1 /* WARNING: This is auto-generated file. Do not modify, since changes will 2 * be lost! Modify the generating script instead. 3 */ 4 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 5 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 6 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 7 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 8 gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer"); 9 gl->bindRenderbuffer = (glBindRenderbufferFunc) loader->get("glBindRenderbuffer"); 10 gl->bindTexture = (glBindTextureFunc) loader->get("glBindTexture"); 11 gl->blendColor = (glBlendColorFunc) loader->get("glBlendColor"); 12 gl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation"); 13 gl->blendEquationSeparate = (glBlendEquationSeparateFunc) loader->get("glBlendEquationSeparate"); 14 gl->blendFunc = (glBlendFuncFunc) loader->get("glBlendFunc"); 15 gl->blendFuncSeparate = (glBlendFuncSeparateFunc) loader->get("glBlendFuncSeparate"); 16 gl->bufferData = (glBufferDataFunc) loader->get("glBufferData"); 17 gl->bufferSubData = (glBufferSubDataFunc) loader->get("glBufferSubData"); 18 gl->checkFramebufferStatus = (glCheckFramebufferStatusFunc) loader->get("glCheckFramebufferStatus"); 19 gl->clear = (glClearFunc) loader->get("glClear"); 20 gl->clearColor = (glClearColorFunc) loader->get("glClearColor"); 21 gl->clearDepthf = (glClearDepthfFunc) loader->get("glClearDepthf"); 22 gl->clearStencil = (glClearStencilFunc) loader->get("glClearStencil"); 23 gl->colorMask = (glColorMaskFunc) loader->get("glColorMask"); 24 gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader"); 25 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"); 26 gl->compressedTexSubImage2D = (glCompressedTexSubImage2DFunc) loader->get("glCompressedTexSubImage2D"); 27 gl->copyTexImage2D = (glCopyTexImage2DFunc) loader->get("glCopyTexImage2D"); 28 gl->copyTexSubImage2D = (glCopyTexSubImage2DFunc) loader->get("glCopyTexSubImage2D"); 29 gl->createProgram = (glCreateProgramFunc) loader->get("glCreateProgram"); 30 gl->createShader = (glCreateShaderFunc) loader->get("glCreateShader"); 31 gl->cullFace = (glCullFaceFunc) loader->get("glCullFace"); 32 gl->deleteBuffers = (glDeleteBuffersFunc) loader->get("glDeleteBuffers"); 33 gl->deleteFramebuffers = (glDeleteFramebuffersFunc) loader->get("glDeleteFramebuffers"); 34 gl->deleteProgram = (glDeleteProgramFunc) loader->get("glDeleteProgram"); 35 gl->deleteRenderbuffers = (glDeleteRenderbuffersFunc) loader->get("glDeleteRenderbuffers"); 36 gl->deleteShader = (glDeleteShaderFunc) loader->get("glDeleteShader"); 37 gl->deleteTextures = (glDeleteTexturesFunc) loader->get("glDeleteTextures"); 38 gl->depthFunc = (glDepthFuncFunc) loader->get("glDepthFunc"); 39 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask"); 40 gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef"); 41 gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader"); 42 gl->disable = (glDisableFunc) loader->get("glDisable"); 43 gl->disableVertexAttribArray = (glDisableVertexAttribArrayFunc) loader->get("glDisableVertexAttribArray"); 44 gl->drawArrays = (glDrawArraysFunc) loader->get("glDrawArrays"); 45 gl->drawElements = (glDrawElementsFunc) loader->get("glDrawElements"); 46 gl->enable = (glEnableFunc) loader->get("glEnable"); 47 gl->enableVertexAttribArray = (glEnableVertexAttribArrayFunc) loader->get("glEnableVertexAttribArray"); 48 gl->finish = (glFinishFunc) loader->get("glFinish"); 49 gl->flush = (glFlushFunc) loader->get("glFlush"); 50 gl->framebufferRenderbuffer = (glFramebufferRenderbufferFunc) loader->get("glFramebufferRenderbuffer"); 51 gl->framebufferTexture2D = (glFramebufferTexture2DFunc) loader->get("glFramebufferTexture2D"); 52 gl->frontFace = (glFrontFaceFunc) loader->get("glFrontFace"); 53 gl->genBuffers = (glGenBuffersFunc) loader->get("glGenBuffers"); 54 gl->generateMipmap = (glGenerateMipmapFunc) loader->get("glGenerateMipmap"); 55 gl->genFramebuffers = (glGenFramebuffersFunc) loader->get("glGenFramebuffers"); 56 gl->genRenderbuffers = (glGenRenderbuffersFunc) loader->get("glGenRenderbuffers"); 57 gl->genTextures = (glGenTexturesFunc) loader->get("glGenTextures"); 58 gl->getActiveAttrib = (glGetActiveAttribFunc) loader->get("glGetActiveAttrib"); 59 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform"); 60 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders"); 61 gl->getAttribLocation = (glGetAttribLocationFunc) loader->get("glGetAttribLocation"); 62 gl->getBooleanv = (glGetBooleanvFunc) loader->get("glGetBooleanv"); 63 gl->getBufferParameteriv = (glGetBufferParameterivFunc) loader->get("glGetBufferParameteriv"); 64 gl->getError = (glGetErrorFunc) loader->get("glGetError"); 65 gl->getFloatv = (glGetFloatvFunc) loader->get("glGetFloatv"); 66 gl->getFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameterivFunc) loader->get("glGetFramebufferAttachmentParameteriv"); 67 gl->getIntegerv = (glGetIntegervFunc) loader->get("glGetIntegerv"); 68 gl->getProgramiv = (glGetProgramivFunc) loader->get("glGetProgramiv"); 69 gl->getProgramInfoLog = (glGetProgramInfoLogFunc) loader->get("glGetProgramInfoLog"); 70 gl->getRenderbufferParameteriv = (glGetRenderbufferParameterivFunc) loader->get("glGetRenderbufferParameteriv"); 71 gl->getShaderiv = (glGetShaderivFunc) loader->get("glGetShaderiv"); 72 gl->getShaderInfoLog = (glGetShaderInfoLogFunc) loader->get("glGetShaderInfoLog"); 73 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat"); 74 gl->getShaderSource = (glGetShaderSourceFunc) loader->get("glGetShaderSource"); 75 gl->getString = (glGetStringFunc) loader->get("glGetString"); 76 gl->getTexParameterfv = (glGetTexParameterfvFunc) loader->get("glGetTexParameterfv"); 77 gl->getTexParameteriv = (glGetTexParameterivFunc) loader->get("glGetTexParameteriv"); 78 gl->getUniformfv = (glGetUniformfvFunc) loader->get("glGetUniformfv"); 79 gl->getUniformiv = (glGetUniformivFunc) loader->get("glGetUniformiv"); 80 gl->getUniformLocation = (glGetUniformLocationFunc) loader->get("glGetUniformLocation"); 81 gl->getVertexAttribfv = (glGetVertexAttribfvFunc) loader->get("glGetVertexAttribfv"); 82 gl->getVertexAttribiv = (glGetVertexAttribivFunc) loader->get("glGetVertexAttribiv"); 83 gl->getVertexAttribPointerv = (glGetVertexAttribPointervFunc) loader->get("glGetVertexAttribPointerv"); 84 gl->hint = (glHintFunc) loader->get("glHint"); 85 gl->isBuffer = (glIsBufferFunc) loader->get("glIsBuffer"); 86 gl->isEnabled = (glIsEnabledFunc) loader->get("glIsEnabled"); 87 gl->isFramebuffer = (glIsFramebufferFunc) loader->get("glIsFramebuffer"); 88 gl->isProgram = (glIsProgramFunc) loader->get("glIsProgram"); 89 gl->isRenderbuffer = (glIsRenderbufferFunc) loader->get("glIsRenderbuffer"); 90 gl->isShader = (glIsShaderFunc) loader->get("glIsShader"); 91 gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture"); 92 gl->lineWidth = (glLineWidthFunc) loader->get("glLineWidth"); 93 gl->linkProgram = (glLinkProgramFunc) loader->get("glLinkProgram"); 94 gl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei"); 95 gl->polygonOffset = (glPolygonOffsetFunc) loader->get("glPolygonOffset"); 96 gl->readPixels = (glReadPixelsFunc) loader->get("glReadPixels"); 97 gl->releaseShaderCompiler = (glReleaseShaderCompilerFunc) loader->get("glReleaseShaderCompiler"); 98 gl->renderbufferStorage = (glRenderbufferStorageFunc) loader->get("glRenderbufferStorage"); 99 gl->sampleCoverage = (glSampleCoverageFunc) loader->get("glSampleCoverage"); 100 gl->scissor = (glScissorFunc) loader->get("glScissor"); 101 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary"); 102 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource"); 103 gl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc"); 104 gl->stencilFuncSeparate = (glStencilFuncSeparateFunc) loader->get("glStencilFuncSeparate"); 105 gl->stencilMask = (glStencilMaskFunc) loader->get("glStencilMask"); 106 gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate"); 107 gl->stencilOp = (glStencilOpFunc) loader->get("glStencilOp"); 108 gl->stencilOpSeparate = (glStencilOpSeparateFunc) loader->get("glStencilOpSeparate"); 109 gl->texImage2D = (glTexImage2DFunc) loader->get("glTexImage2D"); 110 gl->texParameterf = (glTexParameterfFunc) loader->get("glTexParameterf"); 111 gl->texParameterfv = (glTexParameterfvFunc) loader->get("glTexParameterfv"); 112 gl->texParameteri = (glTexParameteriFunc) loader->get("glTexParameteri"); 113 gl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv"); 114 gl->texSubImage2D = (glTexSubImage2DFunc) loader->get("glTexSubImage2D"); 115 gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f"); 116 gl->uniform1fv = (glUniform1fvFunc) loader->get("glUniform1fv"); 117 gl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i"); 118 gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv"); 119 gl->uniform2f = (glUniform2fFunc) loader->get("glUniform2f"); 120 gl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv"); 121 gl->uniform2i = (glUniform2iFunc) loader->get("glUniform2i"); 122 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv"); 123 gl->uniform3f = (glUniform3fFunc) loader->get("glUniform3f"); 124 gl->uniform3fv = (glUniform3fvFunc) loader->get("glUniform3fv"); 125 gl->uniform3i = (glUniform3iFunc) loader->get("glUniform3i"); 126 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv"); 127 gl->uniform4f = (glUniform4fFunc) loader->get("glUniform4f"); 128 gl->uniform4fv = (glUniform4fvFunc) loader->get("glUniform4fv"); 129 gl->uniform4i = (glUniform4iFunc) loader->get("glUniform4i"); 130 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv"); 131 gl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv"); 132 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv"); 133 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv"); 134 gl->useProgram = (glUseProgramFunc) loader->get("glUseProgram"); 135 gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram"); 136 gl->vertexAttrib1f = (glVertexAttrib1fFunc) loader->get("glVertexAttrib1f"); 137 gl->vertexAttrib1fv = (glVertexAttrib1fvFunc) loader->get("glVertexAttrib1fv"); 138 gl->vertexAttrib2f = (glVertexAttrib2fFunc) loader->get("glVertexAttrib2f"); 139 gl->vertexAttrib2fv = (glVertexAttrib2fvFunc) loader->get("glVertexAttrib2fv"); 140 gl->vertexAttrib3f = (glVertexAttrib3fFunc) loader->get("glVertexAttrib3f"); 141 gl->vertexAttrib3fv = (glVertexAttrib3fvFunc) loader->get("glVertexAttrib3fv"); 142 gl->vertexAttrib4f = (glVertexAttrib4fFunc) loader->get("glVertexAttrib4f"); 143 gl->vertexAttrib4fv = (glVertexAttrib4fvFunc) loader->get("glVertexAttrib4fv"); 144 gl->vertexAttribPointer = (glVertexAttribPointerFunc) loader->get("glVertexAttribPointer"); 145 gl->viewport = (glViewportFunc) loader->get("glViewport"); 146 gl->readBuffer = (glReadBufferFunc) loader->get("glReadBuffer"); 147 gl->drawRangeElements = (glDrawRangeElementsFunc) loader->get("glDrawRangeElements"); 148 gl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3D"); 149 gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D"); 150 gl->copyTexSubImage3D = (glCopyTexSubImage3DFunc) loader->get("glCopyTexSubImage3D"); 151 gl->compressedTexImage3D = (glCompressedTexImage3DFunc) loader->get("glCompressedTexImage3D"); 152 gl->compressedTexSubImage3D = (glCompressedTexSubImage3DFunc) loader->get("glCompressedTexSubImage3D"); 153 gl->genQueries = (glGenQueriesFunc) loader->get("glGenQueries"); 154 gl->deleteQueries = (glDeleteQueriesFunc) loader->get("glDeleteQueries"); 155 gl->isQuery = (glIsQueryFunc) loader->get("glIsQuery"); 156 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); 157 gl->endQuery = (glEndQueryFunc) loader->get("glEndQuery"); 158 gl->getQueryiv = (glGetQueryivFunc) loader->get("glGetQueryiv"); 159 gl->getQueryObjectuiv = (glGetQueryObjectuivFunc) loader->get("glGetQueryObjectuiv"); 160 gl->unmapBuffer = (glUnmapBufferFunc) loader->get("glUnmapBuffer"); 161 gl->getBufferPointerv = (glGetBufferPointervFunc) loader->get("glGetBufferPointerv"); 162 gl->drawBuffers = (glDrawBuffersFunc) loader->get("glDrawBuffers"); 163 gl->uniformMatrix2x3fv = (glUniformMatrix2x3fvFunc) loader->get("glUniformMatrix2x3fv"); 164 gl->uniformMatrix3x2fv = (glUniformMatrix3x2fvFunc) loader->get("glUniformMatrix3x2fv"); 165 gl->uniformMatrix2x4fv = (glUniformMatrix2x4fvFunc) loader->get("glUniformMatrix2x4fv"); 166 gl->uniformMatrix4x2fv = (glUniformMatrix4x2fvFunc) loader->get("glUniformMatrix4x2fv"); 167 gl->uniformMatrix3x4fv = (glUniformMatrix3x4fvFunc) loader->get("glUniformMatrix3x4fv"); 168 gl->uniformMatrix4x3fv = (glUniformMatrix4x3fvFunc) loader->get("glUniformMatrix4x3fv"); 169 gl->blitFramebuffer = (glBlitFramebufferFunc) loader->get("glBlitFramebuffer"); 170 gl->renderbufferStorageMultisample = (glRenderbufferStorageMultisampleFunc) loader->get("glRenderbufferStorageMultisample"); 171 gl->framebufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer"); 172 gl->mapBufferRange = (glMapBufferRangeFunc) loader->get("glMapBufferRange"); 173 gl->flushMappedBufferRange = (glFlushMappedBufferRangeFunc) loader->get("glFlushMappedBufferRange"); 174 gl->bindVertexArray = (glBindVertexArrayFunc) loader->get("glBindVertexArray"); 175 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays"); 176 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays"); 177 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray"); 178 gl->getIntegeri_v = (glGetIntegeri_vFunc) loader->get("glGetIntegeri_v"); 179 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); 180 gl->endTransformFeedback = (glEndTransformFeedbackFunc) loader->get("glEndTransformFeedback"); 181 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange"); 182 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase"); 183 gl->transformFeedbackVaryings = (glTransformFeedbackVaryingsFunc) loader->get("glTransformFeedbackVaryings"); 184 gl->getTransformFeedbackVarying = (glGetTransformFeedbackVaryingFunc) loader->get("glGetTransformFeedbackVarying"); 185 gl->vertexAttribIPointer = (glVertexAttribIPointerFunc) loader->get("glVertexAttribIPointer"); 186 gl->getVertexAttribIiv = (glGetVertexAttribIivFunc) loader->get("glGetVertexAttribIiv"); 187 gl->getVertexAttribIuiv = (glGetVertexAttribIuivFunc) loader->get("glGetVertexAttribIuiv"); 188 gl->vertexAttribI4i = (glVertexAttribI4iFunc) loader->get("glVertexAttribI4i"); 189 gl->vertexAttribI4ui = (glVertexAttribI4uiFunc) loader->get("glVertexAttribI4ui"); 190 gl->vertexAttribI4iv = (glVertexAttribI4ivFunc) loader->get("glVertexAttribI4iv"); 191 gl->vertexAttribI4uiv = (glVertexAttribI4uivFunc) loader->get("glVertexAttribI4uiv"); 192 gl->getUniformuiv = (glGetUniformuivFunc) loader->get("glGetUniformuiv"); 193 gl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocation"); 194 gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui"); 195 gl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui"); 196 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui"); 197 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui"); 198 gl->uniform1uiv = (glUniform1uivFunc) loader->get("glUniform1uiv"); 199 gl->uniform2uiv = (glUniform2uivFunc) loader->get("glUniform2uiv"); 200 gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv"); 201 gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv"); 202 gl->clearBufferiv = (glClearBufferivFunc) loader->get("glClearBufferiv"); 203 gl->clearBufferuiv = (glClearBufferuivFunc) loader->get("glClearBufferuiv"); 204 gl->clearBufferfv = (glClearBufferfvFunc) loader->get("glClearBufferfv"); 205 gl->clearBufferfi = (glClearBufferfiFunc) loader->get("glClearBufferfi"); 206 gl->getStringi = (glGetStringiFunc) loader->get("glGetStringi"); 207 gl->copyBufferSubData = (glCopyBufferSubDataFunc) loader->get("glCopyBufferSubData"); 208 gl->getUniformIndices = (glGetUniformIndicesFunc) loader->get("glGetUniformIndices"); 209 gl->getActiveUniformsiv = (glGetActiveUniformsivFunc) loader->get("glGetActiveUniformsiv"); 210 gl->getUniformBlockIndex = (glGetUniformBlockIndexFunc) loader->get("glGetUniformBlockIndex"); 211 gl->getActiveUniformBlockiv = (glGetActiveUniformBlockivFunc) loader->get("glGetActiveUniformBlockiv"); 212 gl->getActiveUniformBlockName = (glGetActiveUniformBlockNameFunc) loader->get("glGetActiveUniformBlockName"); 213 gl->uniformBlockBinding = (glUniformBlockBindingFunc) loader->get("glUniformBlockBinding"); 214 gl->drawArraysInstanced = (glDrawArraysInstancedFunc) loader->get("glDrawArraysInstanced"); 215 gl->drawElementsInstanced = (glDrawElementsInstancedFunc) loader->get("glDrawElementsInstanced"); 216 gl->fenceSync = (glFenceSyncFunc) loader->get("glFenceSync"); 217 gl->isSync = (glIsSyncFunc) loader->get("glIsSync"); 218 gl->deleteSync = (glDeleteSyncFunc) loader->get("glDeleteSync"); 219 gl->clientWaitSync = (glClientWaitSyncFunc) loader->get("glClientWaitSync"); 220 gl->waitSync = (glWaitSyncFunc) loader->get("glWaitSync"); 221 gl->getInteger64v = (glGetInteger64vFunc) loader->get("glGetInteger64v"); 222 gl->getSynciv = (glGetSyncivFunc) loader->get("glGetSynciv"); 223 gl->getInteger64i_v = (glGetInteger64i_vFunc) loader->get("glGetInteger64i_v"); 224 gl->getBufferParameteri64v = (glGetBufferParameteri64vFunc) loader->get("glGetBufferParameteri64v"); 225 gl->genSamplers = (glGenSamplersFunc) loader->get("glGenSamplers"); 226 gl->deleteSamplers = (glDeleteSamplersFunc) loader->get("glDeleteSamplers"); 227 gl->isSampler = (glIsSamplerFunc) loader->get("glIsSampler"); 228 gl->bindSampler = (glBindSamplerFunc) loader->get("glBindSampler"); 229 gl->samplerParameteri = (glSamplerParameteriFunc) loader->get("glSamplerParameteri"); 230 gl->samplerParameteriv = (glSamplerParameterivFunc) loader->get("glSamplerParameteriv"); 231 gl->samplerParameterf = (glSamplerParameterfFunc) loader->get("glSamplerParameterf"); 232 gl->samplerParameterfv = (glSamplerParameterfvFunc) loader->get("glSamplerParameterfv"); 233 gl->getSamplerParameteriv = (glGetSamplerParameterivFunc) loader->get("glGetSamplerParameteriv"); 234 gl->getSamplerParameterfv = (glGetSamplerParameterfvFunc) loader->get("glGetSamplerParameterfv"); 235 gl->vertexAttribDivisor = (glVertexAttribDivisorFunc) loader->get("glVertexAttribDivisor"); 236 gl->bindTransformFeedback = (glBindTransformFeedbackFunc) loader->get("glBindTransformFeedback"); 237 gl->deleteTransformFeedbacks = (glDeleteTransformFeedbacksFunc) loader->get("glDeleteTransformFeedbacks"); 238 gl->genTransformFeedbacks = (glGenTransformFeedbacksFunc) loader->get("glGenTransformFeedbacks"); 239 gl->isTransformFeedback = (glIsTransformFeedbackFunc) loader->get("glIsTransformFeedback"); 240 gl->pauseTransformFeedback = (glPauseTransformFeedbackFunc) loader->get("glPauseTransformFeedback"); 241 gl->resumeTransformFeedback = (glResumeTransformFeedbackFunc) loader->get("glResumeTransformFeedback"); 242 gl->getProgramBinary = (glGetProgramBinaryFunc) loader->get("glGetProgramBinary"); 243 gl->programBinary = (glProgramBinaryFunc) loader->get("glProgramBinary"); 244 gl->programParameteri = (glProgramParameteriFunc) loader->get("glProgramParameteri"); 245 gl->invalidateFramebuffer = (glInvalidateFramebufferFunc) loader->get("glInvalidateFramebuffer"); 246 gl->invalidateSubFramebuffer = (glInvalidateSubFramebufferFunc) loader->get("glInvalidateSubFramebuffer"); 247 gl->texStorage2D = (glTexStorage2DFunc) loader->get("glTexStorage2D"); 248 gl->texStorage3D = (glTexStorage3DFunc) loader->get("glTexStorage3D"); 249 gl->getInternalformativ = (glGetInternalformativFunc) loader->get("glGetInternalformativ"); 250 gl->dispatchCompute = (glDispatchComputeFunc) loader->get("glDispatchCompute"); 251 gl->dispatchComputeIndirect = (glDispatchComputeIndirectFunc) loader->get("glDispatchComputeIndirect"); 252 gl->drawArraysIndirect = (glDrawArraysIndirectFunc) loader->get("glDrawArraysIndirect"); 253 gl->drawElementsIndirect = (glDrawElementsIndirectFunc) loader->get("glDrawElementsIndirect"); 254 gl->framebufferParameteri = (glFramebufferParameteriFunc) loader->get("glFramebufferParameteri"); 255 gl->getFramebufferParameteriv = (glGetFramebufferParameterivFunc) loader->get("glGetFramebufferParameteriv"); 256 gl->getProgramInterfaceiv = (glGetProgramInterfaceivFunc) loader->get("glGetProgramInterfaceiv"); 257 gl->getProgramResourceIndex = (glGetProgramResourceIndexFunc) loader->get("glGetProgramResourceIndex"); 258 gl->getProgramResourceName = (glGetProgramResourceNameFunc) loader->get("glGetProgramResourceName"); 259 gl->getProgramResourceiv = (glGetProgramResourceivFunc) loader->get("glGetProgramResourceiv"); 260 gl->getProgramResourceLocation = (glGetProgramResourceLocationFunc) loader->get("glGetProgramResourceLocation"); 261 gl->useProgramStages = (glUseProgramStagesFunc) loader->get("glUseProgramStages"); 262 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram"); 263 gl->createShaderProgramv = (glCreateShaderProgramvFunc) loader->get("glCreateShaderProgramv"); 264 gl->bindProgramPipeline = (glBindProgramPipelineFunc) loader->get("glBindProgramPipeline"); 265 gl->deleteProgramPipelines = (glDeleteProgramPipelinesFunc) loader->get("glDeleteProgramPipelines"); 266 gl->genProgramPipelines = (glGenProgramPipelinesFunc) loader->get("glGenProgramPipelines"); 267 gl->isProgramPipeline = (glIsProgramPipelineFunc) loader->get("glIsProgramPipeline"); 268 gl->getProgramPipelineiv = (glGetProgramPipelineivFunc) loader->get("glGetProgramPipelineiv"); 269 gl->programUniform1i = (glProgramUniform1iFunc) loader->get("glProgramUniform1i"); 270 gl->programUniform2i = (glProgramUniform2iFunc) loader->get("glProgramUniform2i"); 271 gl->programUniform3i = (glProgramUniform3iFunc) loader->get("glProgramUniform3i"); 272 gl->programUniform4i = (glProgramUniform4iFunc) loader->get("glProgramUniform4i"); 273 gl->programUniform1ui = (glProgramUniform1uiFunc) loader->get("glProgramUniform1ui"); 274 gl->programUniform2ui = (glProgramUniform2uiFunc) loader->get("glProgramUniform2ui"); 275 gl->programUniform3ui = (glProgramUniform3uiFunc) loader->get("glProgramUniform3ui"); 276 gl->programUniform4ui = (glProgramUniform4uiFunc) loader->get("glProgramUniform4ui"); 277 gl->programUniform1f = (glProgramUniform1fFunc) loader->get("glProgramUniform1f"); 278 gl->programUniform2f = (glProgramUniform2fFunc) loader->get("glProgramUniform2f"); 279 gl->programUniform3f = (glProgramUniform3fFunc) loader->get("glProgramUniform3f"); 280 gl->programUniform4f = (glProgramUniform4fFunc) loader->get("glProgramUniform4f"); 281 gl->programUniform1iv = (glProgramUniform1ivFunc) loader->get("glProgramUniform1iv"); 282 gl->programUniform2iv = (glProgramUniform2ivFunc) loader->get("glProgramUniform2iv"); 283 gl->programUniform3iv = (glProgramUniform3ivFunc) loader->get("glProgramUniform3iv"); 284 gl->programUniform4iv = (glProgramUniform4ivFunc) loader->get("glProgramUniform4iv"); 285 gl->programUniform1uiv = (glProgramUniform1uivFunc) loader->get("glProgramUniform1uiv"); 286 gl->programUniform2uiv = (glProgramUniform2uivFunc) loader->get("glProgramUniform2uiv"); 287 gl->programUniform3uiv = (glProgramUniform3uivFunc) loader->get("glProgramUniform3uiv"); 288 gl->programUniform4uiv = (glProgramUniform4uivFunc) loader->get("glProgramUniform4uiv"); 289 gl->programUniform1fv = (glProgramUniform1fvFunc) loader->get("glProgramUniform1fv"); 290 gl->programUniform2fv = (glProgramUniform2fvFunc) loader->get("glProgramUniform2fv"); 291 gl->programUniform3fv = (glProgramUniform3fvFunc) loader->get("glProgramUniform3fv"); 292 gl->programUniform4fv = (glProgramUniform4fvFunc) loader->get("glProgramUniform4fv"); 293 gl->programUniformMatrix2fv = (glProgramUniformMatrix2fvFunc) loader->get("glProgramUniformMatrix2fv"); 294 gl->programUniformMatrix3fv = (glProgramUniformMatrix3fvFunc) loader->get("glProgramUniformMatrix3fv"); 295 gl->programUniformMatrix4fv = (glProgramUniformMatrix4fvFunc) loader->get("glProgramUniformMatrix4fv"); 296 gl->programUniformMatrix2x3fv = (glProgramUniformMatrix2x3fvFunc) loader->get("glProgramUniformMatrix2x3fv"); 297 gl->programUniformMatrix3x2fv = (glProgramUniformMatrix3x2fvFunc) loader->get("glProgramUniformMatrix3x2fv"); 298 gl->programUniformMatrix2x4fv = (glProgramUniformMatrix2x4fvFunc) loader->get("glProgramUniformMatrix2x4fv"); 299 gl->programUniformMatrix4x2fv = (glProgramUniformMatrix4x2fvFunc) loader->get("glProgramUniformMatrix4x2fv"); 300 gl->programUniformMatrix3x4fv = (glProgramUniformMatrix3x4fvFunc) loader->get("glProgramUniformMatrix3x4fv"); 301 gl->programUniformMatrix4x3fv = (glProgramUniformMatrix4x3fvFunc) loader->get("glProgramUniformMatrix4x3fv"); 302 gl->validateProgramPipeline = (glValidateProgramPipelineFunc) loader->get("glValidateProgramPipeline"); 303 gl->getProgramPipelineInfoLog = (glGetProgramPipelineInfoLogFunc) loader->get("glGetProgramPipelineInfoLog"); 304 gl->getActiveAtomicCounterBufferiv = (glGetActiveAtomicCounterBufferivFunc) loader->get("glGetActiveAtomicCounterBufferiv"); 305 gl->bindImageTexture = (glBindImageTextureFunc) loader->get("glBindImageTexture"); 306 gl->memoryBarrier = (glMemoryBarrierFunc) loader->get("glMemoryBarrier"); 307 gl->texStorage2DMultisample = (glTexStorage2DMultisampleFunc) loader->get("glTexStorage2DMultisample"); 308 gl->getMultisamplefv = (glGetMultisamplefvFunc) loader->get("glGetMultisamplefv"); 309 gl->sampleMaski = (glSampleMaskiFunc) loader->get("glSampleMaski"); 310 gl->getTexLevelParameteriv = (glGetTexLevelParameterivFunc) loader->get("glGetTexLevelParameteriv"); 311 gl->getTexLevelParameterfv = (glGetTexLevelParameterfvFunc) loader->get("glGetTexLevelParameterfv"); 312 gl->bindVertexBuffer = (glBindVertexBufferFunc) loader->get("glBindVertexBuffer"); 313 gl->vertexAttribFormat = (glVertexAttribFormatFunc) loader->get("glVertexAttribFormat"); 314 gl->vertexAttribIFormat = (glVertexAttribIFormatFunc) loader->get("glVertexAttribIFormat"); 315 gl->vertexAttribBinding = (glVertexAttribBindingFunc) loader->get("glVertexAttribBinding"); 316 gl->vertexBindingDivisor = (glVertexBindingDivisorFunc) loader->get("glVertexBindingDivisor"); 317