Home | History | Annotate | Download | only in gamepad
      1 // Copyright 2014 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "content/browser/gamepad/gamepad_standard_mappings.h"
      6 
      7 namespace content {
      8 
      9 blink::WebGamepadButton AxisToButton(float input) {
     10   float value = (input + 1.f) / 2.f;
     11   return blink::WebGamepadButton(
     12     value > kDefaultButtonPressedThreshold, value);
     13 }
     14 
     15 blink::WebGamepadButton AxisNegativeAsButton(float input) {
     16   float value = (input < -0.5f) ? 1.f : 0.f;
     17   return blink::WebGamepadButton(
     18     value > kDefaultButtonPressedThreshold, value);
     19 }
     20 
     21 blink::WebGamepadButton AxisPositiveAsButton(float input) {
     22   float value = (input > 0.5f) ? 1.f : 0.f;
     23   return blink::WebGamepadButton(
     24     value > kDefaultButtonPressedThreshold, value);
     25 }
     26 
     27 blink::WebGamepadButton ButtonFromButtonAndAxis(
     28     blink::WebGamepadButton button, float axis) {
     29   float value = (axis + 1.f) / 2.f;
     30   return blink::WebGamepadButton(button.pressed, value);
     31 }
     32 
     33 blink::WebGamepadButton NullButton() {
     34   return blink::WebGamepadButton(false, 0.0);
     35 }
     36 
     37 void DpadFromAxis(blink::WebGamepad* mapped, float dir) {
     38   bool up = false;
     39   bool right = false;
     40   bool down = false;
     41   bool left = false;
     42 
     43   // Dpad is mapped as a direction on one axis, where -1 is up and it
     44   // increases clockwise to 1, which is up + left. It's set to a large (> 1.f)
     45   // number when nothing is depressed, except on start up, sometimes it's 0.0
     46   // for no data, rather than the large number.
     47   if (dir != 0.0f) {
     48     up = (dir >= -1.f && dir < -0.7f) || (dir >= .95f && dir <= 1.f);
     49     right = dir >= -.75f && dir < -.1f;
     50     down = dir >= -.2f && dir < .45f;
     51     left = dir >= .4f && dir <= 1.f;
     52   }
     53 
     54   mapped->buttons[kButtonDpadUp].pressed = up;
     55   mapped->buttons[kButtonDpadUp].value = up ? 1.f : 0.f;
     56   mapped->buttons[kButtonDpadRight].pressed = right;
     57   mapped->buttons[kButtonDpadRight].value = right ? 1.f : 0.f;
     58   mapped->buttons[kButtonDpadDown].pressed = down;
     59   mapped->buttons[kButtonDpadDown].value = down ? 1.f : 0.f;
     60   mapped->buttons[kButtonDpadLeft].pressed = left;
     61   mapped->buttons[kButtonDpadLeft].value = left ? 1.f : 0.f;
     62 }
     63 
     64 }  // namespace content
     65