1 // Copyright 2013 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "cc/layers/append_quads_data.h" 6 #include "cc/layers/ui_resource_layer_impl.h" 7 #include "cc/quads/draw_quad.h" 8 #include "cc/resources/ui_resource_bitmap.h" 9 #include "cc/resources/ui_resource_client.h" 10 #include "cc/test/fake_impl_proxy.h" 11 #include "cc/test/fake_layer_tree_host_impl.h" 12 #include "cc/test/fake_ui_resource_layer_tree_host_impl.h" 13 #include "cc/test/layer_test_common.h" 14 #include "cc/test/test_shared_bitmap_manager.h" 15 #include "cc/trees/single_thread_proxy.h" 16 #include "testing/gmock/include/gmock/gmock.h" 17 #include "testing/gtest/include/gtest/gtest.h" 18 #include "ui/gfx/transform.h" 19 20 namespace cc { 21 namespace { 22 23 scoped_ptr<UIResourceLayerImpl> GenerateUIResourceLayer( 24 FakeUIResourceLayerTreeHostImpl* host_impl, 25 const gfx::Size& bitmap_size, 26 const gfx::Size& layer_size, 27 bool opaque, 28 UIResourceId uid) { 29 gfx::Rect visible_content_rect(layer_size); 30 scoped_ptr<UIResourceLayerImpl> layer = 31 UIResourceLayerImpl::Create(host_impl->active_tree(), 1); 32 layer->draw_properties().visible_content_rect = visible_content_rect; 33 layer->SetBounds(layer_size); 34 layer->SetContentBounds(layer_size); 35 layer->CreateRenderSurface(); 36 layer->draw_properties().render_target = layer.get(); 37 38 UIResourceBitmap bitmap(bitmap_size, opaque); 39 40 host_impl->CreateUIResource(uid, bitmap); 41 layer->SetUIResourceId(uid); 42 43 return layer.Pass(); 44 } 45 46 void QuadSizeTest(scoped_ptr<UIResourceLayerImpl> layer, 47 size_t expected_quad_size) { 48 MockOcclusionTracker<LayerImpl> occlusion_tracker; 49 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); 50 51 AppendQuadsData data; 52 layer->AppendQuads(render_pass.get(), occlusion_tracker, &data); 53 54 // Verify quad rects 55 const QuadList& quads = render_pass->quad_list; 56 EXPECT_EQ(expected_quad_size, quads.size()); 57 } 58 59 TEST(UIResourceLayerImplTest, VerifyDrawQuads) { 60 FakeImplProxy proxy; 61 TestSharedBitmapManager shared_bitmap_manager; 62 FakeUIResourceLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager); 63 // Make sure we're appending quads when there are valid values. 64 gfx::Size bitmap_size(100, 100); 65 gfx::Size layer_size(100, 100);; 66 size_t expected_quad_size = 1; 67 bool opaque = true; 68 UIResourceId uid = 1; 69 scoped_ptr<UIResourceLayerImpl> layer = GenerateUIResourceLayer(&host_impl, 70 bitmap_size, 71 layer_size, 72 opaque, 73 uid); 74 QuadSizeTest(layer.Pass(), expected_quad_size); 75 76 // Make sure we're not appending quads when there are invalid values. 77 expected_quad_size = 0; 78 uid = 0; 79 layer = GenerateUIResourceLayer(&host_impl, 80 bitmap_size, 81 layer_size, 82 opaque, 83 uid); 84 QuadSizeTest(layer.Pass(), expected_quad_size); 85 } 86 87 void OpaqueBoundsTest(scoped_ptr<UIResourceLayerImpl> layer, 88 const gfx::Rect& expected_opaque_bounds) { 89 MockOcclusionTracker<LayerImpl> occlusion_tracker; 90 scoped_ptr<RenderPass> render_pass = RenderPass::Create(); 91 92 AppendQuadsData data; 93 layer->AppendQuads(render_pass.get(), occlusion_tracker, &data); 94 95 // Verify quad rects 96 const QuadList& quads = render_pass->quad_list; 97 EXPECT_GE(quads.size(), (size_t)0); 98 gfx::Rect opaque_rect = quads.front()->opaque_rect; 99 EXPECT_EQ(expected_opaque_bounds, opaque_rect); 100 } 101 102 TEST(UIResourceLayerImplTest, VerifySetOpaqueOnSkBitmap) { 103 FakeImplProxy proxy; 104 TestSharedBitmapManager shared_bitmap_manager; 105 FakeUIResourceLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager); 106 107 gfx::Size bitmap_size(100, 100); 108 gfx::Size layer_size(100, 100);; 109 bool opaque = false; 110 UIResourceId uid = 1; 111 scoped_ptr<UIResourceLayerImpl> layer = GenerateUIResourceLayer(&host_impl, 112 bitmap_size, 113 layer_size, 114 opaque, 115 uid); 116 gfx::Rect expected_opaque_bounds; 117 OpaqueBoundsTest(layer.Pass(), expected_opaque_bounds); 118 119 opaque = true; 120 layer = GenerateUIResourceLayer(&host_impl, 121 bitmap_size, 122 layer_size, 123 opaque, 124 uid); 125 expected_opaque_bounds = gfx::Rect(layer->bounds()); 126 OpaqueBoundsTest(layer.Pass(), expected_opaque_bounds); 127 } 128 129 TEST(UIResourceLayerImplTest, VerifySetOpaqueOnLayer) { 130 FakeImplProxy proxy; 131 TestSharedBitmapManager shared_bitmap_manager; 132 FakeUIResourceLayerTreeHostImpl host_impl(&proxy, &shared_bitmap_manager); 133 134 gfx::Size bitmap_size(100, 100); 135 gfx::Size layer_size(100, 100); 136 bool skbitmap_opaque = false; 137 UIResourceId uid = 1; 138 scoped_ptr<UIResourceLayerImpl> layer = GenerateUIResourceLayer( 139 &host_impl, bitmap_size, layer_size, skbitmap_opaque, uid); 140 layer->SetContentsOpaque(false); 141 gfx::Rect expected_opaque_bounds; 142 OpaqueBoundsTest(layer.Pass(), expected_opaque_bounds); 143 144 layer = GenerateUIResourceLayer( 145 &host_impl, bitmap_size, layer_size, skbitmap_opaque, uid); 146 layer->SetContentsOpaque(true); 147 expected_opaque_bounds = gfx::Rect(layer->bounds()); 148 OpaqueBoundsTest(layer.Pass(), expected_opaque_bounds); 149 } 150 151 TEST(UIResourceLayerImplTest, Occlusion) { 152 gfx::Size layer_size(1000, 1000); 153 gfx::Size viewport_size(1000, 1000); 154 155 LayerTestCommon::LayerImplTest impl; 156 157 SkBitmap sk_bitmap; 158 sk_bitmap.allocN32Pixels(10, 10); 159 sk_bitmap.setImmutable(); 160 UIResourceId uid = 5; 161 UIResourceBitmap bitmap(sk_bitmap); 162 impl.host_impl()->CreateUIResource(uid, bitmap); 163 164 UIResourceLayerImpl* ui_resource_layer_impl = 165 impl.AddChildToRoot<UIResourceLayerImpl>(); 166 ui_resource_layer_impl->SetBounds(layer_size); 167 ui_resource_layer_impl->SetContentBounds(layer_size); 168 ui_resource_layer_impl->SetDrawsContent(true); 169 ui_resource_layer_impl->SetUIResourceId(uid); 170 171 impl.CalcDrawProps(viewport_size); 172 173 { 174 SCOPED_TRACE("No occlusion"); 175 gfx::Rect occluded; 176 impl.AppendQuadsWithOcclusion(ui_resource_layer_impl, occluded); 177 178 LayerTestCommon::VerifyQuadsExactlyCoverRect(impl.quad_list(), 179 gfx::Rect(layer_size)); 180 EXPECT_EQ(1u, impl.quad_list().size()); 181 } 182 183 { 184 SCOPED_TRACE("Full occlusion"); 185 gfx::Rect occluded(ui_resource_layer_impl->visible_content_rect()); 186 impl.AppendQuadsWithOcclusion(ui_resource_layer_impl, occluded); 187 188 LayerTestCommon::VerifyQuadsExactlyCoverRect(impl.quad_list(), gfx::Rect()); 189 EXPECT_EQ(impl.quad_list().size(), 0u); 190 } 191 192 { 193 SCOPED_TRACE("Partial occlusion"); 194 gfx::Rect occluded(200, 0, 800, 1000); 195 impl.AppendQuadsWithOcclusion(ui_resource_layer_impl, occluded); 196 197 size_t partially_occluded_count = 0; 198 LayerTestCommon::VerifyQuadsAreOccluded( 199 impl.quad_list(), occluded, &partially_occluded_count); 200 // The layer outputs one quad, which is partially occluded. 201 EXPECT_EQ(1u, impl.quad_list().size()); 202 EXPECT_EQ(1u, partially_occluded_count); 203 } 204 } 205 206 } // namespace 207 } // namespace cc 208