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      1 /* WARNING: This is auto-generated file. Do not modify, since changes will
      2  * be lost! Modify the generating script instead.
      3  */
      4 gl->cullFace							= (glCullFaceFunc)								loader->get("glCullFace");
      5 gl->frontFace							= (glFrontFaceFunc)								loader->get("glFrontFace");
      6 gl->hint								= (glHintFunc)									loader->get("glHint");
      7 gl->lineWidth							= (glLineWidthFunc)								loader->get("glLineWidth");
      8 gl->pointSize							= (glPointSizeFunc)								loader->get("glPointSize");
      9 gl->polygonMode							= (glPolygonModeFunc)							loader->get("glPolygonMode");
     10 gl->scissor								= (glScissorFunc)								loader->get("glScissor");
     11 gl->texParameterf						= (glTexParameterfFunc)							loader->get("glTexParameterf");
     12 gl->texParameterfv						= (glTexParameterfvFunc)						loader->get("glTexParameterfv");
     13 gl->texParameteri						= (glTexParameteriFunc)							loader->get("glTexParameteri");
     14 gl->texParameteriv						= (glTexParameterivFunc)						loader->get("glTexParameteriv");
     15 gl->texImage1D							= (glTexImage1DFunc)							loader->get("glTexImage1D");
     16 gl->texImage2D							= (glTexImage2DFunc)							loader->get("glTexImage2D");
     17 gl->drawBuffer							= (glDrawBufferFunc)							loader->get("glDrawBuffer");
     18 gl->clear								= (glClearFunc)									loader->get("glClear");
     19 gl->clearColor							= (glClearColorFunc)							loader->get("glClearColor");
     20 gl->clearStencil						= (glClearStencilFunc)							loader->get("glClearStencil");
     21 gl->clearDepth							= (glClearDepthFunc)							loader->get("glClearDepth");
     22 gl->stencilMask							= (glStencilMaskFunc)							loader->get("glStencilMask");
     23 gl->colorMask							= (glColorMaskFunc)								loader->get("glColorMask");
     24 gl->depthMask							= (glDepthMaskFunc)								loader->get("glDepthMask");
     25 gl->disable								= (glDisableFunc)								loader->get("glDisable");
     26 gl->enable								= (glEnableFunc)								loader->get("glEnable");
     27 gl->finish								= (glFinishFunc)								loader->get("glFinish");
     28 gl->flush								= (glFlushFunc)									loader->get("glFlush");
     29 gl->blendFunc							= (glBlendFuncFunc)								loader->get("glBlendFunc");
     30 gl->logicOp								= (glLogicOpFunc)								loader->get("glLogicOp");
     31 gl->stencilFunc							= (glStencilFuncFunc)							loader->get("glStencilFunc");
     32 gl->stencilOp							= (glStencilOpFunc)								loader->get("glStencilOp");
     33 gl->depthFunc							= (glDepthFuncFunc)								loader->get("glDepthFunc");
     34 gl->pixelStoref							= (glPixelStorefFunc)							loader->get("glPixelStoref");
     35 gl->pixelStorei							= (glPixelStoreiFunc)							loader->get("glPixelStorei");
     36 gl->readBuffer							= (glReadBufferFunc)							loader->get("glReadBuffer");
     37 gl->readPixels							= (glReadPixelsFunc)							loader->get("glReadPixels");
     38 gl->getBooleanv							= (glGetBooleanvFunc)							loader->get("glGetBooleanv");
     39 gl->getDoublev							= (glGetDoublevFunc)							loader->get("glGetDoublev");
     40 gl->getError							= (glGetErrorFunc)								loader->get("glGetError");
     41 gl->getFloatv							= (glGetFloatvFunc)								loader->get("glGetFloatv");
     42 gl->getIntegerv							= (glGetIntegervFunc)							loader->get("glGetIntegerv");
     43 gl->getString							= (glGetStringFunc)								loader->get("glGetString");
     44 gl->getTexImage							= (glGetTexImageFunc)							loader->get("glGetTexImage");
     45 gl->getTexParameterfv					= (glGetTexParameterfvFunc)						loader->get("glGetTexParameterfv");
     46 gl->getTexParameteriv					= (glGetTexParameterivFunc)						loader->get("glGetTexParameteriv");
     47 gl->getTexLevelParameterfv				= (glGetTexLevelParameterfvFunc)				loader->get("glGetTexLevelParameterfv");
     48 gl->getTexLevelParameteriv				= (glGetTexLevelParameterivFunc)				loader->get("glGetTexLevelParameteriv");
     49 gl->isEnabled							= (glIsEnabledFunc)								loader->get("glIsEnabled");
     50 gl->depthRange							= (glDepthRangeFunc)							loader->get("glDepthRange");
     51 gl->viewport							= (glViewportFunc)								loader->get("glViewport");
     52 gl->drawArrays							= (glDrawArraysFunc)							loader->get("glDrawArrays");
     53 gl->drawElements						= (glDrawElementsFunc)							loader->get("glDrawElements");
     54 gl->getPointerv							= (glGetPointervFunc)							loader->get("glGetPointerv");
     55 gl->polygonOffset						= (glPolygonOffsetFunc)							loader->get("glPolygonOffset");
     56 gl->copyTexImage1D						= (glCopyTexImage1DFunc)						loader->get("glCopyTexImage1D");
     57 gl->copyTexImage2D						= (glCopyTexImage2DFunc)						loader->get("glCopyTexImage2D");
     58 gl->copyTexSubImage1D					= (glCopyTexSubImage1DFunc)						loader->get("glCopyTexSubImage1D");
     59 gl->copyTexSubImage2D					= (glCopyTexSubImage2DFunc)						loader->get("glCopyTexSubImage2D");
     60 gl->texSubImage1D						= (glTexSubImage1DFunc)							loader->get("glTexSubImage1D");
     61 gl->texSubImage2D						= (glTexSubImage2DFunc)							loader->get("glTexSubImage2D");
     62 gl->bindTexture							= (glBindTextureFunc)							loader->get("glBindTexture");
     63 gl->deleteTextures						= (glDeleteTexturesFunc)						loader->get("glDeleteTextures");
     64 gl->genTextures							= (glGenTexturesFunc)							loader->get("glGenTextures");
     65 gl->isTexture							= (glIsTextureFunc)								loader->get("glIsTexture");
     66 gl->blendColor							= (glBlendColorFunc)							loader->get("glBlendColor");
     67 gl->blendEquation						= (glBlendEquationFunc)							loader->get("glBlendEquation");
     68 gl->drawRangeElements					= (glDrawRangeElementsFunc)						loader->get("glDrawRangeElements");
     69 gl->texImage3D							= (glTexImage3DFunc)							loader->get("glTexImage3D");
     70 gl->texSubImage3D						= (glTexSubImage3DFunc)							loader->get("glTexSubImage3D");
     71 gl->copyTexSubImage3D					= (glCopyTexSubImage3DFunc)						loader->get("glCopyTexSubImage3D");
     72 gl->activeTexture						= (glActiveTextureFunc)							loader->get("glActiveTexture");
     73 gl->sampleCoverage						= (glSampleCoverageFunc)						loader->get("glSampleCoverage");
     74 gl->compressedTexImage3D				= (glCompressedTexImage3DFunc)					loader->get("glCompressedTexImage3D");
     75 gl->compressedTexImage2D				= (glCompressedTexImage2DFunc)					loader->get("glCompressedTexImage2D");
     76 gl->compressedTexImage1D				= (glCompressedTexImage1DFunc)					loader->get("glCompressedTexImage1D");
     77 gl->compressedTexSubImage3D				= (glCompressedTexSubImage3DFunc)				loader->get("glCompressedTexSubImage3D");
     78 gl->compressedTexSubImage2D				= (glCompressedTexSubImage2DFunc)				loader->get("glCompressedTexSubImage2D");
     79 gl->compressedTexSubImage1D				= (glCompressedTexSubImage1DFunc)				loader->get("glCompressedTexSubImage1D");
     80 gl->getCompressedTexImage				= (glGetCompressedTexImageFunc)					loader->get("glGetCompressedTexImage");
     81 gl->blendFuncSeparate					= (glBlendFuncSeparateFunc)						loader->get("glBlendFuncSeparate");
     82 gl->multiDrawArrays						= (glMultiDrawArraysFunc)						loader->get("glMultiDrawArrays");
     83 gl->multiDrawElements					= (glMultiDrawElementsFunc)						loader->get("glMultiDrawElements");
     84 gl->pointParameterf						= (glPointParameterfFunc)						loader->get("glPointParameterf");
     85 gl->pointParameterfv					= (glPointParameterfvFunc)						loader->get("glPointParameterfv");
     86 gl->pointParameteri						= (glPointParameteriFunc)						loader->get("glPointParameteri");
     87 gl->pointParameteriv					= (glPointParameterivFunc)						loader->get("glPointParameteriv");
     88 gl->genQueries							= (glGenQueriesFunc)							loader->get("glGenQueries");
     89 gl->deleteQueries						= (glDeleteQueriesFunc)							loader->get("glDeleteQueries");
     90 gl->isQuery								= (glIsQueryFunc)								loader->get("glIsQuery");
     91 gl->beginQuery							= (glBeginQueryFunc)							loader->get("glBeginQuery");
     92 gl->endQuery							= (glEndQueryFunc)								loader->get("glEndQuery");
     93 gl->getQueryiv							= (glGetQueryivFunc)							loader->get("glGetQueryiv");
     94 gl->getQueryObjectiv					= (glGetQueryObjectivFunc)						loader->get("glGetQueryObjectiv");
     95 gl->getQueryObjectuiv					= (glGetQueryObjectuivFunc)						loader->get("glGetQueryObjectuiv");
     96 gl->bindBuffer							= (glBindBufferFunc)							loader->get("glBindBuffer");
     97 gl->deleteBuffers						= (glDeleteBuffersFunc)							loader->get("glDeleteBuffers");
     98 gl->genBuffers							= (glGenBuffersFunc)							loader->get("glGenBuffers");
     99 gl->isBuffer							= (glIsBufferFunc)								loader->get("glIsBuffer");
    100 gl->bufferData							= (glBufferDataFunc)							loader->get("glBufferData");
    101 gl->bufferSubData						= (glBufferSubDataFunc)							loader->get("glBufferSubData");
    102 gl->getBufferSubData					= (glGetBufferSubDataFunc)						loader->get("glGetBufferSubData");
    103 gl->mapBuffer							= (glMapBufferFunc)								loader->get("glMapBuffer");
    104 gl->unmapBuffer							= (glUnmapBufferFunc)							loader->get("glUnmapBuffer");
    105 gl->getBufferParameteriv				= (glGetBufferParameterivFunc)					loader->get("glGetBufferParameteriv");
    106 gl->getBufferPointerv					= (glGetBufferPointervFunc)						loader->get("glGetBufferPointerv");
    107 gl->blendEquationSeparate				= (glBlendEquationSeparateFunc)					loader->get("glBlendEquationSeparate");
    108 gl->drawBuffers							= (glDrawBuffersFunc)							loader->get("glDrawBuffers");
    109 gl->stencilOpSeparate					= (glStencilOpSeparateFunc)						loader->get("glStencilOpSeparate");
    110 gl->stencilFuncSeparate					= (glStencilFuncSeparateFunc)					loader->get("glStencilFuncSeparate");
    111 gl->stencilMaskSeparate					= (glStencilMaskSeparateFunc)					loader->get("glStencilMaskSeparate");
    112 gl->attachShader						= (glAttachShaderFunc)							loader->get("glAttachShader");
    113 gl->bindAttribLocation					= (glBindAttribLocationFunc)					loader->get("glBindAttribLocation");
    114 gl->compileShader						= (glCompileShaderFunc)							loader->get("glCompileShader");
    115 gl->createProgram						= (glCreateProgramFunc)							loader->get("glCreateProgram");
    116 gl->createShader						= (glCreateShaderFunc)							loader->get("glCreateShader");
    117 gl->deleteProgram						= (glDeleteProgramFunc)							loader->get("glDeleteProgram");
    118 gl->deleteShader						= (glDeleteShaderFunc)							loader->get("glDeleteShader");
    119 gl->detachShader						= (glDetachShaderFunc)							loader->get("glDetachShader");
    120 gl->disableVertexAttribArray			= (glDisableVertexAttribArrayFunc)				loader->get("glDisableVertexAttribArray");
    121 gl->enableVertexAttribArray				= (glEnableVertexAttribArrayFunc)				loader->get("glEnableVertexAttribArray");
    122 gl->getActiveAttrib						= (glGetActiveAttribFunc)						loader->get("glGetActiveAttrib");
    123 gl->getActiveUniform					= (glGetActiveUniformFunc)						loader->get("glGetActiveUniform");
    124 gl->getAttachedShaders					= (glGetAttachedShadersFunc)					loader->get("glGetAttachedShaders");
    125 gl->getAttribLocation					= (glGetAttribLocationFunc)						loader->get("glGetAttribLocation");
    126 gl->getProgramiv						= (glGetProgramivFunc)							loader->get("glGetProgramiv");
    127 gl->getProgramInfoLog					= (glGetProgramInfoLogFunc)						loader->get("glGetProgramInfoLog");
    128 gl->getShaderiv							= (glGetShaderivFunc)							loader->get("glGetShaderiv");
    129 gl->getShaderInfoLog					= (glGetShaderInfoLogFunc)						loader->get("glGetShaderInfoLog");
    130 gl->getShaderSource						= (glGetShaderSourceFunc)						loader->get("glGetShaderSource");
    131 gl->getUniformLocation					= (glGetUniformLocationFunc)					loader->get("glGetUniformLocation");
    132 gl->getUniformfv						= (glGetUniformfvFunc)							loader->get("glGetUniformfv");
    133 gl->getUniformiv						= (glGetUniformivFunc)							loader->get("glGetUniformiv");
    134 gl->getVertexAttribdv					= (glGetVertexAttribdvFunc)						loader->get("glGetVertexAttribdv");
    135 gl->getVertexAttribfv					= (glGetVertexAttribfvFunc)						loader->get("glGetVertexAttribfv");
    136 gl->getVertexAttribiv					= (glGetVertexAttribivFunc)						loader->get("glGetVertexAttribiv");
    137 gl->getVertexAttribPointerv				= (glGetVertexAttribPointervFunc)				loader->get("glGetVertexAttribPointerv");
    138 gl->isProgram							= (glIsProgramFunc)								loader->get("glIsProgram");
    139 gl->isShader							= (glIsShaderFunc)								loader->get("glIsShader");
    140 gl->linkProgram							= (glLinkProgramFunc)							loader->get("glLinkProgram");
    141 gl->shaderSource						= (glShaderSourceFunc)							loader->get("glShaderSource");
    142 gl->useProgram							= (glUseProgramFunc)							loader->get("glUseProgram");
    143 gl->uniform1f							= (glUniform1fFunc)								loader->get("glUniform1f");
    144 gl->uniform2f							= (glUniform2fFunc)								loader->get("glUniform2f");
    145 gl->uniform3f							= (glUniform3fFunc)								loader->get("glUniform3f");
    146 gl->uniform4f							= (glUniform4fFunc)								loader->get("glUniform4f");
    147 gl->uniform1i							= (glUniform1iFunc)								loader->get("glUniform1i");
    148 gl->uniform2i							= (glUniform2iFunc)								loader->get("glUniform2i");
    149 gl->uniform3i							= (glUniform3iFunc)								loader->get("glUniform3i");
    150 gl->uniform4i							= (glUniform4iFunc)								loader->get("glUniform4i");
    151 gl->uniform1fv							= (glUniform1fvFunc)							loader->get("glUniform1fv");
    152 gl->uniform2fv							= (glUniform2fvFunc)							loader->get("glUniform2fv");
    153 gl->uniform3fv							= (glUniform3fvFunc)							loader->get("glUniform3fv");
    154 gl->uniform4fv							= (glUniform4fvFunc)							loader->get("glUniform4fv");
    155 gl->uniform1iv							= (glUniform1ivFunc)							loader->get("glUniform1iv");
    156 gl->uniform2iv							= (glUniform2ivFunc)							loader->get("glUniform2iv");
    157 gl->uniform3iv							= (glUniform3ivFunc)							loader->get("glUniform3iv");
    158 gl->uniform4iv							= (glUniform4ivFunc)							loader->get("glUniform4iv");
    159 gl->uniformMatrix2fv					= (glUniformMatrix2fvFunc)						loader->get("glUniformMatrix2fv");
    160 gl->uniformMatrix3fv					= (glUniformMatrix3fvFunc)						loader->get("glUniformMatrix3fv");
    161 gl->uniformMatrix4fv					= (glUniformMatrix4fvFunc)						loader->get("glUniformMatrix4fv");
    162 gl->validateProgram						= (glValidateProgramFunc)						loader->get("glValidateProgram");
    163 gl->vertexAttrib1d						= (glVertexAttrib1dFunc)						loader->get("glVertexAttrib1d");
    164 gl->vertexAttrib1dv						= (glVertexAttrib1dvFunc)						loader->get("glVertexAttrib1dv");
    165 gl->vertexAttrib1f						= (glVertexAttrib1fFunc)						loader->get("glVertexAttrib1f");
    166 gl->vertexAttrib1fv						= (glVertexAttrib1fvFunc)						loader->get("glVertexAttrib1fv");
    167 gl->vertexAttrib1s						= (glVertexAttrib1sFunc)						loader->get("glVertexAttrib1s");
    168 gl->vertexAttrib1sv						= (glVertexAttrib1svFunc)						loader->get("glVertexAttrib1sv");
    169 gl->vertexAttrib2d						= (glVertexAttrib2dFunc)						loader->get("glVertexAttrib2d");
    170 gl->vertexAttrib2dv						= (glVertexAttrib2dvFunc)						loader->get("glVertexAttrib2dv");
    171 gl->vertexAttrib2f						= (glVertexAttrib2fFunc)						loader->get("glVertexAttrib2f");
    172 gl->vertexAttrib2fv						= (glVertexAttrib2fvFunc)						loader->get("glVertexAttrib2fv");
    173 gl->vertexAttrib2s						= (glVertexAttrib2sFunc)						loader->get("glVertexAttrib2s");
    174 gl->vertexAttrib2sv						= (glVertexAttrib2svFunc)						loader->get("glVertexAttrib2sv");
    175 gl->vertexAttrib3d						= (glVertexAttrib3dFunc)						loader->get("glVertexAttrib3d");
    176 gl->vertexAttrib3dv						= (glVertexAttrib3dvFunc)						loader->get("glVertexAttrib3dv");
    177 gl->vertexAttrib3f						= (glVertexAttrib3fFunc)						loader->get("glVertexAttrib3f");
    178 gl->vertexAttrib3fv						= (glVertexAttrib3fvFunc)						loader->get("glVertexAttrib3fv");
    179 gl->vertexAttrib3s						= (glVertexAttrib3sFunc)						loader->get("glVertexAttrib3s");
    180 gl->vertexAttrib3sv						= (glVertexAttrib3svFunc)						loader->get("glVertexAttrib3sv");
    181 gl->vertexAttrib4Nbv					= (glVertexAttrib4NbvFunc)						loader->get("glVertexAttrib4Nbv");
    182 gl->vertexAttrib4Niv					= (glVertexAttrib4NivFunc)						loader->get("glVertexAttrib4Niv");
    183 gl->vertexAttrib4Nsv					= (glVertexAttrib4NsvFunc)						loader->get("glVertexAttrib4Nsv");
    184 gl->vertexAttrib4Nub					= (glVertexAttrib4NubFunc)						loader->get("glVertexAttrib4Nub");
    185 gl->vertexAttrib4Nubv					= (glVertexAttrib4NubvFunc)						loader->get("glVertexAttrib4Nubv");
    186 gl->vertexAttrib4Nuiv					= (glVertexAttrib4NuivFunc)						loader->get("glVertexAttrib4Nuiv");
    187 gl->vertexAttrib4Nusv					= (glVertexAttrib4NusvFunc)						loader->get("glVertexAttrib4Nusv");
    188 gl->vertexAttrib4bv						= (glVertexAttrib4bvFunc)						loader->get("glVertexAttrib4bv");
    189 gl->vertexAttrib4d						= (glVertexAttrib4dFunc)						loader->get("glVertexAttrib4d");
    190 gl->vertexAttrib4dv						= (glVertexAttrib4dvFunc)						loader->get("glVertexAttrib4dv");
    191 gl->vertexAttrib4f						= (glVertexAttrib4fFunc)						loader->get("glVertexAttrib4f");
    192 gl->vertexAttrib4fv						= (glVertexAttrib4fvFunc)						loader->get("glVertexAttrib4fv");
    193 gl->vertexAttrib4iv						= (glVertexAttrib4ivFunc)						loader->get("glVertexAttrib4iv");
    194 gl->vertexAttrib4s						= (glVertexAttrib4sFunc)						loader->get("glVertexAttrib4s");
    195 gl->vertexAttrib4sv						= (glVertexAttrib4svFunc)						loader->get("glVertexAttrib4sv");
    196 gl->vertexAttrib4ubv					= (glVertexAttrib4ubvFunc)						loader->get("glVertexAttrib4ubv");
    197 gl->vertexAttrib4uiv					= (glVertexAttrib4uivFunc)						loader->get("glVertexAttrib4uiv");
    198 gl->vertexAttrib4usv					= (glVertexAttrib4usvFunc)						loader->get("glVertexAttrib4usv");
    199 gl->vertexAttribPointer					= (glVertexAttribPointerFunc)					loader->get("glVertexAttribPointer");
    200 gl->uniformMatrix2x3fv					= (glUniformMatrix2x3fvFunc)					loader->get("glUniformMatrix2x3fv");
    201 gl->uniformMatrix3x2fv					= (glUniformMatrix3x2fvFunc)					loader->get("glUniformMatrix3x2fv");
    202 gl->uniformMatrix2x4fv					= (glUniformMatrix2x4fvFunc)					loader->get("glUniformMatrix2x4fv");
    203 gl->uniformMatrix4x2fv					= (glUniformMatrix4x2fvFunc)					loader->get("glUniformMatrix4x2fv");
    204 gl->uniformMatrix3x4fv					= (glUniformMatrix3x4fvFunc)					loader->get("glUniformMatrix3x4fv");
    205 gl->uniformMatrix4x3fv					= (glUniformMatrix4x3fvFunc)					loader->get("glUniformMatrix4x3fv");
    206 gl->colorMaski							= (glColorMaskiFunc)							loader->get("glColorMaski");
    207 gl->getBooleani_v						= (glGetBooleani_vFunc)							loader->get("glGetBooleani_v");
    208 gl->getIntegeri_v						= (glGetIntegeri_vFunc)							loader->get("glGetIntegeri_v");
    209 gl->enablei								= (glEnableiFunc)								loader->get("glEnablei");
    210 gl->disablei							= (glDisableiFunc)								loader->get("glDisablei");
    211 gl->isEnabledi							= (glIsEnablediFunc)							loader->get("glIsEnabledi");
    212 gl->beginTransformFeedback				= (glBeginTransformFeedbackFunc)				loader->get("glBeginTransformFeedback");
    213 gl->endTransformFeedback				= (glEndTransformFeedbackFunc)					loader->get("glEndTransformFeedback");
    214 gl->bindBufferRange						= (glBindBufferRangeFunc)						loader->get("glBindBufferRange");
    215 gl->bindBufferBase						= (glBindBufferBaseFunc)						loader->get("glBindBufferBase");
    216 gl->transformFeedbackVaryings			= (glTransformFeedbackVaryingsFunc)				loader->get("glTransformFeedbackVaryings");
    217 gl->getTransformFeedbackVarying			= (glGetTransformFeedbackVaryingFunc)			loader->get("glGetTransformFeedbackVarying");
    218 gl->clampColor							= (glClampColorFunc)							loader->get("glClampColor");
    219 gl->beginConditionalRender				= (glBeginConditionalRenderFunc)				loader->get("glBeginConditionalRender");
    220 gl->endConditionalRender				= (glEndConditionalRenderFunc)					loader->get("glEndConditionalRender");
    221 gl->vertexAttribIPointer				= (glVertexAttribIPointerFunc)					loader->get("glVertexAttribIPointer");
    222 gl->getVertexAttribIiv					= (glGetVertexAttribIivFunc)					loader->get("glGetVertexAttribIiv");
    223 gl->getVertexAttribIuiv					= (glGetVertexAttribIuivFunc)					loader->get("glGetVertexAttribIuiv");
    224 gl->vertexAttribI1i						= (glVertexAttribI1iFunc)						loader->get("glVertexAttribI1i");
    225 gl->vertexAttribI2i						= (glVertexAttribI2iFunc)						loader->get("glVertexAttribI2i");
    226 gl->vertexAttribI3i						= (glVertexAttribI3iFunc)						loader->get("glVertexAttribI3i");
    227 gl->vertexAttribI4i						= (glVertexAttribI4iFunc)						loader->get("glVertexAttribI4i");
    228 gl->vertexAttribI1ui					= (glVertexAttribI1uiFunc)						loader->get("glVertexAttribI1ui");
    229 gl->vertexAttribI2ui					= (glVertexAttribI2uiFunc)						loader->get("glVertexAttribI2ui");
    230 gl->vertexAttribI3ui					= (glVertexAttribI3uiFunc)						loader->get("glVertexAttribI3ui");
    231 gl->vertexAttribI4ui					= (glVertexAttribI4uiFunc)						loader->get("glVertexAttribI4ui");
    232 gl->vertexAttribI1iv					= (glVertexAttribI1ivFunc)						loader->get("glVertexAttribI1iv");
    233 gl->vertexAttribI2iv					= (glVertexAttribI2ivFunc)						loader->get("glVertexAttribI2iv");
    234 gl->vertexAttribI3iv					= (glVertexAttribI3ivFunc)						loader->get("glVertexAttribI3iv");
    235 gl->vertexAttribI4iv					= (glVertexAttribI4ivFunc)						loader->get("glVertexAttribI4iv");
    236 gl->vertexAttribI1uiv					= (glVertexAttribI1uivFunc)						loader->get("glVertexAttribI1uiv");
    237 gl->vertexAttribI2uiv					= (glVertexAttribI2uivFunc)						loader->get("glVertexAttribI2uiv");
    238 gl->vertexAttribI3uiv					= (glVertexAttribI3uivFunc)						loader->get("glVertexAttribI3uiv");
    239 gl->vertexAttribI4uiv					= (glVertexAttribI4uivFunc)						loader->get("glVertexAttribI4uiv");
    240 gl->vertexAttribI4bv					= (glVertexAttribI4bvFunc)						loader->get("glVertexAttribI4bv");
    241 gl->vertexAttribI4sv					= (glVertexAttribI4svFunc)						loader->get("glVertexAttribI4sv");
    242 gl->vertexAttribI4ubv					= (glVertexAttribI4ubvFunc)						loader->get("glVertexAttribI4ubv");
    243 gl->vertexAttribI4usv					= (glVertexAttribI4usvFunc)						loader->get("glVertexAttribI4usv");
    244 gl->getUniformuiv						= (glGetUniformuivFunc)							loader->get("glGetUniformuiv");
    245 gl->bindFragDataLocation				= (glBindFragDataLocationFunc)					loader->get("glBindFragDataLocation");
    246 gl->getFragDataLocation					= (glGetFragDataLocationFunc)					loader->get("glGetFragDataLocation");
    247 gl->uniform1ui							= (glUniform1uiFunc)							loader->get("glUniform1ui");
    248 gl->uniform2ui							= (glUniform2uiFunc)							loader->get("glUniform2ui");
    249 gl->uniform3ui							= (glUniform3uiFunc)							loader->get("glUniform3ui");
    250 gl->uniform4ui							= (glUniform4uiFunc)							loader->get("glUniform4ui");
    251 gl->uniform1uiv							= (glUniform1uivFunc)							loader->get("glUniform1uiv");
    252 gl->uniform2uiv							= (glUniform2uivFunc)							loader->get("glUniform2uiv");
    253 gl->uniform3uiv							= (glUniform3uivFunc)							loader->get("glUniform3uiv");
    254 gl->uniform4uiv							= (glUniform4uivFunc)							loader->get("glUniform4uiv");
    255 gl->texParameterIiv						= (glTexParameterIivFunc)						loader->get("glTexParameterIiv");
    256 gl->texParameterIuiv					= (glTexParameterIuivFunc)						loader->get("glTexParameterIuiv");
    257 gl->getTexParameterIiv					= (glGetTexParameterIivFunc)					loader->get("glGetTexParameterIiv");
    258 gl->getTexParameterIuiv					= (glGetTexParameterIuivFunc)					loader->get("glGetTexParameterIuiv");
    259 gl->clearBufferiv						= (glClearBufferivFunc)							loader->get("glClearBufferiv");
    260 gl->clearBufferuiv						= (glClearBufferuivFunc)						loader->get("glClearBufferuiv");
    261 gl->clearBufferfv						= (glClearBufferfvFunc)							loader->get("glClearBufferfv");
    262 gl->clearBufferfi						= (glClearBufferfiFunc)							loader->get("glClearBufferfi");
    263 gl->getStringi							= (glGetStringiFunc)							loader->get("glGetStringi");
    264 gl->isRenderbuffer						= (glIsRenderbufferFunc)						loader->get("glIsRenderbuffer");
    265 gl->bindRenderbuffer					= (glBindRenderbufferFunc)						loader->get("glBindRenderbuffer");
    266 gl->deleteRenderbuffers					= (glDeleteRenderbuffersFunc)					loader->get("glDeleteRenderbuffers");
    267 gl->genRenderbuffers					= (glGenRenderbuffersFunc)						loader->get("glGenRenderbuffers");
    268 gl->renderbufferStorage					= (glRenderbufferStorageFunc)					loader->get("glRenderbufferStorage");
    269 gl->getRenderbufferParameteriv			= (glGetRenderbufferParameterivFunc)			loader->get("glGetRenderbufferParameteriv");
    270 gl->isFramebuffer						= (glIsFramebufferFunc)							loader->get("glIsFramebuffer");
    271 gl->bindFramebuffer						= (glBindFramebufferFunc)						loader->get("glBindFramebuffer");
    272 gl->deleteFramebuffers					= (glDeleteFramebuffersFunc)					loader->get("glDeleteFramebuffers");
    273 gl->genFramebuffers						= (glGenFramebuffersFunc)						loader->get("glGenFramebuffers");
    274 gl->checkFramebufferStatus				= (glCheckFramebufferStatusFunc)				loader->get("glCheckFramebufferStatus");
    275 gl->framebufferTexture1D				= (glFramebufferTexture1DFunc)					loader->get("glFramebufferTexture1D");
    276 gl->framebufferTexture2D				= (glFramebufferTexture2DFunc)					loader->get("glFramebufferTexture2D");
    277 gl->framebufferTexture3D				= (glFramebufferTexture3DFunc)					loader->get("glFramebufferTexture3D");
    278 gl->framebufferRenderbuffer				= (glFramebufferRenderbufferFunc)				loader->get("glFramebufferRenderbuffer");
    279 gl->getFramebufferAttachmentParameteriv	= (glGetFramebufferAttachmentParameterivFunc)	loader->get("glGetFramebufferAttachmentParameteriv");
    280 gl->generateMipmap						= (glGenerateMipmapFunc)						loader->get("glGenerateMipmap");
    281 gl->blitFramebuffer						= (glBlitFramebufferFunc)						loader->get("glBlitFramebuffer");
    282 gl->renderbufferStorageMultisample		= (glRenderbufferStorageMultisampleFunc)		loader->get("glRenderbufferStorageMultisample");
    283 gl->framebufferTextureLayer				= (glFramebufferTextureLayerFunc)				loader->get("glFramebufferTextureLayer");
    284 gl->mapBufferRange						= (glMapBufferRangeFunc)						loader->get("glMapBufferRange");
    285 gl->flushMappedBufferRange				= (glFlushMappedBufferRangeFunc)				loader->get("glFlushMappedBufferRange");
    286 gl->bindVertexArray						= (glBindVertexArrayFunc)						loader->get("glBindVertexArray");
    287 gl->deleteVertexArrays					= (glDeleteVertexArraysFunc)					loader->get("glDeleteVertexArrays");
    288 gl->genVertexArrays						= (glGenVertexArraysFunc)						loader->get("glGenVertexArrays");
    289 gl->isVertexArray						= (glIsVertexArrayFunc)							loader->get("glIsVertexArray");
    290 gl->texBuffer							= (glTexBufferFunc)								loader->get("glTexBuffer");
    291 gl->primitiveRestartIndex				= (glPrimitiveRestartIndexFunc)					loader->get("glPrimitiveRestartIndex");
    292 gl->copyBufferSubData					= (glCopyBufferSubDataFunc)						loader->get("glCopyBufferSubData");
    293 gl->drawArraysInstanced					= (glDrawArraysInstancedFunc)					loader->get("glDrawArraysInstanced");
    294 gl->drawElementsInstanced				= (glDrawElementsInstancedFunc)					loader->get("glDrawElementsInstanced");
    295 gl->getUniformIndices					= (glGetUniformIndicesFunc)						loader->get("glGetUniformIndices");
    296 gl->getActiveUniformsiv					= (glGetActiveUniformsivFunc)					loader->get("glGetActiveUniformsiv");
    297 gl->getActiveUniformName				= (glGetActiveUniformNameFunc)					loader->get("glGetActiveUniformName");
    298 gl->getUniformBlockIndex				= (glGetUniformBlockIndexFunc)					loader->get("glGetUniformBlockIndex");
    299 gl->getActiveUniformBlockiv				= (glGetActiveUniformBlockivFunc)				loader->get("glGetActiveUniformBlockiv");
    300 gl->getActiveUniformBlockName			= (glGetActiveUniformBlockNameFunc)				loader->get("glGetActiveUniformBlockName");
    301 gl->uniformBlockBinding					= (glUniformBlockBindingFunc)					loader->get("glUniformBlockBinding");
    302