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      1 /*
      2  * Copyright 2013 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 #include "PathOpsTestCommon.h"
      8 #include "SkIntersections.h"
      9 #include "SkPathOpsCubic.h"
     10 #include "SkPathOpsQuad.h"
     11 #include "SkRandom.h"
     12 #include "SkReduceOrder.h"
     13 #include "Test.h"
     14 
     15 static struct quadCubic {
     16     SkDCubic cubic;
     17     SkDQuad quad;
     18     int answerCount;
     19     SkDPoint answers[2];
     20 } quadCubicTests[] = {
     21 #if 0  // FIXME : this should not fail (root problem behind skpcarrot_is24 )
     22     {{{{1020.08099,672.161987}, {1020.08002,630.73999}, {986.502014,597.161987}, {945.080994,597.161987}}},
     23      {{{1020,672}, {1020,640.93396}, {998.03302,618.96698}}}, 1,
     24       {{1019.421, 662.449}}},
     25 #endif
     26 
     27     {{{{778, 14089}, {778, 14091.208984375}, {776.20916748046875, 14093}, {774, 14093}}},
     28      {{{778, 14089}, {777.99957275390625, 14090.65625}, {776.82843017578125, 14091.828125}}}, 2,
     29      {{778, 14089}, {776.82855609581270,14091.828250841330}}},
     30 
     31     {{{{1110, 817}, {1110.55225f, 817}, {1111, 817.447693f}, {1111, 818}}},
     32      {{{1110.70715f, 817.292908f}, {1110.41406f, 817.000122f}, {1110, 817}}}, 2,
     33       {{1110, 817}, {1110.70715f, 817.292908f}}},
     34 
     35     {{{{1110, 817}, {1110.55225f, 817}, {1111, 817.447693f}, {1111, 818}}},
     36      {{{1111, 818}, {1110.99988f, 817.585876f}, {1110.70715f, 817.292908f}}}, 2,
     37       {{1110.70715f, 817.292908f}, {1111, 818}}},
     38 
     39     {{{{55, 207}, {52.238574981689453, 207}, {50, 204.76142883300781}, {50, 202}}},
     40      {{{55, 207}, {52.929431915283203, 206.99949645996094},
     41        {51.464466094970703, 205.53553771972656}}}, 2,
     42       {{55, 207}, {51.464466094970703, 205.53553771972656}}},
     43 
     44     {{{{49, 47}, {49, 74.614250183105469}, {26.614250183105469, 97}, {-1, 97}}},
     45      {{{-8.659739592076221e-015, 96.991401672363281}, {20.065492630004883, 96.645187377929688},
     46        {34.355339050292969, 82.355339050292969}}}, 2,
     47       {{34.355339050292969,82.355339050292969}, {34.28654835573549, 82.424006509351585}}},
     48 
     49     {{{{10,234}, {10,229.58172607421875}, {13.581720352172852,226}, {18,226}}},
     50      {{{18,226}, {14.686291694641113,226}, {12.342399597167969,228.3424072265625}}}, 1,
     51       {{18,226}, {0,0}}},
     52 
     53     {{{{10,234}, {10,229.58172607421875}, {13.581720352172852,226}, {18,226}}},
     54      {{{12.342399597167969,228.3424072265625}, {10,230.68629455566406}, {10,234}}}, 1,
     55       {{10,234}, {0,0}}},
     56 };
     57 
     58 static const int quadCubicTests_count = (int) SK_ARRAY_COUNT(quadCubicTests);
     59 
     60 static void cubicQuadIntersection(skiatest::Reporter* reporter, int index) {
     61     int iIndex = static_cast<int>(index);
     62     const SkDCubic& cubic = quadCubicTests[index].cubic;
     63     SkASSERT(ValidCubic(cubic));
     64     const SkDQuad& quad = quadCubicTests[index].quad;
     65     SkASSERT(ValidQuad(quad));
     66     SkReduceOrder reduce1;
     67     SkReduceOrder reduce2;
     68     int order1 = reduce1.reduce(cubic, SkReduceOrder::kNo_Quadratics);
     69     int order2 = reduce2.reduce(quad);
     70     if (order1 != 4) {
     71         SkDebugf("[%d] cubic order=%d\n", iIndex, order1);
     72         REPORTER_ASSERT(reporter, 0);
     73     }
     74     if (order2 != 3) {
     75         SkDebugf("[%d] quad order=%d\n", iIndex, order2);
     76         REPORTER_ASSERT(reporter, 0);
     77     }
     78     SkIntersections i;
     79     int roots = i.intersect(cubic, quad);
     80     SkASSERT(roots == quadCubicTests[index].answerCount);
     81     for (int pt = 0; pt < roots; ++pt) {
     82         double tt1 = i[0][pt];
     83         SkDPoint xy1 = cubic.ptAtT(tt1);
     84         double tt2 = i[1][pt];
     85         SkDPoint xy2 = quad.ptAtT(tt2);
     86         if (!xy1.approximatelyEqual(xy2)) {
     87             SkDebugf("%s [%d,%d] x!= t1=%g (%g,%g) t2=%g (%g,%g)\n",
     88                 __FUNCTION__, iIndex, pt, tt1, xy1.fX, xy1.fY, tt2, xy2.fX, xy2.fY);
     89         }
     90         REPORTER_ASSERT(reporter, xy1.approximatelyEqual(xy2));
     91         bool found = false;
     92         for (int idx2 = 0; idx2 < quadCubicTests[index].answerCount; ++idx2) {
     93             found |= quadCubicTests[index].answers[idx2].approximatelyEqual(xy1);
     94         }
     95         if (!found) {
     96             SkDebugf("%s [%d,%d] xy1=(%g,%g) != \n",
     97                 __FUNCTION__, iIndex, pt, xy1.fX, xy1.fY);
     98         }
     99         REPORTER_ASSERT(reporter, found);
    100     }
    101     reporter->bumpTestCount();
    102 }
    103 
    104 DEF_TEST(PathOpsCubicQuadIntersection, reporter) {
    105     for (int index = 0; index < quadCubicTests_count; ++index) {
    106         cubicQuadIntersection(reporter, index);
    107         reporter->bumpTestCount();
    108     }
    109 }
    110 
    111 DEF_TEST(PathOpsCubicQuadIntersectionOneOff, reporter) {
    112     cubicQuadIntersection(reporter, 0);
    113 }
    114 
    115 static bool gPathOpCubicQuadSlopVerbose = false;
    116 static const int kCubicToQuadSubdivisionDepth = 8; // slots reserved for cubic to quads subdivision
    117 
    118 // determine that slop required after quad/quad finds a candidate intersection
    119 // use the cross of the tangents plus the distance from 1 or 0 as knobs
    120 DEF_TEST(PathOpsCubicQuadSlop, reporter) {
    121     // create a random non-selfintersecting cubic
    122     // break it into quadratics
    123     // offset the quadratic, measuring the slop required to find the intersection
    124     if (!gPathOpCubicQuadSlopVerbose) {  // takes a while to run -- so exclude it by default
    125         return;
    126     }
    127     int results[101];
    128     sk_bzero(results, sizeof(results));
    129     double minCross[101];
    130     sk_bzero(minCross, sizeof(minCross));
    131     double maxCross[101];
    132     sk_bzero(maxCross, sizeof(maxCross));
    133     double sumCross[101];
    134     sk_bzero(sumCross, sizeof(sumCross));
    135     int foundOne = 0;
    136     int slopCount = 1;
    137     SkRandom ran;
    138     for (int index = 0; index < 10000000; ++index) {
    139         if (index % 1000 == 999) SkDebugf(".");
    140         SkDCubic cubic = {{
    141                 {ran.nextRangeF(-1000, 1000), ran.nextRangeF(-1000, 1000)},
    142                 {ran.nextRangeF(-1000, 1000), ran.nextRangeF(-1000, 1000)},
    143                 {ran.nextRangeF(-1000, 1000), ran.nextRangeF(-1000, 1000)},
    144                 {ran.nextRangeF(-1000, 1000), ran.nextRangeF(-1000, 1000)}
    145         }};
    146         SkIntersections i;
    147         if (i.intersect(cubic)) {
    148             continue;
    149         }
    150         SkSTArray<kCubicToQuadSubdivisionDepth, double, true> ts;
    151         cubic.toQuadraticTs(cubic.calcPrecision(), &ts);
    152         double tStart = 0;
    153         int tsCount = ts.count();
    154         for (int i1 = 0; i1 <= tsCount; ++i1) {
    155             const double tEnd = i1 < tsCount ? ts[i1] : 1;
    156             SkDCubic part = cubic.subDivide(tStart, tEnd);
    157             SkDQuad quad = part.toQuad();
    158             SkReduceOrder reducer;
    159             int order = reducer.reduce(quad);
    160             if (order != 3) {
    161                 continue;
    162             }
    163             for (int i2 = 0; i2 < 100; ++i2) {
    164                 SkDPoint endDisplacement = {ran.nextRangeF(-100, 100), ran.nextRangeF(-100, 100)};
    165                 SkDQuad nearby = {{
    166                         {quad[0].fX + endDisplacement.fX, quad[0].fY + endDisplacement.fY},
    167                         {quad[1].fX + ran.nextRangeF(-100, 100), quad[1].fY + ran.nextRangeF(-100, 100)},
    168                         {quad[2].fX - endDisplacement.fX, quad[2].fY - endDisplacement.fY}
    169                 }};
    170                 order = reducer.reduce(nearby);
    171                 if (order != 3) {
    172                     continue;
    173                 }
    174                 SkIntersections locals;
    175                 locals.allowNear(false);
    176                 locals.intersect(quad, nearby);
    177                 if (locals.used() != 1) {
    178                     continue;
    179                 }
    180                 // brute force find actual intersection
    181                 SkDLine cubicLine = {{ {0, 0}, {cubic[0].fX, cubic[0].fY } }};
    182                 SkIntersections liner;
    183                 int i3;
    184                 int found = -1;
    185                 int foundErr = true;
    186                 for (i3 = 1; i3 <= 1000; ++i3) {
    187                     cubicLine[0] = cubicLine[1];
    188                     cubicLine[1] = cubic.ptAtT(i3 / 1000.);
    189                     liner.reset();
    190                     liner.allowNear(false);
    191                     liner.intersect(nearby, cubicLine);
    192                     if (liner.used() == 0) {
    193                         continue;
    194                     }
    195                     if (liner.used() > 1) {
    196                         foundErr = true;
    197                         break;
    198                     }
    199                     if (found > 0) {
    200                         foundErr = true;
    201                         break;
    202                     }
    203                     foundErr = false;
    204                     found = i3;
    205                 }
    206                 if (foundErr) {
    207                     continue;
    208                 }
    209                 SkDVector dist = liner.pt(0) - locals.pt(0);
    210                 SkDVector qV = nearby.dxdyAtT(locals[0][0]);
    211                 double cubicT = (found - 1 + liner[1][0]) / 1000.;
    212                 SkDVector cV = cubic.dxdyAtT(cubicT);
    213                 double qxc = qV.crossCheck(cV);
    214                 double qvLen = qV.length();
    215                 double cvLen = cV.length();
    216                 double maxLen = SkTMax(qvLen, cvLen);
    217                 qxc /= maxLen;
    218                 double quadT = tStart + (tEnd - tStart) * locals[0][0];
    219                 double diffT = fabs(cubicT - quadT);
    220                 int diffIdx = (int) (diffT * 100);
    221                 results[diffIdx]++;
    222                 double absQxc = fabs(qxc);
    223                 if (sumCross[diffIdx] == 0) {
    224                     minCross[diffIdx] = maxCross[diffIdx] = sumCross[diffIdx] = absQxc;
    225                 } else {
    226                     minCross[diffIdx] = SkTMin(minCross[diffIdx], absQxc);
    227                     maxCross[diffIdx] = SkTMax(maxCross[diffIdx], absQxc);
    228                     sumCross[diffIdx] +=  absQxc;
    229                 }
    230                 if (diffIdx >= 20) {
    231 #if 01
    232                     SkDebugf("cubic={{{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}}}"
    233                         " quad={{{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}}}"
    234                         " {{{%1.9g,%1.9g}, {%1.9g,%1.9g}}}"
    235                         " qT=%1.9g cT=%1.9g dist=%1.9g cross=%1.9g\n",
    236                         cubic[0].fX, cubic[0].fY, cubic[1].fX, cubic[1].fY,
    237                         cubic[2].fX, cubic[2].fY, cubic[3].fX, cubic[3].fY,
    238                         nearby[0].fX, nearby[0].fY, nearby[1].fX, nearby[1].fY,
    239                         nearby[2].fX, nearby[2].fY,
    240                         liner.pt(0).fX, liner.pt(0).fY,
    241                         locals.pt(0).fX, locals.pt(0).fY, quadT, cubicT, dist.length(), qxc);
    242 #else
    243                     SkDebugf("qT=%1.9g cT=%1.9g dist=%1.9g cross=%1.9g\n",
    244                         quadT, cubicT, dist.length(), qxc);
    245                     SkDebugf("<div id=\"slop%d\">\n", ++slopCount);
    246                     SkDebugf("{{{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}}}\n"
    247                         "{{{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}}}\n"
    248                         "{{{%1.9g,%1.9g}, {%1.9g,%1.9g}}}\n",
    249                         cubic[0].fX, cubic[0].fY, cubic[1].fX, cubic[1].fY,
    250                         cubic[2].fX, cubic[2].fY, cubic[3].fX, cubic[3].fY,
    251                         nearby[0].fX, nearby[0].fY, nearby[1].fX, nearby[1].fY,
    252                         nearby[2].fX, nearby[2].fY,
    253                         liner.pt(0).fX, liner.pt(0).fY,
    254                         locals.pt(0).fX, locals.pt(0).fY);
    255                     SkDebugf("</div>\n\n");
    256 #endif
    257                 }
    258                 ++foundOne;
    259             }
    260             tStart = tEnd;
    261         }
    262         if (++foundOne >= 100000) {
    263             break;
    264         }
    265     }
    266 #if 01
    267     SkDebugf("slopCount=%d\n", slopCount);
    268     int max = 100;
    269     while (results[max] == 0) {
    270         --max;
    271     }
    272     for (int i = 0; i <= max; ++i) {
    273         if (i > 0 && i % 10 == 0) {
    274             SkDebugf("\n");
    275         }
    276         SkDebugf("%d ", results[i]);
    277     }
    278     SkDebugf("min\n");
    279     for (int i = 0; i <= max; ++i) {
    280         if (i > 0 && i % 10 == 0) {
    281             SkDebugf("\n");
    282         }
    283         SkDebugf("%1.9g ", minCross[i]);
    284     }
    285     SkDebugf("max\n");
    286     for (int i = 0; i <= max; ++i) {
    287         if (i > 0 && i % 10 == 0) {
    288             SkDebugf("\n");
    289         }
    290         SkDebugf("%1.9g ", maxCross[i]);
    291     }
    292     SkDebugf("avg\n");
    293     for (int i = 0; i <= max; ++i) {
    294         if (i > 0 && i % 10 == 0) {
    295             SkDebugf("\n");
    296         }
    297         SkDebugf("%1.9g ", sumCross[i] / results[i]);
    298     }
    299 #else
    300     for (int i = 1; i < slopCount; ++i) {
    301         SkDebugf("        slop%d,\n", i);
    302     }
    303 #endif
    304     SkDebugf("\n");
    305 }
    306