1 ########################## 2 Frequently Asked Questions 3 ########################## 4 5 .. contents:: 6 :local: 7 :backlinks: none 8 :depth: 2 9 10 This document answers some frequently asked questions about Native 11 Client (NaCl) and Portable Native Client (PNaCl, pronounced 12 "pinnacle"). For a high-level overview of Native Client, see the 13 :doc:`Technical Overview <overview>`. 14 15 If you have questions that aren't covered in this FAQ: 16 17 * Scan through the :doc:`Release Notes <sdk/release-notes>`. 18 * Search through or ask on the :doc:`Native Client Forums <help>`. 19 20 21 What is Native Client Good For? 22 =============================== 23 24 Why did Google build Native Client? 25 ----------------------------------- 26 27 * **Performance:** Native Client modules run nearly as fast as native 28 compiled code. 29 * **Security:** Native Client lets users run native compiled code in the 30 browser with the same level of security and privacy as traditional web 31 applications. 32 * **Convenience:** 33 34 * Developers can leverage existing code, written in C/C++ or other 35 languages, in their applications without forcing users to install a 36 plugin. 37 * This code can interact with the embedding web page as part of an 38 HTML and JavaScript web application, or it can be a self-contained 39 and immersive experience. 40 41 * **Portability:** Native Client and Portable Native Client applications 42 can execute on: 43 44 * The Windows, Mac, Linux or ChromeOS operating systems. 45 * Processors with the x86-32, x86-64, or ARM instruction set 46 architectures. Native Client also has experimental support for MIPS. 47 48 Portable Native client further enhances the above: 49 50 * **Performance:** Each PNaCl release brings with it more performance 51 enhancements. Already-released applications get faster over time, 52 conserving user's battery. 53 * **Security:** Users are kept secure with an ever-improving sandbox 54 model which adapts to novel attacks, without affecting 55 already-released applications. 56 * **Convenience:** Developers only need to ship a single ``.pexe`` file, 57 not one ``.nexe`` file per supported architecture. 58 * **Portability:** Developers and users don't need to worry about 59 already-released applications not working on new hardware: PNaCl 60 already supports all architectures NaCl does, and as PNaCl evolves it 61 gains support for new processors and fully uses their capabilities. 62 63 .. TODO Expand on the PNaCl performance section in another document, and 64 .. link to it here. How does one profile PNaCl code? What are common 65 .. causes of slowness? How can code be made faster? What's the best way 66 .. to use Pepper's asynchronous APIs? What do I need to know about 67 .. threads and inter-thread communications? Can I use SIMD or other 68 .. processor-specific instructions? What about the GPU? 69 70 For more details, refer to the :doc:`history behind and comparison of 71 NaCl and PNaCl <nacl-and-pnacl>`. 72 73 When should I use Portable Native Client instead of Native Client? 74 ------------------------------------------------------------------ 75 76 See :doc:`NaCl and PNaCl <nacl-and-pnacl>`. In short: PNaCl works on the Open 77 Web platform delivered by Chrome whereas NaCl only works on the Chrome Web 78 Store. 79 80 When should I use Portable Native Client / Native Client? 81 --------------------------------------------------------- 82 83 The following are some typical use cases. For details, see the 84 :doc:`Technical Overview <overview>`. 85 86 * Porting existing applications or software components, written in C/C++ or 87 virtual machines written in C/C++, for use in a web application. 88 * Using compute-intensive applications, including threads and SIMD, such as: 89 90 * Scientific computing. 91 * Handling multimedia for a web application. 92 * Various aspects of web-based games, including physics engines and AI. 93 94 * Running untrusted code on a server or within an application (such as a plugin 95 system for a game). 96 97 Portable Native Client and Native Client are versatile technologies which are 98 used in many other contexts outside of Chrome. 99 100 How fast does code run in Portable Native Client? 101 ------------------------------------------------- 102 103 Fast! The SPEC2k benchmarks (C, C++ and floating-point benchmarks) give 104 the following overhead for optimized PNaCl compared to regular optimized 105 LLVM: 106 107 +--------+-----+ 108 | x86-32 | 15% | 109 +--------+-----+ 110 | x86-64 | 25% | 111 +--------+-----+ 112 | ARM | 10% | 113 +--------+-----+ 114 115 Note that benchmark performance is sometimes bimodal, so different use 116 cases are likely to achieve better or worse performance than the above 117 averages. For example floating-point heavy code usually exhibits much 118 lower overheads whereas very branch-heavy code often performs worse. 119 120 Note that PNaCl supports performance features that are often used in 121 native code such as :ref:`threading <language_support_threading>` and 122 :ref:`Portable SIMD Vectors <portable_simd_vectors>`. 123 124 For details, see: 125 126 * `PNaCl SIMD: Speed on the Web`_. 127 * `Adapting Software Fault Isolation to Contemporary CPU Architectures`_ (PDF). 128 * `Native Client: A Sandbox for Portable, Untrusted x86 Code`_ (PDF). 129 130 If your code isn't performing as close to native speed as you'd expect, 131 :doc:`let us know <help>`! 132 133 .. TODO Link to the non-existent performance page! (see above todo). 134 135 Why use Portable Native Client instead of *<technology X>*? 136 ----------------------------------------------------------- 137 138 Many other technologies can be compared to Portable Native Client: 139 Flash, Java, Silverlight, ActiveX, .NET, asm.js, etc... 140 141 Different technologies have different strengths and weaknesses. In 142 appropriate contexts, Portable Native Client can be faster, more secure, 143 and/or more compatible across operating systems and architectures than 144 other technologies. 145 146 Portable Native Client complement other technologies by giving web 147 developers a new capability: the ability to run fast, secure native code 148 from a web browser in an architecture-independent way. 149 150 If I want direct access to the OS, should I use Native Client? 151 -------------------------------------------------------------- 152 153 No---Native Client does not provide direct access to the OS or devices, 154 or otherwise bypass the JavaScript security model. For more information, 155 see later sections of this FAQ. 156 157 158 Development Environments and Tools 159 ================================== 160 161 What development environment and development operating system do you recommend? 162 ------------------------------------------------------------------------------- 163 164 You can develop on Windows, Mac, or Linux, and the resulting Native Client or 165 Portable Native Client application will run inside the Google Chrome browser on 166 all those platforms as well as ChromeOS. You can also develop on ChromeOS with 167 Crouton_ or our `experimental development environment which runs within NaCl`_, 168 and we're working on self-hosting a full development environment on Portable 169 Native Client. 170 171 Any editor+shell combination should work as well as IDEs like Eclipse, 172 Visual Studio with the :doc:`Native Client Add-In 173 <devguide/devcycle/vs-addin>` on Windows, or Xcode on Mac OSX. 174 175 I'm not familiar with native development tools, can I still use the Native Client SDK? 176 -------------------------------------------------------------------------------------- 177 178 You may find our :doc:`Tutorial <devguide/tutorial/index>` and :doc:`Building 179 instructions <devguide/devcycle/building>` useful, and you can look at 180 the code and Makefiles for the SDK examples to understand how the 181 examples are built and run. 182 183 You'll need to learn how to use some tools (like GCC, LLVM, make, Eclipse, 184 Visual Studio, or Xcode) before you can get very far with the SDK. Try seaching 185 for an `introduction to GCC`_. 186 187 188 Openness, and Supported Architectures and Languages 189 =================================================== 190 191 Is Native Client open? Is it a standard? 192 ---------------------------------------- 193 194 Native Client is completely open: the executable format is open and the 195 `source code is open <https://code.google.com/p/nativeclient/>`_. Right 196 now the Native Client project is in its early stages, so it's premature 197 to consider Native Client for standardization. 198 199 We consistenly try to document our design and implementation and hope to 200 standardize Portable Native Client when it gains more traction. A good 201 example is our :doc:`PNaCl bitcode reference manual 202 <reference/pnacl-bitcode-abi>`. 203 204 What are the supported instruction set architectures? 205 ----------------------------------------------------- 206 207 Portable Native Client uses an architecture-independent format (the 208 ``.pexe``) which can currently be translated to execute on processors 209 with the x86-32, x86-64, and ARM instruction set architectures, as well 210 as experimental support for MIPS. As new architectures come along and 211 become popular we expect Portable Native Client to support them without 212 developers having to recompile their code. 213 214 Native Client can currently execute on the same architectures as 215 Portable Native Client but is only supported on the Chrome Web 216 Store. Native Client's ``.nexe`` files are architecture-dependent and 217 cannot adapt to new architectures without recompilation, we therefore 218 deem them better suited to a web store than to the open web. 219 220 With Portable Native Client we deliver a system that has comparable 221 portability to JavaScript and can adapt to new instruction set 222 architectures without requiring recompilation. The web is better when 223 it's platform-independent, and we'd like it to stay that way. 224 225 .. _other_languages: 226 227 Do I have to use C or C++? I'd really like to use another language. 228 ------------------------------------------------------------------- 229 230 Right now only C and C++ are supported directly by the toolchain in the SDK. C# 231 and other languages in the .NET family are supported via the `Mono port`_ for 232 Native Client. Moreover, there are several ongoing projects to support 233 additional language runtimes (e.g. `naclports supports Lua, Python and Ruby`_) 234 as well as to compile more languages to LLVM's intermediate representation 235 (e.g. support Halide_, Haskell with GHC_ or support Fortran with flang_), or 236 transpile languages to C/C++ (source-to-source compilation). 237 238 If you're interested in getting other languages working, please contact the 239 Native Client team by way of the native-client-discuss_ mailing list. 240 241 Do you only support Chrome? What about other browsers? 242 ------------------------------------------------------ 243 244 We aim to support multiple browsers. However, a number of features that 245 we consider requirements for a production-quality system that keeps the 246 user safe are difficult to implement without help from the 247 browser. Specific examples are an out-of-process plugin architecture and 248 appropriate interfaces for integrated 3D graphics. We have worked 249 closely with Chromium developers to deliver these features and we are 250 eager to collaborate with developers from other browsers. 251 252 What's the difference between NPAPI and Pepper? 253 ----------------------------------------------- 254 255 :doc:`Pepper <pepper_stable/index>` (also known as PPAPI) is a new API that 256 lets Native Client modules communicate with the browser. Pepper supports 257 various features that don't have robust support in NPAPI, such as event 258 handling, out-of-process plugins, and asynchronous interfaces. Native 259 Client has transitioned from using NPAPI to using Pepper. 260 261 Is NPAPI part of the Native Client SDK? 262 --------------------------------------- 263 264 NPAPI is not supported by the Native Client SDK, and is `deprecated in Chrome`_. 265 266 Does Native Client support SIMD vector instructions? 267 ---------------------------------------------------- 268 269 Native Client currently supports SSE on x86 and NEON on ARM. Support for 270 AVX on x86 is under way. 271 272 Portable Native Client supports portable SIMD vectors, as detailed in 273 :ref:`Portable SIMD Vectors <portable_simd_vectors>`. 274 275 Can I use Native Client for 3D graphics? 276 ---------------------------------------- 277 278 Yes. Native Client supports `OpenGL ES 2.0`_. 279 280 To alert the user regarding their hardware platform's 3D feature set 281 before loading a large NaCl application, see :doc:`Vetting the driver in 282 Javascript <devguide/coding/3D-graphics>`. 283 284 Some GL extensions are exposed to Native Client applications, see the `GLES2 285 file`_. This file is part of the GL wrapper supplied by the library 286 ``ppapi_gles2`` which you'll want to include in your project. In most cases 287 extensions map to extensions available on other platforms, or differ very 288 slightly (if they differ, the extension is usually CHROMIUM or ANGLE instead of 289 EXT). 290 291 .. TODO Improve documentation for GL extensions. 292 293 Does Native Client support concurrency/parallelism? 294 --------------------------------------------------- 295 296 Native Client and Portable Native Client both support pthreads, 297 C11/C++11 threads, and low-level synchronization primitives (mutex, 298 barriers, atomic read/modify/write, compare-and-exchange, etc...), thus 299 allowing your Native Client application to utilize several CPU cores. 300 Note that this allows you to modify datastructures concurrently without 301 needing to copy them, which is often a limitation of shared-nothing 302 systems. For more information see :ref:`memory model and atomics 303 <memory_model_and_atomics>` and :ref:`threading 304 <language_support_threading>`. 305 306 Native Client doesn't support HTML5 Web Workers directly but can 307 interact with JavaScript code which does. 308 309 310 Coming Soon 311 =========== 312 313 Do Native Client modules have access to external devices? 314 --------------------------------------------------------- 315 316 At this time Native Client modules do not have access to serial ports, 317 camera devices, or microphones: Native Client can only use native 318 resources that today's browsers can access. However, we intend to 319 recommend such features to the standards bodies and piggyback on their 320 efforts to make these resources available inside the browser. 321 322 You can generally think of Pepper as the C/C++ bindings to the 323 capabilities of HTML5. The goal is for Pepper and JavaScript to evolve 324 together and stay on par with each other with respect to features and 325 capabilities. 326 327 328 Security and Privacy 329 ==================== 330 331 What happens to my data when I use Native Client? 332 ------------------------------------------------- 333 334 Users can opt-in to sending usage statistics and crash information in 335 Chrome, which includes usage statistics and crash information about 336 Native Client. Crashes in your code won't otherwise send your 337 information to Google: Google counts the number of such crashes, but 338 does so anonymously without sending your application's data or its debug 339 information. 340 341 For additional information about privacy and Chrome, see the `Google Chrome 342 privacy policy`_ and the `Google Chrome Terms of Service`_. 343 344 How does Native Client prevent sandboxed code from doing Bad Things? 345 -------------------------------------------------------------------- 346 347 Native Client's sandbox works by validating the untrusted code (the 348 compiled Native Client module) before running it. The validator checks 349 the following: 350 351 * **Data integrity:** No loads or stores are permitted outside of the 352 data sandbox. In particular this means that once loaded into memory, 353 the binary is not writable. This is enforced by operating system 354 protection mechanisms. While new instructions can be inserted at 355 runtime to support things like JIT compilers, such instructions will 356 be subject to runtime verification according to the following 357 constraints before they are executed. 358 * **No unsafe instructions:** The validator ensures that the Native 359 Client application does not contain any unsafe instructions. Examples 360 of unsafe instructions are ``syscall``, ``int``, and ``lds``. 361 * **Control flow integrity:** The validator ensures that all direct and 362 indirect branches target a safe instruction. 363 364 The beauty of the Native Client sandbox is in reducing "safe" code to a 365 few simple rules that can be verified by a small trusted validator: the 366 compiler isn't trusted. The same applies to Portable Native Client where 367 even the ``.pexe`` to ``.nexe`` translator, a simplified compiler 368 backend, isn't trusted: it is validated before executing, and so is its 369 output. 370 371 In addition to static analysis of untrusted code, the Native Client runtime also 372 includes an outer sandbox that mediates system calls. For more details about 373 both sandboxes, see `Native Client: A Sandbox for Portable, Untrusted x86 Code`_ 374 (PDF). 375 376 How does Google know that the safety measures in Native Client are sufficient? 377 ------------------------------------------------------------------------------ 378 379 Google has taken several steps to ensure that Native Client's security works, 380 including: 381 382 * Open source, peer-reviewed papers describing the design. 383 * A :doc:`security contest <community/security-contest/index>`. 384 * Multiple internal and external security reviews. 385 * The ongoing vigilance of our engineering and developer community. 386 387 Google is committed to making Native Client safer than JavaScript and other 388 popular browser technologies. If you have suggestions for security improvements, 389 let the team know, by way of the native-client-discuss_ mailing list. 390 391 Development 392 =========== 393 394 How do I debug? 395 --------------- 396 397 Instructions on :ref:`debugging the SDK examples 398 <debugging_the_sdk_examples>` using GDB are available. You can also 399 debug Native Client modules with some :doc:`alternative approaches 400 <devguide/devcycle/debugging>`. 401 402 How do I build x86-32, x86-64 or ARM ``.nexes``? 403 ------------------------------------------------ 404 405 By default, the applications in the ``/examples`` folder create 406 architecture-independent ``.pexe`` for Portable Native Client. To 407 generate a ``.nexe`` targetting one specific architecture using the 408 Native Client or Portable Native Client toolchains, see the 409 :doc:`Building instructions <devguide/devcycle/building>`. 410 411 How can my web application determine which ``.nexe`` to load? 412 ------------------------------------------------------------- 413 414 Your application does not need to make the decision of loading an 415 x86-32, x86-64 or ARM ``.nexe`` explicitly---the Native Client runtime 416 examines a manifest file (``.nmf``) to pick the right ``.nexe`` file for 417 a given user. You can generate a manifest file using a Python script 418 that's included in the SDK (see the ``Makefile`` in any of the SDK 419 examples for an illustration of how to do so). Your HTML file specifies 420 the manifest filename in the ``src`` attribute of the ``<embed>`` 421 tag. You can see the way the pieces fit together by examining the 422 examples included in the SDK. 423 424 Is it possible to build a Native Client module with just plain C (not C++)? 425 --------------------------------------------------------------------------- 426 427 Yes. See the ``"Hello, World!"`` in C example in the SDK under 428 ``examples/tutorial/using_ppapi_simple/``, or the Game of Life example 429 under ``examples/demo/life/life.c``. 430 431 What UNIX system calls can I make through Native Client? 432 -------------------------------------------------------- 433 434 Native Client doesn't directly expose any system calls from the host OS 435 because of the inherent security risks and because the resulting 436 application would not be portable across operating systems. Instead, 437 Native Client provides portable cross-OS abstractions wrapping or 438 proxying OS functionality or emulating UNIX system calls. For example, 439 Native Client provides an ``mmap()`` system call that behaves much like 440 the standard UNIX ``mmap()`` system call. 441 442 Is my favorite third-party library available for Native Client? 443 --------------------------------------------------------------- 444 445 Google has ported several third-party libraries to Native Client; such libraries 446 are available in the naclports_ project. We encourage you to contribute 447 libraries to naclports, and/or to host your own ported libraries, and to let the 448 team know about it on native-client-discuss_ when you do. 449 450 Do all the files in an application need to be served from the same domain? 451 -------------------------------------------------------------------------- 452 453 The ``.nmf``, and ``.nexe`` or ``.pexe`` files must either be served from the 454 same origin as the embedding page or an origin that has been configured 455 correctly using CORS_. 456 457 For applications installed from the Chrome Web Store the Web Store manifest 458 must include the correct, verified domain of the embedding page. 459 460 Portability 461 =========== 462 463 Do I have to do anything special to make my application run on different operating systems? 464 ------------------------------------------------------------------------------------------- 465 466 No. Native Client and Portable Native Client applications run without 467 modification on all supported operating systems. 468 469 However, to run on different instruction set architectures (such as 470 x86-32, x86-64 or ARM), you currently have to either: 471 472 * Use Portable Native Client. 473 * Build and supply a separate ``.nexe`` file for each architecture, and 474 make them available on the Chrome Web Store. See :doc:`target 475 architectures <devguide/devcycle/building>` for details about which 476 ``.nexe`` files will run on which architectures. 477 478 How easy is it to port my existing native code to Native Client? 479 ---------------------------------------------------------------- 480 481 In most cases you won't have to rewrite much, if any, code. The Native 482 Client-specific tools, such as ``pnacl-clang++`` or ``x86_64-nacl-g++``, 483 take care of most of the necessary changes. You may need to make some 484 changes to your operating system calls and interactions with external 485 devices to work with the web. Porting existing Linux libraries is 486 generally straightforward, with large libraries often requiring no 487 source change. 488 489 The following kinds of code may be more challenging to port: 490 491 * Code that does direct TCP/IP or UDP networking. For security reasons 492 these APIs are only available to packaged applications, not on the 493 open web, after asking for the appropriate permissions. Native Client 494 is otherwise restricted to the networking APIs available in the 495 browser. 496 * Code that creates processes, including UNIX forks. Creating processes 497 is not supported for security reasons. However, threads are supported. 498 * Code that needs to do local file I/O. Native Client is restricted to 499 accessing URLs and to local storage in the browser (the Pepper file I/O API 500 has access to the same per-application storage that JavaScript has via Local 501 Storage). HTML5 File System can be used, among others. For POSIX compatabiliy 502 the Native Client SDK includes a library called nacl_io which allows the 503 application to interact with all these types of files via standard POSIX I/O 504 functions (e.g. open/fopen/read/write/...). See :doc:`Using NaCl I/O 505 <devguide/coding/nacl_io>` for more details. 506 507 .. _faq_troubleshooting: 508 509 Troubleshooting 510 =============== 511 512 My ``.pexe`` isn't loading, help! 513 --------------------------------- 514 515 * You must use Google Chrome version 31 or greater for Portable Native 516 Client. Make sure you have Portable Native Client installed in 517 ``about:nacl``; if not open ``about:components`` and "Check for 518 update" for PNaCl. 519 * PNaCl ``.pexe`` must be compiled with pepper_31 SDK or higher (earlier 520 SDK versions had experimental support for PNaCl, now deprecated). 521 * Your application can verify that Portable Native Client is supported 522 in JavaScript with ``navigator.mimeTypes['application/x-pnacl'] !== 523 undefined``. This is preferred over checking the Chrome version. 524 525 My ``.nexe`` files never finish loading. What gives? 526 ---------------------------------------------------- 527 528 Here are ways to resolve some common problems that can prevent loading: 529 530 * You must use Google Chrome version 14 or greater for Native Client. 531 * If you haven't already done so, enable the Native Client flag in 532 Google Chrome. Type ``about:flags`` in the Chrome address bar, scroll 533 down to "Native Client", click the "Enable" link, scroll down to the 534 bottom of the page, and click the "Relaunch Now" button (all browser 535 windows will restart). 536 * Verify that the Native Client plugin is enabled in Google Chrome. Type 537 ``about:plugins`` in the Chrome address bar, scroll down to "Native 538 Client", and click the "Enable" link. (You do not need to relaunch 539 Chrome after you enable the Native Client plugin). 540 * Make sure that the ``.nexe`` files are being served from a web 541 server. Native Client uses the same-origin security policy, which 542 means that modules will not load in pages opened with the ``file://`` 543 protocol. In particular, you can't run the examples in the SDK by 544 simply dragging the HTML files from the desktop into the browser. See 545 :doc:`Running Native Client Applications <devguide/devcycle/running>` 546 for instructions on how to run the httpd.py mini-server included in 547 the SDK. 548 * The ``.nexe`` files must have been compiled using SDK version 0.5 or 549 greater. 550 * You must load the correct ``.nexe`` file for your machine's specific 551 instruction set architecture (x86-32, x86-64 or ARM). You can ensure 552 you're loading the correct ``.nexe`` file by building a separate 553 ``.nexe`` for each architecture, and using a ``.nmf`` manifest file to 554 let the browser select the correct ``.nexe`` file. Note: the need to 555 select a processor-specific ``.nexe`` goes away with Portable Native 556 Client. 557 * If things still aren't working, :doc:`ask for help <help>`! 558 559 560 .. _`PNaCl SIMD: Speed on the Web`: https://www.youtube.com/watch?v=675znN6tntw&list=PLOU2XLYxmsIIwGK7v7jg3gQvIAWJzdat_ 561 .. _Adapting Software Fault Isolation to Contemporary CPU Architectures: https://nativeclient.googlecode.com/svn/data/site/NaCl_SFI.pdf 562 .. _`Native Client: A Sandbox for Portable, Untrusted x86 Code`: http://research.google.com/pubs/pub34913.html 563 .. _Crouton: https://github.com/dnschneid/crouton 564 .. _experimental development environment which runs within NaCl: https://www.youtube.com/watch?v=OzNuzBDEWzk&list=PLOU2XLYxmsIIwGK7v7jg3gQvIAWJzdat_ 565 .. _introduction to GCC: https://www.google.com/search?q=gcc+introduction 566 .. _Mono port: https://github.com/elijahtaylor/mono 567 .. _naclports supports Lua, Python and Ruby: https://code.google.com/p/naclports/source/browse#svn%2Ftrunk%2Fsrc%2Fexamples%2Ftools 568 .. _Halide: http://halide-lang.org/ 569 .. _GHC: http://www.haskell.org/ghc/docs/latest/html/users_guide/code-generators.html 570 .. _flang: https://flang-gsoc.blogspot.ie/2013/09/end-of-gsoc-report.html 571 .. _native-client-discuss: https://groups.google.com/group/native-client-discuss 572 .. _deprecated in Chrome: http://blog.chromium.org/2013/09/saying-goodbye-to-our-old-friend-npapi.html 573 .. _OpenGL ES 2.0: https://www.khronos.org/opengles/ 574 .. _GLES2 file: https://code.google.com/p/chromium/codesearch#chromium/src/ppapi/lib/gl/gles2/gles2.c 575 .. _Google Chrome privacy policy: https://www.google.com/chrome/intl/en/privacy.html 576 .. _Google Chrome Terms of Service: https://www.google.com/chrome/intl/en/eula_text.html 577 .. _naclports: https://code.google.com/p/naclports 578 .. _CORS: http://en.wikipedia.org/wiki/Cross-origin_resource_sharing 579