_quads_data->render_pass_id; 270 271 const RenderPass* root_delegated_render_pass = 272 render_passes_in_draw_order_.back(); 273 274 DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin()); 275 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); 276 277 // If the index of the RenderPassId is 0, then it is a RenderPass generated 278 // for a layer in this compositor, not the delegating renderer. Then we want 279 // to merge our root RenderPass with the target RenderPass. Otherwise, it is 280 // some RenderPass which we added from the delegating renderer. 281 bool should_merge_root_render_pass_with_target = !target_render_pass_id.index; 282 if (should_merge_root_render_pass_with_target) { 283 // Verify that the RenderPass we are appending to is created by our 284 // render_target. 285 DCHECK(target_render_pass_id.layer_id == render_target()->id()); 286 287 AppendRenderPassQuads(render_pass, 288 occlusion_tracker, 289 append_quads_data, 290 root_delegated_render_pass, 291 frame_size); 292 } else { 293 // Verify that the RenderPass we are appending to was created by us. 294 DCHECK(target_render_pass_id.layer_id == id()); 295 296 int render_pass_index = IdToIndex(target_render_pass_id.index); 297 const RenderPass* delegated_render_pass = 298 render_passes_in_draw_order_[render_pass_index]; 299 AppendRenderPassQuads(render_pass, 300 occlusion_tracker, 301 append_quads_data, 302 delegated_render_pass, 303 frame_size); 304 } 305 } 306 307 void DelegatedRendererLayerImpl::AppendRainbowDebugBorder( 308 RenderPass* render_pass, 309 AppendQuadsData* append_quads_data) { 310 if (!ShowDebugBorders()) 311 return; 312 313 SharedQuadState* shared_quad_state = 314 render_pass->CreateAndAppendSharedQuadState(); 315 PopulateSharedQuadState(shared_quad_state); 316 317 SkColor color; 318 float border_width; 319 GetDebugBorderProperties(&color, &border_width); 320 321 SkColor colors[] = { 322 0x80ff0000, // Red. 323 0x80ffa500, // Orange. 324 0x80ffff00, // Yellow. 325 0x80008000, // Green. 326 0x800000ff, // Blue. 327 0x80ee82ee, // Violet. 328 }; 329 const int kNumColors = arraysize(colors); 330 331 const int kStripeWidth = 300; 332 const int kStripeHeight = 300; 333 334 for (size_t i = 0; ; ++i) { 335 // For horizontal lines. 336 int x = kStripeWidth * i; 337 int width = std::min(kStripeWidth, content_bounds().width() - x - 1); 338 339 // For vertical lines. 340 int y = kStripeHeight * i; 341 int height = std::min(kStripeHeight, content_bounds().height() - y - 1); 342 343 gfx::Rect top(x, 0, width, border_width); 344 gfx::Rect bottom(x, 345 content_bounds().height() - border_width, 346 width, 347 border_width); 348 gfx::Rect left(0, y, border_width, height); 349 gfx::Rect right(content_bounds().width() - border_width, 350 y, 351 border_width, 352 height); 353 354 if (top.IsEmpty() && left.IsEmpty()) 355 break; 356 357 if (!top.IsEmpty()) { 358 SolidColorDrawQuad* top_quad = 359 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); 360 top_quad->SetNew( 361 shared_quad_state, top, top, colors[i % kNumColors], false); 362 363 SolidColorDrawQuad* bottom_quad = 364 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); 365 bottom_quad->SetNew(shared_quad_state, 366 bottom, 367 bottom, 368 colors[kNumColors - 1 - (i % kNumColors)], 369 false); 370 } 371 if (!left.IsEmpty()) { 372 SolidColorDrawQuad* left_quad = 373 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); 374 left_quad->SetNew(shared_quad_state, 375 left, 376 left, 377 colors[kNumColors - 1 - (i % kNumColors)], 378 false); 379 380 SolidColorDrawQuad* right_quad = 381 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); 382 right_quad->SetNew( 383 shared_quad_state, right, right, colors[i % kNumColors], false); 384 } 385 } 386 } 387 388 void DelegatedRendererLayerImpl::AppendRenderPassQuads( 389 RenderPass* render_pass, 390 const OcclusionTracker<LayerImpl>& occlusion_tracker, 391 AppendQuadsData* append_quads_data, 392 const RenderPass* delegated_render_pass, 393 const gfx::Size& frame_size) const { 394 const SharedQuadState* delegated_shared_quad_state = NULL; 395 SharedQuadState* output_shared_quad_state = NULL; 396 397 for (QuadList::ConstIterator iter = delegated_render_pass->quad_list.begin(); 398 iter != delegated_render_pass->quad_list.end(); 399 ++iter) { 400 const DrawQuad* delegated_quad = &*iter; 401 402 bool is_root_delegated_render_pass = 403 delegated_render_pass == render_passes_in_draw_order_.back(); 404 405 if (delegated_quad->shared_quad_state != delegated_shared_quad_state) { 406 delegated_shared_quad_state = delegated_quad->shared_quad_state; 407 output_shared_quad_state = render_pass->CreateAndAppendSharedQuadState(); 408 output_shared_quad_state->CopyFrom(delegated_shared_quad_state); 409 410 if (is_root_delegated_render_pass) { 411 gfx::Transform delegated_frame_to_target_transform = draw_transform(); 412 delegated_frame_to_target_transform.Scale(inverse_device_scale_factor_, 413 inverse_device_scale_factor_); 414 415 output_shared_quad_state->content_to_target_transform.ConcatTransform( 416 delegated_frame_to_target_transform); 417 418 if (render_target() == this) { 419 DCHECK(!is_clipped()); 420 DCHECK(render_surface()); 421 DCHECK_EQ(0, num_unclipped_descendants()); 422 output_shared_quad_state->clip_rect = 423 MathUtil::MapEnclosingClippedRect( 424 delegated_frame_to_target_transform, 425 output_shared_quad_state->clip_rect); 426 } else { 427 gfx::Rect clip_rect = drawable_content_rect(); 428 if (output_shared_quad_state->is_clipped) { 429 clip_rect.Intersect(MathUtil::MapEnclosingClippedRect( 430 delegated_frame_to_target_transform, 431 output_shared_quad_state->clip_rect)); 432 } 433 output_shared_quad_state->clip_rect = clip_rect; 434 output_shared_quad_state->is_clipped = true; 435 } 436 437 output_shared_quad_state->opacity *= draw_opacity(); 438 } 439 } 440 DCHECK(output_shared_quad_state); 441 442 gfx::Transform quad_content_to_delegated_target_space = 443 output_shared_quad_state->content_to_target_transform; 444 if (!is_root_delegated_render_pass) { 445 quad_content_to_delegated_target_space.ConcatTransform( 446 delegated_render_pass->transform_to_root_target); 447 quad_content_to_delegated_target_space.ConcatTransform(draw_transform()); 448 } 449 450 gfx::Rect quad_visible_rect = 451 occlusion_tracker.GetCurrentOcclusionForLayer( 452 quad_content_to_delegated_target_space) 453 .GetUnoccludedContentRect(delegated_quad->visible_rect); 454 455 if (quad_visible_rect.IsEmpty()) 456 continue; 457 458 if (delegated_quad->material != DrawQuad::RENDER_PASS) { 459 DrawQuad* output_quad = render_pass->CopyFromAndAppendDrawQuad( 460 delegated_quad, output_shared_quad_state); 461 output_quad->visible_rect = quad_visible_rect; 462 } else { 463 RenderPassId delegated_contributing_render_pass_id = 464 RenderPassDrawQuad::MaterialCast(delegated_quad)->render_pass_id; 465 RenderPassId output_contributing_render_pass_id(-1, -1); 466 467 bool present = 468 ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id, 469 &output_contributing_render_pass_id); 470 471 // The frame may have a RenderPassDrawQuad that points to a RenderPass not 472 // part of the frame. Just ignore these quads. 473 if (present) { 474 DCHECK(output_contributing_render_pass_id != 475 append_quads_data->render_pass_id); 476 477 RenderPassDrawQuad* output_quad = 478 render_pass->CopyFromAndAppendRenderPassDrawQuad( 479 RenderPassDrawQuad::MaterialCast(delegated_quad), 480 output_shared_quad_state, 481 output_contributing_render_pass_id); 482 output_quad->visible_rect = quad_visible_rect; 483 } 484 } 485 } 486 } 487 488 const char* DelegatedRendererLayerImpl::LayerTypeAsString() const { 489 return "cc::DelegatedRendererLayerImpl"; 490 } 491 492 void DelegatedRendererLayerImpl::ClearChildId() { 493 if (!child_id_) 494 return; 495 496 if (own_child_id_) { 497 ResourceProvider* provider = layer_tree_impl()->resource_provider(); 498 provider->DestroyChild(child_id_); 499 } 500 501 resources_.clear(); 502 child_id_ = 0; 503 } 504 505 } // namespace cc 506